zth114514 Posted June 23 Posted June 23 After entering the animated scene, the Spriggan-type creature has no animation; only the human character is performing the animation.
john432412 Posted June 23 Posted June 23 anubs animation works but billys does not. Billy animation works for PC but not the other actor (stuck in A pose).
wurmsrus Posted June 23 Posted June 23 (edited) for skeletons which should win conflicts between XPMSSE, Ocreatures and ABC? Edited June 23 by wurmsrus
chrystelle Posted June 23 Author Posted June 23 1 hour ago, wurmsrus said: for skeletons which should win conflicts between XPMSSE, Ocreatures and ABC? ABC
cashboxs Posted June 25 Posted June 25 Hi, thank you for creating and maintaining OCR. I ran into a possible issue with some Anub Chaurus animations. The animation itself starts correctly, but the body size / alignment seems mismatched. My guess is that the animation may be using the wrong Chaurus variant, maybe normal Chaurus vs Chaurus Reaper, but I am not fully sure. For comparison, the Billyy Chaurus animations in my setup seem to match the body size correctly. My current test setup is very simple: OStim 7.35+ and OCR only. I do not have MNC or ABC installed. In this setup, the animations and physics generally work very well, and this is the only issue I have noticed so far. Do you know if some Anub Chaurus scenes require a different Chaurus type, or if this could be a JSON actor type / variant mismatch?
chrystelle Posted June 25 Author Posted June 25 (edited) 9 hours ago, cashboxs said: Hi, thank you for creating and maintaining OCR. I ran into a possible issue with some Anub Chaurus animations. The animation itself starts correctly, but the body size / alignment seems mismatched. My guess is that the animation may be using the wrong Chaurus variant, maybe normal Chaurus vs Chaurus Reaper, but I am not fully sure. For comparison, the Billyy Chaurus animations in my setup seem to match the body size correctly. My current test setup is very simple: OStim 7.35+ and OCR only. I do not have MNC or ABC installed. In this setup, the animations and physics generally work very well, and this is the only issue I have noticed so far. Do you know if some Anub Chaurus scenes require a different Chaurus type, or if this could be a JSON actor type / variant mismatch? It seems like maybe the Billyy animation set is using a different scale setting (the correct one). I'll look into it when I get a chance. Thanks. Edited June 25 by chrystelle
BadSparrow2242 Posted June 26 Posted June 26 (edited) Creatures missing genitals so far found troll, vampire lord, werewolf. Werewolf has genitals but do not go erect. Troll and Vampire lord have no nude model at all. Edit - Gargoyle is also not working. Edited June 26 by BadSparrow2242
phbd01 Posted June 26 Posted June 26 Hi there i installed this mod and the animation packs and pandora generated the files fine. In game the creatures do perform there animation but player character, male,female or werewolf just keeps standing there. It is bugged for me. Also the arousal doesnt proceed to climax. Btw The basic main revived mod has only one idle animation, nothing to choose. Thats why i installed the animation packs.
Elementally Posted June 27 Posted June 27 17 hours ago, BadSparrow2242 said: Creatures missing genitals so far found troll, vampire lord, werewolf. Werewolf has genitals but do not go erect. Troll and Vampire lord have no nude model at all. Edit - Gargoyle is also not working. I think both the problem and a (somewhat slapdash) fix for the werewolf dysfunction issue were previously discovered and will likely be included in the next update. No comment on the others.
StickyTicky Posted June 27 Posted June 27 23 hours ago, BadSparrow2242 said: Creatures missing genitals so far found troll, vampire lord, werewolf. Werewolf has genitals but do not go erect. Troll and Vampire lord have no nude model at all. Edit - Gargoyle is also not working. Same. No wiener for trolls.
Pornetta Posted June 28 Posted June 28 (edited) Troll wieners seem to work for me only if using vanilla trolls. For stuff like Trolls SE, you need a patch specifically for Ocreature revived it seems (the ABC patch for it doesn't work). I don't know how to do that. edit: nope, vanilla trolls don't work either, i think its the latest update. Edited June 28 by Pornetta
uwufuck Posted June 29 Posted June 29 Where are creature race heights modified? I'm trying to fix the Bleak Falls Barrow spider dying from fall damage (going from a 1.9 to 1 made it too bitty to survive) Mistake was originally in MNC, but I think it mustve carried over to this
Biobob23 Posted June 30 Posted June 30 Hi everyone! During the animation, my character just stands there while the creatures play their animations. I’ve run Pandora several times, but the character still just stands there.
