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Oniki's Kinky World Build 451 v0.9.7 - LoversLab Edition [BiterBit's QoL]


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Posted (edited)
22 hours ago, FeenSims said:

Shemale is working wonderfully now. Thanks again!

 

I did notice something, though: I'm currently playing in Sunlit Tides, and nobody is showing up for school anymore. :( I mean regular school.

 

Also, I can no longer access information regarding who I find sexually attractive at the moment, and so on. Nothing happens at all.

 

image.png.9e658372a1924582c529cc31d19427c5.png

 

Ah, by the way FeenSims, I don't know about school, I could check that out as soon as I have time, I don't think there's anything specific about Sunlit Tides that might cause this anomaly. Are there teens in that custom world already? Eventually, I'll let you know.

 

About "Show attractions" that is the interaction you are talking about, it is fine in my playthrough and there's no anomaly:

 

image.png.ed3197f98cfb5b6e5b6e6e9d65aa1105.png

 

I tested this multiple times and with multiple Sims (family and non-family members)!

 

I don't know what may cause you troubles with this one.

 

EDIT: For any non-common issues, I recommend executing a clean reinstall in the way that is described in the main post, ensuring that every ONIKI_* file is deleted as always and that KW is installed pasting directly the whole folder provided with the ZIP.

Edited by BiterBit
Posted (edited)

Hi, glad to see KW getting updates still! Is there any way to stop sims from doing stuff autonomously? With how I play my sims keep wanting to use the computer over and over again and it's very annoying to have to cancel everything.

 

I tried disabling both Kinky and enhanced basic autonomy in the settings yet my sims keep doing things I don't want them to do.

 

I seem to recall that this was also an issue in the original to be fair, but as someone who likes full control of his sims this is always a dealbreaker when using KW

Edited by guguy00
added more context
Posted (edited)
16 minutes ago, guguy00 said:

Hi, glad to see KW getting updates still! Is there any way to stop sims from doing stuff autonomously? With how I play my sims keep wanting to use the computer over and over again and it's very annoying to have to cancel everything.

 

I tried disabling both Kinky and enhanced basic autonomy in the settings yet my sims keep doing things I don't want them to do.

 

I seem to recall that this was also an issue in the original to be fair, but as someone who likes full control of his sims this is always a dealbreaker when using KW

 

Hi guguy.

 

Using the computer as something that "spams" actions in your Sims is not easily changeable, and it's something that lives within the EA basecode for autonomy as well (you can see a lot of post on Reddit for example, regarding this - in an unrelated way from Kinky World).

 

With that said, Enhanced Basic Autonomy just "protect" Sims more from dying by taking care of their needs, especially in emergency situations (as reported in the main thread) so it has nothing to do with using PC.

 

"Kinky Autonomy Level" also, only defines how autonomous Sims are in regards of Kinky Actions, so things like Seduce, Tease, Masturbate, Browse for porn, Have Sex, etc.

 

General Sims autonomy is not tunable in any way in the settings, because it's in the main code, and it actually has a scheme like this:

 

1) "Check every basic need (hunger, bladder, sleep, etc.)"
2) "Check WooHoo need (arousal level, simplified)"
3) "Fallback to a generic action (use PC, work out, socialize, etc.)"

 

NOTE: This is basically my "imitation" of EA design, introduced inside Kinky World. Before my builds, for every Sims, the only step for autonomy was number 3. This was the reason why many Sims could die ignoring their needs and could choose to Swim for example, even when exhausted.

 

The problem you are describing is something EA has in the same way, and is completely localized on step 3 in autonomy, defined on a technical level as "Fallback:None" (generic action). Every action in the "None" catalogue has its own scoring, like "how far the object is", "how good that interaction would be", etc.

 

PC has usually a very high "weight" and "scoring" as an action Sims can choose while they are in the house, and theoretically happens with or without Kinky World. This is how EA designed it.

 

You have 2 options to prevent this:

 

- Game options (EA): disable free will;

- Use mods like Nraas Retuner that are capable to remove autonomy for specific actions (like "Use PC") and also modify the general "weight" an action has, so it will be unlikely that a Sim will choose it in their autonomy.

