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SKSE 1.7.1


cornbreadtm

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Try destination "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe -forcesteamloader".

When I click apply it Windows 7 HE gives me error.. tells me that the name "C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe -forcesteamloader" specified in the target box is not valid, verify that the path and file name are correct

 

Now that I had arranged everything, after hours and hours to reinstall most of the mods, I'm stuck on the top of this.. what am I doing wrong ? :(

 

 

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try with the " after the .exe so its

 

"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader

 

I took it! ^_^ now let's see if it works.. :blush:

 

Last question:

 

I am the Administrator, you need to be good in its operation SKSE loader + SSME patch, it is necessary Right click on the Shortcut icon, click on "Advanced" and tag box "Run as Administrator" ?

 

or not needed to click on this tag-box ? 

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1.7 doesn't need SSME anyway, does it? It's built right in.

 

I did a Windows reinstall a while back so I finally had to reinstall Skyrim, Mod Organizer and a pile of mods. This time I used SKSE 1.7 instead of 1.6.16 and SSME like I was using before because several mods required 1.7 to even work. I haven't needed to add SSME at all, it runs better now than it did before, and I haven't even reinstalled FreeMem yet.

The memory fix in 1.7 is optional, you can use SSME along with it just fine, just don't add anything to SKSE.ini, in fact it's what I did. For some reason SKSE 1.7 alpha alone led to frequent random CTDs for me even though I had the correct settings, brought back SSME and erased the lines in SKSE.ini and it's perfectly stable again, I have been playing like this for months, only got CTD once in a few days.

 

You're telling me that it works better if you use them separately? SKSE 1.7 without initial memory setting + SSME? how is it possible that Fuzion better if it is natively integrated into SKSE 1.7, is it possible ? :o

 

I'm a bit confused myself tbh as I've just been to the SSME page thinking I'd missed a trick by not installing it with SKSE 1.7 alpha but on that mod page it says rather explicitly

 

 

This implements Sheson's memory allocation patch. If you're using one of the unofficial modified SKSE DLL files, you need to revert back to the official SKSE files otherwise SSME won't do anything. If you're using the new alpha build of SKSE that has support for changing the memory allocation values, you don't need SSME.

 

Page is SSME - Skyrim Startup Memory Editor by Queue located at http://www.nexusmods.com/skyrim/mods/50305/?

 

I just load the game via a shortcut i made to "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_loader.exe" after starting steam and letting it load.

 

So am i reading this right and i can keep with the doing nothing or should i be altering something?

 

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SKSE does not have the memory patch loaded by default. it must be turned on manually.

Add this to the skse.ini located in data\skse.

 

[Memory]
DefaultHeapInitialAllocMB=1280 <---- change this value to 768 unless you know what your doing.
ScrapHeapSizeMB=512

 

If you have no skse.ini here you go

 

SKSE ini.7z <--- drag and drop the zipped data folder into your skyrim root directory.

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Purple body texture means texture missing.

Black textures means memory problems.

Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder)

 

Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc.

 

Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems.

 

You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB.

 

You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice.

 

Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install.

 

A game that looks very bright is because you have wrongly installed some mods in the wrong load order.

 

Make sure you have changes the right values in all the ini's if mod makers say you must.

 

It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best.

 

Use LOOT.

 

I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also.

 

My game was already stable before the famous memory patch by sheson it only make my game even more stable.

 

I use NMM i have not changed my install for 5 months now and its still stable.

 

But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again.

 

SKSE folder belongs in data folder.

 

Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens.

 

raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough.

 

Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse.

 

Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want.

 

Good luck.

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Purple body texture means texture missing.

Black textures means memory problems.

Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder)

 

Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc.

 

Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems.

 

You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB.

 

You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice.

 

Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install.

 

A game that looks very bright is because you have wrongly installed some mods in the wrong load order.

 

Make sure you have changes the right values in all the ini's if mod makers say you must.

 

It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best.

 

Use LOOT.

 

I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also.

 

My game was already stable before the famous memory patch by sheson it only make my game even more stable.

 

I use NMM i have not changed my install for 5 months now and its still stable.

 

But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again.

