JohnnyJellyjaw Posted 13 hours ago Posted 13 hours ago are the advent soldiers supposed to have pants or is there a way to make them naked?
LucyBusy2 Posted 12 hours ago Author Posted 12 hours ago 51 minutes ago, JohnnyJellyjaw said: are the advent soldiers supposed to have pants or is there a way to make them naked? You can change however you like in appearances.ini. Just becareful with typo.
tyellllll Posted 4 hours ago Posted 4 hours ago Hi, thanks a ton for making this mod — it’s been fantastic to use! I did run into a couple of bugs though: When using xsolid and lewdcom, characters at the base have their bodies stretched out and look really bizarre. After the quartermaster enters and exits an instance, his voice line and appearance get permanently altered. Since the quartermaster has certain settings that are not meant to be modified, in missions where the quartermaster is required to evacuate the instance, the altered version will not be recognized as the correct quartermaster, which softlocks the quest.
LucyBusy2 Posted 4 hours ago Author Posted 4 hours ago 8 minutes ago, tyellllll said: Hi, thanks a ton for making this mod — it’s been fantastic to use! I did run into a couple of bugs though: When using xsolid and lewdcom, characters at the base have their bodies stretched out and look really bizarre. After the quartermaster enters and exits an instance, his voice line and appearance get permanently altered. Since the quartermaster has certain settings that are not meant to be modified, in missions where the quartermaster is required to evacuate the instance, the altered version will not be recognized as the correct quartermaster, which softlocks the quest. Unfortunately, the quartermaster part is from XSoldier, I can't do anything about it. It will look less weird if you set them with medium to high weight. Btw is this unit Central? If he is central, go to appearances.ini and delete/comment out these lines: ;---------- Central ----------- Not working tho +AppearanceRows=(TemplateName=NestCentral,nmBeard=Einar_Beard,nmScars=RandomScars,nmVoice=RandomVoice_M,nmPatterns=RandomPatterns,iEyeColor=-1,iSkinColor=-1,nmFacePropUpper=RandomFacePropsUpper_M,iHairColor=-1) +AppearanceRows=(TemplateName=NestCentral_Diff_0,nmBeard=Einar_Beard,nmScars=RandomScars,nmVoice=RandomVoice_M,nmPatterns=RandomPatterns,iEyeColor=-1,iSkinColor=-1,nmFacePropUpper=RandomFacePropsUpper_M,iHairColor=-1) +AppearanceRows=(TemplateName=NestCentral_Diff_1,nmBeard=Einar_Beard,nmScars=RandomScars,nmVoice=RandomVoice_M,nmPatterns=RandomPatterns,iEyeColor=-1,iSkinColor=-1,nmFacePropUpper=RandomFacePropsUpper_M,iHairColor=-1) +AppearanceRows=(TemplateName=NestCentral_Diff_2,nmBeard=Einar_Beard,nmScars=RandomScars,nmVoice=RandomVoice_M,nmPatterns=RandomPatterns,iEyeColor=-1,iSkinColor=-1,nmFacePropUpper=RandomFacePropsUpper_M,iHairColor=-1) +AppearanceRows=(TemplateName=NestCentral_Diff_3,nmBeard=Einar_Beard,nmScars=RandomScars,nmVoice=RandomVoice_M,nmPatterns=RandomPatterns,iEyeColor=-1,iSkinColor=-1,nmFacePropUpper=RandomFacePropsUpper_M,iHairColor=-1) and go back to previous save before he change. The change is permanent if you continue the current save. My bad I forgot to delete these lines.
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