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Uncle Aud's Diabolical Devices


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Posted (edited)

Tested with 02 UUADAlt version :- equip/unequip, sounds all ok as for bubbles i add 2 pictures  interior and Exterior

 

Spoiler

Screenshot1422.png

 

 

Spoiler

Screenshot1423.png.3a6723f713852d2d304714c2dea0f11c.png

 

Edited by pifesh
Posted

@audhol

Ignore the wut bout no DD QQ'ers. Many many mods have requirements, so a case of if mod x requires mod y, people have the choice to install x and y or install neither :)

 

Not had a chance to test yet as busy doing a major mod rebuild :/ Will test once I have it working, but already in with a request - This does need matching nipple bell piercings ;)

Posted
36 minutes ago, yokito78 said:

Sorry, can you tell me how you made the QTE? I'm interested in creating something like that for Fallout 4, since I want to make an interactive escape room mod. What programs did you use, or which one was the best tool?

So for the sprite sheet I clip a video to 81 frames in KDEnlive then export that as a .png series with alpha. I import the 81 .png's as layers into Gimp where I have a template of 9x9 guidelines. I can position each frame at its respective U and V coordinates. The editing of each layer is kinda tricky and long. Edge count 10 which is the current finalè took me around 16 hours to edit each frame. Merge all layers down to the base 4096x4096 base and export as a .dds. The create an effect shader in CK using that .dds set start frame to zero end frame to 80 frame count 81 and match the particle lifetime to the framerate of your origional video.

 

If you want to see how that effect shader is used for the qte game its all contained in the UADD_PiercingControllerQuest.psc source code. Claude done a briliant job of declaring all functions so it's easy for anyone to follow whats happening.

Posted
40 minutes ago, pifesh said:

equip/unequip, sounds all ok as for bubbles i add 2 pictures  interior and Exterior

That looks suspiciously like success no?

 

 

40 minutes ago, ebbluminous said:

Not had a chance to test yet as busy doing a major mod rebuild :/ Will test once I have it working, but already in with a request - This does need matching nipple bell piercings

It's funny you should say that, I was just discussing that exact thing with Claude. We are going to change the controller quest from the piercing to an overall with publicaly declared floats. Plan is to have a number of devices that will work both with and against others. 

 

I can't decide whether to make them bells and face the abysmal task of weighting SMP from both breast 02 and breats 03 or finaly learning how to make an animated .nif and make some nipple suckers.

Posted (edited)

Hm... It seems this mod partly broke my saves.

 

I have save with v0.10. In it, piercings was equipped, tested, unequipped and removed from inventory. Lets call it [save_10].

I also have two more saves with similar conditions that was later made from [save_10] but with v0.16 and from it v0.20. Lets call them [save_16] and [save_20] respectively.

All of them successfully continue to load and save in-game.

 

If I load in ReSaver [save_20], with v0.20 installed I get "Error; read 1/6 GlobalData from table #3";

If I load in ReSaver [save_16], with v0.16 installed - same error;

If I load in ReSaver [save_10], with v0.10 installed it successfully opens;

If then I load in-game [save_10] with v0.20 or v0.16 installed and create 2 new saves they too can't be open in ReSaver;

But if I load in-game [save_10], with v0.10 installed, then create a new save [save_10_1] and load it to ReSaver it successfully opens;

If then I disable your mod completely, load in-game [save_10_1], wait for UADD menu in MCM to disappear (that takes 4-6 minutes), save again [save_10_2] it again can't be opened in ReSaver.

 

It seems mod needs [stop scripts for un/reinstall] button in MCM.

And I, sadly, must revert back to save prior to ever installing this mod, which was ~12 gameplay hours ago, somehow I didn't thought about such possibility and continued playing with mod in beta stage, my bad.

 

About weather mods, I sadly can't change anything with them, as it will break everything for me.

 

My only hope is that, for people like me, you add optional button to disable shaders visuals, and instead enable "audio" hints and maybe "character glow in different colors" hints for QTE, like it made for escape from stationary traps in DD Contraptions or something similar.

 

While writing all this, a sudden thought struck me: is it possible to replace visual effect of candlelight's spell with those nice GIFs of yours, it (flame) looks kinda animated to me.

 

In any case, Huge Thank You for your work on mod, and your help to deal with my problem!

Edited by Kitmoon
Posted
2 hours ago, Kitmoon said:

In any case, Huge Thank You for your work on mod, and your help to deal with my problem

Yeah I appreciate hugely all your feedback and help but chopping and changing stuff on an old save is never going to end well. Finish your game nicely and when your ready to start again come be part of shapeing this mod into something we all want to play.

