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Posted
12 hours ago, Rebecca.Dova said:

 

 

Is it possible to start the scene as a female werewolf? With humans or other werewolves?

This mod already includes some animations, but not all of them; can I place the more complete packs below it in the load order to replace the existing ones and add the new animations?

 

If you have the correct animation files and they're formatted correctly, you would need to create OStim scene json files in the SKSE / Plugins / OStim / Scenes folder to hook them into the OStim framework. These tell OStim how to navigate between specific animations and what tags each scene / animation has so you wouldn't be able to use them on their own.

 

I was unaware the original mod had FemWerewolf animations! If I missed them would you mind pointing them out to me? I could see about hooking them into OStim, it's tweaking the SLAL animation formatting that I still need to figure out. MoreHornyCreatures has some FemWerewolf and WerewolfxWerewolf animations I'd like to use but I believe they need to be converted. I would also like to get same-sex animations working at some point too.

 

6 hours ago, chrystelle said:

 

For this, try out OSafeThread: https://www.nexusmods.com/skyrimspecialedition/mods/188384

Just the demo mod should be sufficient to use the hotkey to start scenes at will without crashing from combat state.

 

Let me check that out!

 

Also while typing this I have literally just found this tool which seems like it can handle most of the converting.

Did you use this yourself?

 

 

 

Posted
1 hour ago, chrystelle said:

No, but I've been meaning to try out this tool, might be worth a go: https://www.nexusmods.com/skyrimspecialedition/mods/181197. It's still actively maintained.  If you use the other tool, make sure you change the actor type names.  I used the same creature names that sexlab uses.  Basic creature names, no OCr in front.

This tool doesn't seem to work properly. While it does convert the animations, the creature animations get put in the same menu as the human animations, making it mostly useless unless you manually fix the menu allocation, which I seem to be completely able to do.

Posted

During the animation, my character just stands there while the creatures play their animations. I’ve run Pandora several times, but the character still just stands there.

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