audhol Posted April 23 Posted April 23 Uncle Aud's Diabolical Devices View File The first of hopefully many Diabolical devices from Uncle Aud's workshop. A vaginal piercing comprised of two bells on chains designed to torment the wearer. Instead of the classic devious vibrations this works on movement, walking is (almost) safe, running is risky and jumping should be avoided at all costs. The bells jingle gently when moving, a constant reminder of their presence. Instead of using Sexlab Arousal stimulation from the bells affects your control, it will slowly decline the more stimulation you recieve. Once control is lost a quicktime game starts, follow the prompts to succesfully achieve an edge or fail and recieve an orgasm. The only way to remove the piercing is to achieve 10 (can be altered in the MCM (Did I mention there was an MCM?)) but be warned the more edges you achieve since your last orgasm the harder it becomes. An orgasm resets the edge counter putting you back to square one and starts to enwrap you in ever increasing latex. Features Custom bell sounds that react to player footsteps and clang when jumping. SMP on the piercings Multiple custom values Control, Stimulation, Pressure, Speed all working in the background to give a unique experience. Over 2000 hand edited frames of video providing visual feedback and prompts adjusted to work both inside and out and tested with the latest version of Community Shaders (not required) for maximum compatibility. Stimulation bursts based on movement speed and sudden changes of direction. Configurable QTE game with hidden layers of complexity the further the player progresses. About AI I am not ticking the box for AI generation as all assets were either made or modified by me. However I made extensive use of both ChatGPT and Claude to write the papyrus scripts. I started of working with ChatGPT and moved over to Claude at about 25% of the mod made. It was far more than just asking the AI to generate a script, I have spent a number of weeks brainstorming and fine tuning the scripts and developing new systems in colaboration specifically with Claude. I feel it necersary to explain the input of AI in this mod as I know that some people take issue with it however in my case it has allowed someone with my skill set to realise an idea using other skills that I don't possess. Current Version I'm calling this Beta 0.1, it's pretty much complete minus a few sound files I've still to add so this version is for bug bashing and user feedback please feel free to suggest anything regarding this piercing, it's a bit too early to suggest ideas for other diabolical devices. Credit to Les Sucettes for the smp bones and .xml on corset3 Thanks too @Herowynne for early testing and bug bashing Submitter audhol Submitted 04/23/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions Make sure to build the piercing in bodyslide 3
ganluchun Posted April 23 Posted April 23 The idea of being sent back to the starting point after just one climax is fantastic. However, if it's just about being unable to remove the bell, it doesn't feel like a punishment. It would be better if there were electric shocks or curses when you fail. Or if there was an explosion if you couldn't remove it within a certain period of time.
Kitmoon Posted April 23 Posted April 23 Hello and thank you for your work. I didn't see any requirements on description page, do I need to install some other mod/s to see QTE visuals?
audhol Posted April 23 Author Posted April 23 6 hours ago, Mayakashi said: without DD Probably not, I'm using the locking and some animations from zadlibs. Be lots of work to remake the wheel to not have a DD requirement. 5 hours ago, ganluchun said: The idea of being sent back to the starting point after just one climax is fantastic. However, if it's just about being unable to remove the bell, it doesn't feel like a punishment. It would be better if there were electric shocks or curses when you fail. Or if there was an explosion if you couldn't remove it within a certain period of time. I have toyed with the idea of the piercing ruining the orgasm by shocking just as it occours, not rulling the idea out. Maybe. 51 minutes ago, Kitmoon said: I didn't see any requirements on description page, do I need to install some other mod/s to see QTE visuals? Yeah sorry requirments should be clearer, just Devious devices and skyui for the mcm which I think is already a requirment for DD. The qte is done through effect shaders so there are no additional downloads.
