LucyBusy2 Posted June 3 Posted June 3 (edited) View File LewdCom Intro This is a mod that extends the features of both LewdComCore, LewdComExpand and Xsoldier. Huge thanks to the original mod authors for amazing mods. This mod aims to simplify customization for as much of the original mod as possible, including unit appearances and other elements, without the need to use ModBuddy, which is notoriously difficult and time-consuming. So now it's up to you to make your own customizations and share them. Mod Features - Basically the same as orginal mod that Aliens can have sex with your soldier pawns but now is extended to every aliens besides Archon and Chrysallys(no animation). - Sex attack hit calculation is now based on will and now the victim will lose Will. - panicked soldier always have sex with nearby friendly unit (only work with Xcom units) - Added consequence after sex: - Unconcious with auto-wake. - Exhaust ( reduce stats ). - Stun. - Infection ( Unconcious (no auto-wake) and spawn enemy unit ). - Added new fear traits: - Fear of sex trauma, reduces Will each time the soldier witnesses sex. - Fear of infection, adds flat % chance to get infection. - Add appearance feature. Now you can adjust every character both appearance and ability in this game without recomplie everytimes you change thing. (Check XcomAppearances.ini) - Added weight feature from Xsoldier to Alien units( Advent units, sectoids, spectres and the lost ). As long as you keep them look like soldier, the weight will work. - Add rescue mission to council mission and Soldier has a chance to get kidnaped at the end of every month. All these chances are adjustable. - Added MCM for configuring all mod settings. ( Check screenshots ) - Added GUI editor for Appearance system. - Added New animations. - Added AnimationGuide.txt for anyone interested in adding their own animations. - Added in-game preview. ( open console(~) > LewdAppearancePreview ) Soft Requirements - Barebaremod (you may need to comment out male parts if using XSoldier) - A Better ADVENT: War of the Chosen (https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381) - Bio Division 2 (https://steamcommunity.com/sharedfiles/filedetails/?id=1731235406) - WOTC_Male_Hair_Pack (If you don't use this mod. Some Alien is gonna bald in my setting) (https://steamcommunity.com/sharedfiles/filedetails/?id=1733669574) Optional - XSoldier (https://www.loverslab.com/files/file/44646-xsoldier/) * In case you dont use XSoldier, replace XComLewd.ini with XComLewd_Barebare for using male nude in barebaremod. ( Just copy/paste the texts ) XComLewd_Barebare.txt You may not need all of these mods, but I highly recommend using them together since I balanced the mod around them. Some AI may just shoot, sex or skip turns if no ABA or/and BD are installed. How to install - Download and drop the file in \XCOM 2\XComGame\Mods For Lewd GUI editor - Extract file > Open the folder > LewdComAppearanceEditor.exe. Known Issues - If you set the sex cooldown to reset immediately after sex ends, be careful if the Exhausted and Stunned effects overlap, your pawn may break. - The Exhaust alert banner is missing its description. ( I have no idea what I did wrong. I'll fix later. ) - Be careful when adding Skirmisher/Templar/Reaper special decors. Their meshes cannot be removed during or after sex due to the lack of a blank mesh on that slot. - For the infection effect: If the effect triggers and spawns units while the victim is unconscious, the victim will be protected from permanent unconsciousness. Future Plans - Add scenerio and new mission. - Refitted vanilla parts for Xsoldier and maybe add new outfits for both male and female. - Add animations for other aliens. *You can apply cum using the tattoo slot if interested. I only have around 20 hours of experience in Blender, I'm not capable of creating my own texture right now. * TBH, I think this mod is pretty much done now. The only thing left to improve is making animation importing easier. The future plan here will be released as a separate mod. Additional Notes - For the Appearance system, you can now change or adjust everything directly via the editor. No more reading hundreds of lines of text. - Weight values are automatically randomized if you do not assign them manually. - For Fear of Sex Trauma, the Will reduction may not seem significant, but it can cause your pawn to become Shaken for 20 days after the mission. - Infection will never show a warning when your pawn becomes infected. It'll be a complete surprise when it happens. - In a previous build, I added another version of the infection that turns a pawn into a zombie. However, I don't think most ppl would enjoy permanently losing their pawn. - For those who have asked why they can't change clothing for male