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Oniki's Kinky World Build 451 v0.9.7 - LoversLab Edition [BiterBit's QoL]


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Posted
10 hours ago, BiterBit said:

 

こんにちは、アンディ。

 

グローリーホールトイレを正しく使用するには、隣接するグローリーホールトイレ(または他の通常のトイレでも構いませんが、確信はありません)と積み重ねる必要があります。そうしないと、シムはトイレに入ってすぐに出てしまいます。なぜなら、純粋な「外側」からは使用できないからです。穴の中にペニスを入れる他のシムも、他のトイレを使用する必要があります。

 

最も重要なのは、これを行うのに「nraas」モッドは必要ないということです。代わりに、トイレで他のモッドのインタラクションを使用すると、他のコードパイプライン(KWのものではない)が起動するリスクがあるため、適切なフローは次のとおりです。

 

男性シム(またはペニスを持つシム)1人に、トイレをクリックして「変態…」>「グローリーホールを使う」を選択し、グローリーホールを使用させます。近くに他のトイレがある場合は、「誰かを待っている」というアニメーションが開始されます。

 

- その時点で、最初のシムが穴にチンポを入れた隣のトイレに誰かを行かせます。

 

- ここで、スコアロジック(おそらく興奮レベルに基づいている)が開始され、入ってきたシムがペニスに取り掛かるかどうかを選択します。

 

私はテストビルド451を使用していますが、完璧に動作します。ただし、451ではグローリーホールのコードも修正しました。古いビルドでは、シムが服を着たまま中に入ってしまうことがあったためです(本来は下半身裸になる必要があるのに)。しかし、それ以外は問題なく動作するはずです。

 

既に進行中の作業量を考えると、これ以上編集するのはどうかなと思っています。

 

:グローリーホールに使用されるアニメーションがデフォルトでKWメインZIPに含まれているのか、それとも外部から取得されるのかはまだ不明ですが、メイン投稿に記載されているアニメーションパックを使用しており、正常に動作しています。

 

注2:見つかりました。これらのアニメーションは既にメインのZIPファイルに含まれているため、「ONIKI_Anims.package」の中にあります。

 

a2o_toiletStall_GH_loopHandjob_x

a2o_toiletStall_GH_loopOraljob_x

a2o_トイレブース_GH_ループ膣_x

 

  コンテンツを非表示にする

image.png.74271d7aef6f94546b4669f84f08ca7d.png

 

Thank you!

Thanks to you, all the mysteries have been solved.

Posted (edited)

Hi, is there some options to add a layer of sweat to the body during sex? Also can you fine tune settings like squirting chances and fertility for each specific sims or not? The latter one I'm thinking to use to create some infertile sims or simulating menopause for late adult female sims

Edited by jjjjjjjjjjjjjoooooooooooo
Posted
14 hours ago, VickySteel said:

Should I download all animations or just one?

 

Hi Vicky.

 

Animations are typically compatible between them, so you can download multiple at a time.

 

It's recommended that you download the latest updated version for each package, and that you follow instructions in the animators' posts.

 

Once you downloaded and installed the packages you want, you can go to "Sex & Animations" > Packages > Add package to digit the exact name of the XML resource located inside the package (typically reported in the main post from animators), or go for "scan for packages" that adds every package automatically.

Posted
6 hours ago, jjjjjjjjjjjjjoooooooooooo said:

Hi, is there some options to add a layer of sweat to the body during sex? Also can you fine tune settings like squirting chances and fertility for each specific sims or not? The latter one I'm thinking to use to create some infertile sims or simulating menopause for late adult female sims

 

Hey.

 

For layers of sweat no, not from Kinky World itself. You need to install separate mods but I don't think they are going to "link" sex with sweat.

 

You could just try a "sweaty" skin btw like the ones from Buhudain if I remember correcly.

 

Squirting chance can't be chosen per-Sim and neither can "permanent fertility", but you can change phase durations for menstrual cycle from settings, and you can change individual Sims menstrual phase by going into: "Kinky World..." > "States..." > "Set menstrual phase" on click on a female Sim

Posted
2 hours ago, BiterBit said:

 

Hey.

 

For layers of sweat no, not from Kinky World itself. You need to install separate mods but I don't think they are going to "link" sex with sweat.

 

You could just try a "sweaty" skin btw like the ones from Buhudain if I remember correcly.

 

Squirting chance can't be chosen per-Sim and neither can "permanent fertility", but you can change phase durations for menstrual cycle from settings, and you can change individual Sims menstrual phase by going into: "Kinky World..." > "States..." > "Set menstrual phase" on click on a female Sim

Thx! If it's possible I would love to see the mentioned things appeared inside possible future builds, maybe something else also like lactation. But until then thanks for the update!🙏

Posted

Hi all, I was just wondering what I might be doing wrong. The last two updates all the hot spots I go to only have the bartender and maybe another sim.  the regular NPC that usually go to the hot spots never show up anymore.  The same with the festivals, the two vendors  and maybe two other sims

Posted
13 hours ago, jjjjjjjjjjjjjoooooooooooo said:

谢谢!如果可以的话,我非常希望能在未来的版本中看到你提到的那些内容,或许还可以加入一些其他元素,比如哺乳。在此之前,感谢你的更新! 🙏

Haha, I'm a pervert, I also want to see male Sims breastfeeding. Alternatively, the game could expand upon the existing kinky trait, allowing male Sims to produce milk through self-play and training. For example, men could even take their breast milk to the hospital to exchange for money! Or spray out breast milk during orgasm! This would grant special moods or something. Just thinking about it is exciting. However, the amount of coding required to do this would be too much. So, just take these ideas with a grain of salt, hahaha.

Posted
On 6/6/2026 at 10:27 AM, BiterBit said:

 

Hi Andy.

 

To properly be used, Glory Hole Toilet needs to be stacked with adjacents Glory Hole Toilets (or I guess other normal toilets but I'm unsure), otherwise the Sim will go inside the toilet and then just get out, because it cannot be used from the pure "outisde" - other Sims who will get their schlong inside the hole must be using other toilets as well.

 

Most importantly, you do not need any "nraas" mod to do that, instead, if you use other mods interactions on toilet, you risk starting other code pipelines (not KW ones), so the proper flow is:

 

- Make 1 male Sim (or that has a penis) use the Glory Hole through the click on the toilet > "Kinky..." > "Use Glory Hole". If there are other adjacent toilets, the animation will start, "waiting for someone".

 

- At that point, make someone go in the adjacent toilet where the first Sim put the schlong in the hole in.

 

- Now, a score logic (mostly based on arousal level I think) will start, choosing if the Sim who got in will start working on the schlong or not.

 

I'm using my test build 451 and it works perfectly, but I also patched the code for glory hole in 451 because in older builds you may have Sims getting inside still dressed (when they need lower bottom naked), but beside that it should still work properly.

 

Considering the amount of work already in progress, I'm unsure about editing this further

 

NOTE: I'm still unsure about if it the animation used for glory hole is by default inside KW main ZIP or if it comes from the outside, but I'm using the animation packs listed in the main post and it works properly.

 

NOTE 2: Found them. These animations are already in the main ZIP, therefore inside "ONIKI_Anims.package":

 

a2o_toiletStall_GH_loopHandjob_x

a2o_toiletStall_GH_loopOraljob_x

a2o_toiletStall_GH_loopVaginal_x

 

  Hide contents

image.png.74271d7aef6f94546b4669f84f08ca7d.png

 

I'm making a strip club and was wondering what else to put in it, the glory hole would be a great addition, especially since I've never used it before. Do sim autonomously use this object? 

Posted
On 6/8/2026 at 4:10 AM, PuddinZak said:

Hi all, I was just wondering what I might be doing wrong. The last two updates all the hot spots I go to only have the bartender and maybe another sim.  the regular NPC that usually go to the hot spots never show up anymore.  The same with the festivals, the two vendors  and maybe two other sims

 

Hi Puddin.

 

Autonomy (especially NPCs' one) has not been touched by any of the latest updates (beside Hygiene possibly), it's something that has to do with the original 445 itself.

 

In my game, when I go to a lot, it can be originally empty, but after a while Sims start getting there.

