Fraying9981 Posted June 3 Posted June 3 (edited) 54 minutes ago, TrollAutokill said: There are install instructions on the DOM description page, installation tab. I also added a DOM version of both AYGAS and HSH. It's identical to the PAH version when it comes to scripts, but the plugin master is DOM. This should make the installation procedure with simple mod managers (such as vortex) easier. But my recommendation is to use MO2. thanks. yes I read it but it doesn't really indicate the overwrite or load order (only for the Recommended minimum to run DOM option). DOM has conflicts with many mods. I was hoping you would take this opportunity to clarify the readme which has always been there but always a bit cryptic to me (and probably others) regarding load order + overwrite order 🙏🏻 See below for 7.12.10 with TDF_Enhanced_DoMHSH_v6-_v2_5_0, HSH 133d and PAH And You Get a Slave! Spoiler DOM Overwrites this 👇🏻 | File | DOM is overwritten by 👇🏻 Edited June 3 by Fraying9981
TrollAutokill Posted June 3 Author Posted June 3 (edited) 20 minutes ago, Fraying9981 said: thanks. yes I read it but it doesn't really indicate the overwrite or load order (only for the Recommended minimum to run DOM option). DOM has conflicts with many mods. I was hoping you would take this opportunity to clarify the readme which has always been there but always a bit cryptic to me (and probably others) regarding load order + overwrite order 🙏🏻 See below for 7.12.10 with TDF_Enhanced_DoMHSH_v6-_v2_5_0, HSH 133d and PAH And You Get a Slave! Hide contents DOM Overwrites this 👇🏻 | File | DOM is overwritten by 👇🏻 I don't speak Vortex, and you really shouldn't either if you want to deal with LL mods. But as I said AYGAS and HSH downloads now include a version dependent on DOM, just install those after installing DOM. Edited June 3 by TrollAutokill
Fraying9981 Posted June 3 Posted June 3 6 minutes ago, TrollAutokill said: I don't speak Vortex, and you really shouldn't either if you want to deal with LL mods. But as I said AYGAS and HSH downloads now include a version dependent on DOM, just install those after installing DOM. This is MO2 btw ok i won't push you too much on this since you've already delivered a lot lately. i suppose the user has to work a bit to find out how to make his own system work, that's fair. thanks again for your work. 1
TrollAutokill Posted June 5 Author Posted June 5 (edited) 42 minutes ago, sidfu1 said: did this update make aygas/hsh interface with DOM again? Yes. But in a much simpler way than before: 1) The scripts are unchanged and work for both PAH and DOM. 2) Only the plugin is changed and automatically moved from PAH to DOM, using SSEedit scripts, thus avoiding human errors. 3) I am still missing a script to add DOM mind to the HSH/AYGAS slaves. As a consequence there is no PAH+DOM plugin. It's possible but would require human intervention. Plus it's a niche use case. Edited June 5 by TrollAutokill
Skare_Crow29 Posted June 6 Posted June 6 How do you complet the "learning the ropes" quest? I already delivered one bandit slave to the dawnstar mine
TrollAutokill Posted June 6 Author Posted June 6 (edited) 9 hours ago, Skare_Crow29 said: How do you complet the "learning the ropes" quest? I already delivered one bandit slave to the dawnstar mine I think you need to deliver three. Than Merian will hunt you down for being one of the slavers. She starts around Stonehills, so if you deliver your last prisoner to Stonehills mine, she will jump at your throat as soon as you get out. Edited June 6 by TrollAutokill 1
sidfu1 Posted June 8 Posted June 8 (edited) looks like a old bug for HSh hs came back. basicaly there was a bug that when you put a slave into hsh it would for weird reaslons unquip soem slots and leave oterhs equiped causing the slave to have a saved outfit not with all the parts it should. so far it seems to fix if you reove everything then give it back to them. this is the dom latest version to repeat put some stuff on a slave while in dom. this is stuff like pericings hoses and other off slot items. then transfer them into HSH camp. the main slots liek slot 52/32/hands and feet seem to be fine its all the off slots it happens on. update on ths the otufit system from HSH is 90% broken ti seems 1. when you put a slave into HSH it wil unquip most armors INCLUDING none playable and no strip ones 2. even you give it back to them to requip they will reset and unquip it all and go back to default again 3. the " you will wear this from now own" chat to make them use the curretn does not work they wil ignore it and strip back down to the same outfit as they entered hsh which is the bugged one from 1. picure of force unquiped slots Edited June 8 by sidfu1
TrollAutokill Posted June 8 Author Posted June 8 6 hours ago, sidfu1 said: looks like a old bug for HSh hs came back. basicaly there was a bug that when you put a slave into hsh it would for weird reaslons unquip soem slots and leave oterhs equiped causing the slave to have a saved outfit not with all the parts it should. so far it seems to fix if you reove everything then give it back to them. this is the dom latest version to repeat put some stuff on a slave while in dom. this is stuff like pericings hoses and other off slot items. then transfer them into HSH camp. the main slots liek slot 52/32/hands and feet seem to be fine its all the off slots it happens on. update on ths the otufit system from HSH is 90% broken ti seems 1. when you put a slave into HSH it wil unquip most armors INCLUDING none playable and no strip ones 2. even you give it back to them to requip they will reset and unquip it all and go back to default again 3. the " you will wear this from now own" chat to make them use the curretn does not work they wil ignore it and strip back down to the same outfit as they entered hsh which is the bugged one from 1. picure of force unquiped slots HSH and Aygas use the Unequipall function, efficient but unforgiving. I will add the DOM stripping functions to HSH and Aygas, to replace the Unequipall, next update. DOM stripping function ignored all restraints, wigs and most special slots.