pawns. Because this mod is based on Xsoldier, you must use clothing that supports XSoldier or change these in XcomLewd.ini to Barebaremod parts: Torso_M="{BareBaremod Torso part}" Legs_M="{BareBaremod Legs part}" Arms_M="{BareBaremod Arms part}" and always set weight to 0. Same go to appearances for enemy units, add iXSWeight=0 to their templates in XcomAppearance.ini. This will disable weight. - Applying weight should not affect gameplay performance. It is applied only once, automatically skips units without weight nodes. - If there's anything you don't like about the mod, feel free to customize it in XComLewComSettings.ini and XcomAppearance.ini or MCM. In case the link is broken. https://github.com/hooter2122-dot/LewdCom Barebaremod(no male part version).zip XComAppearances.txt (Only Advents change version) Changelog v1.3 - Added Mod Config Menu support: - Most LewdCom settings can now be changed in-game. - There are two seperated settings, can be change in-game and requiring a restart. - When installing this mod version for the first time, click Reset in the MCM, then save and restart the game before playing. - Expanded the animation system: - Added Missionary, Doggy, Cowgirl, and Carry animation pairs. - Animations are randomly selected per bind. - Added support for external animation addon mods without editing LewdCom. - Added AnimationGuide.txt for modders. - Added an option making female attackers use the Target/SoldierT animation role, regardless of faction. - Added an in-game appearance preview/editor: - Preview and cycle loaded body parts. - Works in tactical and strategy/armory contexts. - Export selected appearances as +AppearanceRows config entries. - Expanded AppearanceFromIni and the external Appearance Editor: - Added Helmets, FacePropsUpper, FacePropsLower, Thighs, Shins, Tattoos, Scars, and Facepaint. - Added tattoo tint support. - Added part-name scanning and validation. - GUI exports compatible single-line +AppearanceRows entries. - Added auto-resist during sex: - Rolls at the start of the victim's turn. - Default chance is 2%, adjustable from 0–20% in MCM. - Successful resistance ends sex like fragile damage. - Added separate options to hide helmets, upper face props, and lower face props during sex. - Nerf defense on many units. v1.2 - Changed how the system applies XSoldier weight and hair visuals to enemy units. The system now applies weight and refreshes the unit's appearance after the enemy's first turn, so reloading a save is no longer required for weight to take effect. - Sex attack hit calculation is now based on will. attacker's will - Defender's will. - Added consequence after sex: Unconcious with auto-wake, Exhaust( reduce stats ), Stun and Infection( Unconcious and spawn enemy unit ). - Added new fear traits: - Fear of sex trauma, reduces Will each time the soldier witnesses sex. - Fear of infection, adds flat % chance to get infection. - Added new configurations: - In XcomLewComSettings.ini - LewdSexAttackerDodgeBonus, grants dodge to the attacker( dodge has a chance to reduce incoming damage by 50% ) - BIND_FRAGILE_AMOUNT, amount of damage to break sex. - In XcomLewd.ini: - bEnableSexNudeSwap, enables or disables nude swapping during sex. - bRestoreArmorAfterSex, enables or disables restoring armor after sex. * For those who have asked why they cant change clothing for male pawns. Because this mod is based on Xsoldier, you must use clothing that supports XSoldier or change these in XcomLewd.ini to Barebaremod parts and always set weight to 0. same go to appearance for enemy units add iXSWeight=0 to their templates. Torso_M="{BareBaremod Torso part}" Legs_M="{BareBaremod Legs part}" Arms_M="{BareBaremod Arms part}" Applying weight should not affect gameplay. It is applied only once, automatically skips units without weight nodes. - Fixed incorrect poses for Reaper, Skirmisher, and Templar during sex. V1.1 - Added configuration for Armor during animation ( can now set in LewdComSetting.ini ). - Added configuration for Sex duration and cooldown ( see LewdComSetting.ini ). - Fixed BioFaceless AI that was causing CTD. XComAppearances (Only Advents change version).txt AnimationGuide.txt Submitter LucyBusy2 Submitted 06/03/26 Category XCOM 2 Edited Sunday at 02:34 PM by LucyBusy2
Dovakeks Posted June 3 Posted June 3 Hello, I have a question to your mod. You wrote: Almost every alien can have sex with your soldiers except robots, Archons and Chryssalids. Then you wrote: almost all aliens are turned into humans. So there are no aliens then ? 😅 1
LucyBusy2 Posted June 3 Author Posted June 3 3 hours ago, Dovakeks said: Hello, I have a question to your mod. You wrote: Almost every alien can have sex with your soldiers except robots, Archons and Chryssalids. Then you wrote: almost all aliens are turned into humans. So there are no aliens then ? 😅 only advent, sectoid and spectre that I change 😅 1