 

The "problem" with Kinky World (my builds at least) is that I added a mechanic since 445 that makes Sims go home (their home if they have one) once they have a critical need they can't manage to satisfy in your lot or in a community lot, same goes for your household Sims. It's what could make them die actually, in previous versions, at least in my playthroughs.

 

By the way: in the 451 I'm working on, I already implemented some new settings to disable the "Go Home" interaction for Sims with critical needs (Current Sim, Household Sims, NPCs at your choice) with which you'll be able to experiment.

 

Mind the fact that it's not "sure" that this problem is caused by Kinky World, but it may be given a shot.

Posted
On 6/8/2026 at 4:45 AM, Max Rock said:

Haha, I'm a pervert, I also want to see male Sims breastfeeding. Alternatively, the game could expand upon the existing kinky trait, allowing male Sims to produce milk through self-play and training. For example, men could even take their breast milk to the hospital to exchange for money! Or spray out breast milk during orgasm! This would grant special moods or something. Just thinking about it is exciting. However, the amount of coding required to do this would be too much. So, just take these ideas with a grain of salt, hahaha.

 

Hi Max!

 

I kinda agree with you: this kind of work would require not only the rewriting of the Womb feature, but also every notification/STBL in-game that today strictly depends from sperm > womb.

 

Without a whole refactoring you could potentially get a man impregnating himself during a WooHoo stage 😂 And a lot of strange behavior.

 

It's possible - but I don't think I'm going to experiment with that for the amount of work and testing it would require.

 

Also it's really likely that 451 can be my last build, at least for a very long time, because of other stuff that needs my time lately 🥲

Posted
On 6/8/2026 at 6:39 AM, Gentlelovely said:

I'm making a strip club and was wondering what else to put in it, the glory hole would be a great addition, especially since I've never used it before. Do sim autonomously use this object? 

 

Hi Gentlelovely!

 

Yes, both the normal use of the glory hole toilet and the glory hole "feature" itself, are both autonomously startable by Sims.

 

With conditions:

 

A male, must be:

 

- At least "IsHorny"

- At least "CanDoCorruptionLevel(..., Low)" (a minimum level of corruption, by the code)

- Toilets layout must be compatible (so several glory hole toilets put next to each other)

- Kinky Level Autonomy must be enabled

 

A female, must be:

 

- At least "IsAroused"

- Owning at least "mGenderPreferenceMale > 0" (therefore it must have a liking for men)

- Adjacent compatible toilet with a male inside of it, using the glory hole

- Autonomy enabled

 

They should be using it normally in a playthrough :)

Posted (edited)

Hey everyone!

 

My current work on 451 is pretty much done.

 

I implemented many many new things, so 451 can appears as "massive" as some other build I published.

 

I didn't have time to fully test any possible scenario with these new changes, so if anything doesn't work properly, as always, just let me know.

 

I still tested everything I could in my free time.

 

Let's start!

 

 

Build 451 v0.9.7

 

1) Brothel Overhaul

 

This is something many people reported and asked for. I've found the Brothel in an usual messy state compared to the rest of the mod, so I had fun putting my hands into this.

 

What has been changed or overhauled?

 

- Many STBLs have been renewed because they told incorrect things or were missing important details (starting from the very own "Become a Brothel Manager".


- After becoming a Brothel manager, you'll be able to access the Brothel Manager Menu now, without a long search for the interaction in the pie menu, and without waiting for the phone or PC animation: just click on your Sim (or on an employee Sim while you are the manager) and click on "Open Brothel Manager Menu" -> It will open instantly.

 

- The several menus in the brothel manager has many separator raws like "***" or "'''" that I found to be very ugly and anacronystic. They have been removed, I think nobody needs that.

 

- Employees now cannot be recruited if you don't firstly assign a correct Brothel lot: a greyedout test + tooltip will appear if you try to.

 

- When you recruit employees (of any kind) they will be automatically assigned to your unique Brothel lot (if you only have 1 active); otherwise the mod will ask you where do you want to assign them (to avoid "ghost" employees).

 

- If you accidentally end up having Employees that are NOT assigned to any Brothel lot (for example coming from legacy saves, or after you dismantle a Brothel), you now have a new section in the Brothel Manager menu, inside "Employees", that is named "Lot Unassigned Employees": this list is filtered for employees without a valid lot assigned. Assign a new brothel for them!

 

- When you manage the working schedule for every employee, in the individual section, there's now a new clickable string named "Occupation Conflicts" that will show you if that current employee has some EA Occupation that may conflict with the brothel (so School, Part Time Job, Full Time Job). This is very helpful!

 

- A new section has been created entirely in the Brothel Manager menu, named "Advanced Settings". From here, you'll be able to set things like enable/disable the autonomous "Go To Lot" for when the brothel is open, for your household selectable Sims and some other things, like NPCs prioritizing their job over the brothel hours.

 

- When the brothel is officially "closed" or if your Sims are in "Free Time" period, there's not any "Go to lot" forced interaction anymore, whether you have the autonomous interaction enabled or not. If you enable the interaction, that will now get PROPOSED the Go To Lot interaction without canceling any other action (like rabbitholes and such) you can also set a different cooldown for it. Let's say you see the interaction popped up in your queue: if you set 120 Sim minutes for a cooldown, once you remove that from the queue it will not re-appear if 120 Sim minutes haven't passed. 

 

- "Go To Lot" is now disabled by default for your Household Sims, so you'll need to enable it if you want to. It means that if a shift is starting, being your Brothel closed or open, they won't "go to lot" forcedly, unless you want them to do that. NPC Sims will still be forced instead (otherwise the Brothel doesn't work) but there a new setting named "NPC prioritize EAs Occupations": it just makes sure that if NPCs have school or other job, they will do that first and then come to your brothel secondly.

 

- New notifications have been introduced for when Sims actually start their shift or enter their free time: this allows manager to keep track during normal gameplay of who's entering a shift in the brothel and who's entering a free time. You can customize this and also disable it, in "Advanced Settings".

 

- Minor Brothel things have changed through fixing stuff - I just don't remember them all, but they're in 451.

 

image.png.d01a04071be9a0d79a9a235c37db096f.png  image.png.1e65ab57eb502cc1025f4bb98dc8c4df.png  image.png.54a7bb6dd44dd610e5983e7bfc92cfbd.png

 

image.png.6b08513cfa63ea6bb8b9882be2d4c9fb.png  image.png.203f5c95f72c926ba37c46a8e41ded18.png  image.png.4ada4b5de0cc111720a570b8bd2d9f9f.png

 

image.png.bfbc86512c1b926edc6c7984417c5608.png   image.png.57b16de4374d0e076549729f185a123c.png

 

I tested everything I could here, but I couldn't be testing any possible scenario, due to lack of time and energies. So please report me anything that's not working.

 

 

 

 

2) Jealousy and Cheating overhauled

 

Following to many requests, this has been changed as well.

 

Before 451, Jealousy and cheating scorings/reactions along with the Journal update and behavior was unified in the only toggle available (e.g. "Jealousy").

 

Now the menu contains way more options, where:

 

- Jealousy is exclusively visibility and "emotional" reactions to cheating (so WooHoo partner that is different from actual partner).

 

- Score Logic that makes targets accept or reject WooHoo requests considering it "cheating" can be disabled (so "nothing" is thought as cheating during requests)

 

- Acceptance difficulty if cheating logic is enabled can now be tuned up if you want, with its own toggle

 

- You can now decide if woohooing with a different partner will be reported in Journal as cheating, updating "Cheater" KW reputation as well (useful if you play in polyamorous gameplays)

 

- You can now decide separately if the fact that the journal writes cheating events, makes your Sims more likely to cheat in the future or NOT

 

- You also have a new debug interaction in the "Sim..." category named "Clean up cheatings from Journal" that lets you bring to 0 the actual cheatings registered in your journal, for individual Sims.

 

- "Cheating moodlet" is still a separate mechanic, unrelated, that must be enabled or disabled uniquely

 

I tested everything I could here as well, but due to lack of time I couldn't be testing any possible scenario. So please, again, report me anything that's not working.

 

image.png.70e63ab712a530625ed4c73a37b50d78.png

 

 

 

3) New dialogs for gay and lesbian couples

 

Several new strings have been created to support dialogs between gay couple that cannot rely on the womb feature (not being present or not being filled with semen, like the regular scenarios).

