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Posted

OCreatures (Revived)

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Enables all base game actors for OStim scenes.

 

This is a continuation of the work of @J0suk3_ . 

 

Description

 

This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC.  It removes all function except the bare minimum:

1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)

 

2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API  

 

It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc.  It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times.  These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be.  This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.

 

There is a minimal API for other mods (such as an arousal mod) to interact with OCreatures:

 

OCreatures_SetAroused
OCreatures_SetNormal

 

Installation

 

  1. Install OStim and all its requirements
  2. Install OCreatures
  3. Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed)
  4. Install Anub, Billyy, and MNC Animation Packs (optional)

 

About Mod Order

 

Load order doesn't really matter, but mod priority is extremely important.

- The OStim framework and any framework extensions (like voice packs, etc) should have a lower priority than OCreatures in the MO2 left pane.  In other words, OCreatures should WIN any conflict with OStim itself or extensions to OStim.

- Baka's ABC should have a higher priority than OCreatures, meaning OCreatures should LOSE any conflict with ABC.

- OCreatures should have a lower priority than creature overhauls, assuming (based on your installing them) that you intend for the changes made by the creature mod to win any conflict.  This may break OStim functionality for the modded creature unless/until you create a patch.

- Some mods are made to work on top of MNC assets, which OCreatures includes.  One notable example is SoftBody.  SoftBody should be allowed to overwrite OCreatures.

 

Be sure to run Pandora any time you install or change the order of these mods.

 

Roadmap

 

This is an early version of the mod for people willing to test it and report issues.  Planned changes:

 

- Move all scenes out of core mod except for starting idle animations Completed

- Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format. Completed

- Implement FOMOD to allow enabling each actor type individually.

 

Reporting an issue without information is not helpful to you or to me and will at best be ignored.  Include specifically which creature type you're interacting with, which animation, and any other relevant details.

 

Credits

 

- @J0suk3_ for showing how it could be done

 

- Billyy for their animations.  While Billyy's animation pack can now be installed separately from the main mod so that each can be updated independently, Billyy's pack is still the foundation the mod is developed from.  You can support them on SubscribeStar

 

- Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits.  If you know of any attribution that is missing, please let me know.

 

AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)

 

Open Issues

 

If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated.  Open issues:

 

  1. Goats - Can start a scene, but animations cause A-pose
  2. Dwarven Ballistae - Creature mesh becomes invisible after animation starts

  • Submitter
  • Submitted
    05/28/26
  • Category
  • Requirements
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

I'm reposting this comment about Pandora I made in the other OCreatures thread:

 

A note about Pandora and this mod:

 

Firstly, yes, you should be using Pandora and only Pandora.

Some OStim conversions use the OStim Tool that converts FNIS behaviors to Nemesis behaviors.  The original OCreatures (and my update, so far) does not.  What this means is that it will not show up in the mod list in Pandora (in the left-side pane before you click the button the generate).  This is totally normal and expected for FNIS mods in Pandora.  But Pandora still works fine and is definitely what you should be using.  After generating the behaviors, on the right side in the results, you should see the FNIS behaviors generated.  

 

A very common pitfall lately is that the latest versions of Pandora seem to have changed how they handle command line flags.  They are silently ignored. I'm not sure if this was intended or a bug.  If a bug, it may be fixed soon or may already be fixed at time of this writing, but you may have one of the affected versions.  This is very important if you are using MO2 and had previously set up Pandora using certain flags to tell pandora where your output folder is and where the Skyrim data folder is.  If you followed a guide, it's very likely that you set your tool up this way.  So double check you MO2 tool settings for Pandora.  In the latest versions, you need to instead set these things directly within Pandora.  Open the cog icon on the bottom left to get to settings and make sure your paths to your output folder and (VERY IMPORTANT) your Skyrim data folder are set correctly.  If the Skyrim path is not set, Pandora will not find and process your FNIS animations.  I'm not sure why Pandora manages to find the Nemesis-format mod packs based on the working directory it is run from but needs the path explicitly set in the options to find the FNIS lists, but that does seem to be the case.

Posted
11 minutes ago, Axelblaze141443 said:

so if we choose to install this over the regular OCreatures, what features are we missing ? thank you for your work 

 

It's in the mod description.

Posted

I strongly reccommend linking to Ocreatures's "For Modders" download, as it technically contains all the necessary basics to convert creature animations correctly.
So far I've had success with it on anim packs, aside from BakaFactory's. Which does not want to parse through FNIS for Modders, for whatever reason.

Posted (edited)

Thanks for sharing this, chrystelle. Would it be a correct assumption that I should not try this if I am currently using Billy's SLAL Animations 10.0?

 

I have both Ostim Standalone and Sexlab v1.66b active at the same time in my game, but I uninstalled the original OCreatures when it fell behind on Billyy version. However, it sounds like you might have broken its dependency on needing to use the Ostim Standalone pack for Billyy?