bicobus Posted June 4 Posted June 4 11 hours ago, LucyBusy2 said: Make almost all aliens into humans. No, thanks you. I really like the idea of aliens invading. 11 hours ago, LucyBusy2 said: Panicked soldiers will always have sex with nearby friendly units. Double whammy: disable two soldiers for the price of one. May be a balance issue? 2
LucyBusy2 Posted June 4 Author Posted June 4 1 hour ago, bicobus said: No, thanks you. I really like the idea of aliens invading. Double whammy: disable two soldiers for the price of one. May be a balance issue? The human appearance changes only for sectoid, advent, lost and spectre if you don't like them you can delete/change them in appearance.ini. A lot of things are adjustable through the .ini files, except for the sex duration, which I forgot to make configurable. It is currently randomized 2-5 turns. As for panic, most of the time when you get panicked it's due to Fear, Shaken, Horror, or psi effects. This adds more value to squad selection and to bringing Mindshields on psi-heavy missions, such as the Psi Storm SitRep. Spectres are already weak even in vanilla, and with this setup they will use Horror likely on a third turn. The main balance issue I'm concerned about is the mid-game, where some missions is too hard (The rescue and hold position mission), and the late game, where alien damage becomes too low. I'm even thinking about creating a new set of enemy units just for the late game. 2
Dovakeks Posted June 4 Posted June 4 20 hours ago, LucyBusy2 said: only advent, sectoid and spectre that I change 😅 Ah okay. Thank you. You also wrote that you can change apperances in the ini file. I'll try that out.
Draganoth Posted June 6 Posted June 6 Hiya! First of all thank you for your effort in this. It's good to see XCOM's getting some love again. I've played with your mod a little bit and it works quite smoothly! I did have a question/suggestion however; Would it be possible to add a config for the health/armour gained during anims? Esp during the early game you can get pretty much stuck in a loop and it's seems impossible to melee/flashbang your soldiers out of it, that, and as soon as the anim ends, they get an entire turn where you can be left terribly in the open without being able to do anything about it.
LucyBusy2 Posted June 6 Author Posted June 6 1 hour ago, Draganoth said: Hiya! First of all thank you for your effort in this. It's good to see XCOM's getting some love again. I've played with your mod a little bit and it works quite smoothly! I did have a question/suggestion however; Would it be possible to add a config for the health/armour gained during anims? Esp during the early game you can get pretty much stuck in a loop and it's seems impossible to melee/flashbang your soldiers out of it, that, and as soon as the anim ends, they get an entire turn where you can be left terribly in the open without being able to do anything about it. yes you can change heal amount when enter animation in LewComSettings but not armor for now (I forgot to make configuration on that).
seraphiel722 Posted June 8 Posted June 8 Which one in particular do i edit so that i can revert the aliens back into their original forms?
nerb Posted June 8 Posted June 8 25 minutes ago, seraphiel722 said: Which one in particular do i edit so that i can revert the aliens back into their original forms? XcomLewd.ini should be a "replace x" setting for each 1
LucyBusy2 Posted June 8 Author Posted June 8 1 hour ago, seraphiel722 said: Which one in particular do i edit so that i can revert the aliens back into their original forms? Go to appearances.ini in the config folder, then search for the template of the unit you want to remove. You might need to leave out the abilites and immunties part. here is the version with the aliens appearances changes removed for aliens ( no change on adv unit ). Copy the text into Appearances.ini. XComAppearances.txt 4
Draganoth Posted June 12 Posted June 12 On 6/6/2026 at 3:13 AM, LucyBusy2 said: yes you can change heal amount when enter animation in LewComSettings but not armor for now (I forgot to make configuration on that). Apologies for the late response, was away for a while. Thanks for the addition! Will try it out
LucyBusy2 Posted June 13 Author Posted June 13 On 6/11/2026 at 1:48 PM, maxqazwsxedc said: is this mod safe to remove mid game? not really sure but I think it will be fine. 10 hours ago, Draganoth said: Apologies for the late response, was away for a while. Thanks for the addition! Will try it out You should try the new version. I added more configurations. 1
Infiltrait0rN7 Posted June 13 Posted June 13 Is there a way to edit the chance to be knocked out afterwards?