chevalierx Posted April 23 Posted April 23 will be cool version without dd simple one , not all we use DD
audhol Posted April 23 Author Posted April 23 1 hour ago, chevalierx said: will be cool version without dd simple one , not all we use DD Yeah let me just spend even more time to making something that conflicts with every other mod rather than taking advantage of a framework that has an open and well detailed API that works with one simple line of code. If you knew how much effort I put into this mod and how long I hesitated before releasing simply because I anticipated this kind of feedback. 4 comments and half of them want me to ditch DD. Definately feeling it was worth the effort considering none of you have actually bothered to try the mod and only want it to be tailored to your personal modlist. I'll wait for some feedback from someone who has actually tried it before deciding whether or not it's worth the effort to continue. I'm aware I have these rants and then keep coming back for more. Guess I was always aware this was gonna be the situation, probably why I had to fight myself to release it. 1
Tenri Posted April 23 Posted April 23 (edited) 1 hour ago, audhol said: Yeah let me just spend even more time to making something that conflicts with every other mod rather than taking advantage of a framework that has an open and well detailed API that works with one simple line of code. If you knew how much effort I put into this mod and how long I hesitated before releasing simply because I anticipated this kind of feedback. 4 comments and half of them want me to ditch DD. I see no issues with using the DD framework for this mod especially if you are planning more devices like the mod description says. It feels odd to me that people would go into a mod titled [something] devices and want a version that doesn't use DD, but maybe that is more that DD has been a staple in my modlists for many years. If this were a quest mod that looked out for equipped devices or used them sparingly I could see wanting a non-DD or Soft Requirement implementation, but this is literally meant to be actual new devices why wouldn't it be using a framework meant for such things. If you had picked up the much less utilized Toys framework for this I could understand some frustration for why you weren't using the much more widespread DD framework. As for feedback, unfortunately I won't be using this mod at the moment, I have a save going and this mod doesn't fit into my aesthetic with the popup images for the QTEs. I may try it in the future next time I start a new game will keep an eye on it. I would advise some caution regarding whatever you are planning for Sexlab P+ implementation there are some major mods that claim incompatibility with it so if that becomes a hard requirement you will likely get more posts asking for non P+ versions. Edit: the bells themself look cool in the provided image and am interested in what other things you have in mind. Edited April 23 by Tenri 2
renkai0821 Posted April 23 Posted April 23 (edited) Very interesting mod, thank you for sharing! Edited April 23 by renkai0821 1
ganluchun Posted April 24 Posted April 24 8 hours ago, audhol said: I didn't see any requirements on description page, do I need to install some other mod/s to see QTE visuals? I understand that a detailed list is not necessary and has no practical significance. But if you are willing to write it out, your mod will appear very formal. Wasting your time on it, but it looks more professional and cool. This world is absurd. Do something meaningless to become more professional and cool! 8 hours ago, audhol said: I have toyed with the idea of the piercing ruining the orgasm by shocking just as it occours, not rulling the idea out. Maybe. The problem now is that she has no reason to want to take off the bell. This will render all settings meaningless. For a slut, wearing a bell is not considered a punishment. Perhaps a reason could be added, such as the inability to fight or the increasing frequency of electric shocks over time? In summary, you need to consider that when she thinks the bell looks good and doesn't want to leave it at all, the mod will become very helpless.
Anunya Posted April 24 Posted April 24 (edited) Congrats on the release! I love the concept! Just to make sure I understand the mod and how it interfaces with other systems, here's what I think your mod does: It requires DD (no problem for me, it's a staple of my mod list). The PC wears the bells which stimulates them, using the mod's tracker. There is no interface with SLA/ OSL/ any other arousal framework. When enough stimulation has accumulated, a quicktime event is triggered. Success provides progress towards removal. Failure does not (and sets any progress back). At this point, the bells do not interface with any of the sex frameworks (SexLab, P+, or OStim). Your plan is to do some sort of integration with P+. Is that correct? My questions are: What's your intention with the P+ integration? Are you looking at also supporting Sex Lab or staying with P+? Do you have plans for how you'd like the bells to be distributed in the world beyond adding them via debug? Or are you leaving it to other mod authors? I have one suggested offered in the spirit of "take it or leave it", which is that to me it makes sense for the bells to deliver a debuff to stealth proportional to the degree to which they're triggered. Also I'm super curious about the other devices you're thinking about - I like your general approach to SL things, so I'll be following your career with great interest. Edited April 24 by Anunya
