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Posted

Hi, thank you for making this mod — it’s great.

I’m currently trying to translate it, but I noticed that the MCM menu text isn’t included in the XComGame.int file in the Localization folder. Could you please tell me how I can translate the MCM menu?

Thanks!

Posted (edited)
10 hours ago, icehaku said:

Is there a way to disable males from getting targeted? I thought I got it by ticking off 'Target Males' in the options but enemies still try to attack males


This has been fixed in 1.4.2. ( new version )

Edited by LucyBusy2
Posted
3 hours ago, crajjjj said:

BTW, is there a mod to make more females than males? 


If you have time, you can try changing the Advent units into an all-female army :D

Set this to change the gender in XComAppearances.ini.
image.png.b27e318215b9f080520106db753616fd.png
or in my editor
image.png.9de8e212aa305a11a404620801ddcda6.png

Make sure all body parts match the gender.

 

 

6 hours ago, zeno2020 said:

Hi, thank you for making this mod — it’s great.

I’m currently trying to translate it, but I noticed that the MCM menu text isn’t included in the XComGame.int file in the Localization folder. Could you please tell me how I can translate the MCM menu?

Thanks!


Right now the MCM menu text is hardcoded, so it can’t be changed from the .int file. Let me look into it for a week and I’ll see what I can do about it.

Posted (edited)

Hi. i got a minor problem. when soilder starting sex this tablet pop up and wont disappear even after sex scene. so i would like to ask what i do wrong or any solution you might come up with. (the only thing i do is delete appearance.ini) thank you!

20260813113729_1.jpg

Edited by zantar02
Posted (edited)
12 hours ago, zantar02 said:

Hi. i got a minor problem. when soilder starting sex this tablet pop up and wont disappear even after sex scene. so i would like to ask what i do wrong or any solution you might come up with. (the only thing i do is delete appearance.ini) thank you!

20260813113729_1.jpg


This problem has nothing to do with appearances.ini. It was the function restore armor after sex which calls HideAllAttachments(false) afterward and I couldnt specific particular items not to bring back. So I will set this to true in the next update this weekend. Btw the trade off is sword sheath, pistol, etc will also not be restored after sex.

Btw you said this also happen during sex. Can you share a screenshot during sex? From my test, I haven't seen that problem.
 

Edited by LucyBusy2
Posted (edited)
3 hours ago, LucyBusy2 said:


This problem has nothing to do with appearances.ini. It was the function restore armor after sex which calls HideAllAttachments(false) afterward and I couldnt specific particular items not to bring back. So I will set this to true in the next update this weekend. Btw the trade off is sword sheath, pistol, etc will also not be restored after sex.

Btw you said this also happen during sex. Can you share a screenshot during sex? From my test, I haven't seen that problem.
 

Sorry my bad. tablet only appear after sex scene end. but yeah it seem sword sheath form mod is not comeback.  then it is possible that i could turn this remove and restore armor function off? since im not intend to chance any appearance of both side durring scene anyway.

Edited by zantar02
Posted (edited)
On 8/9/2026 at 3:27 PM, zeno2020 said:

Hi, thank you for making this mod — it’s great.

I’m currently trying to translate it, but I noticed that the MCM menu text isn’t included in the XComGame.int file in the Localization folder. Could you please tell me how I can translate the MCM menu?

Thanks!


I just uploaded a new version. Here is a guide.


TranslatorGuide.txt
 

20 hours ago, zantar02 said:

Sorry my bad. tablet only appear after sex scene end. but yeah it seem sword sheath form mod is not comeback.  then it is possible that i could turn this remove and restore armor function off? since im not intend to chance any appearance of both side durring scene anyway.


Try new update.

Edited by LucyBusy2
Posted

Hello, I got a Issue too, and I wanted to know, but, no animation are playing, like, the action take place but the character (alien and xcom agent) just stand in their normal position, I need to add than I don't use Xsoldier too. and I have all of the soft requirement. Also, I don't know if that link to any mod but... all fo the enemy soldier look like human and not advent soldier (the only exception I saw in game was the berserker and chrysalid, but the sectoid are replaced, the lost are replaced, is that linked to the mod or a other one ?.