 

NOTE: You may notice this more when installing KW, because sadly KW needs (as of now) to override the actual Sims autonomy as a basis, in the steps I provided above, so it's not as various and perfect like EA's original autonomy. But the PC problem is still within EA's code, it just happens less when you don't have mods.

Edited by BiterBit
Posted (edited)
6 minutes ago, BiterBit said:

 

Hi guguy.

 

Using the computer as something that "spams" actions in your Sims is not easily changeable, and it's something that lives within the EA basecode for autonomy as well (you can see a lot of post on Reddit for example, regarding this - in an unrelated way from Kinky World).

 

With that said, Enhanced Basic Autonomy just "protect" Sims more from dying by taking care of their needs, especially in emergency situations (as reported in the main thread) so it has nothing to do with using PC.

 

"Kinky Autonomy Level" also, only defines how autonomous Sims are in regards of Kinky Actions, so things like Seduce, Tease, Masturbate, Browse for porn, Have Sex, etc.

 

General Sims autonomy is not tunable in any way in the settings, because it's in the main code, and it actually has a scheme like this:

 

1) "Check every basic need (hunger, bladder, sleep, etc.)"
2) "Check WooHoo need (arousal level, simplified)"
3) "Fallback to a generic action (use PC, work out, socialize, etc.)"

 

NOTE: This is basically my "imitation" of EA design, introduced inside Kinky World. Before my builds, for every Sims, the only step for autonomy was number 3. This was the reason why many Sims could die ignoring their needs and could choose to Swim for example, even when exhausted.

 

The problem you are describing is something EA has in the same way, and is completely localized on step 3 in autonomy, defined on a technical level as "Fallback:None" (generic action). Every action in the "None" catalogue has its own scoring, like "how far the object is", "how good that interaction would be", etc.

 

PC has usually a very high "weight" and "scoring" as an action Sims can choose while they are in the house, and theoretically happens with or without Kinky World. This is how EA designed it.

 

You have 2 options to prevent this:

 

- Game options (EA): disable free will;

- Use mods like Nraas Retuner that are capable to remove autonomy for specific actions (like "Use PC") and also modify the general "weight" an action has, so it will be unlikely that a Sim will choose it in their autonomy.

 

Thanks for clarifying! The weird thing is I disabled EA free will as well; and they still do all the fallback actions. Worth noting that I play with all motives static, so it makes sense that they do fallback actions, but I can't disable said actions for the life of me

 

EDIT: Huh. Looks like resetting the free will setting to high and back to none stops them from doing fallback actions. Will play a bit more but I think it's fixed now!

Edited by guguy00
Posted (edited)
33 minutes ago, guguy00 said:

 

Thanks for clarifying! The weird thing is I disabled EA free will as well; and they still do all the fallback actions. Worth noting that I play with all motives static, so it makes sense that they do fallback actions, but I can't disable said actions for the life of me

 

This might a bug, but I'm not finding anything relevant in the code I'm looking.

 

Are you saying that, going into game options (EA), you select "No free will" + static needs, but you still see fallback actions towards your Sims?

 

Have you also checked that you didn't set up the toggle "Disable free will only for current active Sim" in the settings?

 

Because Kinky World has a check in its AutonomyManager that looks for EA's parameters BEFORE "FindBestInteraction()" > it means that theoretically should not launch any fallback action (typically in "FindBestInteraction()") if autonomy is disabled for all sims

Let me know! If this is a bug, I think it's fixable.

 

EDIT: Have you checked if you have other mods that injects or modify some kind of autonomy?

 

EDIT 2 - IMPORTANT: I don't know which versions of KW you are using, but I tried this myself. I've set autonomy = NO in The Sims basegame settings, and despite KW Kinky Autonomy "High" and Enhanced Basic Autonomy = ON and at least 1 PC in the house (maybe I have more but I don't remember), NO Sim has actually moved from its tile for about 2-3 Sim hours despite having critical needs:

 

image.png.70ec990cbd7921ba57cf3fdd1668c662.png

 

You can try re-installing the mod as indicated in the main post, I suspect this has nothing to do with Kinky World!