audhol Posted April 24 Author Posted April 24 1 hour ago, ganluchun said: The problem now is that she has no reason to want to take off the bell. This will render all settings meaningless. For a slut, wearing a bell is not considered a punishment. Perhaps a reason could be added, such as the inability to fight or the increasing frequency of electric shocks over time? In summary, you need to consider that when she thinks the bell looks good and doesn't want to leave it at all, the mod will become very helpless. Thats definately something we can look at once any bugs and the gameplay are sorted. 1 hour ago, Anunya said: Is that correct? Yes 1 hour ago, Anunya said: What's your intention with the P+ integration? Firstly just tracking scenes and if the pc orgasms in the scene then it resets the edge counter. Further along I had the idea of hooking into the p+ api that the afetr the piercing is removed then they are unable to orgasm during a scene, like a side effect from too many edges. So add this to the punishment idea of @ganluchun would make a nice predicament, suffer the piercing to be able to orgasm, finish the task and be free but unable to achieve orgasm ever. 1 hour ago, Anunya said: Are you looking at also supporting Sex Lab or staying with P+? I think the same could be done with SL+SLSO so yeah why not. 1 hour ago, Anunya said: Do you have plans for how you'd like the bells to be distributed in the world beyond adding them via debug? Or are you leaving it to other mod authors? Nah I htink trying to distribute them would be pointless, Devious Curses looks to be the goto or any other mod using DD's that want to use them. That's down to other authors. 1 hour ago, Anunya said: I have one suggested offered in the spirit of "take it or leave it", which is that to me it makes sense for the bells to deliver a debuff to stealth proportional to the degree to which they're triggered. Stealth would be an interesting idea, how would that make sense given they make noise? Some kind of magic that renders the pc invisible? 1
shrtjsrtj Posted April 24 Posted April 24 This is pretty neat, I dig it. Thoughts after a short session, feel free to ignore: I think it would work better if the more debilitating movement options happened only when you got closer to release. So at the start when edge=0 it only triggers on for example jumping, then at 3 add sprinting, at 7 add running and at 9 idk, bumping into people, crouching, or almost anything that isn't walking. Going from being able to run and jump everywhere to only walking in an instant is pretty rough, and something like that example will help ease people into it rather than just being dropped straight into the deep end. Probably too much effort for too little gain but I like the idea of chastity belts and maybe certain hand restraints making the QTE easier, if you can't touch yourself it should be easier to edge right? I really appreciate that when you stop it plays a very short animation, in vanilla DD they're way too long. A slider for time between animations would be nice because they felt too frequent for my liking, and maybe increase the time between them if you're in combat. This probably sounds overly negative as I'm not the greatest at giving feedback. I honestly love the idea behind this and your mods in general, thanks for sharing. 10 hours ago, Kitmoon said: Hello and thank you for your work. I didn't see any requirements on description page, do I need to install some other mod/s to see QTE visuals? Change the difficulty and it should show up. For whatever reason that's what I had to do to get the QTE to show up on an existing save.
audhol Posted April 24 Author Posted April 24 17 minutes ago, shrtjsrtj said: This probably sounds overly negative as I'm not the greatest at giving feedback. On the contrary, very good feedback thanks for taking the time to do it. I think your first and third point go together, if I decrease the chance for a stimulation trigger then there would be less animation pauses (thanks for noticing I made them intentionaly short) Your idea about the number of edges affecting the chance of stimulation is a good one. Maybe I could add a global slider in the MCM for stimulation chance then add another modifier to the dificulty level to add or subtract from the global? Theres lots of ways it could be tinkered and that was the whole point of calling this a beta to fine tune it. Lets wait and see if we get some more feedback then go from there but definately I can and will do something about stim trigger chance. 23 minutes ago, shrtjsrtj said: Probably too much effort for too little gain but I like the idea of chastity belts and maybe certain hand restraints making the QTE easier, if you can't touch yourself it should be easier to edge right? Thats another good idea, it's easy to hook the info of worn devices using the DD API so yeah why not? 1
Kitmoon Posted April 24 Posted April 24 12 hours ago, audhol said: Yeah sorry requirments should be clearer, just Devious devices and skyui for the mcm which I think is already a requirment for DD. The qte is done through effect shaders so there are no additional downloads. 3 hours ago, ganluchun said: I understand that a detailed list is not necessary and has no practical significance. But if you are willing to write it out, your mod will appear very formal. Wasting your time on it, but it looks more professional and cool. This world is absurd. Do something meaningless to become more professional and cool! Thanks for the answer, but the reason why I asked about requirements is not to make page look professional, but because, for some reason, I don't see any visuals and have only sounds.
audhol Posted April 24 Author Posted April 24 6 minutes ago, Kitmoon said: Thanks for the answer, but the reason why I asked about requirements is not to make page look professional, but because, for some reason, I don't see any visuals and have only sounds. Hmmm interesting, can you try the qte debug option in the MCM? Try it both inside and outside please. If you still see nothing then we might need to delve into your modlist ot see what could be hiding the visuals.
Kitmoon Posted April 24 Posted April 24 38 minutes ago, audhol said: Hmmm interesting, can you try the qte debug option in the MCM? Try it both inside and outside please. If you still see nothing then we might need to delve into your modlist ot see what could be hiding the visuals. This is how it looks inside Spoiler Outside it's completely invisible. Is this because of some settings in ENB being on low?
audhol Posted April 24 Author Posted April 24 3 minutes ago, Kitmoon said: Is this because of some settings in ENB being on low? Ahhh you use ENB? I didn't test with that, I presumed everyone either used vanilla or community shaders now. Can you tell me what ENB you are using and I'll have a look.