 

SKSE folder belongs in data folder.

 

Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens.

 

raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough.

 

Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse.

 

Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want.

 

Good luck.

 


 

Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment.

 

Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true.

IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000.0

iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down

iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high

iMaxAllocatedMemoryBytes=3072000 <--- ^same^

 

also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch.

The newest version of sexlab however requires 1.7 with or without the memory patch. Period.

Despite being an alpha product 1.7 is stable so ignore anyone who posts differently

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Mod Organizer is definitely the way to go, for many reasons, but you still can't launch Skyrim with more than 255 plugins active. You can of course merge plugins with TES5Edit, my current MO profile includes almost 400 plugins merged down to 250.

 

I agree that SKSE 1.7 is stable, I've had no problems with it after almost 4 months of use. I would suggest avoiding Papyrus tweaks.

 

If you don't already, consider running an enb preset for additional memory management. You could select a minimal feature preset but still benefit from the memory management features in the enb binary.

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I don't want to hijack the thread away from SKSE but what dos the Papyrus memory tweaks do exactly?  I have read a few articles on this topic but none really explained why one should or should not alter those numbers, most in fact advised against it in anything but "high end machine".  A high end machine in 2014 is not the same as one from 2012/2013 as when many of these stuff were written.  On top of that I keep reading that the shortcomings of Papyrus cannot be modded away and any attempt might do more harm than good.

 

I have been budgeting my script using mods so much that I took out stuff that I really like such as Wet and Cold, Real Shelters, Player Head Tracking just to name a few so I can test all the new stuff here which are all script heavy. 

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Mod Organizer is definitely the way to go, for many reasons, but you still can't launch Skyrim with more than 255 plugins active. You can of course merge plugins with TES5Edit, my current MO profile includes almost 400 plugins merged down to 250.

 

I agree that SKSE 1.7 is stable, I've had no problems with it after almost 4 months of use. I would suggest avoiding Papyrus tweaks.

 

If you don't already, consider running an enb preset for additional memory management. You could select a minimal feature preset but still benefit from the memory management features in the enb binary.

 

give me a link to a minimal enb preset please. every time i use enb i get horrible framerate. but alternately when using hialgo boost and sweet fx everything is fine.

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Unfortunately (well fortunately for me) I use Serenity which is full featured and performance heavy. Gimme minute and I'll edit in a suggestion (untested by me as I use Serenity).

 

Vividian is good, but not sure how performance friendly (more so than Serenity)

http://www.nexusmods...im/mods/36067/?

 

Natural Lighting and Atmoshperics gets good reviews, it is a preset and a plugin - I use the plugon and it enhances the water's sky reflections very nicely.

http://www.nexusmods...im/mods/50065/?

 

Here we go, Ewi65 does great work and has Minimal ENB for best performance

Minimal ENB by ewi65

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Unfortunately (well fortunately for me) I use Serenity which is full featured and performance heavy. Gimme minute and I'll edit in a suggestion (untested by me as I use Serenity).

 

Vividian is good, but not sure how performance friendly (more so than Serenity)

http://www.nexusmods...im/mods/36067/?

 

Natural Lighting and Atmoshperics gets good reviews, it is a preset and a plugin - I use the plugon and it enhances the water's sky reflections very nicely.

http://www.nexusmods...im/mods/50065/?

 

Here we go, Ewi65 does great work and has Minimal ENB for best performance

Minimal ENB by ewi65

 

yep actually googled minimal enb and got that one will test after i clean save after removing hialgo and sweetfx and ELFX

Link to comment

 

 

Purple body texture means texture missing.

Black textures means memory problems.

Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder)

 

Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc.

 

Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems.

 

You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB.

 

You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice.

 

Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install.

 

A game that looks very bright is because you have wrongly installed some mods in the wrong load order.

 

Make sure you have changes the right values in all the ini's if mod makers say you must.

 

It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best.

 

Use LOOT.

 

I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also.

 

My game was already stable before the famous memory patch by sheson it only make my game even more stable.

 

I use NMM i have not changed my install for 5 months now and its still stable.

 

But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again.

 

SKSE folder belongs in data folder.

