chrystelle Posted Wednesday at 06:26 PM Author Posted Wednesday at 06:26 PM (edited) Really close to releasing the next version, which has the Billyy and MNC animations separated out into their own packs. This will make the installation process a little easier since it won't require Billyy 8.5 pack, and the core and the Billyy pack can be updated separately as with other animation packs. Just need to do some quick testing. There were lots of changes to the scene files and generated behaviors to make the switch, so it may be rough at first. And some of the added scenes from MNC, like chicken, cow, and wispmother, do not have their own OCreatures icon yet, so they use other random creature icons as placeholders. Edited Wednesday at 06:26 PM by chrystelle
combine_47 Posted Thursday at 11:09 AM Posted Thursday at 11:09 AM Could you please tell me - do I need to install only Pandora, or is Nemesis also an option? I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead.
chrystelle Posted Thursday at 02:21 PM Author Posted Thursday at 02:21 PM (edited) 3 hours ago, combine_47 said: Could you please tell me - do I need to install only Pandora, or is Nemesis also an option? I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead. Nemesis will not work for creature animations. If you have mods that have Nemesis-format animation packs, use Pandora instead. If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer. So, in your case, use Pandora. Edited Thursday at 02:22 PM by chrystelle
Ynsien Posted Thursday at 06:29 PM Posted Thursday at 06:29 PM Did you fix the male PC Werewolf yet? No erection bug...
chrystelle Posted Thursday at 08:38 PM Author Posted Thursday at 08:38 PM 2 hours ago, Ynsien said: Did you fix the male PC Werewolf yet? No erection bug... Do you mean starting scenes works, but just no switched form for PC? If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched. It would take me a lot longer to test it since I don't have a save set up for it. You need a clean save since one script adds a new property. Install the latest version, and then let these two files in the patch overwrite. Test patch.zip
combine_47 Posted Thursday at 08:57 PM Posted Thursday at 08:57 PM 6 hours ago, chrystelle said: Nemesis will not work for creature animations. If you have mods that have Nemesis-format animation packs, use Pandora instead. If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer. So, in your case, use Pandora. This is a very large mod pack. Unfortunately, Pandora causes a lot of crashes and bugs when playing with this mod pack. Previously, I installed FNIS on top of it, combining it with the already installed Nemesis. Yes, that broke some animations, but Sexlab worked stably.
chrystelle Posted Thursday at 09:05 PM Author Posted Thursday at 09:05 PM (edited) Your options are try a different version of Pandora or forget about creature animations. You can also go down the rabbit hole of trying to get FNIS and Nemesis working together. Good luck. Edited Thursday at 09:07 PM by chrystelle
Ynsien Posted Thursday at 09:09 PM Posted Thursday at 09:09 PM 25 minutes ago, chrystelle said: Do you mean starting scenes works, but just no switched form for PC? If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched. It would take me a lot longer to test it since I don't have a save set up for it. You need a clean save since one script adds a new property. Install the latest version, and then let these two files in the patch overwrite. Test patch.zip 88.31 kB · 1 download It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want.
chrystelle Posted Thursday at 09:38 PM Author Posted Thursday at 09:38 PM 27 minutes ago, Ynsien said: It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want. Okay, I just set up a test save to try some things later. Werewolf schlongs are not my favorite thing (we all have our stuff we're into and stuff we're not.) But give me a few days, and I'll find some time. 1
jerryrhp Posted Thursday at 09:47 PM Posted Thursday at 09:47 PM The Anub animations aren't working; the creature moves, but the PC remains frozen in all scenes.
Ynsien Posted Thursday at 11:20 PM Posted Thursday at 11:20 PM I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys. player.additem 0x09C9 1 player.equipitem 0x09C9 player.removeitem 0x09C9 1 player.unequipitem 0x09C9 Just works...so it's cool. Thanks for your time.
chrystelle Posted Thursday at 11:30 PM Author Posted Thursday at 11:30 PM 7 minutes ago, Ynsien said: I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys. player.additem 0x09C9 1 player.equipitem 0x09C9 player.removeitem 0x09C9 1 player.unequipitem 0x09C9 Just works...so it's cool. Thanks for your time. That's reassuring to know, so I just need to focus on the automation of it.
Onilink69 Posted Friday at 11:36 PM Posted Friday at 11:36 PM (edited) I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files. crash-2026-06-19-19-27-59.log Edited Friday at 11:38 PM by Onilink69
chrystelle Posted yesterday at 12:35 AM Author Posted yesterday at 12:35 AM 55 minutes ago, Onilink69 said: I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files. crash-2026-06-19-19-27-59.log 56.24 kB · 0 downloads I run both OAR and the Anub pack. While it's not likely that OAR itself has any kind of conflict, It's very possible that you have an animation configuration that uses OAR that is not compatible with the creature skeletons in this mod.
Jack_Valentine07 Posted 12 hours ago Posted 12 hours ago would anyone know if the mod TWO -Total Werewolf overhaul is compatible as well as its hard/soft requirements? (lol) it seems to mostly be a mesh and body replacer from reading it and the other stuff i have most of downloaded already im just completely new to modding and want to be sure what i need
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