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Posted (edited)

Really close to releasing the next version, which has the Billyy and MNC animations separated out into their own packs.  This will make the installation process a little easier since it won't require Billyy 8.5 pack, and the core and the Billyy pack can be updated separately as with other animation packs.  Just need to do some quick testing.  There were lots of changes to the scene files and generated behaviors to make the switch, so it may be rough at first.  And some of the added scenes from MNC, like chicken, cow, and wispmother, do not have their own OCreatures icon yet, so they use other random creature icons as placeholders.

Edited by chrystelle
Posted

Could you please tell me - do I need to install only Pandora, or is Nemesis also an option?

I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead.

Posted (edited)
3 hours ago, combine_47 said:

Could you please tell me - do I need to install only Pandora, or is Nemesis also an option?

I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead.

 

Nemesis will not work for creature animations.

 

If you have mods that have Nemesis-format animation packs, use Pandora instead.  If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer.

 

So, in your case, use Pandora.

Edited by chrystelle
Posted
2 hours ago, Ynsien said:

Did you fix the male PC Werewolf yet? No erection bug...

 

Do you mean starting scenes works, but just no switched form for PC?

 

If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched.  It would take me a lot longer to test it since I don't have a save set up for it.  You need a clean save since one script adds a new property.  Install the latest version, and then let these two files in the patch overwrite.

 

Test patch.zip

Posted
6 hours ago, chrystelle said:

 

Nemesis will not work for creature animations.

 

If you have mods that have Nemesis-format animation packs, use Pandora instead.  If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer.

 

So, in your case, use Pandora.

This is a very large mod pack. Unfortunately, Pandora causes a lot of crashes and bugs when playing with this mod pack. Previously, I installed FNIS on top of it, combining it with the already installed Nemesis. Yes, that broke some animations, but Sexlab worked stably.

Posted (edited)

Your options are try a different version of Pandora or forget about creature animations.

 

You can also go down the rabbit hole of trying to get FNIS and Nemesis working together.  Good luck.

Edited by chrystelle
Posted
25 minutes ago, chrystelle said:

 

Do you mean starting scenes works, but just no switched form for PC?

 

If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched.  It would take me a lot longer to test it since I don't have a save set up for it.  You need a clean save since one script adds a new property.  Install the latest version, and then let these two files in the patch overwrite.

 

Test patch.zip 88.31 kB · 1 download

It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want.

Posted
27 minutes ago, Ynsien said:

It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want.

 

Okay, I just set up a test save to try some things later.  Werewolf schlongs are not my favorite thing (we all have our stuff we're into and stuff we're not.) But give me a few days, and I'll find some time.

Posted

I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys.
player.additem 0x09C9 1
player.equipitem 0x09C9
player.removeitem 0x09C9 1
player.unequipitem 0x09C9
Just works...so it's cool. Thanks for your time.

Posted
7 minutes ago, Ynsien said:

I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys.
player.additem 0x09C9 1
player.equipitem 0x09C9
player.removeitem 0x09C9 1
player.unequipitem 0x09C9
Just works...so it's cool. Thanks for your time.

That's reassuring to know, so I just need to focus on the automation of it.  

Posted (edited)

I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files.

crash-2026-06-19-19-27-59.log

Edited by Onilink69
Posted
55 minutes ago, Onilink69 said:

I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files.

crash-2026-06-19-19-27-59.log 56.24 kB · 0 downloads

 

I run both OAR and the Anub pack.  While it's not likely that OAR itself has any kind of conflict, It's very possible that you have an animation configuration that uses OAR that is not compatible with the creature skeletons in this mod.  

Posted

would anyone know if the mod TWO -Total Werewolf overhaul is compatible as well as its hard/soft requirements? (lol)

 

it seems to mostly be a mesh and body replacer from reading it and the other stuff i have most of downloaded already im just completely new to modding and want to be sure what i need

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