Currently I'm using:
- Billyy SLAL v10 with Sexlab (this has creature support)

- Billyy 3.2.2 for Ostim Standalone (this does not have creature support)

Edited by Karna5
Posted

So am guessing this make every creatures like humanoids to be use with Ostim animation system?? Like able to be used in Ostim scenes.
eitherway this is wonderful work

Posted

Thank you for doing it. BTW instructions you gave me in original Ocreatures thread helped. It is fully working using your version from that thread, which I assume is tis mod here. Thanks again.

Posted
5 hours ago, chrystelle said:

OCreatures (Revived)

View File


Enables all base game actors for OStim scenes.

 

This is a continuation of the work of @J0suk3_ . 

 

Description

 

This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC.  It removes all function except the bare minimum:

1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)

 

2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API  

 

It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the load screen change, etc.  It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times.  These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be.  This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.

 

There is a minimal API for interaction with other mods, with just 2 events:

 

OCreatures_SetAroused
OCreatures_SetNormal

 

Installation

 

  1. Install OStim and all its requirements
  2. Install the Billyy SLAL pack version 8.5
  3. Install OCreatures
  4. Install Baka's ABC (Make sure to get the SE version)
  5. Install Anub OCreatures Pack (optional)

 

Roadmap

 

This is an early version of the mod for people willing to test it and report issues.  Planned changes:

 

- Move all scenes out of core mod except for starting idle animations

- Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format.

- Implement FOMOD to allow enabling each actor type individually.

 

Credits

 

- @J0suk3_ for showing how it could be done

- Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits.  If you know of any attribution that is missing, please let me know.

 

AnTiWoMaAgNoT (malla VampierLord femenina)
Ashal (SexLab, consultora de scripting)
Bad Dog (consultora de mallas, pene de ciervo/alce editado, malla de Steam Centurion, pene de sablecat editado, malla de Sacerdote Dragón, pene de Riekling?, pene gigante de hielo)
billyy (animaciones pasadas eliminadas, consultor de malla y animación + pruebas)
Blaze69 (consultor para muchas cosas)
blipblap (malla de Hulking Draugr editada, mallas de cuerpos gigantes editadas, pene de troll editado, Ashhopper)
Chosen Clue (reparación de engendros de ceniza)
Cyndi (pene Benthic Lurker)
DARKGRAY (ayudado con algo pero no recuerdo qué era)
Dayelyte (animaciones)
dentarr (autor original del mod MNC)
Derrax (bolas de hombre lobo)
diarawr (pene canino y pene de hombre lobo de Horny Dogs of Skyrim)
Dr Fring (textura femenina de VampierLord)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Criaturas Hentai)
Fore (FNIS, consultor de animación)
FunnyBiz (Animaciones)
Gary3 (mallas de caballo femenino)
Desaparecido (Animaciones, Extras de bestialidad, bolas de oso, pene de Chaurus, pene de araña, pene de Draugr, pene de Falmer, pene de gárgola, pene gigante, pene de sabricat, pene de troll, pene de VampireLord)
h38fh2mf (hizo algo pero no recuerdo qué era)
jacques00 (malla gigante femenina, textura draugr femenina)
Leito86 (¿Características de criaturas, animaciones, pene de caballo, pene de oso nuevo, pene de hombre oso, pene de riekling?)
llabsky (Animaciones)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Falmer femenino)
Lugburzum (Reparación de rostros de Dremora para criaturas hentai)
MadMansGun (mantenimiento de mods, múltiples mallas editadas, consoladores de esfera enana, pene araña enana, consolador de ballesta enana, pene de hombre oso (basado en el pene de caballo de Leito), pene araña congelada (basado en el pene de Chaurus de Gone), Chaurus Hunter (también basado en el pene de Chaurus de Gone), Frost Atronach, pene de dragón editado)
nicholas8 (ayudó con la inscripción de carreras)
Moutarde421 (mujer lobo)
Panicforever (animaciones)
PaulGreen (modificaciones a SLAL y habilitación para animación de icewraith)
Pfiffy (port SSE)
ppp (ayudó con el parche de Immersive Horses)
RavenKZP (perro y husky hembra)
SirNibbles (consultor, probador de ideas)
Skullered (ayudó con algo pero no recuerdo qué era)
SkyMoMod (el Archidemonio en Hentai Creatures)
Subject2Host (texturas editadas del pene de oso, pene de hombre oso basado en pene de caballo, pene de conejo basado en skeever)
Vioxsis (Cabra, Horker, Hagraven, nuevo Jabalí)
vpoteryaev (ayudó con algo pero no recuerdo qué era)
Xandero (animaciones)
ZarthonTheVanquished (corrigió algunos errores de voz de criaturas)


 

Is this the same version published in the abandoned Ocriaturas Thread or a more updated one?