LucyBusy2 Posted June 14 Author Posted June 14 12 hours ago, Infiltrait0rN7 said: Is there a way to edit the chance to be knocked out afterwards? no for now.
seraphiel722 Posted June 14 Posted June 14 (edited) I am not sure if this mod is causing it but... The first risen undead(Any dead unit) will have about a LOT of health (20 or more?) and the 2nd zombie which gets raised will instead gain a LOT of defense [90% defense]. Was the 2nd one (Super Defense) intended? 😅 Playing on Commander Difficulty (I had to re-load to get a better view. It was a raised lost by a priest before i re-load the save) Edited June 14 by seraphiel722
LucyBusy2 Posted June 15 Author Posted June 15 11 hours ago, seraphiel722 said: I am not sure if this mod is causing it but... The first risen undead(Any dead unit) will have about a LOT of health (20 or more?) and the 2nd zombie which gets raised will instead gain a LOT of defense [90% defense]. Was the 2nd one (Super Defense) intended? 😅 Playing on Commander Difficulty (I had to re-load to get a better view. It was a raised lost by a priest before i re-load the save) yep this is intended . This is more like you have to rush to kill the priest instead of the zombie. btw this is a psi-zombie and not a psi-zombie human, so it will have more hp and stat since I barely touched it when I realised I could change Lost into human, so I've not balanced it since then. 1
seraphiel722 Posted June 15 Posted June 15 2 hours ago, LucyBusy2 said: yep this is intended . This is more like you have to rush to kill the priest instead of the zombie. btw this is a psi-zombie and not a psi-zombie human, so it will have more hp and stat since I barely touched it when I realised I could change Lost into human, so I've not balanced it since then. I see. Good thing my mission didn't require me to kill everything so we just ran away. 😂 One more thing: Female Templars and Reapers will do a T-pose when getting fucked. 1
Draganoth Posted June 17 Posted June 17 With some tweaks to the configs as suggested, gameplay became a lot better. Thank you for adding these changes so quickly! Enjoying the mod and looking forward to see where it keeps going.
Akumart Posted June 28 Posted June 28 Is there a way to prevent the unequipping of the armors from the characters caught by the lewd aliens? Since I'm using armor mods that uses the invisible body mod.
LucyBusy2 Posted June 30 Author Posted June 30 On 6/28/2026 at 2:55 PM, Akumart said: Is there a way to prevent the unequipping of the armors from the characters caught by the lewd aliens? Since I'm using armor mods that uses the invisible body mod. no, not in the current version, but next version I will add it. might be in a few days.
LucyBusy2 Posted July 1 Author Posted July 1 On 6/15/2026 at 12:20 PM, seraphiel722 said: I see. Good thing my mission didn't require me to kill everything so we just ran away. 😂 One more thing: Female Templars and Reapers will do a T-pose when getting fucked. On 6/28/2026 at 2:55 PM, Akumart said: Is there a way to prevent the unequipping of the armors from the characters caught by the lewd aliens? Since I'm using armor mods that uses the invisible body mod. I just drop new version and already fixd these issue 1
hyun1kim Posted July 9 Posted July 9 (edited) Really good. This problem might be happening only to me, though, in XComLewd.ini, when I set LewdSoldiers=false, soldier's(victim) animation is not working properly.(This problem occurred even when using LewdComExpand instead of this mod). It worked perfectly when LewdSoldiers=true was set. And In appearance system, helmet part (and optionally thigh, shin part) change option is not exist. Is this intended? Is it possible to inflict a stun (or debuff, unconsciousness, etc.) effect on the attacker as well after the attack ends? Edited July 9 by hyun1kim
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