ReiPastDusk Posted July 10 Posted July 10 I haven't downloaded the mod yet, but it did pique my curiosity. Based on the description of the mod, I must ask: Is it possible with this system to essentially play as a soldier pawn that actively jumps the enemies and initiates sex with them like a sexual deviant benefitting things like passive effects from the sex, or is this mod more geared towards just the idea of the enemies jumping your units and debuffing them, while your units remain passive and only attack with weapons?
LucyBusy2 Posted July 11 Author Posted July 11 (edited) On 7/9/2026 at 6:18 PM, hyun1kim said: Really good.  This problem might be happening only to me, though, in XComLewd.ini, when I set LewdSoldiers=false, soldier's(victim) animation is not working properly.(This problem occurred even when using LewdComExpand instead of this mod). It worked perfectly when LewdSoldiers=true was set.  And In appearance system, helmet part (and optionally thigh, shin part) change option is not exist. Is this intended?  Is it possible to inflict a stun (or debuff, unconsciousness, etc.) effect on the attacker as well after the attack ends?  Appreciate that. - The animations from original author of LewdComCore were never meant for advents, losts and Soldiers( as attacker ) that why they dont work properly even with this mod. So I will add my own animation set the next update. here some treat ( still has some problems when ported to the game) - In appearance system, many parts are missing including, helmet. thx for the feedback I will add them in the next update. - I didnt add debuff for the attacker yet, only a dodge buff for the attacker during sex. Im not sure if Im gonna add debuff to the attacker, kinda doesnt have idea what to debuff.  Edited July 11 by LucyBusy2
LucyBusy2 Posted July 11 Author Posted July 11 (edited) 23 hours ago, ReiPastDusk said: I haven't downloaded the mod yet, but it did pique my curiosity. Based on the description of the mod, I must ask: Is it possible with this system to essentially play as a soldier pawn that actively jumps the enemies and initiates sex with them like a sexual deviant benefitting things like passive effects from the sex, or is this mod more geared towards just the idea of the enemies jumping your units and debuffing them, while your units remain passive and only attack with weapons? Technically both. You can use sex on human-like aliens but mostly for aliens to jump on your soldiers. No benefit buff for attacker but attacker will inflict debuffs on the victim. Edited July 11 by LucyBusy2
Coen62 Posted July 20 Posted July 20 (edited) Great mod! I have just one suggestion, maybe put up a non-Xsoldier version up for download (that's already pre-modified with barebare settings), for people that like the mod but don't want to use it together with Xsoldier, would be really nice in my opinion, since it's a tad annoying to go digging in the files to make it work properly without Xsoldier. Otherwise, pretty awesome, thanks! (also erm, I preferred the edited version with normal aliens instead of humans too)Â Â Â Edited July 20 by Coen62
Coen62 Posted July 20 Posted July 20 For anyone else who would also prefer these changes, I changed my configs to keep the aliens as aliens (instead of them becoming humans), and also removed the Xsoldier soft requirement, making the nude sex models (male and female) use Barebare Redux models (instead of males using Xsoldier and females using regular Barebare models).  Don't forget to change the files as .ini and make sure you have the right Barebare mod installed, download below, just throw it on the LewdCom Config folder. XComLewd.txt XComAppearances.txt 3
PythagorasLikesPancakes Posted July 21 Posted July 21 (edited) Hello. I appreciate the effort put into this and making it as customizable as it is. You could have easily made it as you like it but you considered others which is commendable.  On that note, I was wondering if it is possible to adjust the ai to make them more prone to shooting? I have noticed that I rarely take casualties as everybody is trying to get in position to try and bone each other.  Ideally, I would like it so that the boning is not common and that it remains a fight first and foremost.  I see the ai config file and bits of it make sense to me but Im not yet sure how I can change priorities of action.  I've tested it at times and sometimes the vanilla enemies will run back and forth rather than fire their guns. They are there to make love not war. It seems maybe different for the ABA guys. Edited July 21 by PythagorasLikesPancakes Extra info.
