Doomtero Posted August 1 Author Posted August 1 6 minutes ago, lollaploza said: what mod are you guys using for the zombie male body with genitals? i tried the zomborut male model and didn't see any difference(restarted the game) you have to load the male moder last in your load order, and restart your game, it should be fixed then
ass122 Posted August 1 Posted August 1 Hello, does this mod work on the stable relase? I can't event enable it
Doomtero Posted August 1 Author Posted August 1 Just now, ass122 said: Hello, does this mod work on the stable relase? I can't event enable it it is not my mod, i think the owner didnt update his mod yet.
xenohunter11 Posted August 1 Posted August 1 soo i got a problem i downloaded the latest version for build 42 and everytime i trigger G defeat it gave me an error and idk why i have all the mod needed even putting them in order so im at a lost on what to do also use tomb body mod if you wondering what character model am currently using
Heinrich0708 Posted August 1 Posted August 1 目前发现的一些问题: 非常感谢你制作了中文翻译,但是简体中文和繁体中文混合在一起出现,阅读起来不是很舒适 经过检测,它可以完美的和身形模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870 使用并且兼容 与身形模组相关的服装模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3616536783 也可以正常使用 它不能和服装模组兼容:https://steamcommunity.com/sharedfiles/filedetails/?id=3307376332 这个系列的服装都不能正常兼容 在曾经B41版本中你的模组是可以和第四点的服装模组兼容的 希望可以进行修复 Issues discovered so far: First of all, thank you very much for creating the Chinese translation. However, the text currently appears as a mix of Simplified Chinese and Traditional Chinese, which makes it a bit uncomfortable to read. After testing, I can confirm that it is perfectly compatible with the body mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870 The clothing mods associated with this body mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3616536783) also work without any issues. It is not compatible with this clothing mod series: https://steamcommunity.com/sharedfiles/filedetails/?id=3307376332 — none of the clothing mods in this series work properly with it. In the older B41 version, your mod used to be compatible with the clothing mods mentioned in point 4. I would greatly appreciate it if this could be looked into and addressed when possible.
Doomtero Posted August 1 Author Posted August 1 4 hours ago, xenohunter11 said: soo i got a problem i downloaded the latest version for build 42 and everytime i trigger G defeat it gave me an error and idk why i have all the mod needed even putting them in order so im at a lost on what to do also use tomb body mod if you wondering what character model am currently using default button is changed to K. you dont need to download any build version now, the default game is b42 already, if you have some kind of version placed, remove it and play on the main stable branch.
Doomtero Posted August 1 Author Posted August 1 3 hours ago, Heinrich0708 said: 目前发现的一些问题: 非常感谢你制作了中文翻译,但是简体中文和繁体中文混合在一起出现,阅读起来不是很舒适 经过检测,它可以完美的和身形模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870 使用并且兼容 与身形模组相关的服装模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3616536783 也可以正常使用 它不能和服装模组兼容:https://steamcommunity.com/sharedfiles/filedetails/?id=3307376332 这个系列的服装都不能正常兼容 在曾经B41版本中你的模组是可以和第四点的服装模组兼容的 希望可以进行修复 Issues discovered so far: First of all, thank you very much for creating the Chinese translation. However, the text currently appears as a mix of Simplified Chinese and Traditional Chinese, which makes it a bit uncomfortable to read. After testing, I can confirm that it is perfectly compatible with the body mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3429790870 The clothing mods associated with this body mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3616536783) also work without any issues. It is not compatible with this clothing mod series: https://steamcommunity.com/sharedfiles/filedetails/?id=3307376332 — none of the clothing mods in this series work properly with it. In the older B41 version, your mod used to be compatible with the clothing mods mentioned in point 4. I would greatly appreciate it if this could be looked into and addressed when possible. I really dont know how to translate this correctly into Chinese, if you can nudge me into direction how it should be done i will work on fixing it. I use that body mod and clothing too, but the last point you said i dont know what the issue is? is it maybe the problem between the clothing mod and body mod? or its specificaly issues such is wrong undressing ? i didnt have B41 version on this mod
Rüdenberg Posted August 2 Posted August 2 11 hours ago, ass122 said: Hello, does this mod work on the stable relase? I can't event enable it I am using the "Being Female" mod myself in 42.20 without problems. It looks like you are using an alternative translated version (CN = Chinese). That is most likely the problem.