 

So, for gay and lesbian partners there are now a few strings enabled that will trigger for anal and vaginal sex (in both cases).

 

KW cannot distinguish who is pentrating who in an accurate way, so dialogs needed to be "generic" - you can't create "keep cumming in me" for these ones, not in a reliable way.

 

image.png.9a5a650088e5a1c4ade94ab63ae15efe.png

 

 


4) "Kinky Tuning" in UI has been created

 

There were many parameters that were only tunable from the ONIKI_KinkyModTuning.package, and no UI in the game. This has been overhauled!

 

Inside "Miscellaneous" you will now have a new category named "Kinky Tuning (Advanced)" with the most useful tunable parameters I've seen so far, related to:

 

- Skills and progression
- Relationship (and LTR from WooHoo)
- Exhibition
- Whores and economy

 

Etc.

 

The individual tunables maintained their "official" name from the XML inside the package, for an easier recognition from users and modders, but the prompt dialogs will clearly describe what they do, in details, so you can know what the hell you are editing!

 

image.png.4a07d02f62003a066d275b0133b6d74c.png  image.png.ca548a9bae78b694e9489cc134c6bf0b.png  image.png.bfebaab7b7f3fb20dbcc73673e39434c.png

 

 


5) Autonomous "Go Home" interaction

 

Many players stumbled upon this after my main "KWAutonomy" build in 445 that avoided Sims dying from their neglected needs.

 

Since 445 every Sim (household or NPC) just goes home if their needs are critical and can't manage to satisfy them correctly in their current lot.

 

But considering this was my best effort and I'm not a "game programmer" or an EA software engineer, the autonomy is not as perfect as the base game one.

 

This could result in emptier lots, despite I never verified if this comes from my changes or not.

 

But now you'll have a new "container" with new settings inside "Global Options" > "General gameplay Mechanics" > "Autonomous Go Home Interaction" that will allow you to disable the autonomous "Go Home" interaction pushed in Sims queues when their needs are critical, differenciated by:

 

- Current active Sim
- Household Sims (every Sim)
- NPC Sims

 

It's really advised that you know what you are doing while you disable this: Sims may die a lot more if you disable these settings, especially Household and NPCs global filter.

 

But at the same time, EA can still send Sims home through other channels, so it's a good shot to test "less emptier" lots with this, if it can help.

 

image.png.3694fb3ff5b66d0d8a117c64fda32a7d.png

 

 


6) Menstrual Cycle for Robots

 

This is a new setting that will allow you to choose separately between humans and Robots (so Plumbots and Servobots) if they are going the have period and menstrual cycle or not.

 

Setting this to OFF will still grant they have wombs, but they will always be stuck on "lutheal" phase, so no fertility and no period mechanics should ever trigger on them.

 

Sex bot chip has also been patched: if you remove it, now, the womb will correctly be cleaned up from Plumbots.

 

image.png.4f99a64342f6fb741e0cb4e6965c7e37.png

 

 

 

7) "Masturbate on toilet" toggle

 

At great request, this autonomous action on toilet that can annoy most players, can be turned off so that the masturbation loop during the use of toilets will not start at all, anymore.

 

Also, another fix has been made: if you had "undress while using toilets" to OFF and your Sims started masturbating, they would masturbate with their clothes on.

 

Starting from 451, if your Sims use the toilet while being dressed, if you keep masturbation on toilet enabled, they will autonomously undress when needed.

 

image.png.6f4b49d65e000ec768bdd146c174c014.png

 

 


8. Kraken attacks pregnancies

 

This was a little weird.

 

Kinky Kraken Attacks has its own toggle for ON/OFF-ing the feature, but the actual pregnancy from a Kraken attack was related to enabling ZooLover, without any indication to the user.

 

This has been changed: you'll still be able to enable or disable Kraken Attacks from Global Options, but now, a new pregnancy toggle is inside the pregnancy menu > "Pregnancy Types", that will allow you to set if female Sims can get pregnant or not, like they regularly do, in an unrelated way from ZooLover settings.

 

Right below that toggle, you'll also find the chance that the offspring is going to be born as a mermaid or not (like the original toggle).

 

image.png.4c0ae24d60c587b4e01c78f5558cd070.png

 

 

9) Minor changes and fixes

 

- Many ScriptErrors have been analyzed and fixed again to enhance mod stability and behavior

 

- Glory Hole Toilet had some rare case scenarios where Sims wouldn't undress during its use: it has been fixed.

 

- Kinky Traits had a bug where after creating a new household family and playing with it, at a fresh start with KW enabled right away, you would have found Kinky Traits assigned randomly. It was a "bug" now solved where I left a piece of code where it shouldn't have been.

 

- Kinky Traits spread now considers "gay" or "lesbian" gender before applying some traits. So if a Sim is gay or lesbian to KW/EA SimData system, it will avoid assigning traits like "Big Boobs Lover", "Hairy/Bald pussy lover" or "Big cocks lover" for lesbians.

 

- KW Virginity produced 2 different notifications in some cases: one per stage and one per woohoo sequence. It has now been fixed so you'll receive a notification at the end of the sequence only, uniquely, for any Sim.

 

- "Disable free will" value "watched" from KW towards EA has been patched. Before 451 (and in any build) KW could still produce some autonomous actions when you set your EA free will to "NO" (so "Level 1" by EA code), because in the code there was an observation to the "OffForAllSims" value that is not typically assigned or used by EA, so it was never actually triggered. Now, KW stops inducing autonomy when "Level 1" is set (therefore "No Free Will" in EA slider in settings). Please keep in mind that EA itself is buggy: sometimes you need to set a different value, save your settings, and then re-apply them again to see any difference. This is from EA, not KW.

 

NOTE: 451 is released with some base packages edited from @Clydie - they did an amazing work cleaning up orphan voices in many XMLs, retuning some values in animations and added clapping sounds to the spank animations. This was great and worked amazingly, so it was replaced directly in the base files you can download. Thanks Clydie!!

 

Also: please note that there are a lot of strings that has been created in English and need translations, and some other strings that were old but have been overhauled entirely, so they came back to being English, especially the Brothel ones. Please translate them into your languages, and once you post your file here I will upload the updated strings version on LoversLab :)

 

 


IMPORTANT NOTICE

 

This may be my "final" build guys. At least for some time.

 

I have yet to finish ReFiner, end up other projects I have on GitHub (including a modified version of S3PE I didn't release yet, and a software for Keychron keyboards) and some other things.

 

So I don't know if there will be other builds of mine soon, unless some critical bug fixing that will need to be implemented, especially after my last changes.

 

I presumably won't be working on new toggles/behaviors/implementation for a while.

 

This means that anyone is able to fork my work if they want, with new builds (and they always could, I have no problem with that!).

 

I just ask to credit my work if you keep forking these builds, just leaving my name in the credits :)

 

Thank you from my heart to anyone who supported me all this time long, especially:

 

- @Gentlelovely
- @ptsdfromhome

- @elixdude
- @mrph
- @anton557
- @bruhlovar69
- @EvanBuckley
- @Max Rock
- @Dustercoat0321
- @Clydie

- @Negative-Andy

 

And anyone else who showed support and appreciation here. You all helped me a lot keeping on working on KW.

 

I hope you can enjoy these builds I always really made with my heart! :)

Edited by BiterBit
Posted (edited)
2 hours ago, BiterBit said:

This may be my "final" build guys. At least for some time.

 

Dear BiterBit, 

 

bad for the community that 451 was your last build, but you have my fullest understanding.

Anyway I wondered, that you were able to work that hard for the mod and immediately answered EVERY post in your thread this long time.  And you were ALWAYS very friendly to everybody.

In all the years I been around here at LL, I have never seen an creator acting like you.

 

It's a good plan to take care of other projects you have in mind. May be a time will come once you come back working on it again.

 

However, I wish you all the best and much success for your other projects.

Edited by Clydie
Posted

Dear author, I seem to have encountered a strange bug. I followed the instructions to click "Global Options" > "General gameplay Mechanics" > "Autonomous Go Home Interaction", and after clicking "Autonomous Go Home Interaction" at the end, the KW menu disappears.