sidfu1 Posted June 8 Posted June 8 4 hours ago, TrollAutokill said: HSH and Aygas use the Unequipall function, efficient but unforgiving. I will add the DOM stripping functions to HSH and Aygas, to replace the Unequipall, next update. DOM stripping function ignored all restraints, wigs and most special slots. well the unequip is fine the issue is that its not requiping them and saving them as part of the outfit. it should be unequip---> save these items as outfit---> requip but its not unequip---> save these 6 slots only---> only equip those 6 slots---> save onl those slots to outfit.
TrollAutokill Posted June 8 Author Posted June 8 3 hours ago, sidfu1 said: well the unequip is fine the issue is that its not requiping them and saving them as part of the outfit. it should be unequip---> save these items as outfit---> requip but its not unequip---> save these 6 slots only---> only equip those 6 slots---> save onl those slots to outfit. Tomato, Potato.
CommandoCats Posted June 11 Posted June 11 (edited) I'm not sure if this has already been stated, but do all the 1.33 features (training, whipping, furniture markers, etc.) work with 1.4x? I tried 1.41 along with DOM 8, and although it appeared to be installed correctly according to the MCM, no training seems to happen. DOM slaves can be transferred to HSH directly, and they will stay in HSH markers and have HSH dialog options but they appear to just stay in cells. Edited June 11 by CommandoCats
CommandoCats Posted June 11 Posted June 11 Also, since this seems to be the new thread for HSH in Skyrim SE, I've created a patch which adds support for additional DM3 furniture packs to HSH. It seems to work well for HSH 1.33 1
TrollAutokill Posted June 12 Author Posted June 12 (edited) 6 hours ago, CommandoCats said: I'm not sure if this has already been stated, but do all the 1.33 features (training, whipping, furniture markers, etc.) work with 1.4x? I tried 1.41 along with DOM 8, and although it appeared to be installed correctly according to the MCM, no training seems to happen. DOM slaves can be transferred to HSH directly, and they will stay in HSH markers and have HSH dialog options but they appear to just stay in cells. Did you try with HSH for PAH or HSH for DOM? If the former do you have PAH installed? Also I should remove the 1.41 version as it was intended for DOM 8.1.x while 1.42 with DOM 8.2 have many bug fixes. Edited June 12 by TrollAutokill 1
CommandoCats Posted June 12 Posted June 12 (edited) 10 hours ago, TrollAutokill said: Did you try with HSH for PAH or HSH for DOM? If the former do you have PAH installed? Also I should remove the 1.41 version as it was intended for DOM 8.1.x while 1.42 with DOM 8.2 have many bug fixes. I tried with HSH for DOM (e.g. HSH with the DOM patch installed). But I tried with slaves which were already attached to HSH cells, and they were transferred using HSH for PAH (because in versions prior to 1.4 the HSH<->DOM path was not working. Edited June 12 by CommandoCats 1
taton Posted June 16 Posted June 16 Hi just had a bug with HSH. I could not load up the mod in MCM even though i had access to the items of the mod in my item menu. I figured out that "SLO Aroused NG" caused this issue so i used "OSL Aroused" instead. I think the first one has slightly more features
sidfu1 Posted June 16 Posted June 16 27 minutes ago, taton said: Hi just had a bug with HSH. I could not load up the mod in MCM even though i had access to the items of the mod in my item menu. I figured out that "SLO Aroused NG" caused this issue so i used "OSL Aroused" instead. I think the first one has slightly more features it is not caused by slo arousred. adjust your mod load order and move the mod higher. also make sure you have papryus tweakes
taton Posted June 16 Posted June 16 (edited) 10 hours ago, sidfu1 said: it is not caused by slo arousred. adjust your mod load order and move the mod higher. also make sure you have papryus tweakes Yeah I've put HSH in the load order just after the esm and it does not work either just like you said some pages earlier. I tried different things to get it to work. Do you manage to run it with SLO or is it just me ? Yeah i also have papryus tweaks activated and running otherwise many other mods wouldn't work without it Edited June 16 by taton
TrollAutokill Posted June 16 Author Posted June 16 9 hours ago, taton said: Yeah I've put HSH in the load order just after the esm and it does not work either just like you said some pages earlier. I tried different things to get it to work. Do you manage to run it with SLO or is it just me ? Yeah i also have papryus tweaks activated and running otherwise many other mods wouldn't work without it Try to start the game with OSL first and then switch to SLO, it's probably SKI having trouble with SLO.