 

Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens.

 

raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough.

 

Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse.

 

Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want.

 

Good luck.

 

 

 

Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment.

 

Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true.

IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000.0

iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down

iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high

iMaxAllocatedMemoryBytes=3072000 <--- ^same^

 

also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch.

The newest version of sexlab however requires 1.7 with or without the memory patch. Period.

Despite being an alpha product 1.7 is stable so ignore anyone who posts differently

 

the

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

 

can cause problems for some mods.

but it does reduce script lag If only there was a good balance tweak of reducing script lag and still being compatible with mods.

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I changed ENB, what I had tried before, it was new for me .. it's probably a ENB WIP, not finished..

now seems to have satibilizzato, despite not having pitched a great increase of FPS game seems more stable, less s risk of crash .. we'll see in the next few days, with more extensive testing and long.. :)


this is my Memory Block Log.. from these values, it seems to me that it is the active SKSE memory patch ? ^_^


logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
85 77
85 78
85 79
85 80
85 81
85 82
85 83
85 84
85 85
85 86
85 87
86 87
86 88
86 89
87 89
87 90
87 91
87 92
87 93
87 94
87 95
88 95
89 95
90 95
96 95
98 95
106 95
112 95
112 96
123 96
123 97
123 98
123 99
123 100
123 101
181 101
181 102
181 103
181 104
181 105
181 106
181 107
181 108
181 109
185 109
185 110
186 110
186 111
187 111
187 112
208 112
211 112
211 113
251 113
254 113
270 113
271 113
272 113
273 113
274 113
275 113
280 113
284 113
285 113
289 113
290 113
291 113
292 113
293 113
294 113
295 113
296 113
297 113
298 113
299 113
300 113
301 113
302 113
303 113
307 113
342 113
343 113
344 113
345 113
346 113
347 113
348 113
349 113
350 113
352 113
353 113
354 113
355 113
356 113
357 113
358 113
359 113
360 113
361 113
362 113
363 113
364 113
365 113
366 113
367 113
368 113
369 113
370 113
371 113
372 113
373 113
374 113
375 113
376 113
378 113
379 113
380 113
381 113
382 113
383 113
384 113
385 113
386 113
387 113
388 113
389 113
390 113
391 113
392 113
393 113
394 113
395 113
396 113
398 113
399 113
400 113
401 113
402 113
403 113
404 113
405 113
406 113
407 113
408 113
409 113
410 113
411 113
412 113
413 113
414 113
415 113
416 113
417 113
418 113
419 113
421 113
422 113
423 113
424 113
425 113
426 113
427 113
428 113
429 113
430 113
431 113
432 113
433 113
434 113
435 113
436 113
437 113
438 113
439 113
440 113
441 113
443 113
444 113
445 113
447 113
448 113
450 113
451 113
452 113
453 113
454 113
455 113
456 113
458 113
459 113
460 113
461 113
462 113
463 113
464 113
465 113
466 113
467 113
468 113
469 113
470 113
471 113
472 113
473 113
479 113
480 113
482 113
483 113
484 113
485 113
486 113
487 113
488 113
489 113
490 113
491 113
492 113
493 113
494 113
495 113
496 113
497 113
499 113
501 113
502 113
503 113
504 113
505 113
506 113
508 113
509 113
510 113
511 113
512 113




Ps:

The first two voice are Memory Blocks, but what are they exactly the headings " ClearInvalidRegistrations" and the "iTintTextureResolution" shown in SKSE ini ? ^_^

Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[General]
ClearInvalidRegistrations=1

[Display]
iTintTextureResolution=2048


What would I have if you increase the values ​​of the blocks, particularly block 1 ? :blush:

and what are the disadvantages ? :)

Link to comment

I changed ENB, what I had tried before, it was new for me .. it's probably a ENB WIP, not finished..