Posted
13 minutes ago, Max Rock said:

尊敬的作者,我似乎遇到了一个奇怪的 bug。我按照说明点击了“全局选项”>“常规游戏机制”>“自主回家互动”,但在最后点击“自主回家互动”后,KW 菜单就消失了。

I think I've found the cause; it's not a problem with KWmod. I tried translating KW's text, and it seems an error occurred during the translation process that caused the problem.

Posted
Just now, Max Rock said:

我想我找到原因了;问题不在 KWmod 上。我尝试翻译 KW 的文本,似乎是翻译过程中出现了错误才导致了这个问题。

After investigation, the problem was caused by my own attempts to translate the mod, and is unrelated to the original mod. I apologize for the inconvenience caused.

Posted
8 hours ago, BiterBit said:

やあみんな!

 

私の現在の仕事 451 ほぼ 終わり

 

私は多くの新しいものを実装したので、451 can は私が公開した他のビルドと同じくらい「大規模」に見えます。

 

これらの新しい変更で考えられるシナリオを完全にテストする時間がなかったので、いつものように何かが適切に機能しない場合は、お知らせください。

 

私はまだ自由時間にできる限りのことをテストしました。

 

始めましょう!

 

 

ビルド 451 v0。9。7

 

1) 売春宿の改革

 

これは多くの人が報告し、求めたことです。Brothel は他の MOD と比べていつものように乱雑な状態にあることがわかったので、これに手を出すのは楽しかったです。

 

何があったのか 変更またはオーバーホール

 

- 多数 STBLが更新されました なぜなら、彼らは間違ったことを言ったり、重要な詳細を見逃したりしていたからです(「売春宿のマネージャーになりましょう」から始まっています)。


- 売春宿のマネージャーになったら、パイメニューの操作を長時間検索したり、電話やPCのアニメーションを待ったりすることなく、売春宿のマネージャーメニューにアクセスできるようになります。シム(またはマネージャーである従業員のシム)をクリックして、「売春宿マネージャーメニューを開きます" -> すぐに開きます。

 

- 売春宿の店長のいくつかのメニューには、「***」や「'''」のような区切り文字の生が多く、非常に醜く、時代錯誤だと感じました。それらは削除されました、誰もそれを必要としないと思います。

 

- 最初に正しい売春宿のロットを割り当てなければ、従業員を採用できなくなります: しようとすると、グレーアウトされたテスト + ツールチップが表示されます。

 

- 従業員(あらゆる種類)を採用すると、その従業員は自動的に独自の Brothel ロットに割り当てられます(アクティブな従業員が 1 人だけの場合)。そうでない場合、MOD は従業員をどこに割り当てるかを尋ねます (「ゴースト」従業員を避けるため)。

 

- 誤って 売春宿の敷地に割り当てられていない従業員(たとえば、レガシーセーブから、または売春宿を解体した後)、売春宿マネージャーメニューの「従業員」内に「」という名前の新しいセクションが追加されました未割り当ての従業員が多数「: このリストは、有効なロットが割り当てられていない従業員に対してフィルタリングされます。彼らのために新しい売春宿を割り当ててください!

 

- すべての従業員の勤務スケジュールを管理すると、個々のセクションに「」という名前の新しいクリック可能な文字列が表示されます職業紛争「 これにより、その現在の従業員が売春宿と矛盾する可能性のある EA の職業(つまり、学校、パートタイムの仕事、フルタイムの仕事)を持っているかどうかがわかります。これはとても役に立ちます!

 

- 売春宿マネージャーメニューに「」という名前の新しいセクションが完全に作成されました詳細設定「。ここから、売春宿が開いているときに自律的な「Go To Lot」を有効/無効にする、家庭が選択可能なシムなどを設定できるようになります 売春宿の営業時間よりも仕事を優先するNPC

 

- 売春宿が正式に「閉鎖「 またはあなたのシムが「」にいる場合自由時間「 期間、 「Go to lot」の強制的なインタラクションはもうありません、 自律的なインタラクションが有効になっているかどうかに関係なく。インタラクションを有効にすると、Go To Lot インタラクションが提案されます 他のアクションをキャンセルせずに(ラビの穴など)別のクールダウンを設定します そのために。インタラクションがキューにポップアップ表示されているとします。クールダウンに 120 Sim 分を設定した場合、それをキューから削除すると、120 Sim 分が経過していない場合は再び表示されません。 

 

- 世帯シムの「Go To Lot」がデフォルトで無効になりました、 したがって、必要に応じて有効にする必要があります。つまり、売春宿が閉店または営業している状態でシフトが始まっている場合、あなたがそうすることを望まない限り、彼らは強制的に「ロットに行く」ことはありません。代わりにNPCシムは引き続き強制されます(そうしないと売春宿は機能しません)しかし、「」という名前の新しい設定がありますNPC は EA の職業を優先します「: NPC が学校やその他の仕事に就いている場合は、まずそれを行い、次にあなたの売春宿に来るようにするだけです。

 

- シムが実際にシフトを開始するか、自由時間に入るかに関する新しい通知が導入されました。これにより、マネージャーは通常のゲームプレイ中に、誰が売春宿でシフトに入るか、誰が自由時間に入るかを追跡できます。「詳細設定」でこれをカスタマイズしたり、無効にしたりすることもできます。

 

- 売春宿の小さな状況は、物を修理することで変わりました - すべてを覚えているわけではありませんが、451 にあります。

 

画像。png。d01a04071be9a0d79a9a235c37db096f。png  画像。png。1e65ab57eb502cc1025f4bb98dc8c4df。png  画像。png。54a7bb6dd44dd610e5983e7bfc92cfbd。png

 

画像。png。6b08513cfa63ea6bb8b9882be2d4c9fb。png  画像。png。203f5c95f72c926ba37c46a8e41ded18。png  image。png。4ada4b5de0cc111720a570b8bd2d9f9f。png

 

画像。png。bfbc86512c1b926edc6c7984417c5608。png   画像。png。57b16de4374d0e076549729f185a123c。png

 

ここでできる限りのことをテストしましたが、時間とエネルギーが不足していたため、考えられるシナリオをテストすることはできませんでした。だから、うまくいかないことは何でも報告してください。

 

 

 

 

2) 嫉妬と不正行為が全面的に見直される

 

多くのリクエストを受けて、これも変更されました。

 

451以前は、嫉妬と不正行為のスコアリング/反応、ジャーナルの更新と行動は、利用可能な唯一のトグルに統合されていました(例: 「嫉妬」)。

 

メニューにはさらに多くのオプションが含まれています、 ここで:

 

- 嫉妬とは、不正行為に対する可視性と「感情的」な反応だけである (つまり、実際のパートナーとは異なる WooHoo パートナーです)。

 

- ターゲットが「不正行為」とみなして WooHoo リクエストを受け入れるか拒否するかを決定するスコア ロジックを無効にすることができます (したがって、「何も」はリクエスト中に不正行為とみなされます)

 

- 不正行為ロジックが有効になっている場合の受け入れ難易度は、必要に応じて調整できるようになりました独自のトグルで

 

- 別のパートナーとのウーフーが不正行為としてジャーナルに報告されるかどうかを判断できるようになりました、 「チーター」KWの評判も更新します(ポリアモリーのゲームプレイでプレイする場合に役立ちます)

 

- ジャーナルが不正行為を書いているという事実を個別に判断できるようになりました シムが将来不正行為をする可能性が高まります

 

- 「Sim…」カテゴリに「」という名前の新しいデバッグ インタラクションもありますジャーナルからの不正行為をクリーンアップします「 これにより、個々のシムのジャーナルに登録された実際の不正行為を 0 にすることができます。

 

- 「チートムードレット」は、無関係な別のメカニズムであり、一意に有効または無効にする必要があります

 

ここでもできる限りのことをテストしましたが、時間がなかったため、考えられるシナリオをテストすることができませんでした。ですから、もう一度、うまくいかないことがあれば報告してください。

 

画像。png。70e63ab712a530625ed4c73a37b50d78。png

 

 

 

3) ゲイとレズビアンのカップルのための新しいダイアログ

 

子宮の機能(通常のシナリオのように、存在しないか精液で満たされていない)に頼ることができない同性愛者のカップル間の対話をサポートするために、いくつかの新しい文字列が作成されました。

 

したがって、ゲイとレズビアンのパートナーの場合、アナルセックスと膣セックスをトリガーするいくつかの文字列が有効になりました(どちらの場合も)。

 

KWは誰が誰を詠んでいるのかを正確に区別することはできないしたがって、ダイアログは「汎用的」である必要がありました。これらのダイアログでは、信頼できる方法ではなく、「私の中にイキ続ける」を作成することはできません。

 

画像。png。9a5a650088e5a1c4ade94ab63ae15efe。png

 

 


4) UIに「Kinky Tuning」が作成されました

 

からしか調整できないパラメータがたくさんありました ONIKI_KinkyModTuning。パッケージ、 ゲーム内にUIはありません。これはオーバーホールされました!

