SeraKitsune Posted July 10 Posted July 10 I seem to having a problem where the animations on the creatures arent working but animations on the player and npcs are, I do have wolves of the north installed but it should be higher on the override and i also have the ABC patch for it, any troubleshooting advice?
Rebecca.Dova Posted July 11 Posted July 11 (edited) I have Ocreatures installed and everything is working correctly, but when I try to set up a scene with my female character in werewolf form and a human male, I can't do it—it says there's no animation... is that animation really not included? Does anyone have—or can anyone help me with—female werewolf animations involving human males? Edited July 11 by Rebecca.Dova
xyxksyd45 Posted July 11 Posted July 11 On 7/3/2026 at 9:45 AM, xxxamogusxxx said: Did a brief test, without MNC and Creature Framework. Spawned RiftenHorseUnsaddled and after Ostim scene model and textures have changed to WinterholdHorseUnsaddled for some reason. Before I have left a comment listing creature mods that work with Ocreatures (abandoned), they do work with this one too, but upon starting a scene the model switches to their vanilla counterpart instead of their custom mesh (example ArchDemon being a gargoyle). Seems like at least Creature Framework is still a necessity. Yeah I'm also experiencing this issue. Are you saying that installing Creature Framework can fix this? I have it but still have these issues. Wonder if it has something to do with the way Ostim undresses or resets actors when starting the scene
Rebecca.Dova Posted July 12 Posted July 12 Has anyone managed to convert the female werewolf animations—probably from Horny Creatures?
Rebecca.Dova Posted July 12 Posted July 12 I do some tests and noticed that with MNC animations, specifically involving a female character and a male werewolf, only the female character moves, while the werewolf remains stationary. I tried using the conversion tools to convert the HCOS pack, but even after following the correct procedures, the conversion failed; it used to work when I was using Josuke's version. Has something changed? Also, would it be possible to port this so we can have animations for a female werewolf (my transformed character) with male humans? 1
Rebecca.Dova Posted July 13 Posted July 13 Well, I ran some tests here, and the conversion tools work fine for converting other packs—such as Flufyfox Creatures—when using Josuke's version 1.4, but they don't work with this new version.
chrystelle Posted July 14 Author Posted July 14 The old conversion tool is not going to work directly with this version. You will need to edit the jsons.
Rebecca.Dova Posted July 14 Posted July 14 6 hours ago, chrystelle said: The old conversion tool is not going to work directly with this version. You will need to edit the jsons. Could you teach me how to do that? My FlufyFox pack is converted.
chrystelle Posted July 14 Author Posted July 14 13 hours ago, Rebecca.Dova said: Could you teach me how to do that? My FlufyFox pack is converted. The best way is to look at a json from this package that is similar to one you want. For instance, same creature and pairing type. The root scene name for navigating to/from might be different. Also, the actor type name is definitely going to be different. The original mod used eg 'OCrChaurus' instead of just 'chaurus'. I changed to just chaurus to be consistent with how it's done for sexlab and so that it wouldn't be a gotcha moving forward. Check existing jsons. And when loading in game, check the Ostim log for errors. It will tell you exactly what didn't load and why
Laert Posted July 16 Posted July 16 If you manage to convention an animation with a female werewolf, it would be great if you could publish it. I tried to do this once, but it didn't work out
StickyTicky Posted July 16 Posted July 16 (edited) @chrystelle, any progress on figuring out Troll and Werewolf functionality? No troll or werewolf wieners. I managed to get them to appear by small Creation Kit edits. I gave them the 'Hard' armors by assigning them into newly made outfits such as Werewolf_Hard_Outfit and Troll_Hard_Outfit and it worked fine in game. Of course, they have permanently hard wieners now - for this reason its probably best to just make one non-hostile troll and put in desired location (cell) and do the same for werewolf. Might I suggest VSU (various states of undress) as potential way to automate werewolves and trolls equipping and unequipping 'hard' outfits? Edited July 16 by StickyTicky
Lilith.Monstrum Posted July 19 Posted July 19 (edited) This looks great, but I have some questions/ requests. 1- Can we get some images/ videos? 2- I assume this does not change the creatures to humanoids to work with ostim like other mods, it keeps them "vanilla" creatures? 3- Can we change the creature models to PSBoss/ other? 4- Can you add the ability start animations in (male) Werewolf/ Vampire Lord form? Could you add the ability to turn into any (male) animal and start animations? 5- Does this work with a male humanoid player and female creatures? Vampire Lord Serana, Werewolf Aela, PSBoss Hagraven/ Spriggan/ Giant etc. Edited July 19 by Lilith.Monstrum 2
Einherjar81 Posted July 19 Posted July 19 Granted, this is an outlier case - and quite possibly the result of unexpected mod interaction, rather than OCreatures specifically - but when using Growl, selecting Werebear form, and initiating a scene using the OStim port of SL Werewolves, the Werebear player is given the Werewolf skin during the scene.
