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Posted (edited)

LewdCom


Intro
This is a mod that extends the features of both LewdComCore, LewdComExpand and Xsoldier. Huge thanks to the original mod authors for motivating me to create this mod.

 

Mod Features
- Basically the same as the original mod where aliens can have sex with your soldier pawns, but now extended to almost every alien except Robots, Archons and Chryssalids (no animations available).

- Make almost all aliens into humans. (Adv, Sectoid, Spectre, Lost)
- Added basic consequences after sex. Currently, victims only become unconscious (10%).
- Added an appearance feature. You can now adjust every character’s appearance and abilities without recompiling every time you change something.(Check appearances.ini)
- Panicked soldiers will always have sex with nearby friendly units.
- Added weight support from XSoldier to alien units. As long as you keep them looking like soldiers, the weight system will work.
- Added rescue missions to Council missions, and soldiers now have a chance to get kidnapped at the end of every month. All chances are adjustable.

 

Soft Requirements
- XSoldier (https://www.loverslab.com/files/file/44646-xsoldier/)
- Barebaremod (you may need to comment out male parts if using XSoldier) 
- A Better ADVENT: War of the Chosen (https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381)
- Bio Division 2 (https://steamcommunity.com/sharedfiles/filedetails/?id=1731235406)
- WOTC_Male_Hair_Pack (If you don't use this mod. Some Alien is gonna bald in my setting) (https://steamcommunity.com/sharedfiles/filedetails/?id=1733669574)

 

You may not need all of these mods, but I highly recommend using them together since I balanced the mod around them. Some AI may just shoot, sex or skip turns if no ABA or/and BD are installed.

 

Known Issues
- Captured soldiers may create duplicated character slots if triggered by my kidnapping system. (Dismiss soldier or let it get kidnap again with the game method will fix this)
- To refresh XSoldier weights, you need to save and reload after starting a mission. The same applies to characters that spawn mid-tactical gameplay.
  (I still haven’t found a way to automatically refresh characters without saving and reloading. Soldier pawns work because their weights are stored directly in the character.)
- Hair may sometimes have visual bugs if you use the randompart function in appearance.ini. Reloading a save usually fixes it. Mostly happen if you use random hair function.
 

Future Plans
- I’m still trying to find a safe way to implement more effects without breaking the victim.
- Add fear effects related to sex.
- Add new animations.
- Add new scenarios and missions.
- Might do something about random penis size.

 

Additional Notes
- For the appearance system, you can directly replace parts in appearance.ini with parts from other mods if you don’t like my settings, or make them random through Resources.ini.
- Weight values are automatically randomized if you do not assign them manually.
- I haven’t tested aliens as female characters yet, but I assume they will always take the attacker position if the animation plays, since I haven’t written support for female attackers yet.
  (Might implement this in the future.)
- You can wear any outfit you want before starting a mission. However, whenever a character participates in a sex scene, they will instantly become naked. Characters who have already had sex will stay naked for the rest of the mission. This could fit well with adding an arousal function, but since there is currently no safe way to implement afterSexEffect, I haven’t bothered with it yet.
- I’m not a fan of Faceless units, so I set their sex ability priority lower than their standard attack. As a result, they will almost never use the sex ability. Their main purpose is simply to summon BioLost.
- I hope the gameplay is not too hard. I nerfed a lot of things before release.

In case the link is broken.
https://github.com/hooter2122-dot/LewdCom

Barebaremod(no male part version).zip
 

Changelog
7/6/26
- Added configuration for Armor during animation ( can now set in LewdComSetting.ini ).
- Added configuration for Sex duration and cooldown ( see LewdComSetting.ini ).
- Fixed BioFaceless AI that was causing CTD.
*If you feel the game is too hard or too easy feel free to adjust values in LewdComSetting.ini


 

Edited by LucyBusy2
Posted

Hello, I have a question to your mod. 
You wrote: Almost every alien can have sex with your soldiers except robots, Archons and Chryssalids.

Then you wrote: almost all aliens are turned into humans. 

 

So there are no aliens then ? 😅

Posted
3 hours ago, Dovakeks said:

Hello, I have a question to your mod. 
You wrote: Almost every alien can have sex with your soldiers except robots, Archons and Chryssalids.

Then you wrote: almost all aliens are turned into humans. 

 

So there are no aliens then ? 😅


only advent, sectoid and spectre that I change 😅

Posted
11 hours ago, LucyBusy2 said:

Make almost all aliens into humans.

No, thanks you. I really like the idea of aliens invading.

 

11 hours ago, LucyBusy2 said:

Panicked soldiers will always have sex with nearby friendly units.

Double whammy: disable two soldiers for the price of one. May be a balance issue?

 

 

Posted
1 hour ago, bicobus said:

No, thanks you. I really like the idea of aliens invading.

 

Double whammy: disable two soldiers for the price of one. May be a balance issue?