sidfu1 Posted June 16 Posted June 16 im using slo fine. every time ive seen this mcm issue its always due to mcm itself having issues with users having alot of mods with large complex mcm. if the quest for a mod breaks at game start it can be near imossible to get it to fix. have to go to new game and try till it shows.
taton Posted June 17 Posted June 17 Ok so I managed to make it work somehow. The thing is I installed a bunch of other mods meanwhile. So i don't really know which one solved the issue but among them i installed PapyrusUtilSE. It may be the one that made it work Also all my testing beforehand was on new games not mid save 1
DonQuiWho Posted June 17 Posted June 17 (edited) On 6/16/2026 at 2:12 AM, taton said: Hi just had a bug with HSH. I could not load up the mod in MCM even though i had access to the items of the mod in my item menu. I figured out that "SLO Aroused NG" caused this issue so i used "OSL Aroused" instead. I think the first one has slightly more features 11 hours ago, sidfu1 said: im using slo fine. every time ive seen this mcm issue its always due to mcm itself having issues with users having alot of mods with large complex mcm. if the quest for a mod breaks at game start it can be near imossible to get it to fix. have to go to new game and try till it shows. Hi. Just as an aside one of the original mods from Musje, the original longstanding AYGAS, had problems with SLA NG. AYGAS was calling for some code which, regardless of what SLA NG said about being fully compatible with earlier versions of SLA, just wasn't in the NG update at all. The bottom line was that you could 1 - not sell any slaves out of AYGAS 2 - not revert to eg, SLA 28, because trying to remove the NG version just said something like 'tough, not doing that/you can't either', and you were forced into starting a new game to fix the problem. I lost '00s of hours of one game because of that I don't use the NG version in any PAHE/DOM/musje mod games for that reason - it's not a risk I'm going to take - and I don't know if TAK ever actually did anything to work around the issue in his updates of HSH/AYGAS and the DOM patches etc There's stuff back up the threads somewhere on all that - possibly in the AYGAS one - but I don't have time to right now to go looking It might be worth having a look to see if the current NG version - which I don't use - still might have that sort of issue with any of musje's mods maybe calling for non existent SLA NG code Hope that helps DQW Edited June 17 by DonQuiWho 1
sidfu1 Posted June 17 Posted June 17 7 hours ago, DonQuiWho said: Hi. Just as an aside one of the original mods from Musje, the original longstanding AYGAS, had problems with SLA NG. AYGAS was calling for some code which, regardless of what SLA NG said about being fully compatible with earlier versions of SLA, just wasn't in the NG update at all. The bottom line was that you could 1 - not sell any slaves out of AYGAS 2 - not revert to eg, SLA 28, because trying to remove the NG version just said something like 'tough, not doing that/you can't either', and you were forced into starting a new game to fix the problem. I lost '00s of hours of one game because of that I don't use the NG version in any PAHE/DOM/musje mod games for that reason - it's not a risk I'm going to take - and I don't know if TAK ever actually did anything to work around the issue in his updates of HSH/AYGAS and the DOM patches etc There's stuff back up the threads somewhere on all that - possibly in the AYGAS one - but I don't have time to right now to go looking It might be worth having a look to see if the current NG version - which I don't use - still might have that sort of issue with any of musje's mods maybe calling for non existent SLA NG code Hope that helps DQW both the versions of sla have backwords comp. both of them at one point didn thave it but slo added it back fiarly aerly while the other took longer but has it now. as for aygas the aroused mod you use has never had any relation to if you can sell slaves or not. its only tie in is slave owners using slaves and that has been broken for a long time in aygas. youi also cant revert from to sla 28 due to all the changes that the arousal mods do to the quest and such not cause for any other reason.
DonQuiWho Posted June 17 Posted June 17 (edited) 1 hour ago, sidfu1 said: both the versions of sla have backwords comp. both of them at one point didn thave it but slo added it back fiarly aerly while the other took longer but has it now. as for aygas the aroused mod you use has never had any relation to if you can sell slaves or not. its only tie in is slave owners using slaves and that has been broken for a long time in aygas. youi also cant revert from to sla 28 due to all the changes that the arousal mods do to the quest and such not cause for any other reason. Well, it's good to hear that the newer NG versions are now apparently compatible, and whatever was missing back in - I just checked back and it was July 2024! Doesn't time fly - is now seemingly sorted. I must have just got unlucky back then, but I vividly remember spending a weekend working out exactly what was missing, and being inordinately hacked off when it proved impossible to revert back to the working version. TAK kindly even made a number of patches to try to sort it at the time. but it wasn't worth following through as DOM development was more important. DQW Edited June 17 by DonQuiWho 1
VaunWolfe Posted June 20 Posted June 20 This may be a dumb question but are the voice files compatible with this version?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now