Posted
12 minutes ago, Komandante88 said:

Is this the same version published in the abandoned Ocriaturas Thread or a more updated one?

 

It's updated.  The scene files have been edited.  Some still need work, especially the scenes with 3 or more actors.  I'm working mostly on the animations now.

Posted

thanks for picking up the ocreature mantle. Will this version be able to support ostim conversion of sexlab werewolves? The main interest i'd have is playing as a male werewolf and engaging in scenes with female actors. 
 

 

Posted

My greatest desire has always been, as a male Dragon Blood, to enslave and subjugate a female giant under the Ostim framework. I hope I do not offend anyone with this comment.

Posted
2 hours ago, Komandante88 said:

My greatest desire has always been, as a male Dragon Blood, to enslave and subjugate a female giant under the Ostim framework. I hope I do not offend anyone with this comment.

 

You're on LoversLab, so no. Subjugation of men, women, humans, creatures -- it's all here and welcomed.

Posted (edited)

Adding an option to spawn female giants and werewolves in the game may be added at some point, but it's far down my list.  If/when I do it, it would be as an addon just to show an example of how to add custom creatures on top of this framework.  Someone else would have to maintain it.  Similarly for enabling animations while in werewolf form, I want to set expectations that it is a very low priority for me.

 

EDIT: On second thought, enabling animations in beast form may involve only a rather simple change with OStim framework.  I can post a new version for testing, but that would require female werewolves... So, I guess I'm doing that now.

 

UPDATE: I was able to do it pretty easily, and I can now trigger OStim to try to start a scene if I'm in werewolf form in game.  But there are no available converted animations right now, so not much sense in posting it just yet.

Edited by chrystelle
Posted

this mod doesn't work with the Companions Aela, Farkas and Vilkas after they transform into werewolf. it worked with the orginal OCreatures.

Posted (edited)
28 minutes ago, chrystelle said:

Adding an option to spawn female giants and werewolves in the game may be added at some point, but it's far down my list.  If/when I do it, it would be as an addon just to show an example of how to add custom creatures on top of this framework.  Someone else would have to maintain it.  Similarly for enabling animations while in werewolf form, I want to set expectations that it is a very low priority for me.

 

EDIT: On second thought, enabling animations in beast form may involve only a rather simple change with OStim framework.  I can post a new version for testing, but that would require female werewolves... So, I guess I'm doing that now.

I mentioned it in the original OCreatures thread, but my main interest with this mod has been being able to use it with female humanoid creatures. Specifically with PSBoss' replacers. The closest I've been able to get is that the OG works with flame atronachs and spriggans (although his models do not have genital collisions). For other creatures, I was able to get the wispmother and frost atronach to work when using a nexus humanoid replacer mod along with some female replacers (Layla the Wispmother, and a female atronach replacer that works with the frost humanoid replacer). Besides that I haven't had much luck.

 

Curious if this is possible to any extent and/or what would have to be done in order to get this working. Even with sexlabs, there are still alignment issues that exist when using his replacers. Idk how much of a priority it is for you to work with female creatures/male PC type stuff.

Edited by JeremyAtlas
Posted
1 hour ago, aj135j said:

this mod doesn't work with the Companions Aela, Farkas and Vilkas after they transform into werewolf. it worked with the orginal OCreatures.

 

Are you also in werewolf form?  If so, see above.  If not, it could be because I have the mod set up to check first if the actor is of NPC type (assumed non-creature).  If so, it does not do the mesh transform. I may have to revisit that to see if that logic holds for certain npc werewolves.  Please keep in mind werewolves are very far down my list of priorities, so I would stick with the original OCreatures if it is working for you.  I want to be up front that I transformed into a werewolf in Skyrim for the very first time a few minutes ago for testing.  I have very little interest in werewolves, so they are a very low priority for me.

 

Posted
1 minute ago, Sexyyoung4playman said:

I know its probably hard to find but if anyone knows this will be a help

 

This is not a request thread. Try reading what is on your screen before posting.

 

Posted
24 minutes ago, keizerdoc said:

This is not a request thread. Try reading what is on your screen before posting.

 

Agreed, but given that's a brand new account that posted a video link to a different site, this is clearly spam.  Don't engage, just report.

Posted

I have contacted FlufyFox about sharing my conversion of their creatures mods for use with Ocreature - hopefully I will be able to post it.
The scenes and tagging still need correctly configuring so that certain mod events etc work correct, and there's a lotta scene files to work thru. I am very lazy lol. But the animations work!

Posted
1 hour ago, chrystelle said:

Agreed, but given that's a brand new account that posted a video link to a different site, this is clearly spam.  Don't engage, just report.

 

Yeah he obviously its a spam i agree i'll report him this Sexyyoung4playman

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