LucyBusy2 Posted July 21 Author Posted July 21 (edited) 13 hours ago, Coen62 said: Great mod! I have just one suggestion, maybe put up a non-Xsoldier version up for download (that's already pre-modified with barebare settings), for people that like the mod but don't want to use it together with Xsoldier, would be really nice in my opinion, since it's a tad annoying to go digging in the files to make it work properly without Xsoldier. Otherwise, pretty awesome, thanks! (also erm, I preferred the edited version with normal aliens instead of humans too)   Technically you do not need Xsoldier at all. The weight script will auto skip every unit that doesn't have node and it won't spam scanning. Only need to replace nude part XcomLewd.ini. So you do not need XSoldier if you dont like it. I’ll update the requirements. My bad, I forgot to change them earlier. Thank for pointing this out.  1 hour ago, PythagorasLikesPancakes said: Hello. I appreciate the effort put into this and making it as customizable as it is. You could have easily made it as you like it but you considered others which is commendable.  On that note, I was wondering if it is possible to adjust the ai to make them more prone to shooting? I have noticed that I rarely take casualties as everybody is trying to get in position to try and bone each other.  Ideally, I would like it so that the boning is not common and that it remains a fight first and foremost.  I see the ai config file and bits of it make sense to me but Im not yet sure how I can change priorities of action.  I've tested it at times and sometimes the vanilla enemies will run back and forth rather than fire their guns. They are there to make love not war. It seems maybe different for the ABA guys. Yes you can. Here some guideline. this is the line in XComAI.ini for AdvCaptain +Behaviors=(BehaviorName=AdvCaptain_ABA_RedFirstActionSelector, NodeType=Selector,    Child[0]=DoIfFlankedMove,    Child[1]=AdvCaptain_ABA_RandActions,  Child[2]=MoveAdvanceToCover,  Child[3]=HuntEnemyWithCover) +Behaviors=(BehaviorName=AdvCaptain_ABA_RedLastActionSelector, NodeType=Selector,    Child[0]=AdvCaptain_ABA_RandActions,  Child[1]=HuntEnemyWithCover, Child[2]=TryShootOrReloadOrOverwatch_Adv,  Child[3]=MoveDefensive) +Behaviors=(BehaviorName=AdvCaptain_ABA_RandActions, NodeType=RandSelector,    Child[0]=AdvCaptainTryGrenade, Param[0]=10,  Child[1]=TryCallSectoidReinforcements, Param[1]=5,   Child[2]=TrySex, Param[2]=30, Child[3]=TryMarkTargetOption_ABA, Param[3]=45,  Child[4]=MoveAdvanceToCover, Param[4]=10) First line is the first move with this nodetype the AI will do 0>1>2>3  Second line is the second move, It will behave exactly the same because it uses the same node type. The last line is for random ability, I made it so you cant predict what they will do. The abilities are chosen randomly based on rolls and their weights. So if you want them to shoot more in this case, add this line in the random( the last line ) Child[{N}]=TryShootOrReloadOrOverwatch_Adv, Param[{N}]={value} * N must not have the same number repeated in the line or it will crash your game!! * Do not put TryShootOrReloadOrOverwatch_Adv or similar line as the first action in the first move or unit will never do anything but shoot. Same rule to other lines. so if you want AI to shoot more, the complete lines will look like this +Behaviors=(BehaviorName=AdvCaptain_ABA_RedFirstActionSelector, NodeType=Selector, Child[0]=DoIfFlankedMove, Child[1]=AdvCaptain_ABA_RandActions, Child[2]= TryShootOrReload,  Child[3]=MoveAdvanceToCover,  Child[4]=HuntEnemyWithCover) +Behaviors=(BehaviorName=AdvCaptain_ABA_RedLastActionSelector, NodeType=Selector,    Child[0]=AdvCaptain_ABA_RandActions,  Child[1]=HuntEnemyWithCover, Child[2]=TryShootOrReloadOrOverwatch_Adv, Child[3]=MoveDefensive) +Behaviors=(BehaviorName=AdvCaptain_ABA_RandActions, NodeType=RandSelector,    Child[0]=AdvCaptainTryGrenade, Param[0]=20,  Child[1]=TryCallSectoidReinforcements, Param[1]=5,   Child[2]=TrySex, Param[2]=10, Child[3]=TryMarkTargetOption_ABA, Param[3]=25, Child[4]=TryShootOrReloadOrOverwatch_Adv, Param[4]=40) *Be careful to put overwatch in the first move or unit will never move from its position. *Always put movement on the first move as the first action. *Only adjust the