 

「その他」内に「」という名前の新しいカテゴリが表示されますキンキーチューニング(上級)「 これまでに見た中で最も便利な調整可能なパラメータで、以下に関連しています:

 

- スキルと進歩
- 関係(そしてWooHooからのLTR)
- 展示会
- 売春婦と経済

 

など。

 

個々のチューナブルは、ユーザーやモッダーからの認識を容易にするために、パッケージ内の XML から「公式」名を維持しました プロンプトダイアログには、その動作が詳細に明確に説明されているため、一体何を編集しているのかがわかります

 

画像。png。4a07d02f62003a066d275b0133b6d74c。png  画像。png。ca548a9bae78b694e9489cc134c6bf0b。png  image。png。bfebaab7b7f3fb20dbcc73673e39434c。png

 

 


5) 自律的な「家に帰る」インタラクション

 

多くのプレイヤーが私のメインの後にこれに遭遇しましたKWAutonomy「 シムが無視されたニーズで死ぬことを回避した 445 年に構築されました。」

 

445 以来、すべてのシム(家庭または NPC)は、必要に応じて家に帰るだけです 致命的 そして、現在のロットで彼らを正しく満足させることができません。

 

しかし、これが私の最善の努力であり、私が「ゲームプログラマー」でもEAソフトウェアエンジニアでもないことを考えると、 自律性はベースゲームほど完璧ではない

 

これにより、空き地が増える可能性があるが、 これが私の変更によるものかどうかを検証したことはありません

 

しかし、これで新しい設定を含む新しい「コンテナ」が手に入ります 「グローバル オプション」 > 「一般的なゲームプレイ メカニクス」「 > 「自律的な帰宅インタラクション「 そうすればそれが可能になります。」 Sims キューのニーズが重要な場合は、Sims キューでプッシュされる自律的な「Go Home」インタラクションを無効にします、 によって区別される:

 

- 現在アクティブなシム
- 家庭シム(すべてのシム)
- NPCシムズ

 

これを無効にしながら、自分が何をしているのかを知っておくことをお勧めします: これらの設定を無効にすると、シムはさらに死ぬ可能性があります特に、世帯とNPCのグローバルフィルター。

 

しかし同時に、 EA は引き続き他のチャネルを通じてシムを家に送信できますしたがって、これが役立つ場合は、「より空っぽでない」ロットをテストすることをお勧めします。

 

画像。png。3694fb3ff5b66d0d8a117c64fda32a7d。png

 

 


6) ロボットの月経周期

 

これは、人間と人間を別々に選択できる新しい設定です ロボット(つまり、プランボットとサーボボット)生理と月経周期があるかどうか

 

これをオフに設定すると、子宮は確保されますが、常に「ルーテル」フェーズで停止します 生殖能力や生理の仕組みがそれらを引き起こすことはありません

 

セックスボットチップもパッチが適用されました: あなたがそれを削除した場合、今、 子宮はプランボットから正しく掃除されます

 

画像。png。4f99a64342f6fb741e0cb4e6965c7e37。png

 

 

 

7) 「トイレで自慰行為をする」切り替え

 

大切なリクエストに応じて、ほとんどのプレイヤーを困らせる可能性のあるトイレでのこの自律的なアクション、 トイレ使用中の自慰ループが全く始まらないようにオフにすることができます

 

また、別の修正も行われました。「トイレ使用中に服を脱ぐ」ことでOFFになり、シムが自慰行為を始めた場合、 彼らは服を着て自慰行為をしていた

 

451から開始します シムが服を着ている間にトイレを使用する場合、トイレでオナニーを有効にしておくと、必要に応じて自動的に服を脱ぎます

 

画像。png。6f4b49d65e000ec768bdd146c174c014。png

 

 


8。クラーケンが妊娠を攻撃

 

これはちょっと変だった。

 

Kinky Kraken Attacks には、機能のオン/オフのための独自のトグルがありますが、 クラーケン攻撃による実際の妊娠は、ZooLover の有効化に関連していましたユーザーに何の指示もなしに。

 

これは変更されました。グローバル オプションからクラーケン攻撃を有効または無効にすることはできますが、 現在、新しい妊娠トグルが妊娠メニュー > 「妊娠タイプ」内にあり、女性シムが妊娠できるかどうかを設定できます、 彼らが定期的に行っているように、ZooLoverの設定とは無関係の方法で。

 

そのトグルのすぐ下にも、があります 子孫が人魚として生まれるかどうか(元のトグルと同様)。

 

画像。png。4c0ae24d60c587b4e01c78f5558cd070。png

 

 

9) 軽微な変更と修正

 

- 多数 スクリプトエラー mod の安定性と動作を強化するために、再度分析および修正されました

 

- グローリーホールトイレ シムが使用中に服を脱がないというまれなシナリオがいくつかありましたが、修正されました。

 

- 変態特性 新しい世帯家族を作成して遊んだ後、すぐに KW を有効にして新たなスタートを切ると、次のバグが見つかりました ランダムに割り当てられた変態特性。それは、本来あるべきでない場所にコードを残した「バグ」が解決されました。

 

- 変態特性が広がる 今、考慮するゲイ「 または」レズビアン「 いくつかの特性を適用する前の性別。したがって、Sim が KW/EA SimData システムに対してゲイまたはレズビアンである場合、 レズビアンに「巨乳好き」「毛深い/ハゲのオマンコ好き」「巨根好き」などの特徴を割り当てることは避けられる

 

- KW ヴァージニティ 場合によっては、ステージごとに 1 つとウーフー シーケンスごとに 1 つの 2 つの異なる通知を生成しました。現在は修正されています シーケンスの最後に通知が届くのは、どのシムでも一意です

 

- KWからEAに向けて「監視」された「自由意志を無効にする」値がパッチされました。451以前(そしてどのビルドでも)KWはEAの自由意志を「NO」に設定すると、まだいくつかの自律的なアクションを生成することができました(つまり EAコードによる「レベル1」)、コードには「」に対する観察があったからですオフフォーオールシムズ「それを大切にする」 通常、EA によって割り当てられたり使用されたりすることはありません、 だから実際にはトリガーされませんでした。これで、「レベル 1」が設定されると、KW は自律性の誘導を停止します(したがって、設定の EA スライダーでは「自由意志なし」)。そのことを覚えておいてください EA自体にはバグがある: 場合によっては、異なる値を設定し、設定を保存してから、再度適用して違いを確認する必要があります。これはKWではなくEAからのものです。

 

注記: 451 は、から編集されたいくつかのベースパッケージでリリースされています @クライディ - 彼らは多くのXMLの孤立した音声をクリーンアップし、アニメーションのいくつかの値を再調整し、 スパンクアニメーションに拍手音を追加しました。これは素晴らしく、驚くほど機能したので ダウンロードできるベースファイルで直接置き換えられました。ありがとう、クライディ!!