 

 


The human appearance changes only for sectoid, advent, lost and spectre if you don't like them you can delete/change them in appearance.ini. A lot of things are adjustable through the .ini files, except for the sex duration, which I forgot to make configurable. It is currently randomized 2-5 turns.

As for panic, most of the time when you get panicked it's due to Fear, Shaken, Horror, or psi effects. This adds more value to squad selection and to bringing Mindshields on psi-heavy missions, such as the Psi Storm SitRep. Spectres are already weak even in vanilla, and with this setup they will use Horror likely on a third turn.

The main balance issue I'm concerned about is the mid-game, where some missions is too hard (The rescue and hold position mission), and the late game, where alien damage becomes too low. I'm even thinking about creating a new set of enemy units just for the late game.

Posted
20 hours ago, LucyBusy2 said:


only advent, sectoid and spectre that I change 😅

Ah okay. Thank you. You also wrote that you can change apperances in the ini file. I'll try that out. :)

Posted

Hiya! First of all thank you for your effort in this. It's good to see XCOM's getting some love again.

 

I've played with your mod a little bit and it works quite smoothly!

 

I did have a question/suggestion however;

 

Would it be possible to add a config for the health/armour gained during anims? Esp during the early game you can get pretty much stuck in a loop and it's seems impossible to melee/flashbang your soldiers out of it, that, and as soon as the anim ends, they get an entire turn where you can be left terribly in the open without being able to do anything about it.

Posted
1 hour ago, Draganoth said:

Hiya! First of all thank you for your effort in this. It's good to see XCOM's getting some love again.

 

I've played with your mod a little bit and it works quite smoothly!

 

I did have a question/suggestion however;

 

Would it be possible to add a config for the health/armour gained during anims? Esp during the early game you can get pretty much stuck in a loop and it's seems impossible to melee/flashbang your soldiers out of it, that, and as soon as the anim ends, they get an entire turn where you can be left terribly in the open without being able to do anything about it.


yes you can change heal amount when enter animation in LewComSettings but not armor for now (I forgot to make configuration on that).

Posted
25 minutes ago, seraphiel722 said:

Which one in particular do i edit so that i can revert the aliens back into their original forms? :D

XcomLewd.ini

should be a "replace x" setting for each

 

Posted
1 hour ago, seraphiel722 said:

Which one in particular do i edit so that i can revert the aliens back into their original forms? :D


Go to appearances.ini in the config folder, then search for the template of the unit you want to remove. You might need to leave out the abilites and immunties part.

here is the version with the aliens appearances changes removed for aliens ( no change on adv unit ). Copy the text into Appearances.ini.

XComAppearances.txt

Posted
On 6/6/2026 at 3:13 AM, LucyBusy2 said:


yes you can change heal amount when enter animation in LewComSettings but not armor for now (I forgot to make configuration on that).

Apologies for the late response, was away for a while.

 

Thanks for the addition! Will try it out :)

Posted
On 6/11/2026 at 1:48 PM, maxqazwsxedc said:

is this mod safe to remove mid game?


not really sure but I think it will be fine.

 

10 hours ago, Draganoth said:

Apologies for the late response, was away for a while.

 

Thanks for the addition! Will try it out :)


You should try the new version. I added more configurations.

Posted (edited)

I am not sure if this mod is causing it but... The first risen undead(Any dead unit) will have about a LOT of health (20 or more?) and the 2nd zombie which gets raised will instead gain a LOT of defense [90% defense]. Was the 2nd one (Super Defense) intended? 😅

Playing on Commander Difficulty

(I had to re-load to get a better view. It was a raised lost by a priest before i re-load the save)

immortal zombie.png

Edited by seraphiel722
Posted
11 hours ago, seraphiel722 said:

I am not sure if this mod is causing it but... The first risen undead(Any dead unit) will have about a LOT of health (20 or more?) and the 2nd zombie which gets raised will instead gain a LOT of defense [90% defense]. Was the 2nd one (Super Defense) intended? 😅

Playing on Commander Difficulty

(I had to re-load to get a better view. It was a raised lost by a priest before i re-load the save)

immortal zombie.png


yep this is intended :D . This is more like you have to rush to kill the priest instead of the zombie. btw this is a psi-zombie and not a psi-zombie human, so it will have more hp and stat since I barely touched it when I realised I could change Lost into human, so I've not balanced it since then. 

Posted
2 hours ago, LucyBusy2 said:


yep this is intended :D . This is more like you have to rush to kill the priest instead of the zombie. btw this is a psi-zombie and not a psi-zombie human, so it will have more hp and stat since I barely touched it when I realised I could change Lost into human, so I've not balanced it since then. 

I see. Good thing my mission didn't require me to kill everything so we just ran away. 😂

One more thing: Female Templars and Reapers will do a T-pose when getting fucked.

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