Heinrich0708 Posted August 2 Posted August 2 12 hours ago, Doomtero said: 我真的不知道怎么正确翻译成中文,如果你能指点我该怎么做,我会努力修正。 我也用那个身体改装和衣服,但你说的最后一点我不知道问题出在哪里?会不会是服装模组和身体模组之间的问题?还是说它具体的问题,比如穿衣不当? 我这个模组里没有B41版本 我已经修改了简体中文的翻译,我该如何发送给你
Heinrich0708 Posted August 2 Posted August 2 13 hours ago, Doomtero said: 我真的不知道怎么正确翻译成中文,如果你能指点我该怎么做,我会努力修正。 我也用那个身体改装和衣服,但你说的最后一点我不知道问题出在哪里?会不会是服装模组和身体模组之间的问题?还是说它具体的问题,比如穿衣不当? 我这个模组里没有B41版本 关于最后一点,是我搞错了,我错误的启用了 https://steamcommunity.com/sharedfiles/filedetails/?id=3352275286 这个有问题的模组,并把问题归咎与其他。非常抱歉,你的模组和之前提到的模组都可以正常运行。 B41版本时或许叫zombiewin?可能我记错了。😵 另外,我已经帮你做好了简体中文的汉化,并且校对了繁体中文。繁体中文没有问题,简体中文的汉化文件该如何发送给您以进行替换 I made a mistake. I had incorrectly enabled this problematic mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3352275286 , and mistakenly blamed the compatibility issue on your mod. I'm very sorry — your mod and the previously mentioned clothing mods actually work perfectly fine together. In the B41 version, I think this mod might have been called "zombiewin"? I could be misremembering.😵 Also, I have already created a Simplified Chinese translation for your mod, and I've proofread the Traditional Chinese version as well (no issues there). How should I send you the Simplified Chinese localization files so you can replace/update them? Please let me know the best way to share the files with you — I'm happy to contribute.😄
Doomtero Posted August 2 Author Posted August 2 9 minutes ago, Heinrich0708 said: 关于最后一点,是我搞错了,我错误的启用了 https://steamcommunity.com/sharedfiles/filedetails/?id=3352275286 这个有问题的模组,并把问题归咎与其他。非常抱歉,你的模组和之前提到的模组都可以正常运行。 B41版本时或许叫zombiewin?可能我记错了。😵 另外,我已经帮你做好了简体中文的汉化,并且校对了繁体中文。繁体中文没有问题,简体中文的汉化文件该如何发送给您以进行替换 I made a mistake. I had incorrectly enabled this problematic mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3352275286 , and mistakenly blamed the compatibility issue on your mod. I'm very sorry — your mod and the previously mentioned clothing mods actually work perfectly fine together. In the B41 version, I think this mod might have been called "zombiewin"? I could be misremembering.😵 Also, I have already created a Simplified Chinese translation for your mod, and I've proofread the Traditional Chinese version as well (no issues there). How should I send you the Simplified Chinese localization files so you can replace/update them? Please let me know the best way to share the files with you — I'm happy to contribute.😄 The B41 Version was not me. The mod owner Abandoned the mod. Mine is built on top of that. About the file you can just DM me in discord if you can.
SadNova Posted August 2 Posted August 2 I downloaded the newest version and found any vanilla satuts icon would have a black background, while this mods wont.
Doomtero Posted August 2 Author Posted August 2 4 minutes ago, SadNova said: I downloaded the newest version and found any vanilla satuts icon would have a black background, while this mods wont. does this happen without the ZomboRut? or only with ZomboRut Enabled?
xenohunter11 Posted August 2 Posted August 2 16 hours ago, Doomtero said: default button is changed to K. you dont need to download any build version now, the default game is b42 already, if you have some kind of version placed, remove it and play on the main stable branch. quick question does beingfemale mod cause it an error?
Doomtero Posted August 2 Author Posted August 2 8 hours ago, xenohunter11 said: quick question does beingfemale mod cause it an error? it shouldnt be a conflict with ZomboRut
EntenteMan Posted August 2 Posted August 2 Great work with the mod so far! I've had no exceptional issues with it aside from the well-known bugs and past version issues. However, I did come across one weird bug. You're mod is causing some sort of enumeration error when I click the "Items List" menu from within the "DEBUG MENU". Seems like there may be an item that is returning nil when the game tries to run the .toString() method on it. I honestly haven't looked too far into it, so sorry I can't be of much help nailing down the culprit, but I'll at least leave you with the stack trace log: ERROR: General f:1577 at KahluaThread.flushErrorMessage > ------------------------------------------------------------- attempted index: toString of non-table: null ERROR: General f:1577 at KahluaThread.flushErrorMessage > dumping Lua stack trace ----------------------------------------- STACK TRACE ----------------------------------------- Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) ERROR: General f:1577> Lua(Vanilla).initList> Exception thrown java.lang.RuntimeException: attempted index: toString of non-table: null at KahluaThread.tableget(KahluaThread.java:1430). Stack trace: se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1430) Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:459) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) zombie.ui.UIElement.onMouseUp(UIElement.java:1411) zombie.ui.UIElement.onMouseUp(UIElement.java:1384) zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) zombie.ui.UIManager.update(UIManager.java:621) zombie.GameWindow.logic(GameWindow.java:347) zombie.GameWindow.frameStep(GameWindow.java:790) zombie.GameWindow.mainThreadStep(GameWindow.java:567) zombie.MainThread.mainLoop(MainThread.java:69) java.base/java.lang.Thread.run(Unknown Source) ERROR: General f:1577 at KahluaThread.flushErrorMessage > dumping Lua stack trace ----------------------------------------- STACK TRACE ----------------------------------------- Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) DEBUG-MODE STACK TRACE: Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1108) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) zombie.ui.UIElement.onMouseUp(UIElement.java:1411) zombie.ui.UIElement.onMouseUp(UIElement.java:1384) zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) zombie.ui.UIManager.update(UIManager.java:621) zombie.GameWindow.logic(GameWindow.java:347) zombie.GameWindow.frameStep(GameWindow.java:790) zombie.GameWindow.mainThreadStep(GameWindow.java:567) zombie.MainThread.mainLoop(MainThread.java:69) java.base/java.lang.Thread.run(Unknown Source) Oh and I should also add, I had disabled all my mods one by one until I finally narrowed it down to the error only being thrown when ZomboRut is active. I'm on build 42.20 and using ZR version 1.2.1.2