 

また、英語で作成され、必要な文字列がたくさんあることに注意してください 翻訳、 そして、古かったが完全にオーバーホールされた他のいくつかの弦は、特に英語に戻りました 売春宿のものあなたの言語に翻訳してくださいここにファイルを投稿したら、更新された文字列バージョンをLoversLabにアップロードします :)

 

 


重要なお知らせ

 

これが私の「最後の」ビルドになるかもしれない。少なくともしばらくの間は。

 

ReFinerはまだ完成していないので、他のプロジェクトに取り組むことになります GitHub(まだリリースしていない S3PE の修正バージョン、Keychron キーボード用のソフトウェアを含む)およびその他のもの。

 

したがって、特に私の後に実装する必要がある重要なバグ修正がない限り、すぐに私の他のビルドがあるかどうかはわかりません 最後の変更

 

おそらく、しばらくは新しい切り替え/動作/実装に取り組むことはないでしょう。

 

ということです 誰でも、新しいビルドを使用して、必要に応じて私の作業をフォークできます(そして 彼らはいつでもできる、 私はそれに問題はありません!)。

 

ただお願いしたいだけです これらのビルドをフォークし続けるなら、私の仕事を称賛してくださいクレジットに名前だけ残す :)

 

ずっと私を支えてくれた皆さんに心から感謝します。特に:

 

- @ジェントルラブリー
- @ptsdfromhome

- @elixdude
- @mrph
- @anton557
- @bruhlovar69
- @EvanBuckley
- @マックスロック
- @ダスターコート0321
- @クライディ

- @ネガティブアンディ

 

そして、ここでサポートと感謝を示した他の人たち。皆さんは私が KW に取り組み続けるのをとても助けてくれました。

 

できればいいのですが 楽しむ 私がいつも心から作ってきたこれらのビルド! :)

Thank you so much! Thanks to you for installing the Japanese language pack for kw, I'm now able to enjoy playing modded games comfortably!

Posted
13 hours ago, BiterBit said:

 

Hi Gentlelovely!

 

Yes, both the normal use of the glory hole toilet and the glory hole "feature" itself, are both autonomously startable by Sims.

 

With conditions:

 

A male, must be:

 

- At least "IsHorny"

- At least "CanDoCorruptionLevel(..., Low)" (a minimum level of corruption, by the code)

- Toilets layout must be compatible (so several glory hole toilets put next to each other)

- Kinky Level Autonomy must be enabled

 

A female, must be:

 

- At least "IsAroused"

- Owning at least "mGenderPreferenceMale > 0" (therefore it must have a liking for men)

- Adjacent compatible toilet with a male inside of it, using the glory hole

- Autonomy enabled

 

They should be using it normally in a playthrough :)

Perfect, thank you! And thank you for the further explanation of the conditions needed, I would absolutely been back asking these questions, lol. 

Posted
10 hours ago, BiterBit said:

Hey everyone!

 

My current work on 451 is pretty much done.

 

I implemented many many new things, so 451 can appears as "massive" as some other build I published.

 

I didn't have time to fully test any possible scenario with these new changes, so if anything doesn't work properly, as always, just let me know.

 

I still tested everything I could in my free time.

 

Let's start!

 

 

Build 451 v0.9.7

 

1) Brothel Overhaul

 

This is something many people reported and asked for. I've found the Brothel in an usual messy state compared to the rest of the mod, so I had fun putting my hands into this.

 

What has been changed or overhauled?

 

- Many STBLs have been renewed because they told incorrect things or were missing important details (starting from the very own "Become a Brothel Manager".


- After becoming a Brothel manager, you'll be able to access the Brothel Manager Menu now, without a long search for the interaction in the pie menu, and without waiting for the phone or PC animation: just click on your Sim (or on an employee Sim while you are the manager) and click on "Open Brothel Manager Menu" -> It will open instantly.

 

- The several menus in the brothel manager has many separator raws like "***" or "'''" that I found to be very ugly and anacronystic. They have been removed, I think nobody needs that.

 

- Employees now cannot be recruited if you don't firstly assign a correct Brothel lot: a greyedout test + tooltip will appear if you try to.

 

- When you recruit employees (of any kind) they will be automatically assigned to your unique Brothel lot (if you only have 1 active); otherwise the mod will ask you where do you want to assign them (to avoid "ghost" employees).

 

- If you accidentally end up having Employees that are NOT assigned to any Brothel lot (for example coming from legacy saves, or after you dismantle a Brothel), you now have a new section in the Brothel Manager menu, inside "Employees", that is named "Lot Unassigned Employees": this list is filtered for employees without a valid lot assigned. Assign a new brothel for them!

 

- When you manage the working schedule for every employee, in the individual section, there's now a new clickable string named "Occupation Conflicts" that will show you if that current employee has some EA Occupation that may conflict with the brothel (so School, Part Time Job, Full Time Job). This is very helpful!

 

- A new section has been created entirely in the Brothel Manager menu, named "Advanced Settings". From here, you'll be able to set things like enable/disable the autonomous "Go To Lot" for when the brothel is open, for your household selectable Sims and some other things, like NPCs prioritizing their job over the brothel hours.

 

- When the brothel is officially "closed" or if your Sims are in "Free Time" period, there's not any "Go to lot" forced interaction anymore, whether you have the autonomous interaction enabled or not. If you enable the interaction, that will now get PROPOSED the Go To Lot interaction without canceling any other action (like rabbitholes and such) you can also set a different cooldown for it. Let's say you see the interaction popped up in your queue: if you set 120 Sim minutes for a cooldown, once you remove that from the queue it will not re-appear if 120 Sim minutes haven't passed. 

 

- "Go To Lot" is now disabled by default for your Household Sims, so you'll need to enable it if you want to. It means that if a shift is starting, being your Brothel closed or open, they won't "go to lot" forcedly, unless you want them to do that. NPC Sims will still be forced instead (otherwise the Brothel doesn't work) but there a new setting named "NPC prioritize EAs Occupations": it just makes sure that if NPCs have school or other job, they will do that first and then come to your brothel secondly.

 

- New notifications have been introduced for when Sims actually start their shift or enter their free time: this allows manager to keep track during normal gameplay of who's entering a shift in the brothel and who's entering a free time. You can customize this and also disable it, in "Advanced Settings".

 

- Minor Brothel things have changed through fixing stuff - I just don't remember them all, but they're in 451.

 

image.png.d01a04071be9a0d79a9a235c37db096f.png  image.png.1e65ab57eb502cc1025f4bb98dc8c4df.png  image.png.54a7bb6dd44dd610e5983e7bfc92cfbd.png

 

image.png.6b08513cfa63ea6bb8b9882be2d4c9fb.png  image.png.203f5c95f72c926ba37c46a8e41ded18.png  image.png.4ada4b5de0cc111720a570b8bd2d9f9f.png

 

image.png.bfbc86512c1b926edc6c7984417c5608.png   image.png.57b16de4374d0e076549729f185a123c.png

 

I tested everything I could here, but I couldn't be testing any possible scenario, due to lack of time and energies. So please report me anything that's not working.

 

 

 

 

2) Jealousy and Cheating overhauled

 

Following to many requests, this has been changed as well.

 

Before 451, Jealousy and cheating scorings/reactions along with the Journal update and behavior was unified in the only toggle available (e.g. "Jealousy").

 

Now the menu contains way more options, where:

 

- Jealousy is exclusively visibility and "emotional" reactions to cheating (so WooHoo partner that is different from actual partner).

 

- Score Logic that makes targets accept or reject WooHoo requests considering it "cheating" can be disabled (so "nothing" is thought as cheating during requests)

 

- Acceptance difficulty if cheating logic is enabled can now be tuned up if you want, with its own toggle

 

- You can now decide if woohooing with a different partner will be reported in Journal as cheating, updating "Cheater" KW reputation as well (useful if you play in polyamorous gameplays)

 

- You can now decide separately if the fact that the journal writes cheating events, makes your Sims more likely to cheat in the future or NOT

 

- You also have a new debug interaction in the "Sim..." category named "Clean up cheatings from Journal" that lets you bring to 0 the actual cheatings registered in your journal, for individual Sims.

 

- "Cheating moodlet" is still a separate mechanic, unrelated, that must be enabled or disabled uniquely

 

I tested everything I could here as well, but due to lack of time I couldn't be testing any possible scenario. So please, again, report me anything that's not working.

 

image.png.70e63ab712a530625ed4c73a37b50d78.png

 

 

 

3) New dialogs for gay and lesbian couples

 

Several new strings have been created to support dialogs between gay couple that cannot rely on the womb feature (not being present or not being filled with semen, like the regular scenarios).

 

So, for gay and lesbian partners there are now a few strings enabled that will trigger for anal and vaginal sex (in both cases).