Posted

I’m using ENB, and I understood that with ENB enabled, a black popup window can appear.

However, in my case, when I run and then stop moving, no popup appears at all—not even a black screen.

Could this mean that I’m missing a required mod or dependency?

If there are any required mods that might cause this issue, please let me know.

Right now, I don’t get the black window either—the popup itself does not appear at all.

 

Thank you for making such a great mod. I really want to use it.

Unfortunately, my PC specs are not very high, so I’m currently using ENB, which makes this mod a bit difficult for me to use.

I wanted to ask because I’m having an issue:
I understood that with ENB enabled, a black popup window can appear.

However, in my case, when I run and then stop moving, no popup appears at all—not even a black screen.

Could this mean that I’m missing a required mod or dependency?

If there are any required mods that might cause this issue, please let me know.

Right now, I don’t get the black window either—the popup itself does not appear at all.

Thank you again, and sorry if my English sounds awkward since English is not my first language.

Posted (edited)
4 hours ago, selenia56 said:

Right now, I don’t get the black window either—the popup itself does not appear at all.

Did you download the correct version? UADDAlt.Zip is the one you want for ENB

 

Verify the mod is correctly loaded, check that you have the MCM

 

The only requirment is Devious Devices.

4 hours ago, selenia56 said:

However, in my case, when I run and then stop moving, no popup appears at all—not even a black screen.

Do you hear the sounds? Is it the mod stopping you or are you stopping manually?

 

4 hours ago, selenia56 said:

Unfortunately, my PC specs are not very high, so I’m currently using ENB

Nothing to do with your question but ENB is quite demanding, if your specs are low its only going to make it worse.

Edited by audhol
Posted
On 4/24/2026 at 1:58 PM, audhol said:

Yeah Predator makes some cool stuff, unfortunately that is locked behind the patreon paywall.

I am myself behind that paywall and would be willing to DM him through Patreon about sharing that one file with you, or how it could arranged to get it to you IF YOU WOULD WANT IT. If you do not, well, then forgive me for that, and forget about it. That ball is now in your court, you can let it lie there, or you can toss back whatever you feel is right.

Posted
8 hours ago, EldrichMosquito said:

I am myself behind that paywall and would be willing to DM him through Patreon about sharing that one file with you

I really apreciate the offer, someone else showed me how it's constructed in nifscope and shared some videos of how it looks ingame. It is brilliant work and looks amazing but IIUC each "clip" is a seperate .nif tied to an anchor bone. That means that I would have to develop a system to swap each time an event triggers, for the qte game that's simply not possible. I'm happy with my system now that it works accross pre-post processing frameworks and honestly I'ts only a small part of the mod, there is lots more coming and I prefer to work on new stuff than redo simply for the sake of having full colour as oppose to monochrome. Going from previous feedback from my other mod that uses this system there will be users on both sides of the spectrum, "the real life porn looks shit" "those cartoons look shit" I've given up on trying to please everyone and am focused on just trying to make things work now.

 

Again I say I appreciate your offer and the quality of predators work. Just because I don't agree with the principle of payed mods doesn't mean I dislike the work of those that chose to do so.

Posted

Cumming next for v0.3

 

Consequences for failing the edge challenge.

 

Assimilation level 1

 

Screenshot2026-04-27221818.thumb.png.3248e818d67e79d72a9e9f34a7d4bf51.png

 

 

Resistance is futile.

 

 

Posted
8 hours ago, audhol said:

Cumming next for v0.3

 

Consequences for failing the edge challenge.

 

Assimilation level 1

 

Screenshot2026-04-27221818.thumb.png.3248e818d67e79d72a9e9f34a7d4bf51.png

 

 

Resistance is futile.

 

 


hell ya, these corruption bits are my jam

Posted (edited)

another banger thank u so much for sharing ^^

i managed to get it working in color with ENB just by copying all the settings related to alpha from ur other mod "cum dreamer" and deleting the gradient 

i think i just need to edit the colors a bit since they are very washed out RN

just 1 thing im unsure about is the QTE . 

i tried a couple time sometimes i fail sometimes i suceed and im not entirely sure whats the tech to it . am i just supposed to be mashing the button as fast as i can ?

 

also how do i make the particle last longer ? . i tried increasing its lifetime in sseedit but that just results in it not showing up at all for some reason

 

now this is more of a unrelated problem since its vanilla skyrim behaviour but thought i'd ask here maybe someone know a fix to it

when jumping i always get stuck in "falling" animation like the image .  it used to happen rarely before but now its 100% . i think because its trying to play the "landing" and "touching self" animations at the same time ?

anyone know if there is ever a fix for this problem anywhere ?

