L1Z0 Posted Sunday at 12:23 PM Author Posted Sunday at 12:23 PM On 8/15/2026 at 10:06 AM, Casually Kawaii said: Hi! Love what's happening here and appreciate the roadmap! I would like to ask a question, as I am having an issue that crashes my game on loading into a world without exception. Load in, then an immediate auto save and crash. It is giving me java.lang.nosuchmethoderror I have ensured that all appropriate java files are in the java folder, and are updated to the 1.21.11 variant for Fabric with the sole exception of EMF (as it didnt ever get an update for that particular one, so mine is the 3.2.4 - 1.21.9 fabric which is the closest i could find on Curseforge and Modrinth), and that the base NoN zip file was placed into the NoN folder beneath the mods folder as indicated. Any insights? I've refrained from using any of the community pack stuff until I can get the base game working, and find myself stumped while trying to scroll through the crash logs. If you read all this sorry for taking your valuable time and thank you! Again your vision for the project is exciting and I'm looking forward to the future and what's to come, as what we already have is quite fun! you need to have the specific 1.21.11 versions of all mods. All the mods listed as requirements have a 1.21.11 version, please look again. In modrinth you can add filters and search for specific versions.
L1Z0 Posted Sunday at 12:24 PM Author Posted Sunday at 12:24 PM On 8/15/2026 at 12:37 PM, Rattag21 said: I think I've found a small bug. Tamed wolves treat the horse semen collector as an enemy NPC if it's hit even once. After that, they activate an aggro trigger and start running around the area looking for enemies. The aggro doesn't turn off even if you remove the collector (you have to run 50-100 meters away from the area). If a wolf accidentally stumbles upon a collector, it will destroy it, but it still does not reset the aggro (aggression). interesting bug lol, I will look into that. 1
L1Z0 Posted Sunday at 12:25 PM Author Posted Sunday at 12:25 PM 14 hours ago, Santelephan said: love this project but looking through the comments i feel bad for you though... please don't feel obligated to respond to everybody. i'd hate for you to get upset by the obnoxious community on here and abandon the project its fine, I like to interact with the community and for now I have the patience to explain things as many times as needed lol 4
L1Z0 Posted Sunday at 12:26 PM Author Posted Sunday at 12:26 PM 7 hours ago, dicheng112233 said: I'm really curious about people who play with mods that aren't on any forums, but they seem like they were posted by someone else. Besides here, do you post your mods anywhere else🥺 Only LL and discord (currently private, planning on making it public again at some point)
L1Z0 Posted Sunday at 12:27 PM Author Posted Sunday at 12:27 PM 3 hours ago, Shynasha said: I just had this thought because I wanted to make sure to know for the future, but is there chance of bugs or the mods breaking if I use any mods that modify mobs behavior ? Since the game affect them with a heat system, I would assume it could causes issue. (For exemple, the Wild Behavior mod or Mob AI tweak mod.) I think it shouldnt? the heat system doesnt really change the AI of mobs too much. It basically just is a value that increases and if high enough it will tell the mob "go there", not much else going on so in theory it should be fine 1
L1Z0 Posted Sunday at 12:29 PM Author Posted Sunday at 12:29 PM 1 hour ago, Alyoshaa said: Hello, I have a question regarding the use of this mod. Is it normal that, during animations involving different mobs, the relevant elements don’t appear at all, and instead an “Error” message appears instead? no that is not normal, you probably did not follow the installation instructions correctly. Please uninstall and reinstall everything, following the install instructions step by step. Please translate the installation instructions step by step if necessary
NoobsAdmi Posted Sunday at 12:38 PM Posted Sunday at 12:38 PM On 8/12/2026 at 11:59 PM, z3r0theshadowblade said: from what i can tell you just keep not putting animations in the right folder the needsofnature.jar goes in .minecraft\mods the animations go in .minecraft\needsofnature it sounds to me like your putting the animations in .minecraft\mods\needsofnature this is not where they go already all nothing get show they said L1Z0 clear mods and new nothing get it work
