Eikichi Onizuka Posted July 2, 2014 Posted July 2, 2014 Try destination "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe -forcesteamloader". When I click apply it Windows 7 HE gives me error.. tells me that the name "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe -forcesteamloader" specified in the target box is not valid, verify that the path and file name are correct Now that I had arranged everything, after hours and hours to reinstall most of the mods, I'm stuck on the top of this.. what am I doing wrong ?
pinky6225 Posted July 2, 2014 Posted July 2, 2014 try with the " after the .exe so its "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader
Eikichi Onizuka Posted July 2, 2014 Posted July 2, 2014 try with the " after the .exe so its "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader I took it! now let's see if it works.. Last question: I am the Administrator, you need to be good in its operation SKSE loader + SSME patch, it is necessary Right click on the Shortcut icon, click on "Advanced" and tag box "Run as Administrator" ? or not needed to click on this tag-box ?
pinky6225 Posted July 2, 2014 Posted July 2, 2014 1.7 doesn't need SSME anyway, does it? It's built right in. I did a Windows reinstall a while back so I finally had to reinstall Skyrim, Mod Organizer and a pile of mods. This time I used SKSE 1.7 instead of 1.6.16 and SSME like I was using before because several mods required 1.7 to even work. I haven't needed to add SSME at all, it runs better now than it did before, and I haven't even reinstalled FreeMem yet. The memory fix in 1.7 is optional, you can use SSME along with it just fine, just don't add anything to SKSE.ini, in fact it's what I did. For some reason SKSE 1.7 alpha alone led to frequent random CTDs for me even though I had the correct settings, brought back SSME and erased the lines in SKSE.ini and it's perfectly stable again, I have been playing like this for months, only got CTD once in a few days. You're telling me that it works better if you use them separately? SKSE 1.7 without initial memory setting + SSME? how is it possible that Fuzion better if it is natively integrated into SKSE 1.7, is it possible ? I'm a bit confused myself tbh as I've just been to the SSME page thinking I'd missed a trick by not installing it with SKSE 1.7 alpha but on that mod page it says rather explicitly This implements Sheson's memory allocation patch. If you're using one of the unofficial modified SKSE DLL files, you need to revert back to the official SKSE files otherwise SSME won't do anything. If you're using the new alpha build of SKSE that has support for changing the memory allocation values, you don't need SSME. Page is SSME - Skyrim Startup Memory Editor by Queue located at http://www.nexusmods.com/skyrim/mods/50305/? I just load the game via a shortcut i made to "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_loader.exe" after starting steam and letting it load. So am i reading this right and i can keep with the doing nothing or should i be altering something?
Budroi Posted July 3, 2014 Posted July 3, 2014 SKSE does not have the memory patch loaded by default. it must be turned on manually. Add this to the skse.ini located in data\skse. [Memory]DefaultHeapInitialAllocMB=1280 <---- change this value to 768 unless you know what your doing.ScrapHeapSizeMB=512 If you have no skse.ini here you go SKSE ini.7z <--- drag and drop the zipped data folder into your skyrim root directory.
Eikichi Onizuka Posted July 3, 2014 Posted July 3, 2014 I came out a few minutes later I returned to the inn, I found this monstrosity is.. these would be the benefits of the skyrim memory patch on SKSE ? SKSE ini[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048
...0... Posted July 3, 2014 Posted July 3, 2014 Purple body texture means texture missing. Black textures means memory problems. Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder) Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc. Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems. You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB. You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice. Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install. A game that looks very bright is because you have wrongly installed some mods in the wrong load order. Make sure you have changes the right values in all the ini's if mod makers say you must. It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best. Use LOOT. I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also. My game was already stable before the famous memory patch by sheson it only make my game even more stable. I use NMM i have not changed my install for 5 months now and its still stable. But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again. SKSE folder belongs in data folder. Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens. raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough. Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse. Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want. Good luck.