 

now seems to have satibilizzato, despite not having pitched a great increase of FPS game seems more stable, less s risk of crash .. we'll see in the next few days, with more extensive testing and long.. :)

 

 

this is my Memory Block Log.. from these values, it seems to me that it is the active SKSE memory patch ? ^_^

 

 

 

logging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

512MB 256MB

85 8

85 8

85 9

85 10

85 11

85 12

85 13

85 14

85 15

85 16

85 17

85 18

85 19

85 20

85 21

85 22

85 23

85 24

85 25

85 26

85 27

85 28

85 29

85 30

85 31

85 32

85 33

85 34

85 35

85 36

85 37

85 38

85 39

85 40

85 41

85 42

85 43

85 44

85 45

85 46

85 47

85 48

85 49

85 50

85 51

85 52

85 53

85 54

85 55

85 56

85 57

85 58

85 59

85 60

85 61

85 62

85 63

85 64

85 65

85 66

85 67

85 68

85 69

85 70

85 71

85 72

85 73

85 74

85 75

85 76

85 77

85 78

85 79

85 80

85 81

85 82

85 83

85 84

85 85

85 86

85 87

86 87

86 88

86 89

87 89

87 90

87 91

87 92

87 93

87 94

87 95

88 95

89 95

90 95

96 95

98 95

106 95

112 95

112 96

123 96

123 97

123 98

123 99

123 100

123 101

181 101

181 102

181 103

181 104

181 105

181 106

181 107

181 108

181 109

185 109

185 110

186 110

186 111

187 111

187 112

208 112

211 112

211 113

251 113

254 113

270 113

271 113

272 113

273 113

274 113

275 113

280 113

284 113

285 113

289 113

290 113

291 113

292 113

293 113

294 113

295 113

296 113

297 113

298 113

299 113

300 113

301 113

302 113

303 113

307 113

342 113

343 113

344 113

345 113

346 113

347 113

348 113

349 113

350 113

352 113

353 113

354 113

355 113

356 113

357 113

358 113

359 113

360 113

361 113

362 113

363 113

364 113

365 113

366 113

367 113

368 113

369 113

370 113

371 113

372 113

373 113

374 113

375 113

376 113

378 113

379 113

380 113

381 113

382 113

383 113

384 113

385 113

386 113

387 113

388 113

389 113

390 113

391 113

392 113

393 113

394 113

395 113

396 113

398 113

399 113

400 113

401 113

402 113

403 113

404 113

405 113

406 113

407 113

408 113

409 113

410 113

411 113

412 113

413 113

414 113

415 113

416 113

417 113

418 113

419 113

421 113

422 113

423 113

424 113

425 113

426 113

427 113

428 113

429 113

430 113

431 113

432 113

433 113

434 113

435 113

436 113

437 113

438 113

439 113

440 113

441 113

443 113

444 113

445 113

447 113

448 113

450 113

451 113

452 113

453 113

454 113

455 113

456 113

458 113

459 113

460 113

461 113

462 113

463 113

464 113

465 113

466 113

467 113

468 113

469 113

470 113

471 113

472 113

473 113

479 113

480 113

482 113

483 113

484 113

485 113

486 113

487 113

488 113

489 113

490 113

491 113

492 113

493 113

494 113

495 113

496 113

497 113

499 113

501 113

502 113

503 113

504 113

505 113

506 113

508 113

509 113

510 113

511 113

512 113

 

 

 

 

Ps:

The first two voice are Memory Blocks, but what are they exactly the headings " ClearInvalidRegistrations" and the "iTintTextureResolution" shown in SKSE ini ? ^_^

 

Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

[General]

ClearInvalidRegistrations=1

 

[Display]

iTintTextureResolution=2048

 

 

What would I have if you increase the values ​​of the blocks, particularly block 1 ? :blush:

 

and what are the disadvantages ? :)

 

block one says 512

not sure why but you always add 256 to DefaultHeapInitialAllocMB

 

DefaultHeapInitialAllocMB=512+256=768 <--- block one.

 

what ever you increase it to make sure to add 256.

that is why mine is 1280

1024+256=1280

 

clear invalid registrations i think it cleans unused scripts from save as you play.

example - you uninstall a mod with scripts then load in and save. then exit out and clean the save.

clear invalid registrations does what the save cleaner does. only it does it while you play.

I might be wrong though

 

I dont know what it all affects but itinttextureresolution increases the resolution for warpaints and maybe other stuff.