Kitmoon Posted April 24 Posted April 24 Spoiler "ENB Helper SE" "Terrain Helper for ENB" "ENB Extender for Skyrim" "ENB Terrain Blending Fix" "ENB Input Disabler" "Cathedral - 3D Pine Grass for ENB Complex Grass" "Origins of forest for ENB Complex Grass" "Folkvangr for ENB Complex Grass" "QW's Grass Patch 2 - ENB Complex Grass" "Rudy fix for Splashes of Storms and ENB" "Deiform Alduin - 16K - ENB Light Particle Effects" "Skyrim Sewers - Water for ENB Patch" "Mr. Dragonfly ENB Particle Light" "ENB Light_separator" "Particle Patch for ENB" "ENB Particle Lights - Dwemer Lanterns" "Ancient Dwemer Metal - My patches - ENB Particle Lights - Dwemer Lanterns" "Particle Lights For ENB SE - Bugs in a Jar" "Particle Lights For ENB SE - Ingredients" "Rudy HQ - More Lights for ENB SE - Torchbugs and Moths" "Rudy HQ - More Lights for ENB SE - Arrows" "LeanWolfs BSW Rudy HQ More Lights for ENB Arrows Patch" "Particle Lights For ENB SE - Undead Creatures" "Particle Lights for ENB - Light Orbs - Motes" "Particle Lights for ENB - Wisps - Witchlight" "Particle Lights for ENB - Staff Enchanter" "Particle Lights for ENB - Nordic Ruins Candles" "Rudy HQ - More Lights for ENB SE - Soul Gems" "Rudy HQ - More Lights for ENB SE - Chaurus Eggs and Sacs" "Dwemer Tech Glowmapped With ENB Light" "Unique Barbas Retexture - Fluffworks and ENB Light Addon" "Awesome Potions Simplified -ENB Lights" "Water for ENB" "Wyrmstooth Animated ENB Light" "NAT.ENB III - Natural and Atmospheric Tamriel ENB 3.1.1C" "NAT ENB Bizarre Shadow Fix" "Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots" "Rudy HQ - More Lights for ENB SE - Bthardamz" "Rudy HQ - More lights for ENB - Daedric weapons" "Alchemy Ingredients ENB Light" "Misc Effects ENB Light" "VIGILANT - Enb light chest Fix" "Word Wall Transparency Fix for ENB" "Heat shimmer fix for ENB" "Apocrypha - ENB Light - Community Shader Light Limit Fix Light" "Reflective ENB Eyebrows Fix" "ENB Anti-Aliasing - AMD FSR 3.1 - NVIDIA DLAA" "PI-CHO ENB Performance ini" Here is the list of mods that I have on ENB filter. Sorry I don't know which of this answers your question.
audhol Posted April 24 Author Posted April 24 7 minutes ago, Kitmoon said: Here is the list of mods that I have on ENB filter. Sorry I don't know which of this answers your question Could you try disabling all prepass.fx and postpass.fx to see if its one of those that are causing the issue? Maybe we could track it down that way.
brmaven Posted April 24 Posted April 24 Hey, first of all awesome concept and I personally don't get the DD hate because this hits practically the same spot as DD...? Unfortunately though, when I run the debug QTE or just use the item normally, I only get sounds. Not even the black speech bubble shape like the post above, just sounds and my movement is disabled. I don't use any ENB or community shaders, so why could this be? Am I missing something? Also, does this mod log to somewhere that I could paste here to help give more info?
audhol Posted April 24 Author Posted April 24 11 minutes ago, brmaven said: Unfortunately though, when I run the debug QTE or just use the item normally, I only get sounds. Not even the black speech bubble shape like the post above, just sounds and my movement is disabled. I don't use any ENB or community shaders, so why could this be? Am I missing something? Also, does this mod log to somewhere that I could paste here to help give more info? Hmmm again interesting and just with base game. Have you tried both indoors and outdoors?
Kitmoon Posted April 24 Posted April 24 45 minutes ago, audhol said: Could you try disabling all prepass.fx and postpass.fx to see if its one of those that are causing the issue? Maybe we could track it down that way. Disabled everything that could be disabled in in-game ENB config, it just made everything much much darker, but still no bubbles outside. I'll try to switch to community shaders to see if something changes.
audhol Posted April 24 Author Posted April 24 9 minutes ago, Kitmoon said: Disabled everything that could be disabled in in-game ENB config, it just made everything much much darker, but still no bubbles outside. I'll try to switch to community shaders to see if something changes. Wow that's some commitment to try out a mod. I appreciate the effort and if it works for you with community shaders then we can look again at what is in the .enb affecting the visuals.
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