 

KW cannot distinguish who is pentrating who in an accurate way, so dialogs needed to be "generic" - you can't create "keep cumming in me" for these ones, not in a reliable way.

 

image.png.9a5a650088e5a1c4ade94ab63ae15efe.png

 

 


4) "Kinky Tuning" in UI has been created

 

There were many parameters that were only tunable from the ONIKI_KinkyModTuning.package, and no UI in the game. This has been overhauled!

 

Inside "Miscellaneous" you will now have a new category named "Kinky Tuning (Advanced)" with the most useful tunable parameters I've seen so far, related to:

 

- Skills and progression
- Relationship (and LTR from WooHoo)
- Exhibition
- Whores and economy

 

Etc.

 

The individual tunables maintained their "official" name from the XML inside the package, for an easier recognition from users and modders, but the prompt dialogs will clearly describe what they do, in details, so you can know what the hell you are editing!

 

image.png.4a07d02f62003a066d275b0133b6d74c.png  image.png.ca548a9bae78b694e9489cc134c6bf0b.png  image.png.bfebaab7b7f3fb20dbcc73673e39434c.png

 

 


5) Autonomous "Go Home" interaction

 

Many players stumbled upon this after my main "KWAutonomy" build in 445 that avoided Sims dying from their neglected needs.

 

Since 445 every Sim (household or NPC) just goes home if their needs are critical and can't manage to satisfy them correctly in their current lot.

 

But considering this was my best effort and I'm not a "game programmer" or an EA software engineer, the autonomy is not as perfect as the base game one.

 

This could result in emptier lots, despite I never verified if this comes from my changes or not.

 

But now you'll have a new "container" with new settings inside "Global Options" > "General gameplay Mechanics" > "Autonomous Go Home Interaction" that will allow you to disable the autonomous "Go Home" interaction pushed in Sims queues when their needs are critical, differenciated by:

 

- Current active Sim
- Household Sims (every Sim)
- NPC Sims

 

It's really advised that you know what you are doing while you disable this: Sims may die a lot more if you disable these settings, especially Household and NPCs global filter.

 

But at the same time, EA can still send Sims home through other channels, so it's a good shot to test "less emptier" lots with this, if it can help.

 

image.png.3694fb3ff5b66d0d8a117c64fda32a7d.png

 

 


6) Menstrual Cycle for Robots

 

This is a new setting that will allow you to choose separately between humans and Robots (so Plumbots and Servobots) if they are going the have period and menstrual cycle or not.

 

Setting this to OFF will still grant they have wombs, but they will always be stuck on "lutheal" phase, so no fertility and no period mechanics should ever trigger on them.

 

Sex bot chip has also been patched: if you remove it, now, the womb will correctly be cleaned up from Plumbots.

 

image.png.4f99a64342f6fb741e0cb4e6965c7e37.png

 

 

 

7) "Masturbate on toilet" toggle

 

At great request, this autonomous action on toilet that can annoy most players, can be turned off so that the masturbation loop during the use of toilets will not start at all, anymore.

 

Also, another fix has been made: if you had "undress while using toilets" to OFF and your Sims started masturbating, they would masturbate with their clothes on.

 

Starting from 451, if your Sims use the toilet while being dressed, if you keep masturbation on toilet enabled, they will autonomously undress when needed.

 

image.png.6f4b49d65e000ec768bdd146c174c014.png

 

 


8. Kraken attacks pregnancies

 

This was a little weird.

 

Kinky Kraken Attacks has its own toggle for ON/OFF-ing the feature, but the actual pregnancy from a Kraken attack was related to enabling ZooLover, without any indication to the user.

 

This has been changed: you'll still be able to enable or disable Kraken Attacks from Global Options, but now, a new pregnancy toggle is inside the pregnancy menu > "Pregnancy Types", that will allow you to set if female Sims can get pregnant or not, like they regularly do, in an unrelated way from ZooLover settings.

 

Right below that toggle, you'll also find the chance that the offspring is going to be born as a mermaid or not (like the original toggle).

 

image.png.4c0ae24d60c587b4e01c78f5558cd070.png

 

 

9) Minor changes and fixes

 

- Many ScriptErrors have been analyzed and fixed again to enhance mod stability and behavior

 

- Glory Hole Toilet had some rare case scenarios where Sims wouldn't undress during its use: it has been fixed.

 

- Kinky Traits had a bug where after creating a new household family and playing with it, at a fresh start with KW enabled right away, you would have found Kinky Traits assigned randomly. It was a "bug" now solved where I left a piece of code where it shouldn't have been.

 

- Kinky Traits spread now considers "gay" or "lesbian" gender before applying some traits. So if a Sim is gay or lesbian to KW/EA SimData system, it will avoid assigning traits like "Big Boobs Lover", "Hairy/Bald pussy lover" or "Big cocks lover" for lesbians.

 

- KW Virginity produced 2 different notifications in some cases: one per stage and one per woohoo sequence. It has now been fixed so you'll receive a notification at the end of the sequence only, uniquely, for any Sim.

 

- "Disable free will" value "watched" from KW towards EA has been patched. Before 451 (and in any build) KW could still produce some autonomous actions when you set your EA free will to "NO" (so "Level 1" by EA code), because in the code there was an observation to the "OffForAllSims" value that is not typically assigned or used by EA, so it was never actually triggered. Now, KW stops inducing autonomy when "Level 1" is set (therefore "No Free Will" in EA slider in settings). Please keep in mind that EA itself is buggy: sometimes you need to set a different value, save your settings, and then re-apply them again to see any difference. This is from EA, not KW.

 

NOTE: 451 is released with some base packages edited from @Clydie - they did an amazing work cleaning up orphan voices in many XMLs, retuning some values in animations and added clapping sounds to the spank animations. This was great and worked amazingly, so it was replaced directly in the base files you can download. Thanks Clydie!!

 

Also: please note that there are a lot of strings that has been created in English and need translations, and some other strings that were old but have been overhauled entirely, so they came back to being English, especially the Brothel ones. Please translate them into your languages, and once you post your file here I will upload the updated strings version on LoversLab :)

 

 


IMPORTANT NOTICE

 

This may be my "final" build guys. At least for some time.

 

I have yet to finish ReFiner, end up other projects I have on GitHub (including a modified version of S3PE I didn't release yet, and a software for Keychron keyboards) and some other things.

 

So I don't know if there will be other builds of mine soon, unless some critical bug fixing that will need to be implemented, especially after my last changes.

 

I presumably won't be working on new toggles/behaviors/implementation for a while.

 

This means that anyone is able to fork my work if they want, with new builds (and they always could, I have no problem with that!).

 

I just ask to credit my work if you keep forking these builds, just leaving my name in the credits :)

 

Thank you from my heart to anyone who supported me all this time long, especially:

 

- @Gentlelovely
- @ptsdfromhome

- @elixdude
- @mrph
- @anton557
- @bruhlovar69
- @EvanBuckley
- @Max Rock
- @Dustercoat0321
- @Clydie

- @Negative-Andy

 

And anyone else who showed support and appreciation here. You all helped me a lot keeping on working on KW.

 

I hope you can enjoy these builds I always really made with my heart! :)

All of this sounds great! I've never used the brothel before, but now I seriously wanna give that a whirl too, so I'm glad you fixed it up!

 

For the cheating overhaul, all these extra options are fantastic, and I see you accounted for polyamory. I wanted to ask if it accounts for exclusive polyamory? I have an established throuple where it's not cheating if they're doing things with each other, but if they sleep with someone not in the throuple it is absolutely cheating. So would acceptance difficulty be the part that kept my thouple from straying outside of their three person relationship? I'm so sorry if this is a dumb question😅just trying to understand a little bit better so I don't bug you later with even more dumb questions, lol. 


OMGGGG, thank you so MUCH for the masturbate on toilet toggle! They waste so much time doing it when I queue them up to do different things right before work and nothing gets done because they're stuck on the toilet and they end up late for work! It's a cool feature, I wish there was one for the guys too, but it just waste too much time during crunch time. I'd probably only turn it on during their days off, lol.

 

The new UI looks fantastic! And thank you so much for dropping explanation for what everything does so we know what we're tuning. I have nraas retuner and get so confused about what everything means, I usually have to look it up to figure it out, so this is perfect! 

