Einherjar81 Posted July 28 Posted July 28 3 hours ago, scyth said: Hello, I am trying this Mod out, but i have a Problem. It seems that all Creatures i tested, do not seem to have an Genitals. The Animation seems to work, i tried it with ODefeat after i spawned for Example an Troll to my Character. It defeats my Char, the Struggle starts, then the Ostim Animation starts, but the Creatures have no Cock. I installed this Mod after the Install Instruction from this Thread. Order: 1.Ostim Essentials and Addons 2.At the End of My Load Order after my Skeleton, OCreatues 3.Baka ABC 4.Ocreatures Animation 5.Softbody 6.PPA I also tried to switch PPA and Softbody, but it did not help at all. I am thinking i am missing something or installed something wrong. Here a Screenshot of my Load Order: Reveal hidden contents I think trolls & werewolves are known "no genital" issues. I know in my own LO, *most* of the creatures have proper equipment. If you're seeing an issue with chaurus, or canines, or Falmer, or some others, my first suggestion would be to re-run your PG Patcher (if you use parallax gen). It really likes overwriting meshes. Also, if you have mods adding additional creatures, it's a good idea to check whether they're being added with the vanilla creature races. That can cause issues, too.
ErenYegger Posted July 29 Posted July 29 In VR, I get CTD when I start any animation scene with this (Ostim 7.4c). Not sure why (Ostim working well before, installed mid playthrough)
scyth Posted July 29 Posted July 29 (edited) 18 hours ago, Einherjar81 said: I think trolls & werewolves are known "no genital" issues. I know in my own LO, *most* of the creatures have proper equipment. If you're seeing an issue with chaurus, or canines, or Falmer, or some others, my first suggestion would be to re-run your PG Patcher (if you use parallax gen). It really likes overwriting meshes. Also, if you have mods adding additional creatures, it's a good idea to check whether they're being added with the vanilla creature races. That can cause issues, too. I did test now also with falmer and Canines, but it has the same Issue the Animations seems to work,but both have no Cocks. I also do not use any PG Patcher and installed no additinal Creatures. I also checked but there are no meshes overwritten. Here is my Complete Load Order: modlist.txt Edited July 29 by scyth Additionale Information
Demodog Posted July 30 Posted July 30 So I got this working but I have creature framework and mnc in my game. I also have TWO overwriting my werewolves werewolves have genitals and I havent had issues with the werewolf bodies fading away since I arranged my LO that way. Im not sure about other animals in my game working tho because I only wanted werewolves in mt game to have sex.
fish2333 Posted July 30 Posted July 30 Will the animation pack version be updated? Will Baka Animation be converted, or is there a tutorial for conversion?
scyth Posted July 30 Posted July 30 I installed now Creature Framework. I tested now Falmer and Wolf now they seem to have a Cock.
uhububo Posted Sunday at 12:22 PM Posted Sunday at 12:22 PM On 7/30/2026 at 5:58 PM, scyth said: I installed now Creature Framework. I tested now Falmer and Wolf now they seem to have a Cock. did you install the entirety of mnc or just the creature framework? i-m having the same problem, but installing creature framework (v.4) unfortunately didn't fix it.
scyth Posted Sunday at 02:20 PM Posted Sunday at 02:20 PM I did not install MNC. I am also using Baka ABC Framework and OSLAroused. All i did is to install Creature Framework after that it seemed to work.
nanaya114514 Posted yesterday at 12:30 PM Posted yesterday at 12:30 PM On 7/25/2026 at 11:23 PM, Amonshinky13 said: I've seen that some patches have been made for various quest and utility mods. I asked the author of this mod if they plan to adapt it for Ostim or OCreatures, and they said no, because they haven't used it. Is there any way to remove the dependencies on MNC and _ResourcePack.esl? https://www.loverslab.com/files/file/50137-animal-mansion-reborn/ Actually, AMR using just ocreature still can't get animations to work, even with SexLabToOstim.
Amonshinky13 Posted 21 hours ago Posted 21 hours ago 7 hours ago, nanaya114514 said: En realidad, AMR, utilizando solo ocreature, sigue sin poder hacer funcionar las animaciones, incluso con SexLabToOstim. I didn't understand the comment. Do you mean there's no way to make it compatible?
nanaya114514 Posted 15 hours ago Posted 15 hours ago 5 hours ago, Amonshinky13 said: I didn't understand the comment. Do you mean there's no way to make it compatible? Currently, it should require a patch to be compatible.
Mimirue17 Posted 2 hours ago Posted 2 hours ago is there a patch to get the AnubAnimObj esp to be form 44 instead of 43? It works buts the constant error is annoying.
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