 

EDIT 3: I tried the same thing but this time in front of a PC and with static needs ON. Nothing happened for about 3 Sim hours as well:

 

image.png.38d7e9eb2787bc1f11d405a196f165f6.png

 

 

I suspect you may have an invalid installation of Kinky World or interference applied by other mods!

Edited by BiterBit
Posted

It's fixed now due to me changing EA's autonomy settings from off to high and back again (Like I said in my edit). Thanks for the help!

Posted (edited)
1 hour ago, guguy00 said:

It's fixed now due to me changing EA's autonomy settings from off to high and back again (Like I said in my edit). Thanks for the help!

 

Oh that's a relief! Thanks for reporting that. It might be a delayed time between EA's deafult logic or Kinky World checks on code when you swap settings.

 

I forgot about suggesting you that, I'm really happy you solved it by yourself :D

 

Good to know!

 

EDIT: I may have found another "culprit" to your report.

 

KW, today, bases its own autonomy checking if "OffForAllSims" is set to Enabled regarding Autonomy. But EA doesn't set this to Enabled when you set Free Will to OFF. Free Will today is defined on EA's code on levels, in this way:

 

(settings from base game)

Level 1 = Free Will OFF

Level 2 = Free Will Low

Level 3 = Free Will High

 

"OffForAllSims" instead is something else that looks called up by a cheating code to put in the console or some EA debug feature and I just realized it now. Because I didn't get how autonomy levels actually work for EA.

 

"Fallback:None" used by Kinky World strongly relies on EA's meta autonomy system: it means that it could still be ran by KW, but EA doesn't get "FindBestInteraction()" any possible result to use (or doesn't start it at all).

 

This also means that a possible patch to Kinky World should use a check on "AutonomyRestrictions.SetLevel(One/Two/Three)" INSTEAD of using "OffForAllSims".

 

Let me know if this happens again during your playthroughs.

 

EDIT 2: This is actually crazy.

 

When you set your level to "OFF", EA doesn't really disable autonomy. The game disable "scoring" for autonomy on the current lot and inventory interactions for level 1 (free will OFF in the UI) and also disable "auto-solving" capability for Sims to satisfy their needs.

 

This is a crazy revelation to me!! 😂 And currently explains what you and other people may experience from time to time!

 

Putting it to OFF (level 1) practically deletes the score for every item/interactions on your lot but doesn't really disable "the entire autonomy", and this means that fallback:none happens both on EA level and both on KW level!!

 

EDIT 3: This will be absolutely corrected and fixed in next build. Kinky World autonomy WILL respect "AutonomyRestrictions.SetLevel(One)" (therefore Free Will = OFF in Settings UI) in the same way EA does!

 

EDIT 4: To be complete, this is what next build will focus on:

 

- Fix to autonomy to respect EA's value (DONE)

- Fix to newly created Sim that had random kinky traits assigned when enabling the mod (DONE)

- Fix to the glory hole not undressing Sims reported to me privately (DONE)

- Tuning values brought from the XML to the UI Settings (almost DONE)

- Separation between Jealousy as "a reaction", "Cheating difficulty" in scoring and "Journal tracing down cheatings" as 3 tunable separate entities, allowing you to not "cheat" if you want poliamory and to disable "cheating makes you become an always cheater from the journal" (overhaul - work in progress)

- Masturbate on toilet toggle to disable the act (TO DO)

- Brothel review for fixes and potential overhaul (TO DO)

 

I'm working on things only when I have time and very slowly (in my free time) - I'm still in my break!! 😂

Edited by BiterBit
Posted

I just noticed when both virgin gay couple having sex, they can take virginity twice on anal and vaginal animation.

 

Also there's no horny talk like "Please cum in me!" on gay couple.

 

Not really a big thing, just worth to mention :)

 

(Also is mpreg possible on KW? Just wondering lol)

Posted
5 hours ago, elixdude said:

I just noticed when both virgin gay couple having sex, they can take virginity twice on anal and vaginal animation.

 

Also there's no horny talk like "Please cum in me!" on gay couple.

