Einherjar81 Posted July 28 Posted July 28 3 hours ago, scyth said: Hello, I am trying this Mod out, but i have a Problem. It seems that all Creatures i tested, do not seem to have an Genitals. The Animation seems to work, i tried it with ODefeat after i spawned for Example an Troll to my Character. It defeats my Char, the Struggle starts, then the Ostim Animation starts, but the Creatures have no Cock. I installed this Mod after the Install Instruction from this Thread. Order: 1.Ostim Essentials and Addons 2.At the End of My Load Order after my Skeleton, OCreatues 3.Baka ABC 4.Ocreatures Animation 5.Softbody 6.PPA I also tried to switch PPA and Softbody, but it did not help at all. I am thinking i am missing something or installed something wrong. Here a Screenshot of my Load Order: Reveal hidden contents I think trolls & werewolves are known "no genital" issues. I know in my own LO, *most* of the creatures have proper equipment. If you're seeing an issue with chaurus, or canines, or Falmer, or some others, my first suggestion would be to re-run your PG Patcher (if you use parallax gen). It really likes overwriting meshes. Also, if you have mods adding additional creatures, it's a good idea to check whether they're being added with the vanilla creature races. That can cause issues, too.
ErenYegger Posted July 29 Posted July 29 In VR, I get CTD when I start any animation scene with this (Ostim 7.4c). Not sure why (Ostim working well before, installed mid playthrough)
scyth Posted July 29 Posted July 29 (edited) 18 hours ago, Einherjar81 said: I think trolls & werewolves are known "no genital" issues. I know in my own LO, *most* of the creatures have proper equipment. If you're seeing an issue with chaurus, or canines, or Falmer, or some others, my first suggestion would be to re-run your PG Patcher (if you use parallax gen). It really likes overwriting meshes. Also, if you have mods adding additional creatures, it's a good idea to check whether they're being added with the vanilla creature races. That can cause issues, too. I did test now also with falmer and Canines, but it has the same Issue the Animations seems to work,but both have no Cocks. I also do not use any PG Patcher and installed no additinal Creatures. I also checked but there are no meshes overwritten. Here is my Complete Load Order: modlist.txt Edited July 29 by scyth Additionale Information
Demodog Posted July 30 Posted July 30 So I got this working but I have creature framework and mnc in my game. I also have TWO overwriting my werewolves werewolves have genitals and I havent had issues with the werewolf bodies fading away since I arranged my LO that way. Im not sure about other animals in my game working tho because I only wanted werewolves in mt game to have sex.
fish2333 Posted July 30 Posted July 30 Will the animation pack version be updated? Will Baka Animation be converted, or is there a tutorial for conversion?
scyth Posted July 30 Posted July 30 I installed now Creature Framework. I tested now Falmer and Wolf now they seem to have a Cock.
uhububo Posted August 2 Posted August 2 On 7/30/2026 at 5:58 PM, scyth said: I installed now Creature Framework. I tested now Falmer and Wolf now they seem to have a Cock. did you install the entirety of mnc or just the creature framework? i-m having the same problem, but installing creature framework (v.4) unfortunately didn't fix it.
scyth Posted August 2 Posted August 2 I did not install MNC. I am also using Baka ABC Framework and OSLAroused. All i did is to install Creature Framework after that it seemed to work.
nanaya114514 Posted August 4 Posted August 4 On 7/25/2026 at 11:23 PM, Amonshinky13 said: I've seen that some patches have been made for various quest and utility mods. I asked the author of this mod if they plan to adapt it for Ostim or OCreatures, and they said no, because they haven't used it. Is there any way to remove the dependencies on MNC and _ResourcePack.esl? https://www.loverslab.com/files/file/50137-animal-mansion-reborn/ Actually, AMR using just ocreature still can't get animations to work, even with SexLabToOstim.
SkyMOOD Posted August 4 Posted August 4 7 hours ago, nanaya114514 said: En realidad, AMR, utilizando solo ocreature, sigue sin poder hacer funcionar las animaciones, incluso con SexLabToOstim. I didn't understand the comment. Do you mean there's no way to make it compatible?
nanaya114514 Posted August 5 Posted August 5 5 hours ago, Amonshinky13 said: I didn't understand the comment. Do you mean there's no way to make it compatible? Currently, it should require a patch to be compatible.