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Ewi does a lot of good work, click his name on the other site and you should see quite a few files. He also works in Fallout New Vegas if you're into that, and his work there is equally excellent.

 

very odd issue. when i try to run game with enb i get a ctd at main menu before the continue,new,load comes up.

It is the enb because if i deactivate it (delete or move away the d3d9.dll), game runs fine.

 

why would this happen i followed all the directions on the minimal enb page.

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@ Budroi:

 

Did you install RLO? That can be tricky if I remember correctly. Did you use LOOT to sort your load order after install? CTD on start sounds like missing master. No Climates of Tamriel in your load order?

 

If it's just with enb active, maybe has to do with enb install. Did you download the latest enb binary & place just the d3d9.dll file in your skyrim (not data) directory? And then copied all the Minimal ENB files to skyrim (not data) directory?

 

@ SKSE Memory Blocks:

There's an in depth discussion on the STEP Forums that describes how they work better than I can. I've linked it, KeithInHanoi's comment on page 31 has a link to Gopher's video if you prefer watching to reading.

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Purple body texture means texture missing.

Black textures means memory problems.

Dislocated eyes, face parts or body parts meaning wrong mixer of mods which don't work together very well.(can also be you have placed the wrong meshes in wrong folder)

 

Many scripted mods or many NPC make game slow or crash even with SKSE 1.7 there are at some point limits even for highend pc.

 

Skyrim is not very well programmed game so many mods are kind of hacks to make it work but its not perfect so when to many or in the wrong load order it will give problems.

 

You can't just install mods and think its ok you need a proper load order is very importend there are plenty on web how to install most of texture mods in combo with ENB.

 

You don't have to install his ENB but go to RealVision page on nexus and follow his install order, if needed replace a mod thats similar instead of what he suggest(example water mods if he say purewaters but you like waters 2 or other mod install that instead0 but follow his load order and when reach point to install the ENB plus the ENB preset of your choice.

 

Make sure you install performance mods and lite textures mods plus follow the readme so you know what and how to install.

 

A game that looks very bright is because you have wrongly installed some mods in the wrong load order.

 

Make sure you have changes the right values in all the ini's if mod makers say you must.

 

It don't realy matter what you use MO or NMM both work fine if you know what your doing just do some real research on how you can install best.

 

Use LOOT.

 

I use NMM and have no problem at all i have 240 mods installled and most are heavy 4k textures and i make sure all mods are compatible also.

 

My game was already stable before the famous memory patch by sheson it only make my game even more stable.

 

I use NMM i have not changed my install for 5 months now and its still stable.

 

But if you play a long time fast travel alot then sometimes i crash or get some minor glitches like black text i reboot and all is ok again.

 

SKSE folder belongs in data folder.

 

Both ssme and skse is useless you only need one or skse 1.6 with ssme or skse 1.7 only. what others tell you is nonsens.

 

raise value in the skse.ini is also not needed at all the original skse numbers they give is good enough.

 

Only mess in ini's if you advice by experst or know what your doing everything else most of the time make it worse.

 

Remember it can also be your windows install maybe you need a clean install if its a build you used alot for long time. My advice is for many reasons do clean install every 6 months but thats your choice offcorse what you want.

 

Good luck.

 

 

Could not have worded this better myself. only thing i would change is that Using NMM there is a limit of how many mods you can use. once you reach 255 esm/esp's (mod executables) NMM will not let you install more. technically with NMM you could have 1000 mods installed as long as there is 255 or less esm/esp's. Mod Organizer does not have this limit. I have almost 300 mods running stable at the moment.

 

Also a bit of left out info. With a lot of scripted mods the game can run slow/crash... that is true.

IF the slowdown is caused by papyrus you can allocate more memory for it by adding this to skyrim.ini

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000.0

iMinMemoryPageSize=1024 <--- I have a pretty good computer so this setting doesn't use enough of my pc to slow it down

iMaxMemoryPageSize=2048 <--- ^same^ -- standard users do need settings this high

iMaxAllocatedMemoryBytes=3072000 <--- ^same^

 

also it is true that either skse 1.6 with ssme or skse 1.7 is needed. when it comes to how you go about the memory patch.