 

Not really a big thing, just worth to mention :)

 

(Also is mpreg possible on KW? Just wondering lol)

 

I'll check out the virginity thing and let you know (it may have a bug)

 

About the dialogs: sadly right now they are started from the "cum in womb" feature, therefore only from Sims who have a womb and receive active sperm. I can definitely have a look and understand if FF + MM can have dedicated STBLs without going crazy :D

 

I don't know about mpreg (it may be complicated to rewrite whole sections of code for males 😂) and also they'd have the same issue shemales have (like double dialogs having both penis and vagina) - it's a little unlikely but I'll eventually let you know 👌

Posted
16 hours ago, elixdude said:

I just noticed when both virgin gay couple having sex, they can take virginity twice on anal and vaginal animation.

 

Also there's no horny talk like "Please cum in me!" on gay couple.

 

Not really a big thing, just worth to mention :)

 

(Also is mpreg possible on KW? Just wondering lol)

 

This issue (double message for virginity) was caused by the fact that there was a logic for reporting virginity per-stage and another one notifying virginity loss at the end of the act (PostWooHoo_Effects > EvaluateOutcomes()). It was more common to happen if the couple was gay (in particular M+M) because some vaginal categories can be remapped as anal, causing a double message.

 

This has been fixed so now there will be only one notification at the end of the WooHoo, with one single "source of truth". Thanks for reporting it :)

 

About the rest:

 

- Creating male pregnancy is possible, but it would require a deep re-writing of the actual system and I think it's too complicated/elaborated for now :/

- At the moment, M+M and F+F STBLs don't exist. I'll be sure to create them for next public build (with incest variants) so every gender will actually be included :) 

Posted

Hello, I got a doubt about the "You can now spread the damn Kinky traits to the whole world NPCs with the press of a button in Global Settings!"
If there is new Sims in town and I press again this option, would it assigned the one in blank or would it reasign to all the population again?
I assume the once in blank.

Posted

Is the gloryhole toilet object functionality still incomplete? Or is the problem that there's no animation for the gloryhole toilet? I don't know how to make the gloryhole toilet function properly.

Posted (edited)
27 minutes ago, CMaxi said:

Hello, I got a doubt about the "You can now spread the damn Kinky traits to the whole world NPCs with the press of a button in Global Settings!"
If there is new Sims in town and I press again this option, would it assigned the one in blank or would it reasign to all the population again?
I assume the once in blank.

 

Hey CMaxi.

 

Actual feature marks Sims as "processed" when you spread them for the first time. This means that if you repeat "Spread Kinky Traits" a second time, the mechanism will not process again a Sim that was already "spreaded"; it will only impact and process new Sims without the "processed" mark/tag.

 

This should also be reported correctly in the following report that is displayed after every spread.

 

In case of issues, let me know.

Edited by BiterBit
Posted
2 minutes ago, Negative-Andy said:

Is the gloryhole toilet object functionality still incomplete? Or is the problem that there's no animation for the gloryhole toilet? I don't know how to make the gloryhole toilet function properly.

 

This has been reported to me privately as an "old" issue about Kinky World.

 

I actually tried and patched it already but didn't test it out - and it's not public either (it's in current test build 451).

 

Please, if you can, provide me any specific detail you can so I can correctly verify if my fixes are going to work in any case with the glory hole toilet.

Posted

Hey, are the sex bot plumbots supposed to have the menstrual cycle? It's kind of annoying, doesn't make much sense, and the fact that it does not get disabled when they unequip the trait chip does not help.

Posted (edited)
45 minutes ago, _45954_ said:

Hey, are the sex bot plumbots supposed to have the menstrual cycle? It's kind of annoying, doesn't make much sense, and the fact that it does not get disabled when they unequip the trait chip does not help.

 

Yes, it is supposed to be (in actual build release) because the sex bot chip, "in the fantasy", is supposed to bring an actual vagina you "build" in the plumbot to have sex, that also supports pregnancy as per the legacy settings.

 

But you are right: despite the removal of the chip, the womb state can remain "in a limbo" until you enter CAS again, reload your save or change the plumbot gender to male, getting it back to female again, and this is a lack in the code.

