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Posted
2 hours ago, Doomtero said:

Yes, but i need to know exact mod name to download and exclude the named items

maybe make the user be able to exclude specific items in the sandbox settings? like writing them in

Posted
Just now, ShufflesLucario said:

maybe make the user be able to exclude specific items in the sandbox settings? like writing them in

dosnt work like that

Posted
Just now, ShufflesLucario said:

then maybe don't hardcode the exclusions? just a thought

you are free to make your own mod without hardcoded stuff, just a thought

Posted (edited)
4 minutes ago, Doomtero said:

you are free to make your own mod without hardcoded stuff, just a thought

I didn't mean any disrespect, was just a suggestion <.<

edit: I'm autistic, I tend to be unaware of my tone and how i come off,I'm sorry

Edited by ShufflesLucario
Posted (edited)
18 minutes ago, ShufflesLucario said:

I didn't mean any disrespect, was just a suggestion <.<

ye sorry my bad too. like if you give me the mod, exactly, i can add it for next update, else find this line local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut" } in  the ZomboRut\42\media\lua\client\ZomboRut\ZomboRutScene.lua and here ZomboRut\42\media\lua\client\ZomboRut\ZR_Arousal.lua replace both with local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut", "furrymod" } . or just add the , "furrymod" at the end, should work. i am unsure if i placed the furrymod correctly named, still havent gotten the mod that you are using

Edited by Doomtero
Posted
20 minutes ago, Doomtero said:

ye sorry my bad too. like if you give me the mod, exactly, i can add it for next update, else find this line local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut" } in  the ZomboRut\42\media\lua\client\ZomboRut\ZomboRutScene.lua and here ZomboRut\42\media\lua\client\ZomboRut\ZR_Arousal.lua replace both with local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut", "furrymod" } . or just add the , "furrymod" at the end, should work. i am unsure if i placed the furrymod correctly named, still havent gotten the mod that you are using

thank you, i'll try writing in anthro and furry and i'll report back

Posted
Just now, ShufflesLucario said:

thank you, i'll try writing in anthro and furry and i'll report back

try the "furrymod" this must be it

Posted (edited)

Hello Doomtero, I'm working on an addon mod for the prostitute occupation where using the ask for sex context menu will give money. It pairs well with the Week One Bandits mod since it uses a money economy and has a few jobs for vanilla occupations. My addon works for "Holding_Holding_Holding", "StandingDoggy_StandingDoggy_StandingDoggy" and I had "Cowgirl_Cowgirl_Cowgirl" and "DefeatBJ_DefeatBJ_DefeatBJ_FM" - the last two worked but they're aggressive scenes so I took them out.
I tried with BJ_BJ_BJ_FM but that didn't play an animation when testing, just gave money and nothing happened. My main issue is that I'm having trouble finding the 'base' for the "Consent_xxx" animations I've listed in the code below and I'm almost certain they're the wrong ID's. I've combed through every Lua in your mod and in ZomboWin, even tried adding the ZomboWin "Consent_xxx".lua's to my addon mod folder under lua>shared>ZomboRut>AnimationConfigs and 'relabeled' the ZomboWin parts to ZomboRut in the 'converted' Lua's. I found the Consent_xxx animations ZomboRutAnimationUtils.lua but I'm fairly new to coding so I'm not sure what's going wrong... I've tried "Consent_BJ_F", "Consent_BJ_FM" still no joy.

local animationPairs = {
    Consent_BJ_M = "Consent_BJ_F",

ZR_MenuUtil.lua also has a SCENE_LABEL_KEYS section that has a few references that don't work either.

Here are the added options in my context menu but like I said the Consent ID's don't work.. Was hoping you'd be able to tell me what to replace them with, any help would be appreciated! - Also thank you for the awesome mod!
ZomboRut>42>media>lua>client>ZomboRut>ContextMenu
ZR_AskForSexMenu.lua

local FRIENDLY_SCENES = {
    { base = "Consent_BJ",                                label = "BJ" },
    { base = "Consent_OralDomination",                    label = "Rough BJ" },
    { base = "Holding_Holding_Holding",                   label = "Holding" },
    { base = "StandingDoggy_StandingDoggy_StandingDoggy", label = "Standing Doggy" },
    { base = "Consent_Cowgirl",                           label = "Cowgirl" },
    { base = "Consent_Missionary",                        label = "Missionary" },
    { base = "Consent_SideFuck",                          label = "Side Fuck" },
}
Edited by 6HAMMER6HEART6
Posted

Amazing mod! I'm really enjoying it. I do have one quick question, though: why doesn't the defeat scene trigger when I run into hostile NPCs with the bandits mod? Is this a bug, or am I using the wrong Steam bandits mod?