lines that have + sign. You might need to lower TrySex Param to 10-20 below 10, the ability is barely ever used. another example +Behaviors=(BehaviorName=Advent_Grenade_RedFirstActionSelector, NodeType=Selector,    Child[0]=DoIfFlankedMove,    Child[1]=Advent_Grenade_RandActions,  Child[2]=MoveAggressive,    Child[3]=HuntEnemyWithCover) +Behaviors=(BehaviorName=Advent_Grenade_RedLastActionSelector, NodeType=Selector,    Child[0]=Advent_Grenade_RandActions,  Child[1]=HuntEnemyWithCover,    Child[2]=MoveAggressive) +Behaviors=(BehaviorName=Advent_Grenade_RandActions, NodeType=RandSelector,    Child[0]=TryExplosive_prio, Param[0]=10,  Child[1]=TakePriorityShots, Param[1]=40,   Child[2]=TrySex, Param[2]=10, Child[3]=TryMoveThenGrenade, Param[3]=15, Child[4]=TryExplosive_aggro, Param[4]=15 ,   Child[5]=TryShootOrReloadOrOverwatch_Adv, Param[5]=10) Edited July 21 by LucyBusy2 fix grammar 3
PythagorasLikesPancakes Posted July 23 Posted July 23 On 7/21/2026 at 11:51 AM, LucyBusy2 said: Yes you can. Here some guideline. Â Again, thank you very much for your time. That is enough to go on for me, and your instructions are clear. Appreciate it!
LucyBusy2 Posted July 23 Author Posted July 23 1 hour ago, PythagorasLikesPancakes said: Â Again, thank you very much for your time. That is enough to go on for me, and your instructions are clear. Appreciate it! I will update XComAI this weekend. I found the culprit that makes TrySex keep spamming. 1
LucyBusy2 Posted July 25 Author Posted July 25 On 7/23/2026 at 8:03 PM, PythagorasLikesPancakes said:  Again, thank you very much for your time. That is enough to go on for me, and your instructions are clear. Appreciate it! New version is out. 1
ToBe120 Posted July 27 Posted July 27 Hello! I was trying to use the Unrestricted Customization Redux Mod and noticed it does not work with XSodlier. I get locked out on being able to choose any customization options other than the outfit randomizer. Additionally, the body XSoldier body seems to aslo just stop working and the Genitals end up stiff and stuck in place. I was wondering if there is anyway to fix this or an alternative? I just want more freedom on what my Soldiers wear.
LucyBusy2 Posted July 27 Author Posted July 27 5 hours ago, ToBe120 said: Hello! I was trying to use the Unrestricted Customization Redux Mod and noticed it does not work with XSodlier. I get locked out on being able to choose any customization options other than the outfit randomizer. Additionally, the body XSoldier body seems to aslo just stop working and the Genitals end up stiff and stuck in place. I was wondering if there is anyway to fix this or an alternative? I just want more freedom on what my Soldiers wear. I'm not familiar with that mod, and I'm not sure it's compatible with XSoldier. Can it add body parts from other mods in the randomizer? Also, XSoldier's weight system isn't compatible with vanilla outfits . You may need to always set weight to 0 for them to look normal, though you might still see a thin black line. Alternatively, you can use Barebaremod for male body parts.
ToBe120 Posted July 27 Posted July 27 37 minutes ago, LucyBusy2 said: I'm not familiar with that mod, and I'm not sure it's compatible with XSoldier. Can it add body parts from other mods in the randomizer? Also, XSoldier's weight system isn't compatible with vanilla outfits . You may need to always set weight to 0 for them to look normal, though you might still see a thin black line. Alternatively, you can use Barebaremod for male body parts. https://steamcommunity.com/sharedfiles/filedetails/?id=2438621356 Here is a link for reference but to my understanding it allows any soldier to use any voice, body part, etc even regardless of gender, class, or equipped armor. im very new to XCOM2 so i dont really know how armor/body mods work. However, I have the barebare mod without private male bits and I’m able to customize my female soldiers without a problem but I lose the ability to customize the male soldiers completely. On top of their weight seemingly set to 0 and again the genitals being there but broken. I personally much prefer XSoldier so I will see about setting weights when I get home later. Worst case I just go without Unrestricted Customization Redux. Appreciate the reply!