 

What I did following your report:

 

- Added an UpdateGender() fix in code so that, when you remove the chip, the womb is cleaned up/deleted correctly in that exact moment

- Added a new setting in the Pregnancy Menu that will allow you to choose if female Plumbots with the chip (and Servobots) have the menstrual cycle or not

 

Always keep in mind that you already have an option to disable Fertility and another one to disable Menstrual Cycle, but it's for everyone in 450 (human + plumbots + servobots - and servobots cannot be pregnant in any case)

 

In 451 you'll have a "Enable Menstrual Cycle for Robots" that is a separate logic for Plumbots and Servobots.

 

EDIT: Servobots cannot be pregnant by design (there's no "servobot child" in Sims 3), I made a mistake. The toggle will only be for Plumbots.

 

EDIT 2: Sorry, I'm tired because it's late 😂 Pregnancy will only be for Plumbots (like actual build) but new Menstrual Cycle toggle will be valid for every robot. The difference is that, once enabled (ON), only female Plumbots with the chip will have a valid pregnancy if sperm is added in the ovulatory state. If OFF, plumbots and servobots will NOT have menstrual cycle at all.

Edited by BiterBit
Posted
49 minutes ago, BiterBit said:

 

Yes, it is supposed to be (in actual build release) because the sex bot chip, "in the fantasy", is supposed to bring an actual vagina you "build" in the plumbot to have sex, that also supports pregnancy as per the legacy settings.

 

But you are right: despite the removal of the chip, the womb state can remain "in a limbo" until you enter CAS again, reload your save or change the plumbot gender to male, getting it back to female again, and this is a lack in the code.

 

What I did following your report:

 

- Added an UpdateGender() fix in code so that, when you remove the chip, the womb is cleaned up/deleted correctly in that exact moment

- Added a new setting in the Pregnancy Menu that will allow you to choose if female Plumbots with the chip (and Servobots) have the menstrual cycle or not

 

Always keep in mind that you already have an option to disable Fertility and another one to disable Menstrual Cycle, but it's for everyone in 450 (human + plumbots + servobots - and servobots cannot be pregnant in any case)

 

In 451 you'll have a "Enable Menstrual Cycle for Robots" that is a separate logic for Plumbots and Servobots.

 

EDIT: Servobots cannot be pregnant by design (there's no "servobot child" in Sims 3), I made a mistake. The toggle will only be for Plumbots.

 

EDIT 2: Sorry, I'm tired because it's late 😂 Pregnancy will only be for Plumbots (like actual build) but new Menstrual Cycle toggle will be valid for every robot. The difference is that, once enabled (ON), only female Plumbots with the chip will have a valid pregnancy if sperm is added in the ovulatory state. If OFF, plumbots and servobots will NOT have menstrual cycle at all.

Thanks! The behavior you described in edit 2 is pretty much what I wanted.

Posted
On 6/4/2026 at 3:03 PM, BiterBit said:

 

Ah, by the way FeenSims, I don't know about school, I could check that out as soon as I have time, I don't think there's anything specific about Sunlit Tides that might cause this anomaly. Are there teens in that custom world already? Eventually, I'll let you know.

 

About "Show attractions" that is the interaction you are talking about, it is fine in my playthrough and there's no anomaly:

 

image.png.ed3197f98cfb5b6e5b6e6e9d65aa1105.png

 

I tested this multiple times and with multiple Sims (family and non-family members)!

 

I don't know what may cause you troubles with this one.

 

EDIT: For any non-common issues, I recommend executing a clean reinstall in the way that is described in the main post, ensuring that every ONIKI_* file is deleted as always and that KW is installed pasting directly the whole folder provided with the ZIP.

 

 

Of course there are teens and children in the game world; after all, they go to the same school. At least in my save file that doesn't use Kinky.

I couldn't care less who it works for. It just doesn't work for me anymore. It used to work fine! My game also keeps starting in outer space, which is annoying. And when I hit "Play," my two girls aren't in bed anymore either. Everything used to work without a hitch.

 

I'm switching back to my save file without Kinky; I've had enough of this.