Mimirue17 Posted August 5 Posted August 5 is there a patch to get the AnubAnimObj esp to be form 44 instead of 43? It works buts the constant error is annoying.
chrystelle Posted August 5 Author Posted August 5 4 hours ago, Mimirue17 said: is there a patch to get the AnubAnimObj esp to be form 44 instead of 43? It works buts the constant error is annoying. If yours is showing form 43, then it's not from the downloads of this mod. Some other version from elsewhere is overriding it.
TSkitters Posted August 6 Posted August 6 I'm also among those having issues with no genitals, or at the very least the state of the creatures doesn't seem to switch to "aroused" when entering an ostim scene. Most creatures appear entirely vanilla, even during sex scenes. Werewolves have genitals, but don't get erect as most people have stated. Are there any known major incompatibilities? ABCs dependencies aren't needed right? Creature Framework etc.? Pretty sure I have priority order right. Do plugins have to be arranged in a certain way outside LOOT default?
Rebecca.Dova Posted August 6 Posted August 6 @chrystelle Is there any forecast for a new update or new packs, like the Fluffyfox?
chrystelle Posted August 7 Author Posted August 7 I don't plan to do the FlufyFox conversion, so anyone should feel free to take that up. I do have an in-progress update on the core, but no ETA for now.
chrystelle Posted August 8 Author Posted August 8 On 8/5/2026 at 9:36 AM, Mimirue17 said: is there a patch to get the AnubAnimObj esp to be form 44 instead of 43? It works buts the constant error is annoying. I take back my earlier comment. I guess I converted Billyy's but not Anubs esp and didn't noticed until just now because I had another Anub non-creature animation conversion loading later that was overriding it. I'll fix it with the next release. In the meantime, you can grab the esp from the anub conversion on nexus. It's exactly the same esp.
DebaucheryCrest Posted August 16 Posted August 16 Is it absolutely necessary to overwrite OSSO and other SFX mods?
chrystelle Posted August 16 Author Posted August 16 1 hour ago, DebaucheryCrest said: Is it absolutely necessary to overwrite OSSO and other SFX mods? I have no idea what OSSO is. As for whether it is necessary, also no idea. Try putting the other mod lower on your mod list to let it overwrite and see if you like that better. If by SFX you mean sound effects, let the one you like best win.
Latar2480 Posted August 16 Posted August 16 2 hours ago, chrystelle said: I have no idea what OSSO is. As for whether it is necessary, also no idea. Try putting the other mod lower on your mod list to let it overwrite and see if you like that better. If by SFX you mean sound effects, let the one you like best win. OSSO - ostim standalone sound overhaul
chrystelle Posted August 16 Author Posted August 16 7 minutes ago, Latar2480 said: OSSO - ostim standalone sound overhaul If it's specifically for Ostim, you'll probably need to carefully review the changes made to the OStim json configs and may need to merge the changes on some files instead of letting one override the other to get the setup you want.
baltez Posted August 19 Posted August 19 Hey everyone, I need help—how do I trigger the "Odefeat" animation while in werewolf form?
Everything97 Posted August 19 Posted August 19 i am not sure what is going on. Everything works perfect, except Billy animations. Characters are just standing one in anoither and playing idle animations.
bladeadl Posted August 19 Posted August 19 I tried everything I could new game and on 2 separate mod lists and the closes I got was my character doing animations and none of the animals doing any of the animations. I have all the requirements cleaned my Nemesis cache and nothing. I also tried all the animations in the download section even got the fixed form 44 version of Anub's esp and yup animations don't work for animals. I tested it on a bare bones modlist with only what required to run the mod but nothing. OStim keeps saying invalid target when trying for force a scene to test. Also download mods that specifically add scenes with animals and nothing. I have been modding for 12 years and I never had an issue getting a mod to work like this. I am clearly missing a step... in cases like this from experience its usually something simple so any clues or ideas would be helpful and appreciated.
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