Yogurt丨 Posted August 3 Posted August 3 BUG report:ADA Just keeps moving, does not shoot or use skills,The original enemy did not have such a problem.
crajjjj Posted August 3 Posted August 3 (edited) I got menu showing up and everything but it seems like sex is not triggering at all. Sometimes advent soldiers move back and forth close to unit bit nothing starts. (No Bio Division 2 and Xsoldier setup) Edited August 3 by crajjjj
LucyBusy2 Posted August 3 Author Posted August 3 7 hours ago, Yogurt丨 said: BUG report:ADA Just keeps moving, does not shoot or use skills,The original enemy did not have such a problem.  1 hour ago, crajjjj said: I got menu showing up and everything but it seems like sex is not triggering at all. Sometimes advent soldiers move back and forth close to unit bit nothing starts. (No Bio Division 2 and Xsoldier setup) Is this 1.4 or 1.4.1? it was fixed in 1.4.1. Quick check in XComAI. does it have this line? +Behaviors=(BehaviorName=Advent_Grenade_MoveOrAtk, NodeType=RandSelector, Child[0]=RandMovementsAggressive, Param[0]=20, Child[1]=Advent_Grenade_Stuff, Param[1]=40)
crajjjj Posted August 3 Posted August 3 2 hours ago, LucyBusy2 said: Â Is this 1.4 or 1.4.1? it was fixed in 1.4.1. Quick check in XComAI. does it have this line? +Behaviors=(BehaviorName=Advent_Grenade_MoveOrAtk, NodeType=RandSelector, Child[0]=RandMovementsAggressive, Param[0]=20, Child[1]=Advent_Grenade_Stuff, Param[1]=40) Yes - updated yesterday and tested again. Early game - just shooting and sometimes grenades - no sex.
LucyBusy2 Posted August 3 Author Posted August 3 2 minutes ago, crajjjj said: Yes - updated yesterday and tested again. Early game - just shooting and sometimes grenades - no sex. What sex chance did you set? You might try setting a higher chance. Can you share launch log?
crajjjj Posted August 3 Posted August 3 (edited) 45 minutes ago, LucyBusy2 said: What sex chance did you set? You might try setting a higher chance. Can you share launch log? here you go disclaimer - I'm new to xcom2 modding  Launch.zip Edited August 3 by crajjjj
Yogurt丨 Posted August 3 Posted August 3 1.41 have this code,Enable MOD: Mod Config Menu /WOTC Male Hair Pack/Xsoldier/lewdCom
LucyBusy2 Posted August 3 Author Posted August 3 2 hours ago, crajjjj said: here you go disclaimer - I'm new to xcom2 modding  Launch.zip 236.23 kB · 1 download I checked your log and a lot of ABA AI nodes are missing(xxx_ABA_RedAlert). LewdCom adds sex into those ABA trees, so if those nodes dont load, units wont use sex. I also tested the public version and the log is clean and Sex AI works in game. So this looks like an ABA install problem. Try reinstall ABA, restart and send a new log if it happen again. You dont need to run a mission just send a new log from main menu if it still fails. Also set this in XComLewd.ini [LewdCom.LewdLib] bLewdComDebugLog=true
Yogurt丨 Posted August 4 Posted August 4 Must download A Better ADVENT: War of the Chosen?,Can we avoid using "A Better ADVENT: War of the Chosen"? ABA and Lwotc are incompatible.
LucyBusy2 Posted August 4 Author Posted August 4 19 hours ago, crajjjj said: here you go disclaimer - I'm new to xcom2 modding  Launch.zip 236.23 kB · 1 download Ok I found the problem. Vanilla Al was replaced by ABA that why they werent using sex without ABA or when ABA was broken by some other mods. Try this hotfix no need to use ABA. Public update this weekend. XComAI.zip  8 hours ago, Yogurt丨 said: Must download A Better ADVENT: War of the Chosen?,Can we avoid using "A Better ADVENT: War of the Chosen"? ABA and Lwotc are incompatible. Try this hotfix. For LWotC, there is no AI, so sex wont work. Â
icehaku Posted Sunday at 04:33 AM Posted Sunday at 04:33 AM Is there a way to disable males from getting targeted? I thought I got it by ticking off 'Target Males' in the options but enemies still try to attack males
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now