Budroi Posted July 3, 2014 Posted July 3, 2014 Purple body texture means texture missing. Black textures means memory problems. Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder) Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc. Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems. You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB. You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice. Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install. A game that looks very bright is because you have wrongly installed some mods in the wrong load order. Make sure you have changes the right values in all the ini's if mod makers say you must. It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best. Use LOOT. I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also. My game was already stable before the famous memory patch by sheson it only make my game even more stable. I use NMM i have not changed my install for 5 months now and its still stable. But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again. SKSE folder belongs in data folder. Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens. raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough. Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse. Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want. Good luck. Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment. Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true. IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high iMaxAllocatedMemoryBytes=3072000 <--- ^same^ also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch. The newest version of sexlab however requires 1.7 with or without the memory patch. Period. Despite being an alpha product 1.7 is stable so ignore anyone who posts differently
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 Mod Organizer is definitely the way to go, for many reasons, but you still can't launch Skyrim with more than 255 plugins active. You can of course merge plugins with TES5Edit, my current MO profile includes almost 400 plugins merged down to 250. I agree that SKSE 1.7 is stable, I've had no problems with it after almost 4 months of use. I would suggest avoiding Papyrus tweaks. If you don't already, consider running an enb preset for additional memory management. You could select a minimal feature preset but still benefit from the memory management features in the enb binary.
zzz72w3r Posted July 3, 2014 Posted July 3, 2014 I don't want to hijack the thread away from SKSE but what dos the Papyrus memory tweaks do exactly? I have read a few articles on this topic but none really explained why one should or should not alter those numbers, most in fact advised against it in anything but "high end machine". A high end machine in 2014 is not the same as one from 2012/2013 as when many of these stuff were written. On top of that I keep reading that the shortcomings of Papyrus cannot be modded away and any attempt might do more harm than good. I have been budgeting my script using mods so much that I took out stuff that I really like such as Wet and Cold, Real Shelters, Player Head Tracking just to name a few so I can test all the new stuff here which are all script heavy.
Budroi Posted July 3, 2014 Posted July 3, 2014 Mod Organizer is definitely the way to go, for many reasons, but you still can't launch Skyrim with more than 255 plugins active. You can of course merge plugins with TES5Edit, my current MO profile includes almost 400 plugins merged down to 250. I agree that SKSE 1.7 is stable, I've had no problems with it after almost 4 months of use. I would suggest avoiding Papyrus tweaks. If you don't already, consider running an enb preset for additional memory management. You could select a minimal feature preset but still benefit from the memory management features in the enb binary. give me a link to a minimal enb preset please. every time i use enb i get horrible framerate. but alternately when using hialgo boost and sweet fx everything is fine.
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 Unfortunately (well fortunately for me) I use Serenity which is full featured and performance heavy. Gimme minute and I'll edit in a suggestion (untested by me as I use Serenity). Vividian is good, but not sure how performance friendly (more so than Serenity) http://www.nexusmods...im/mods/36067/? Natural Lighting and Atmoshperics gets good reviews, it is a preset and a plugin - I use the plugon and it enhances the water's sky reflections very nicely. http://www.nexusmods...im/mods/50065/? Here we go, Ewi65 does great work and has Minimal ENB for best performance Minimal ENB by ewi65
Budroi Posted July 3, 2014 Posted July 3, 2014 Unfortunately (well fortunately for me) I use Serenity which is full featured and performance heavy. Gimme minute and I'll edit in a suggestion (untested by me as I use Serenity). Vividian is good, but not sure how performance friendly (more so than Serenity) http://www.nexusmods...im/mods/36067/? Natural Lighting and Atmoshperics gets good reviews, it is a preset and a plugin - I use the plugon and it enhances the water's sky reflections very nicely. http://www.nexusmods...im/mods/50065/? Here we go, Ewi65 does great work and has Minimal ENB for best performance Minimal ENB by ewi65 yep actually googled minimal enb and got that one will test after i clean save after removing hialgo and sweetfx and ELFX
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 Ewi does a lot of good work, click his name on the other site and you should see quite a few files. He also works in Fallout New Vegas if you're into that, and his work there is equally excellent.
BlackArk Posted July 3, 2014 Posted July 3, 2014 Purple body texture means texture missing. Black textures means memory problems. Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder) Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc. Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems. You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB. You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice. Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install. A game that looks very bright is because you have wrongly installed some mods in the wrong load order. Make sure you have changes the right values in all the ini's if mod makers say you must. It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best. Use LOOT. I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also. My game was already stable before the famous memory patch by sheson it only make my game even more stable. I use NMM i have not changed my install for 5 months now and its still stable. But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again. SKSE folder belongs in data folder. Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens. raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough. Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse. Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want. Good luck. Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment. Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true. IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high iMaxAllocatedMemoryBytes=3072000 <--- ^same^ also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch. The newest version of sexlab however requires 1.7 with or without the memory patch. Period. Despite being an alpha product 1.7 is stable so ignore anyone who posts differently the fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 can cause problems for some mods. but it does reduce script lag If only there was a good balance tweak of reducing script lag and still being compatible with mods.