xails1 Posted Sunday at 12:56 PM Posted Sunday at 12:56 PM Just now, xails1 said: почему не работает i mean i cant start any scene
Anonim23 Posted Sunday at 04:40 PM Posted Sunday at 04:40 PM Maybe neutral and passive mobs shouldnt be so aggressive about trying to force on a player? Im tired of killing all animals around me just to move from my house to my mine. 1
UnknownCrunchyOreo Posted Sunday at 06:02 PM Posted Sunday at 06:02 PM Do you have plans on adding a "Winking" to mobs tailhole like horses? Would be fun to have custom animations the more "heat" a mob has, like canine's being initially sheathed If it doesn't have tailholes will those maybe be added [Hell I'd be willing to make a horse tailhole model if you'd like or helps] 2
L1Z0 Posted Sunday at 06:51 PM Author Posted Sunday at 06:51 PM 2 hours ago, Anonim23 said: Maybe neutral and passive mobs shouldnt be so aggressive about trying to force on a player? Im tired of killing all animals around me just to move from my house to my mine. An improved heat system is coming for 1.5.0 which should make passive mobs less forceful on the player and easier to stop 2
L1Z0 Posted Sunday at 06:53 PM Author Posted Sunday at 06:53 PM 49 minutes ago, UnknownCrunchyOreo said: Do you have plans on adding a "Winking" to mobs tailhole like horses? Would be fun to have custom animations the more "heat" a mob has, like canine's being initially sheathed If it doesn't have tailholes will those maybe be added [Hell I'd be willing to make a horse tailhole model if you'd like or helps] Me and the team working on the default pack are trying to make the vanilla models not too 'overly detailed'. If you create a model with your wished details you can send me the pack and I can add it to the community pack thread :3 2
artemkapenzov2009 Posted Sunday at 07:29 PM Posted Sunday at 07:29 PM On 8/12/2026 at 9:10 PM, NoobsAdmi said: вот да. this needsofnature. and this mods. спасибо!!!
lomirea Posted Sunday at 09:37 PM Posted Sunday at 09:37 PM Hi there! I just wanted to say—I think this mod is really great and has so much potential. I genuinely love it and I'm really looking forward to seeing what comes next! If you don't mind me asking, what kind of content are you planning for future updates? Also, on the animation side—I'd really love to see more interactions and options for male players. Right now it feels like most of the animations are geared toward female characters, which is a bit tough for those of us who play as guys. I'd honestly be super happy if male players got more content to enjoy too. The vanilla art style and animals are already really nice, but I have to say—I absolutely loved that bee add-on you made! It was such a fun touch. Would it be possible to see more stuff like that in the future? 😄 Oh, and one more thing—do you think there's any chance we could get more control over things like size, length, duration, and animation selection through the GUI? That would be amazing. If you actually read this and reply, I'd be genuinely thrilled. 🙏 And if I ended up repeating something someone else already said—my bad! I haven't gone through all the previous comments yet, so please don't hold it against me. Thanks so much for your work, and keep it up! 🙌 1
lomirea Posted Sunday at 09:51 PM Posted Sunday at 09:51 PM Oh, and just to clarify—when I mentioned the bee thing earlier, I was actually talking about that add-on called "Female Humanoid BeePack." What I really meant was, it would be amazing if the mod could eventually give all the animals a more humanoid, feminine design. That kind of aesthetic is just so cool to me. Also, I was wondering—would it be possible to add something where players and the NPCs they "produce" (like, you know, their kids or whatever) could have special NPCs that actually help out with farming and mining? And maybe make the offspring feel more realistic—like they actually need to eat and survive, kind of like in MCA Reborn? Okay, I know I'm rambling a bit here, sorry about that 😅 One more thing—do you have any plans for cross-compatibility with other mods or resource packs? I'm really curious and excited to see where this goes!