 

 

Spoiler

ScreenShot421.png

 

Edited by gamerpk2
spoiler image
Posted
1 hour ago, gamerpk2 said:

just 1 thing im unsure about is the QTE . 

So when the game starts you get visual prompts, either edge or cum if you click on edge it goes towards success clicking on cum goes towards failure. There is also seperate from the prompts another shader showing the pc state. Early edges are simple but as you get a higher count the input window tightens, the passive creep increases and you get false prompts which try to trick you. Alternatively you can just select Luigi difficulty and watch it win by doing nothing.

 

1 hour ago, gamerpk2 said:

anyone know if there is ever a fix for this problem anywhere

I haven't seen that in my game but maybe I can put a slight delay after jump to give it time to finish before calling the zadlibs animation.

Posted (edited)
21 minutes ago, audhol said:

So when the game starts you get visual prompts, either edge or cum if you click on edge it goes towards success clicking on cum goes towards failure. There is also seperate from the prompts another shader showing the pc state. Early edges are simple but as you get a higher count the input window tightens, the passive creep increases and you get false prompts which try to trick you. Alternatively you can just select Luigi difficulty and watch it win by doing nothing.

 

I haven't seen that in my game but maybe I can put a slight delay after jump to give it time to finish before calling the zadlibs animation.

ohhh i see . i dont get the visual prompts for the QTE at all 

i may have screwed something up when i edited the alphas and colors . i'll reinstall it to before the edits i made then

Edited by gamerpk2
Posted
30 minutes ago, gamerpk2 said:

i may have screwed something up when i edited the alphas and colors . i'll reinstall it to before the edits i made then

If your using ENB then get the UADDAlt file from downloads. Its designed to show up better for enb at the expense of full colour.

 

Posted
13 hours ago, audhol said:

I really apreciate the offer, someone else showed me how it's constructed in nifscope and shared some videos of how it looks ingame. It is brilliant work and looks amazing but IIUC each "clip" is a seperate .nif tied to an anchor bone. That means that I would have to develop a system to swap each time an event triggers, for the qte game that's simply not possible. I'm happy with my system now that it works accross pre-post processing frameworks and honestly I'ts only a small part of the mod, there is lots more coming and I prefer to work on new stuff than redo simply for the sake of having full colour as oppose to monochrome. Going from previous feedback from my other mod that uses this system there will be users on both sides of the spectrum, "the real life porn looks shit" "those cartoons look shit" I've given up on trying to please everyone and am focused on just trying to make things work now.

 

Again I say I appreciate your offer and the quality of predators work. Just because I don't agree with the principle of payed mods doesn't mean I dislike the work of those that chose to do so.

It's cool. I only made the offer to make the end result of your mod better. It seems someone else did that much better than I would have. Kudos to them. Keep up the good work. And thank you for the cool mods and for being generally awesome.

Posted

Tested 0.0.3 version and works fine!!..congrats

the only thing is...and it´s just a matter of taste , that i prefer the old ( colored) images..they are more realistic..it there is a way to show them right  on screen..as you did with " Cum dreaming " mod...that would be great !!.

 

I will follow the progress of this mod..

Posted
20 minutes ago, pifesh said:

the only thing is...and it´s just a matter of taste , that i prefer the old ( colored) images..they are more realistic..it there is a way to show them right  on screen..as you did with " Cum dreaming " mod...that would be great !!.

The thing with cum dreaming was the same issue, it worked for some and was invisible for others, it requires a level of alpha and then depending on users lighting it was either showing up or not. 

 

I have refined the shaders with different gradients for each type and it's a ot better than v0.3.

 

I'm working on failure equips at the moment so once I have a few done I'll update to v0.35

 

I do still have all the old full colour templates (apart from one which I saved wrong) so maybe in the future I'll have it as a patch.

  • 2 weeks later...
Posted

Next update cumming soon,

 

 

Orgasm failure punishments first three levels.

 

Spoiler

Screenshot2026-05-14205253.png.9255092ae02cd3467b816d664c51bf22.png

Screenshot2026-05-14205122.png.8e9a87d0071a22822ba936bdd680fead.png

Screenshot2026-05-14204926.png.e0b6112fdaa8a16221bc4595c47a6d69.png

 

 

 

New Hybrid shaders,

 

 

Spoiler

Screenshot2026-05-14205422.png.6b318ed53d626927ecca7396d9cb1c94.png

Screenshot2026-05-14205357.png.a854d9be002c13bce6110874b6b227a4.png

 

Posted

Sorry for false update, LL getting stuck uploading new file.

 

I'll try again later.

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