Eikichi Onizuka Posted July 3, 2014 Posted July 3, 2014 I changed ENB, what I had tried before, it was new for me .. it's probably a ENB WIP, not finished..now seems to have satibilizzato, despite not having pitched a great increase of FPS game seems more stable, less s risk of crash .. we'll see in the next few days, with more extensive testing and long.. this is my Memory Block Log.. from these values, it seems to me that it is the active SKSE memory patch ? logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8786 8786 8886 8987 8987 9087 9187 9287 9387 9487 9588 9589 9590 9596 9598 95106 95112 95112 96123 96123 97123 98123 99123 100123 101181 101181 102181 103181 104181 105181 106181 107181 108181 109185 109185 110186 110186 111187 111187 112208 112211 112211 113251 113254 113270 113271 113272 113273 113274 113275 113280 113284 113285 113289 113290 113291 113292 113293 113294 113295 113296 113297 113298 113299 113300 113301 113302 113303 113307 113342 113343 113344 113345 113346 113347 113348 113349 113350 113352 113353 113354 113355 113356 113357 113358 113359 113360 113361 113362 113363 113364 113365 113366 113367 113368 113369 113370 113371 113372 113373 113374 113375 113376 113378 113379 113380 113381 113382 113383 113384 113385 113386 113387 113388 113389 113390 113391 113392 113393 113394 113395 113396 113398 113399 113400 113401 113402 113403 113404 113405 113406 113407 113408 113409 113410 113411 113412 113413 113414 113415 113416 113417 113418 113419 113421 113422 113423 113424 113425 113426 113427 113428 113429 113430 113431 113432 113433 113434 113435 113436 113437 113438 113439 113440 113441 113443 113444 113445 113447 113448 113450 113451 113452 113453 113454 113455 113456 113458 113459 113460 113461 113462 113463 113464 113465 113466 113467 113468 113469 113470 113471 113472 113473 113479 113480 113482 113483 113484 113485 113486 113487 113488 113489 113490 113491 113492 113493 113494 113495 113496 113497 113499 113501 113502 113503 113504 113505 113506 113508 113509 113510 113511 113512 113 Ps: The first two voice are Memory Blocks, but what are they exactly the headings " ClearInvalidRegistrations" and the "iTintTextureResolution" shown in SKSE ini ? Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048What would I have if you increase the values of the blocks, particularly block 1 ? and what are the disadvantages ?
Budroi Posted July 3, 2014 Posted July 3, 2014 I changed ENB, what I had tried before, it was new for me .. it's probably a ENB WIP, not finished.. now seems to have satibilizzato, despite not having pitched a great increase of FPS game seems more stable, less s risk of crash .. we'll see in the next few days, with more extensive testing and long.. this is my Memory Block Log.. from these values, it seems to me that it is the active SKSE memory patch ? logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 85 85 85 86 85 87 86 87 86 88 86 89 87 89 87 90 87 91 87 92 87 93 87 94 87 95 88 95 89 95 90 95 96 95 98 95 106 95 112 95 112 96 123 96 123 97 123 98 123 99 123 100 123 101 181 101 181 102 181 103 181 104 181 105 181 106 181 107 181 108 181 109 185 109 185 110 186 110 186 111 187 111 187 112 208 112 211 112 211 113 251 113 254 113 270 113 271 113 272 113 273 113 274 113 275 113 280 113 284 113 285 113 289 113 290 113 291 113 292 113 293 113 294 113 295 113 296 113 297 113 298 113 299 113 300 113 301 113 302 113 303 113 307 113 342 113 343 113 344 113 345 113 346 113 347 113 348 113 349 113 350 113 352 113 353 113 354 113 355 113 356 113 357 113 358 113 359 113 360 113 361 113 362 113 363 113 364 113 365 113 366 113 367 113 368 113 369 113 370 113 371 113 372 113 373 113 374 113 375 113 376 113 378 113 379 113 380 113 381 113 382 113 383 113 384 113 385 113 386 113 387 113 388 113 389 113 390 113 391 113 392 113 393 113 394 113 395 113 396 113 398 113 399 113 400 113 401 113 402 113 403 113 404 113 405 113 406 113 407 113 408 113 409 113 410 113 411 113 412 113 413 113 414 113 415 113 416 113 417 113 418 113 419 113 421 113 422 113 423 113 424 113 425 113 426 113 427 113 428 113 429 113 430 113 431 113 432 113 433 113 434 113 435 113 436 113 437 113 438 113 439 113 440 113 441 113 443 113 444 113 445 113 447 113 448 113 450 113 451 113 452 113 453 113 454 113 455 113 456 113 458 113 459 113 460 113 461 113 462 113 463 113 464 113 465 113 466 113 467 113 468 113 469 113 470 113 471 113 472 113 473 113 479 113 480 113 482 113 483 113 484 113 485 113 486 113 487 113 488 113 489 113 490 113 491 113 492 113 493 113 494 113 495 113 496 113 497 113 499 113 501 113 502 113 503 113 504 113 505 113 506 113 508 113 509 113 510 113 511 113 512 113 Ps: The first two voice are Memory Blocks, but what are they exactly the headings " ClearInvalidRegistrations" and the "iTintTextureResolution" shown in SKSE ini ? Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 What would I have if you increase the values of the blocks, particularly block 1 ? and what are the disadvantages ? block one says 512 not sure why but you always add 256 to DefaultHeapInitialAllocMB DefaultHeapInitialAllocMB=512+256=768 <--- block one. what ever you increase it to make sure to add 256. that is why mine is 1280 1024+256=1280 clear invalid registrations i think it cleans unused scripts from save as you play. example - you uninstall a mod with scripts then load in and save. then exit out and clean the save. clear invalid registrations does what the save cleaner does. only it does it while you play. I might be wrong though I dont know what it all affects but itinttextureresolution increases the resolution for warpaints and maybe other stuff.
Budroi Posted July 3, 2014 Posted July 3, 2014 Ewi does a lot of good work, click his name on the other site and you should see quite a few files. He also works in Fallout New Vegas if you're into that, and his work there is equally excellent. very odd issue. when i try to run game with enb i get a ctd at main menu before the continue,new,load comes up. It is the enb because if i deactivate it (delete or move away the d3d9.dll), game runs fine. why would this happen i followed all the directions on the minimal enb page.
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 @ Budroi: Did you install RLO? That can be tricky if I remember correctly. Did you use LOOT to sort your load order after install? CTD on start sounds like missing master. No Climates of Tamriel in your load order? If it's just with enb active, maybe has to do with enb install. Did you download the latest enb binary & place just the d3d9.dll file in your skyrim (not data) directory? And then copied all the Minimal ENB files to skyrim (not data) directory? @ SKSE Memory Blocks: There's an in depth discussion on the STEP Forums that describes how they work better than I can. I've linked it, KeithInHanoi's comment on page 31 has a link to Gopher's video if you prefer watching to reading.
Eikichi Onizuka Posted July 3, 2014 Posted July 3, 2014 Purple body texture means texture missing. Black textures means memory problems. Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder) Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc. Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems. You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB. You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice. Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install. A game that looks very bright is because you have wrongly installed some mods in the wrong load order. Make sure you have changes the right values in all the ini's if mod makers say you must. It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best. Use LOOT. I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also. My game was already stable before the famous memory patch by sheson it only make my game even more stable. I use NMM i have not changed my install for 5 months now and its still stable. But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again. SKSE folder belongs in data folder. Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens. raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough. Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse. Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want. Good luck. Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment. Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true. IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high iMaxAllocatedMemoryBytes=3072000 <--- ^same^ also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch. The newest version of sexlab however requires 1.7 with or without the memory patch. Period. Despite being an alpha product 1.7 is stable so ignore anyone who posts differently the fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 can cause problems for some mods. but it does reduce script lag If only there was a good balance tweak of reducing script lag and still being compatible with mods. To have less slow/jerky, also in the interior, due to a memory management is not optimal (i have 3GB of videoram), what are the best settings for Papyrus for those who have many mods installed and heavy graphics, at the same time does not give any trouble / problem with the mod ?