FeebleUndead Posted July 19 Posted July 19 I just get "actor is not eligible for ostim" exactly like user teatime7. Like them it is solved by using the abandoned version of this mod. Unlike them I'm not using VR, however I am on 1.5.97 using Apostasy modlist. I'm not expecting help as that's a large modlist, but maybe it will help give a clue to whatever's different between your version and the old one.
Rebecca.Dova Posted July 20 Posted July 20 16 hours ago, FeebleUndead said: I just get "actor is not eligible for ostim" exactly like user teatime7. Like them it is solved by using the abandoned version of this mod. Unlike them I'm not using VR, however I am on 1.5.97 using Apostasy modlist. I'm not expecting help as that's a large modlist, but maybe it will help give a clue to whatever's different between your version and the old one. Unfortunately, the abandoned version seems to be working better than the current one; the issue is that the animations need to be ported. I could actually do it, but I need time. 1
Rebecca.Dova Posted July 20 Posted July 20 I'm still waiting for the day this mod gets female werewolf animations featuring human actors.
pandaijdsidjsi Posted July 21 Posted July 21 Hey, i have a small problem, it says im missing a file for Morenastycritters.esp, but i dont want to download anysexlab mods because i am using Ostim Standalone, are there any MoreNastyCritters mods for Ostim
Einherjar81 Posted July 21 Posted July 21 2 hours ago, pandaijdsidjsi said: Hey, i have a small problem, it says im missing a file for Morenastycritters.esp, but i dont want to download anysexlab mods because i am using Ostim Standalone, are there any MoreNastyCritters mods for Ostim You don't need MNC (the .esp, anyway) with this version of OCreatures.
Demodog Posted July 22 Posted July 22 (edited) I was able to use TWO with this. And had animations. But my problem was my werewolf follower would fade away during the scenes. Happend with both the original and this one. Eventually just switched back sexlab for werewolf stuff. I do think it has potential tho. Edited July 22 by Demodog
SkyMOOD Posted July 25 Posted July 25 I've seen that some patches have been made for various quest and utility mods. I asked the author of this mod if they plan to adapt it for Ostim or OCreatures, and they said no, because they haven't used it. Is there any way to remove the dependencies on MNC and _ResourcePack.esl? https://www.loverslab.com/files/file/50137-animal-mansion-reborn/
chrystelle Posted July 25 Author Posted July 25 It's not abandoned. It's still being worked on, but the current dev version is not in a state to release yet. 5
KingstonPrince7 Posted July 26 Posted July 26 On 7/19/2026 at 12:42 PM, FeebleUndead said: I just get "actor is not eligible for ostim" exactly like user teatime7. Like them it is solved by using the abandoned version of this mod. Unlike them I'm not using VR, however I am on 1.5.97 using Apostasy modlist. I'm not expecting help as that's a large modlist, but maybe it will help give a clue to whatever's different between your version and the old one. I'm having the same issue, in my case it's in the lastest Skyrim version and no custom modlist, and I have a small modlist because I'm testing some stuff. It seems that in the current state of the mod it seems to be not working at all with OStim controls.
scyth Posted July 28 Posted July 28 Hello, I am trying this Mod out, but i have a Problem. It seems that all Creatures i tested, do not seem to have an Genitals. The Animation seems to work, i tried it with ODefeat after i spawned for Example an Troll to my Character. It defeats my Char, the Struggle starts, then the Ostim Animation starts, but the Creatures have no Cock. I installed this Mod after the Install Instruction from this Thread. Order: 1.Ostim Essentials and Addons 2.At the End of My Load Order after my Skeleton, OCreatues 3.Baka ABC 4.Ocreatures Animation 5.Softbody 6.PPA I also tried to switch PPA and Softbody, but it did not help at all. I am thinking i am missing something or installed something wrong. Here a Screenshot of my Load Order: Spoiler
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