 

Sad to hear this will be your final build for a while, but still absolutely over the moon for everything you have done up to this build! You've no idea how amazing you've made this game for me now! It runs so smooth, the settings are explained and much more well defined now, the Dom/sub dynamic is lively and so amazing, so many bugs have been squashed, toggles have been added for an extremely customizable playthrough for so many people, fixing the rape and violence aspect especially has been great and my friend said to tell you thank you so much for that! You've been nothing but kind, patient and respectful, busting your butt to make changes, read comments and make sure everybody is heard, like you've no idea how amazing you've been in this space! I am going to be super excited for your newest builds but man do you deserve a break to rest, recover and even work on other projects, so I send you off with nothing but positivity and well wishes, though I will continue to hope you come back to this some day :D Thank you, thank you, thank you for working on this for as long as you have! It's been amazing! Hope you'll still haunt the forums and update us on all your new projects 💕💕💕💕

Posted (edited)
13 hours ago, Gentlelovely said:

All of this sounds great! I've never used the brothel before, but now I seriously wanna give that a whirl too, so I'm glad you fixed it up!

 

For the cheating overhaul, all these extra options are fantastic, and I see you accounted for polyamory. I wanted to ask if it accounts for exclusive polyamory? I have an established throuple where it's not cheating if they're doing things with each other, but if they sleep with someone not in the throuple it is absolutely cheating. So would acceptance difficulty be the part that kept my thouple from straying outside of their three person relationship? I'm so sorry if this is a dumb question😅just trying to understand a little bit better so I don't bug you later with even more dumb questions, lol. 


OMGGGG, thank you so MUCH for the masturbate on toilet toggle! They waste so much time doing it when I queue them up to do different things right before work and nothing gets done because they're stuck on the toilet and they end up late for work! It's a cool feature, I wish there was one for the guys too, but it just waste too much time during crunch time. I'd probably only turn it on during their days off, lol.

 

The new UI looks fantastic! And thank you so much for dropping explanation for what everything does so we know what we're tuning. I have nraas retuner and get so confused about what everything means, I usually have to look it up to figure it out, so this is perfect! 

 

Sad to hear this will be your final build for a while, but still absolutely over the moon for everything you have done up to this build! You've no idea how amazing you've made this game for me now! It runs so smooth, the settings are explained and much more well defined now, the Dom/sub dynamic is lively and so amazing, so many bugs have been squashed, toggles have been added for an extremely customizable playthrough for so many people, fixing the rape and violence aspect especially has been great and my friend said to tell you thank you so much for that! You've been nothing but kind, patient and respectful, busting your butt to make changes, read comments and make sure everybody is heard, like you've no idea how amazing you've been in this space! I am going to be super excited for your newest builds but man do you deserve a break to rest, recover and even work on other projects, so I send you off with nothing but positivity and well wishes, though I will continue to hope you come back to this some day :D Thank you, thank you, thank you for working on this for as long as you have! It's been amazing! Hope you'll still haunt the forums and update us on all your new projects 💕💕💕💕

 

Thank you as always for your huge appreciation Gentlelovely :)

 

I'll try answering everything.

 

- Cheating and jealousy have been overhauled so that you can choose between jealousy "reactions" and jealousy scoring for sex, that are two different behaviors previously unified under one only toggle (jealousy). It allows a more friendly gameplay for "poliamory" because now, for a partner that is different than your "EA very own", you don't necessarily need to apply cheating score logic in sex requests, OR increase cheating acts number. But sadly every part of the code is still built upon 1 only EA official partner (and this strictly depends on EA base code). Potentially you could try implementing some "more than 1 partner logic" but that would be very complex. Best bet for poliamory is playing out with these new settings disabling cheating logics (and journal mechanics - eventually cleaning records up as well) along with ReFiner's > ReLover's > "Open Relationships" toggle that completely annihilates at runtime whatever kind of jealousy EA implements for anyone.

 

- The "masturbate on toilet" toggle is actually for guys as well, not only for women/girls. It's a "unisex" toggle that will avoid triggering the "DoLoop" for masturbation when your Sims are aroused or horny while using the toilet (sitting down or standing up), just globally :) I don't know if this is what you meant.

 

I will grab the chance to also say thanks to anyone here who thanked me and wished me well, and know that I do the same to you.

 

@Max Rock if you are trying to translate something you don't like (I suppose in Chinese) just use S3SE, it's very simple and easier than everything else :) For massive translation, you could try using AI like many others did, maybe reviewing them in a second moment.

 

And to everyone: don't forget to attach your translations if you want to translate 451 in your very own language. I will still update the base file with the new STBLs: everyone deserves to play in their language if it's available!

Edited by BiterBit
Posted (edited)
58 minutes ago, BiterBit said:

 

一如既往地感谢您的鼎力支持 Gentlelovely :)

 

我会尽量回答所有问题。

 

- 作弊和嫉妒机制已全面改进,现在您可以选择嫉妒“反应”和嫉妒评分(针对性行为),这两种不同的行为之前被统一到一个开关(嫉妒)下。这使得“多伴侣关系”的游戏体验更加友好,因为现在,对于非 EA 官方的伴侣,您无需在性请求中应用作弊评分逻辑,也无需增加作弊次数。但遗憾的是,所有代码仍然基于 EA 官方的单一伴侣(并且完全依赖于 EA 的基础代码)。理论上,您可以尝试实现“多伴侣逻辑”,但这将非常复杂。对于多角恋来说,最好的选择是使用这些新设置来禁用作弊逻辑(以及日记机制——最终还会清理记录),同时启用 ReFiner 的 > ReLover 的 > “开放式关系”开关,该开关会在运行时完全消除 EA 为任何人实施的任何嫉妒机制。

 

“在厕所自慰”开关实际上也适用于男性,并非仅限于女性/女孩。这是一个“男女通用”的开关,它可以避免模拟市民在如厕时(坐着或站着)感到兴奋或性欲旺盛时触发自慰的“循环”,只是全局设置 :) 。我不知道这是否符合你的意思。

 

我也会借此机会感谢在场所有感谢我、祝我一切顺利的人,也请你们知道,我同样会祝你们一切顺利。

 

@Max Rock 如果你想翻译一些你不喜欢的东西(我猜是中文),那就用 S3SE 吧,它非常简单易用,比其他任何工具都好用 :) 对于大规模翻译,你可以像很多人一样尝试使用 AI,也许稍后再进行校对。

 

还有,各位:如果您想将 451 版本翻译成您自己的语言,请不要忘记附上您的译文。我仍会使用新的 STBL 更新基础文件:如果游戏支持您的语言,每个人都应该能够用自己的语言进行游戏!

Thank you very much for your suggestion. Actually, I'm currently trying to translate the text into Simplified Chinese, referencing the existing Traditional Chinese text. I can understand Traditional Chinese, but with KW updates, the amount of text has increased and changed, while the Traditional Chinese translation hasn't kept pace, resulting in many translation errors in the game, which I find unacceptable.

So I'm currently improving the Traditional Chinese text. I'm not satisfied with my translation because I know very little about this area, so I have to rely on AI, and due to my recent busy schedule, my translation speed has significantly decreased.

Last night, while translating, I encountered strange issues with KW menu items malfunctioning and crashing. After investigation, firstly, the phrase "Read Me First" cannot be translated, otherwise, the strange KW menu crashes occur. Secondly, Traditional Chinese and Simplified Chinese cannot recognize each other, causing menus to fail to recognize certain items.

I have resolved these issues. I tried translating most of the important content on the menus, but I neglected to translate many dialogues. Once the majority of the text in the ONIKI_KinkyMod.package has been translated and I find no issues with the text during gameplay, I will send you the STBL file.

Furthermore, I have another concern: SIMS3 seems to only recognize Traditional Chinese in the game, so I directly modified the Traditional Chinese STBL file during my translation. I feel that sending you the new STBL file might offend the Taiwanese translator who originally translated the KW mod.

This is my first time translating so much text and using S3SE; the text proofreading and translation have been exhausting, so I can imagine how hard you worked writing the code.

Finally, thank you again for your work.

Edited by Max Rock

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