Posted
37 minutes ago, striker25 said:

Hello, I got a Issue too, and I wanted to know, but, no animation are playing, like, the action take place but the character (alien and xcom agent) just stand in their normal position, I need to add than I don't use Xsoldier too. and I have all of the soft requirement. Also, I don't know if that link to any mod but... all fo the enemy soldier look like human and not advent soldier (the only exception I saw in game was the berserker and chrysalid, but the sectoid are replaced, the lost are replaced, is that linked to the mod or a other one ?.


What animations are you talking about? If they’re normal animations, then it’s expected, since the main feature of the mod is replacing Advent, Sectoid, The lost and Spectre with human-like models, and those animations aren’t properly synced to the human models. If you want them to look like vanilla, then you have to delete appearance file or just the model parts. Many issues have been written in the download page.

Posted (edited)
9 hours ago, LucyBusy2 said:


What animations are you talking about? If they’re normal animations, then it’s expected, since the main feature of the mod is replacing Advent, Sectoid, The lost and Spectre with human-like models, and those animations aren’t properly synced to the human models. If you want them to look like vanilla, then you have to delete appearance file or just the model parts. Many issues have been written in the download page.

Okay, I will try to delete the appearance file the.

And well, I am talking about the sexual animation between the alien and the human (that's why downloaded the mod in the first place too.

To explain simply, during a battle, the enemies approach my squad and I see the little pop pup above their head "sex" then my character get naked and then... nothing they just stand next to each other... no "sex" animation.

(little edit : Unless it's because there no animation for certain alien x female ?)

Edited by striker25
Posted
4 hours ago, striker25 said:

Okay, I will try to delete the appearance file the.

And well, I am talking about the sexual animation between the alien and the human (that's why downloaded the mod in the first place too.

To explain simply, during a battle, the enemies approach my squad and I see the little pop pup above their head "sex" then my character get naked and then... nothing they just stand next to each other... no "sex" animation.

(little edit : Unless it's because there no animation for certain alien x female ?)


can you post screenshot?

Posted
9 minutes ago, LucyBusy2 said:


can you post screenshot?

I have to provoke the situation, and catch it a the right moment, this could take time, give me some time I will post when I can.

Posted

2 questions. I see that infiltration can lead to alien pregnancy. Is there anything different other than choosing to study embryo?

 

Secondly, I'm using the barebaremod redux for my soldiers. I switched out the naked parts with the correct terms and things display correctly during sex. But during regular combat, enemy advent come in with invisible arms. Should I be replacing something else in the appearance file too?

Posted
3 hours ago, icehaku said:

2 questions. I see that infiltration can lead to alien pregnancy. Is there anything different other than choosing to study embryo?

 

Secondly, I'm using the barebaremod redux for my soldiers. I switched out the naked parts with the correct terms and things display correctly during sex. But during regular combat, enemy advent come in with invisible arms. Should I be replacing something else in the appearance file too?


First question, I don't think that is my mod.

Second, kinda hard to say since I don't know your setup. But from what you mentioned, the problem is in the appearance file and most likely you're using non-existent part ( check your typo or the name of the part again )
 

Posted

Hello nice update, is the (Only Advents change version) of appearences.ini that you have linked on your thread updated with the new mod versions? 

Posted
On 7/20/2026 at 4:46 PM, Coen62 said:

For anyone else who would also prefer these changes, I changed my configs to keep the aliens as aliens (instead of them becoming humans), and also removed the Xsoldier soft requirement, making the nude sex models (male and female) use Barebare Redux models (instead of males using Xsoldier and females using regular Barebare models). 

 

Don't forget to change the files as .ini and make sure you have the right Barebare mod installed, download below, just throw it on the LewdCom Config folder. 

XComLewd.txt 99.22 kB · 28 downloads XComAppearances.txt 61.93 kB · 27 downloads


This seemed to not cover all ADVENT for me, so I updated it. For me, with this version, all aliens remain aliens. I also removed some of the ABA-inspired rebalancing sillyness that was copied into the original configs, bringing it more in-line with vanilla mechanics. That said, I'm not an expert on how things worked to begin with, and I was testing this on a relatively late-stage game, so I may have missed some of the early-game changes, if there are any. There are also things like... for some reason this mod un-limits sustain uses for Priests (for me, but I can't understand the mechanism for this so it could be some unforseen mod-interaction), as well as allowing certain enemies to use Lost Beacons. I've overruled these with a local mod on my end, though it would be more elegant if there was an option, as there are options for most features.