L1Z0 Posted Sunday at 10:35 PM Author Posted Sunday at 10:35 PM 53 minutes ago, lomirea said: Hi there! I just wanted to say—I think this mod is really great and has so much potential. I genuinely love it and I'm really looking forward to seeing what comes next! If you don't mind me asking, what kind of content are you planning for future updates? Also, on the animation side—I'd really love to see more interactions and options for male players. Right now it feels like most of the animations are geared toward female characters, which is a bit tough for those of us who play as guys. I'd honestly be super happy if male players got more content to enjoy too. The vanilla art style and animals are already really nice, but I have to say—I absolutely loved that bee add-on you made! It was such a fun touch. Would it be possible to see more stuff like that in the future? 😄 Oh, and one more thing—do you think there's any chance we could get more control over things like size, length, duration, and animation selection through the GUI? That would be amazing. If you actually read this and reply, I'd be genuinely thrilled. 🙏 And if I ended up repeating something someone else already said—my bad! I haven't gone through all the previous comments yet, so please don't hold it against me. Thanks so much for your work, and keep it up! 🙌 Future plans can be seen in the "planned" section of the modpage. Some little new features for male players are planned but are not our main priority since the mods content is geared towards female players. Plenty of community members are already creating animations for male players, those might get added to the default pack eventually just to clarify, the Bee Addon is not made by me, its made by a community member Control of animations, animation 'playlist' and animation selection is something that we are currently looking into and will be added in a future update We do not want to make every mob humanoid since there are mods doing something like that already. Our aim is to keep mobs vanilla feeling Full player NPCs are not something we want to implement since that would be out of the scope of the mod but we can imagine adding support for summoning a MCA reborn NPC after player pregnancies 3
UnknownCrunchyOreo Posted Monday at 05:35 AM Posted Monday at 05:35 AM (edited) This might of been asked a few times, but how do you change the under-skin when you lose clothes? I can't find it in Config, and are the "Packs" resourcepack, mod or datapack? Edited Monday at 05:41 AM by UnknownCrunchyOreo 1
U647 Posted Monday at 08:42 AM Posted Monday at 08:42 AM 3 hours ago, UnknownCrunchyOreo said: This might of been asked a few times, but how do you change the under-skin when you lose clothes? I can't find it in Config, and are the "Packs" resourcepack, mod or datapack? Config -> needsofnature drop "destroyed_skin.png" in there, "destoryed_skin_mask_1/2/3" to choose the cloth to be ripped (use black and white). You can find exxamples in downloadable files. 2
U647 Posted Monday at 08:43 AM Posted Monday at 08:43 AM 10 hours ago, lomirea said: "Female Humanoid BeePack." What and where I can get this
L1Z0 Posted Monday at 09:12 AM Author Posted Monday at 09:12 AM 29 minutes ago, U647 said: Config -> needsofnature drop "destroyed_skin.png" in there, "destoryed_skin_mask_1/2/3" to choose the cloth to be ripped (use black and white). You can find exxamples in downloadable files. you dont need the masks if you dont plan on changing them
L1Z0 Posted Monday at 09:12 AM Author Posted Monday at 09:12 AM 29 minutes ago, U647 said: What and where I can get this community pack thread
Loocknn Posted Monday at 09:46 AM Posted Monday at 09:46 AM am new here can anyone guide me how to install and make it work ? i downloaded it the animations didnt load with me can somebody make a zip folder or smth similar ? pls...
UnknownCrunchyOreo Posted Monday at 10:58 AM Posted Monday at 10:58 AM 2 hours ago, U647 said: Config -> needsofnature drop "destroyed_skin.png" in there, "destoryed_skin_mask_1/2/3" to choose the cloth to be ripped (use black and white). You can find exxamples in downloadable files. Awesome and thank you, Hope more mobs get mating animations, (Cobblemon buizel compatability *Ahem ahem*) Would be nice having some 'Mons with tailholes or an option to make the current male mobs "Bigger" down there 1
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