The newest version of sexlab however requires 1.7 with or without the memory patch. Period.

Despite being an alpha product 1.7 is stable so ignore anyone who posts differently

 

 

the

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

 

can cause problems for some mods.

but it does reduce script lag If only there was a good balance tweak of reducing script lag and still being compatible with mods.

 

To have less slow/jerky, also in the interior, due to a memory management is not optimal (i have 3GB of videoram),

 

what are the best settings for Papyrus for those who have many mods installed and heavy graphics, at the same time does not give any trouble / problem with the mod ? :-/

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@ Budroi:

 

Did you install RLO? That can be tricky if I remember correctly. Did you use LOOT to sort your load order after install? CTD on start sounds like missing master. No Climates of Tamriel in your load order?

 

If it's just with enb active, maybe has to do with enb install. Did you download the latest enb binary & place just the d3d9.dll file in your skyrim (not data) directory? And then copied all the Minimal ENB files to skyrim (not data) directory?

 

@ SKSE Memory Blocks:

There's an in depth discussion on the STEP Forums that describes how they work better than I can. I've linked it, KeithInHanoi's comment on page 31 has a link to Gopher's video if you prefer watching to reading.

 

rlo yes.

ran LOOT

tried to run enb preset with rlo deactivated as well.

not bad enb install, the enb starts with no issues. i see the text in upper left corner but then ctd when it tries to load the main menu.

no cot.

i figure it has to be a conflict on my end with one of my mods but i dont even know where to start.

heres my load order.

Game itself (without enb) runs stable but i have been thinking for a week or 2 that its time for spring cleaning.

do you see any issue in my load order that could conflict with enb?

additionally do you see any mods in my load order that i don't really need?

 

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Now on Whiterun in the external i have from 48fps to 60fps, with new HRK ENB v1.1 (CoT + RL version), with all active effects (except DOF, lens, glare, blur underwater, mist, rain, rain mod is better), all ENB effects is set to High/Very high

turns take rather smooth now, with this setting:

enblocal ini


[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
ForceFakeVideocard=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=3072
EnableCompression=true
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
AddDisplaySuperSamplingResolutions=true
VSyncSkipNumFrames=0
ForceLodBias=false
LodBias=0.0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//not assigned
KeyFreeVRAM=3

[ADAPTIVEQUALITY]
Enable=false
Quality=2
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true



skse ini

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[General]
ClearInvalidRegistrations=1

[Display]
iTintTextureResolution=2048

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@budroi: I'm on the road currently, I'll take a look at your load order later and see if I can give feedback. If you aren't already using Mod Organzer, I suggest switching, makes troubleshooting so much easier. I switched a month or so ago and love it.

 

@luki: ennlocal looks good, but consider Enable Compression=False for smoother (if you have plenty VRAM), go big with VideoMemorySize (I have 2gb gpu & 16gb of ram, so I use 10240gb for this), Force Borderless/Borederless Fullscreen=True and loose mod based Fullscreen if you have it, and EnableFPSLimit=True to avoid Havok issues.

SKSE.ini looks good, higher than 768 is generally wasted and takes resources from Skyrim's limit.

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@budroi: I'm on the road currently, I'll take a look at your load order later and see if I can give feedback. If you aren't already using Mod Organzer, I suggest switching, makes troubleshooting so much easier. I switched a month or so ago and love it.

 

@luki: ennlocal looks good, but consider Enable Compression=False for smoother (if you have plenty VRAM), go big with VideoMemorySize (I have 2gb gpu & 16gb of ram, so I use 10240gb for this), Force Borderless/Borederless Fullscreen=True and loose mod based Fullscreen if you have it, and EnableFPSLimit=True to avoid Havok issues.

SKSE.ini looks good, higher than 768 is generally wasted and takes resources from Skyrim's limit.

 

no need to check, even a new profile in MO with no mods active i still had ctd. so i am betting a bad ini tweak. just finished reinstalling skyrim (stupid no back ups of ini's - facepalm) so i am testing again

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