(I added _rea to the file name to make it easer to tell which is which, since I'm quoting Coen62. Don't forget to remove it.)

XComAppearances_rea.txt

Posted
11 hours ago, retourenarriere said:


This seemed to not cover all ADVENT for me, so I updated it. For me, with this version, all aliens remain aliens. I also removed some of the ABA-inspired rebalancing sillyness that was copied into the original configs, bringing it more in-line with vanilla mechanics. That said, I'm not an expert on how things worked to begin with, and I was testing this on a relatively late-stage game, so I may have missed some of the early-game changes, if there are any. There are also things like... for some reason this mod un-limits sustain uses for Priests (for me, but I can't understand the mechanism for this so it could be some unforseen mod-interaction), as well as allowing certain enemies to use Lost Beacons. I've overruled these with a local mod on my end, though it would be more elegant if there was an option, as there are options for most features.

(I added _rea to the file name to make it easer to tell which is which, since I'm quoting Coen62. Don't forget to remove it.)

XComAppearances_rea.txt 26.54 kB · 0 downloads


Thank for sharing the appearances.

for Lost Beacon, you can remove/change DeathItemTrigger in XComGameData_SoldierSkills.ini. It was an experiment that I forgot to exclude.
for Stasis, I can't do much bcuz I call it from the vanilla ability. An alternative nerf for now is reducing chance to use it on priest in XComAI.ini.

Posted

Got to ask idk if my games fucked or if there's certain conditions to it but how does it particularly work cuz idk how to use the sex ability in the hotbar do you gotta stun someone or like what? cuz idk how to use it 

 

Posted
5 hours ago, JohnnyJellyjaw said:

So do I need to install LewdcomCore & LewdcomExpanded for this to work or is it standalone?

 


Standalone
 

 

3 hours ago, NubbsDabi said:

Got to ask idk if my games fucked or if there's certain conditions to it but how does it particularly work cuz idk how to use the sex ability in the hotbar do you gotta stun someone or like what? cuz idk how to use it 

 


The ability will be available if valid target( advent units ) is in the range. 

Posted
13 hours ago, LucyBusy2 said:


Standalone
 

 


The ability will be available if valid target( advent units ) is in the range. 

ah fairs my shits bugged somehow thanks 

Posted

i would love to play with Central, but his stats are ridiculously high it feels unfair to play as him. any help for adjusting the files for his base stats, and tips on what more balanced stats would look like?

currently he has like twice the mobility of other characters and about a dozen utility item slots

Posted
12 hours ago, mit0sis said:

i would love to play with Central, but his stats are ridiculously high it feels unfair to play as him. any help for adjusting the files for his base stats, and tips on what more balanced stats would look like?

currently he has like twice the mobility of other characters and about a dozen utility item slots


Central stat is in XSoldier file \XSoldier\Config\XComGameData_CharacterStats.ini

Posted (edited)

Hello, thanks for making this mod, definitely spice up the battle. However I'm encountering a model/body mesh/weight issue and I'm not sure it is caused by this mod or other mods. I'm using this mod with latest version of XSoldier by gage12345.

 

I noticed that the model weight or body mesh is kind of messed up or straighten(?) in avenger. Especially their arms and fingers. 

 

XCOM2_WaroftheChosen2026_8_3011_35_38.thumb.png.9eea4781b49085e995982b3d774031c4.pngXCOM2_WaroftheChosen2026_8_3011_35_58.thumb.png.06860d1f806b23fbd960f53c6b576a81.png

 

In armory or tactical the model looks fine, bone animation is working too. It's just kind of bugging me to see slender man-ish model in avenger lol.

 

XCOM2_WaroftheChosen2026_8_3011_44_05.thumb.png.01f965a826a34cec763c095f2313b532.png

Edited by one0sixtynine

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