Apotheos1s Posted June 30 Posted June 30 For creatures where I have my own mods that change textures/meshes for them, can I just delete both their respective meshes and textures folders in OCreatures?
StickyTicky Posted July 2 Posted July 2 (edited) So far, testing this mod I've noticed: 1) Riekling Anubs animations work, but Billy animations have T-posing rieklings 2) Trolls have no wiener 3) Werewolves use SOS schlong; I made ABC and Ocreatures overwrite SOS, but seems like either it didn't work or I rules and overwrites set incorrectly Edited July 2 by StickyTicky
mici1 Posted July 3 Posted July 3 tried searching but couldnt find an answer of forcing npcs to interact with creaturs ostim by default views them as on valid targets
FrozenFang100 Posted July 3 Posted July 3 Troll and horse genitals are missing for me, Not sure what I may have done wrong
xxxamogusxxx Posted July 3 Posted July 3 Did a brief test, without MNC and Creature Framework. Spawned RiftenHorseUnsaddled and after Ostim scene model and textures have changed to WinterholdHorseUnsaddled for some reason. Before I have left a comment listing creature mods that work with Ocreatures (abandoned), they do work with this one too, but upon starting a scene the model switches to their vanilla counterpart instead of their custom mesh (example ArchDemon being a gargoyle). Seems like at least Creature Framework is still a necessity.
teatime7 Posted July 3 Posted July 3 I keep getting "actor is not eligible for ostim" for any creature. Using latest ostim standalone and dependencies, ostim VR, this mod, abc without mnc_abc_patch.esp, and animation packs, with specified priority and overwrites, running latest pandora which is registering the creature animations. Non-creature animations work and ostim seems fine otherwise, but it wont mark creatures as eligible.
AlexTes2026 Posted July 4 Posted July 4 The update is definitely necessary. Some creatures do not have penises and interaction with creatures does not work - OStim writes it does not support animation creatures. Animations are already working well, but in order to interact with the creatures, you have to look for OStim NPC Sex OCreature.
chrystelle Posted July 4 Author Posted July 4 (edited) If you get a notification that the actor is not eligible, then you have a mod conflict. Please read the installation instructions carefully. Mod priority is extremely important. I'm working on an update to the aroused skin and addon config to address reported issues. Very specific reports are the most helpful. Please understand that I won't be making patches for various creature mods that I don't use. These will have to come from others. Edited July 4 by chrystelle
teatime7 Posted July 4 Posted July 4 20 hours ago, teatime7 said: I keep getting "actor is not eligible for ostim" for any creature. Using latest ostim standalone and dependencies, ostim VR, this mod, abc without mnc_abc_patch.esp, and animation packs, with specified priority and overwrites, running latest pandora which is registering the creature animations. Non-creature animations work and ostim seems fine otherwise, but it wont mark creatures as eligible. I ensured the overwrites were as instructed, stripped mods to a minimum, and still no dice. I did a lot of messing around though, and hopefully this info might help. I replicated the same setup and priority of this mod into non-VR SE, and it works, no issues. My issue seems VR specific. I downloaded the old, abandoned version of ocreatures, and using it instead or overwriting the revival version, fixed the eligibility issue and allows actor selection in VR and works. As the old version is overwriting however, it needs the MNC dependency, or the meshes won't apply properly. I did try giving the revival version priority too, but it returned to the "not eligible" issue.
Mydisplayname132 Posted July 8 Posted July 8 (edited) This mod works with some sexlab gameplay mods if you use the sexlab to ostim mod. So far SL Aroused Creatures and Practical Defeat Reanimated Creature Comforts (with fixed creature comforts from pd reanimated replies) both seem to work with this configuration. also I have not been able to get a bunch of the anub anims to work correctly, though this may be some fault of my own and not the mod. Edited July 8 by Mydisplayname132 1
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