Budroi Posted July 3, 2014 Posted July 3, 2014 @ Budroi: Did you install RLO? That can be tricky if I remember correctly. Did you use LOOT to sort your load order after install? CTD on start sounds like missing master. No Climates of Tamriel in your load order? If it's just with enb active, maybe has to do with enb install. Did you download the latest enb binary & place just the d3d9.dll file in your skyrim (not data) directory? And then copied all the Minimal ENB files to skyrim (not data) directory? @ SKSE Memory Blocks: There's an in depth discussion on the STEP Forums that describes how they work better than I can. I've linked it, KeithInHanoi's comment on page 31 has a link to Gopher's video if you prefer watching to reading. rlo yes. ran LOOT tried to run enb preset with rlo deactivated as well. not bad enb install, the enb starts with no issues. i see the text in upper left corner but then ctd when it tries to load the main menu. no cot. i figure it has to be a conflict on my end with one of my mods but i dont even know where to start. heres my load order. Game itself (without enb) runs stable but i have been thinking for a week or 2 that its time for spring cleaning. do you see any issue in my load order that could conflict with enb? additionally do you see any mods in my load order that i don't really need?
Eikichi Onizuka Posted July 3, 2014 Posted July 3, 2014 Now on Whiterun in the external i have from 48fps to 60fps, with new HRK ENB v1.1 (CoT + RL version), with all active effects (except DOF, lens, glare, blur underwater, mist, rain, rain mod is better), all ENB effects is set to High/Very highturns take rather smooth now, with this setting:enblocal ini [PROXY]EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=other_d3d9.dll[GLOBAL]UsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=trueForceFakeVideocard=falseIgnoreCreationKit=true[PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true[MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=1024VideoMemorySizeMb=3072EnableCompression=trueAutodetectVideoMemorySize=true[WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false[ENGINE]ForceAnisotropicFiltering=trueMaxAnisotropy=16EnableVSync=trueAddDisplaySuperSamplingResolutions=trueVSyncSkipNumFrames=0ForceLodBias=falseLodBias=0.0[LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=60.0[iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//insertKeyScreenshot=45//enterKeyEditor=13//not assignedKeyFreeVRAM=3[ADAPTIVEQUALITY]Enable=falseQuality=2DesiredFPS=20.0[ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=falseEnableTransparencyAA=false[FIX]FixGameBugs=trueFixParallaxBugs=trueFixAliasedTextures=trueIgnoreLoadingScreen=falseIgnoreInventory=trueFixSsaoWaterTransparency=trueFixSsaoHairTransparency=trueFixTintGamma=trueRemoveBlur=trueFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=true skse ini[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 @budroi: I'm on the road currently, I'll take a look at your load order later and see if I can give feedback. If you aren't already using Mod Organzer, I suggest switching, makes troubleshooting so much easier. I switched a month or so ago and love it. @luki: ennlocal looks good, but consider Enable Compression=False for smoother (if you have plenty VRAM), go big with VideoMemorySize (I have 2gb gpu & 16gb of ram, so I use 10240gb for this), Force Borderless/Borederless Fullscreen=True and loose mod based Fullscreen if you have it, and EnableFPSLimit=True to avoid Havok issues. SKSE.ini looks good, higher than 768 is generally wasted and takes resources from Skyrim's limit.
Budroi Posted July 3, 2014 Posted July 3, 2014 @budroi: I'm on the road currently, I'll take a look at your load order later and see if I can give feedback. If you aren't already using Mod Organzer, I suggest switching, makes troubleshooting so much easier. I switched a month or so ago and love it. @luki: ennlocal looks good, but consider Enable Compression=False for smoother (if you have plenty VRAM), go big with VideoMemorySize (I have 2gb gpu & 16gb of ram, so I use 10240gb for this), Force Borderless/Borederless Fullscreen=True and loose mod based Fullscreen if you have it, and EnableFPSLimit=True to avoid Havok issues. SKSE.ini looks good, higher than 768 is generally wasted and takes resources from Skyrim's limit. no need to check, even a new profile in MO with no mods active i still had ctd. so i am betting a bad ini tweak. just finished reinstalling skyrim (stupid no back ups of ini's - facepalm) so i am testing again
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 I had a similar issue back when I first got into ENB preset's with Realvision ENB, if you're stuck you might cruise Realvision's forum for general ENB help, that got me unstuck in the past.
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