TrollAutokill Posted July 2 Author Posted July 2 HSH 1.42g is out with a few changes: Updated the mod decriptions with new features since @Musje original mod. All in one FOMOD. Choose PAH or DOM version at install. Show only stats>0 in HSH MCM lists Added HSH Guard faction for easier integration.
Marks Ace Posted July 2 Posted July 2 11 hours ago, TrollAutokill said: Yes. Oh thanks for your help also forgot to ask do we have to use the additions or can we deselect them I'm asking this just incase when using modded vanilla player homes since those will most likely need a patch
TrollAutokill Posted July 3 Author Posted July 3 7 hours ago, Marks Ace said: Oh thanks for your help also forgot to ask do we have to use the additions or can we deselect them I'm asking this just incase when using modded vanilla player homes since those will most likely need a patch That's why it's a separate patch. Use it or not, your choice.
Sithrix Posted July 6 Posted July 6 Hi @TrollAutokill. I’d like to know if the TDF Enhanced Prostitution 2.5.0 scripts should overwrite the ones from your mod. I know the FOMOD says to do the opposite, but that only applies to version 2.4.1 or earlier; I’m not sure if that holds true for 2.5.0, which is the only version available.
Master Georg Posted July 8 Posted July 8 I seem to be having issues with the intro quest. I've talked to Pardo, got the quest, capture 3 bandits in DOM. Quest journal says I've captured a vagabound and should return to him. However, Pardo will talk to me but doesn't have any quest dialog. Only lines that seem to be from tdf prositution (not enhacnced). Possibly related issue, the DOM slaves aren't getting in the Slave Cart (not the right forum for that, I know) so I'm not sure if I have a load order issue? Currently: PAHE 8.1 pahe_lakeview_manor_cell pahe_lakeview_manor_cell expansion fixed PAHE_Lakeview_Manor_Cellar Refurnished PAH Home Sweet Home PAH Slave Cart PAH And You Get a Slave! ... PAH Diary of Mine 8.2.3 (With cart patch) Filthy Heritage FilthyHeritage - DOM Addon1.2 Enthralled Custom NPC Quests v1.7.3_ Enthralled Botox Patch v1.7_ Diary Of Mine Stories If someone knows what I got in the wrong order, or has another fix for the quest, I would appreciate the help
TrollAutokill Posted July 8 Author Posted July 8 (edited) 47 minutes ago, Master Georg said: I seem to be having issues with the intro quest. I've talked to Pardo, got the quest, capture 3 bandits in DOM. Quest journal says I've captured a vagabound and should return to him. However, Pardo will talk to me but doesn't have any quest dialog. Only lines that seem to be from tdf prositution (not enhacnced). Possibly related issue, the DOM slaves aren't getting in the Slave Cart (not the right forum for that, I know) so I'm not sure if I have a load order issue? Currently: PAHE 8.1 pahe_lakeview_manor_cell pahe_lakeview_manor_cell expansion fixed PAHE_Lakeview_Manor_Cellar Refurnished PAH Home Sweet Home PAH Slave Cart PAH And You Get a Slave! ... PAH Diary of Mine 8.2.3 (With cart patch) Filthy Heritage FilthyHeritage - DOM Addon1.2 Enthralled Custom NPC Quests v1.7.3_ Enthralled Botox Patch v1.7_ Diary Of Mine Stories If someone knows what I got in the wrong order, or has another fix for the quest, I would appreciate the help You need to talk to one of the overseers. For the cart, try without the cart patch or with a newer version of DOM. Edited July 8 by TrollAutokill
Master Georg Posted July 8 Posted July 8 1 hour ago, TrollAutokill said: You need to talk to one of the overseers. For the cart, try without the cart patch or with a newer version of DOM. Even though the quest says to bring the criminal back to Pardo?
TrollAutokill Posted July 8 Author Posted July 8 (edited) 7 hours ago, Master Georg said: Even though the quest says to bring the criminal back to Pardo? I will check that but, the criminal needs to be brought to the mines. Edited July 8 by TrollAutokill
DonQuiWho Posted July 8 Posted July 8 7 hours ago, TrollAutokill said: I will check that but, the criminal needs to be brought to the mines. 😯 That could explain a lot! 😂
Master Georg Posted July 8 Posted July 8 Ok, I'm definitely missing something. Quest log still points to Pardo. Bagged up a bandit and tried to find the three overseers listed in my MCM. Visited both Dawnstar mines, both Karthwasten mines, and the Stone hills mine. I did find a strong box and a talent reset button in Karthwasten, but didn't find them at the other mines nor any of the overseers. Slave said both Karthwasten mines were not suitable places to leave them despite being the only mine with the lockboxes.
TrollAutokill Posted July 9 Author Posted July 9 16 hours ago, Master Georg said: Ok, I'm definitely missing something. Quest log still points to Pardo. Bagged up a bandit and tried to find the three overseers listed in my MCM. Visited both Dawnstar mines, both Karthwasten mines, and the Stone hills mine. I did find a strong box and a talent reset button in Karthwasten, but didn't find them at the other mines nor any of the overseers. Slave said both Karthwasten mines were not suitable places to leave them despite being the only mine with the lockboxes. It means the capture was not registered, so the mines were not setup for prisoners. Do you have both PAH and DOM installed? Which version of HSH did you install, PAH or DOM? And finally how did you capture the bandit? You need to capture them to either PAH or DOM depending on your HSH version.