Posted
16 hours ago, ShufflesLucario said:

this worked, but now the naked defeat option doesn't do anything, my character only loses her pants, even after reinstalling the mod

ye its known bug that i will fix for the next update.

Posted
14 hours ago, 6HAMMER6HEART6 said:

Hello Doomtero, I'm working on an addon mod for the prostitute occupation where using the ask for sex context menu will give money. It pairs well with the Week One Bandits mod since it uses a money economy and has a few jobs for vanilla occupations. My addon works for "Holding_Holding_Holding", "StandingDoggy_StandingDoggy_StandingDoggy" and I had "Cowgirl_Cowgirl_Cowgirl" and "DefeatBJ_DefeatBJ_DefeatBJ_FM" - the last two worked but they're aggressive scenes so I took them out.
I tried with BJ_BJ_BJ_FM but that didn't play an animation when testing, just gave money and nothing happened. My main issue is that I'm having trouble finding the 'base' for the "Consent_xxx" animations I've listed in the code below and I'm almost certain they're the wrong ID's. I've combed through every Lua in your mod and in ZomboWin, even tried adding the ZomboWin "Consent_xxx".lua's to my addon mod folder under lua>shared>ZomboRut>AnimationConfigs and 'relabeled' the ZomboWin parts to ZomboRut in the 'converted' Lua's. I found the Consent_xxx animations ZomboRutAnimationUtils.lua but I'm fairly new to coding so I'm not sure what's going wrong... I've tried "Consent_BJ_F", "Consent_BJ_FM" still no joy.

local animationPairs = {
    Consent_BJ_M = "Consent_BJ_F",

ZR_MenuUtil.lua also has a SCENE_LABEL_KEYS section that has a few references that don't work either.

Here are the added options in my context menu but like I said the Consent ID's don't work.. Was hoping you'd be able to tell me what to replace them with, any help would be appreciated! - Also thank you for the awesome mod!
ZomboRut>42>media>lua>client>ZomboRut>ContextMenu
ZR_AskForSexMenu.lua

local FRIENDLY_SCENES = {
    { base = "Consent_BJ",                                label = "BJ" },
    { base = "Consent_OralDomination",                    label = "Rough BJ" },
    { base = "Holding_Holding_Holding",                   label = "Holding" },
    { base = "StandingDoggy_StandingDoggy_StandingDoggy", label = "Standing Doggy" },
    { base = "Consent_Cowgirl",                           label = "Cowgirl" },
    { base = "Consent_Missionary",                        label = "Missionary" },
    { base = "Consent_SideFuck",                          label = "Side Fuck" },
}

Since answering this gonna be long ass thing id say join discord, il make a private channel for you and other modders in the future. easier to discuss stuff in dc anyway

Posted
4 hours ago, EmmasLeftCheek said:

Question, does this mod work with pat's npcs?

not yet but I will be adding support on it.

Posted
1 hour ago, PZZPZZPPZPZPZPPZP said:

Amazing mod! I'm really enjoying it. I do have one quick question, though: why doesn't the defeat scene trigger when I run into hostile NPCs with the bandits mod? Is this a bug, or am I using the wrong Steam bandits mod?

thanks. you need to be close to them for give up to have effect on them. Its just some limitations i had to introduce else game was breaking.

Posted
48 minutes ago, Minecraft50 said:

Why doesn't my mod zombie show animation when it grabs me? Version b42.

if you are hosting a game instead of a single player, that can happen

Posted
1 minute ago, ShufflesLucario said:

idk what i did but that stopped working

its not u, its known bug that will be fixed in the next update

Posted (edited)
4 hours ago, Doomtero said:

its not u, its known bug that will be fixed in the next update

talking about excluding the furry part, it worked yesterday but now it doesnt...

edit: randomly started working again.. wtf??

Edited by ShufflesLucario
Posted
4 hours ago, Doomtero said:

如果你主持游戏而不是单人游戏,这种情况就可能发生。

I am a single-player game, and there is no animation when I am grabbed. I also imported the male model package.

Posted
53 minutes ago, ShufflesLucario said:

talking about excluding the furry part, it worked yesterday but now it doesnt...

edit: randomly started working again.. wtf??

uhm, honestly idk, u should join discord, report the bug just in case, 

Posted
4 minutes ago, Minecraft50 said:

I am a single-player game, and there is no animation when I am grabbed. I also imported the male model package.

i need more information dude, like game version, mode version, a log, an error if it shows. where is your mod isntalled, is it turned on etc. Nobody reports this issue on single player

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