Doomtero Posted August 2 Author Posted August 2 1 hour ago, EntenteMan said: Great work with the mod so far! I've had no exceptional issues with it aside from the well-known bugs and past version issues. However, I did come across one weird bug. You're mod is causing some sort of enumeration error when I click the "Items List" menu from within the "DEBUG MENU". Seems like there may be an item that is returning nil when the game tries to run the .toString() method on it. I honestly haven't looked too far into it, so sorry I can't be of much help nailing down the culprit, but I'll at least leave you with the stack trace log: ERROR: General f:1577 at KahluaThread.flushErrorMessage > ------------------------------------------------------------- attempted index: toString of non-table: null ERROR: General f:1577 at KahluaThread.flushErrorMessage > dumping Lua stack trace ----------------------------------------- STACK TRACE ----------------------------------------- Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) ERROR: General f:1577> Lua(Vanilla).initList> Exception thrown java.lang.RuntimeException: attempted index: toString of non-table: null at KahluaThread.tableget(KahluaThread.java:1430). Stack trace: se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1430) Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:459) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) zombie.ui.UIElement.onMouseUp(UIElement.java:1411) zombie.ui.UIElement.onMouseUp(UIElement.java:1384) zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) zombie.ui.UIManager.update(UIManager.java:621) zombie.GameWindow.logic(GameWindow.java:347) zombie.GameWindow.frameStep(GameWindow.java:790) zombie.GameWindow.mainThreadStep(GameWindow.java:567) zombie.MainThread.mainLoop(MainThread.java:69) java.base/java.lang.Thread.run(Unknown Source) ERROR: General f:1577 at KahluaThread.flushErrorMessage > dumping Lua stack trace ----------------------------------------- STACK TRACE ----------------------------------------- Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) DEBUG-MODE STACK TRACE: Lua(Vanilla).initList(ISItemsListTable.lua:244) Lua(Vanilla).initList(ISItemsListViewer.lua:68) Lua(Vanilla).initialise(ISItemsListViewer.lua:38) Lua(Vanilla).OnOpenPanel(ISItemsListViewer.lua:128) Lua(Vanilla).IGUI_DebugMenu_Main_Items(ISDebugMenu.lua:23) Lua(Vanilla).onClick(ISDebugMenu.lua:209) Lua(Vanilla).onMouseUp(ISButton.lua:47) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1108) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740) se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1676) se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:96) zombie.ui.UIElement.onMouseUp(UIElement.java:1411) zombie.ui.UIElement.onMouseUp(UIElement.java:1384) zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1474) zombie.ui.UIManager.updateMouseButtons(UIManager.java:747) zombie.ui.UIManager.update(UIManager.java:621) zombie.GameWindow.logic(GameWindow.java:347) zombie.GameWindow.frameStep(GameWindow.java:790) zombie.GameWindow.mainThreadStep(GameWindow.java:567) zombie.MainThread.mainLoop(MainThread.java:69) java.base/java.lang.Thread.run(Unknown Source) Oh and I should also add, I had disabled all my mods one by one until I finally narrowed it down to the error only being thrown when ZomboRut is active. I'm on build 42.20 and using ZR version 1.2.1.2 thanks for the info, i will check it, consider it fixed on next version
E13E Posted August 4 Posted August 4 Any chance of adding customizable moan sounds? As well as random background sound events?
Doomtero Posted August 5 Author Posted August 5 3 hours ago, E13E said: Any chance of adding customizable moan sounds? As well as random background sound events? eventualy yes
bueir Posted August 5 Posted August 5 Hi, defeat/sex scenes seems to reset amputations, i'm refering to the mod "The Only Cure" wich is still WIP I believe. I'm not really asking for a fix or whatever, just pointing that out. You should have more important things to do I'm sure, btw thank you for making this mod
Doomtero Posted August 5 Author Posted August 5 1 hour ago, bueir said: Hi, defeat/sex scenes seems to reset amputations, i'm refering to the mod "The Only Cure" wich is still WIP I believe. I'm not really asking for a fix or whatever, just pointing that out. You should have more important things to do I'm sure, btw thank you for making this mod thanks, i will try to remember to fix it when i get time 1
Luklukas Posted August 6 Posted August 6 For some reason all moodles gets turned into black squares, any way to fix that ?
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