Master Georg Posted July 9 Posted July 9 1 hour ago, TrollAutokill said: It means the capture was not registered, so the mines were not setup for prisoners. Do you have both PAH and DOM installed? Which version of HSH did you install, PAH or DOM? And finally how did you capture the bandit? You need to capture them to either PAH or DOM depending on your HSH version. pahe 8.2.2 DOM 8.2.1b PAH HSH 1.42g (DOM version, player home additions, torch patch) Bandits were from a nearby cave (lost knife hideout if memory serves). 2 were stealth abducted, one was weaken through combat. All 3 registered in DOM but were not renamed for some reason and are called "greencap bandits", which I think all bandits in that cave were. I have tried with another slave that was renamed, but she was captured prior to starting the quest, so I'm not sure if that counts. I see you just updated HSH, so I'll give that a try
TrollAutokill Posted July 9 Author Posted July 9 3 minutes ago, Master Georg said: pahe 8.2.2 DOM 8.2.1b PAH HSH 1.42g (DOM version, player home additions, torch patch) Bandits were from a nearby cave (lost knife hideout if memory serves). 2 were stealth abducted, one was weaken through combat. All 3 registered in DOM but were not renamed for some reason and are called "greencap bandits", which I think all bandits in that cave were. I have tried with another slave that was renamed, but she was captured prior to starting the quest, so I'm not sure if that counts. I see you just updated HSH, so I'll give that a try Try with a standard bandit and try to capture one with DOM and one with PAH.
Master Georg Posted July 9 Posted July 9 (edited) 37 minutes ago, TrollAutokill said: Try with a standard bandit and try to capture one with DOM and one with PAH. Updated to 1.42h. No luck. Captured an outdoors bandit at Mystwatch. Stealth capture, DOM did rename, bagged and took her back to Restless hunter, no change. Is there a particular DOM setting/requirement that could be messing it up? I've checked my DOM and it seems to clone genetic NPC (can't turn that off for some reason), makes them essential, and makes them vampire cattle, but doesn't clean thier crime or factions. Do they have to have submission/resignation at a certain level? Edited July 9 by Master Georg
TrollAutokill Posted July 9 Author Posted July 9 14 minutes ago, Master Georg said: Updated to 1.42h. No luck. Captured an outdoors bandit at Mystwatch. Stealth capture, DOM did rename, bagged and took her back to Restless hunter, no change. Is there a particular DOM setting/requirement that could be messing it up? I've checked my DOM and it seems to clone genetic NPC (can't turn that off for some reason), makes them essential, and makes them vampire cattle, but doesn't clean thier crime or factions. Do they have to have submission/resignation at a certain level? Try to capture with PAH. You might have the wrong plugin version.
Master Georg Posted July 9 Posted July 9 22 minutes ago, TrollAutokill said: Try to capture with PAH. You might have the wrong plugin version. Also no luck. Captured Bandit highwayman with mark key, registered to PAH (twice for some reason). Fast traveled to Pardo. Still no dialogue option from Pardo.
TrollAutokill Posted July 9 Author Posted July 9 1 hour ago, Master Georg said: Also no luck. Captured Bandit highwayman with mark key, registered to PAH (twice for some reason). Fast traveled to Pardo. Still no dialogue option from Pardo. There should be a hud notification. I will check.
phobos33 Posted July 9 Posted July 9 How do I replace idle poses of slaves like a slave greeting it's master
DonQuiWho Posted July 9 Posted July 9 3 hours ago, TrollAutokill said: There should be a hud notification. I will check. That's more or less what I did, using PAH and DOM, with the same results. Except that when I tried to sell the captives to the mine Overseers, they were there. But even after selling 3 + an additional 1, the quests still wouldn't move forward @Master Georg I then just cheated and disabled the requirement to do the initial quests. 😉 It seems to work on from that, but I've not got far enough to be sure that nothing else is screwy
Fraying9981 Posted July 10 Posted July 10 6 hours ago, phobos33 said: How do I replace idle poses of slaves like a slave greeting it's master in the MCM
Master Georg Posted July 10 Posted July 10 6 hours ago, DonQuiWho said: I then just cheated and disabled the requirement to do the initial quests. 😉 It seems to work on from that, but I've not got far enough to be sure that nothing else is screwy I saw your earlier comment about and I'll admit, I'm really tempted, but that doesn't really help fix the issue. I'm not entirely sure it's the mod and not something on my side as I still can't get the cart to work and I just found out I have a CTD when entering Castle Volkinar, but heaven knows what's actually causing them...
TrollAutokill Posted July 10 Author Posted July 10 (edited) 13 hours ago, Master Georg said: I saw your earlier comment about and I'll admit, I'm really tempted, but that doesn't really help fix the issue. I'm not entirely sure it's the mod and not something on my side as I still can't get the cart to work and I just found out I have a CTD when entering Castle Volkinar, but heaven knows what's actually causing them... I will go through the quest one more time today, not today, but soon... Edited July 10 by TrollAutokill 1
MortiferusX Posted July 10 Posted July 10 When I send my Slaves from DOM to HSH, they lose their tattoos.
TasteTester69 Posted July 10 Posted July 10 (edited) I too am having trouble with Pardos first quest. I captured a bandit and it told me to bring them to Pardo, but he has no quest marker or dialog to continue. Edited July 11 by TasteTester69 1
phobos33 Posted July 10 Posted July 10 17 hours ago, Fraying9981 said: in the MCM I like to replace them with other idle poses from the pose mods I use
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