 

Posted
8 hours ago, BiterBit said:

 

This issue (double message for virginity) was caused by the fact that there was a logic for reporting virginity per-stage and another one notifying virginity loss at the end of the act (PostWooHoo_Effects > EvaluateOutcomes()). It was more common to happen if the couple was gay (in particular M+M) because some vaginal categories can be remapped as anal, causing a double message.

 

This has been fixed so now there will be only one notification at the end of the WooHoo, with one single "source of truth". Thanks for reporting it :)

 

About the rest:

 

- Creating male pregnancy is possible, but it would require a deep re-writing of the actual system and I think it's too complicated/elaborated for now :/

- At the moment, M+M and F+F STBLs don't exist. I'll be sure to create them for next public build (with incest variants) so every gender will actually be included :) 

 

Wow thank you for fixing them! I honestly don't mind if you skip the male pregnancy at all, it's just my random thought lol :D

 

Also another thing, about the random kinky traits, I don't know if this is possible or not, but is it possible for sim that identified as gay can't have trait like "Liking Big Boobs" or "Liking Bald Pussy" or stuff like that? It's fine if it's too complicated since I can just debug the trait, just wondering if it's possible or not :)

 

Thank you as always!

Posted
12 hours ago, BiterBit said:

 

これはキンキーワールドに関する「古い」問題として個人的に私に報告されました。

 

実際に試してパッチを適用しましたが、テストはしていません。また、公開されていません(現在のテスト ビルド 451 にあります)。

 

できれば、 具体的な詳細があれば教えてください したがって、グローリーホールトイレで私の修正がいずれにせよ機能するかどうかを正しく確認できます。

I had a female Sim use the toilet and sit down, and then used the nrass mod to instruct the appropriate male Sim to use the glory hole, but the sex animation doesn't work.

Posted (edited)
4 hours ago, Negative-Andy said:

I had a female Sim use the toilet and sit down, and then used the nrass mod to instruct the appropriate male Sim to use the glory hole, but the sex animation doesn't work.

 

Hi Andy.

 

To properly be used, Glory Hole Toilet needs to be stacked with adjacents Glory Hole Toilets (or I guess other normal toilets but I'm unsure), otherwise the Sim will go inside the toilet and then just get out, because it cannot be used from the pure "outisde" - other Sims who will get their schlong inside the hole must be using other toilets as well.

 

Most importantly, you do not need any "nraas" mod to do that, instead, if you use other mods interactions on toilet, you risk starting other code pipelines (not KW ones), so the proper flow is:

 

- Make 1 male Sim (or that has a penis) use the Glory Hole through the click on the toilet > "Kinky..." > "Use Glory Hole". If there are other adjacent toilets, the animation will start, "waiting for someone".

 

- At that point, make someone go in the adjacent toilet where the first Sim put the schlong in the hole in.

 

- Now, a score logic (mostly based on arousal level I think) will start, choosing if the Sim who got in will start working on the schlong or not.

 

I'm using my test build 451 and it works perfectly, but I also patched the code for glory hole in 451 because in older builds you may have Sims getting inside still dressed (when they need lower bottom naked), but beside that it should still work properly.

 

Considering the amount of work already in progress, I'm unsure about editing this further

 

NOTE: I'm still unsure about if it the animation used for glory hole is by default inside KW main ZIP or if it comes from the outside, but I'm using the animation packs listed in the main post and it works properly.

 

NOTE 2: Found them. These animations are already in the main ZIP, therefore inside "ONIKI_Anims.package":

 

a2o_toiletStall_GH_loopHandjob_x

a2o_toiletStall_GH_loopOraljob_x

a2o_toiletStall_GH_loopVaginal_x

 

Spoiler

image.png.74271d7aef6f94546b4669f84f08ca7d.png

 

Edited by BiterBit
Posted
11 hours ago, elixdude said:

 

Wow thank you for fixing them! I honestly don't mind if you skip the male pregnancy at all, it's just my random thought lol :D

 

Also another thing, about the random kinky traits, I don't know if this is possible or not, but is it possible for sim that identified as gay can't have trait like "Liking Big Boobs" or "Liking Bald Pussy" or stuff like that? It's fine if it's too complicated since I can just debug the trait, just wondering if it's possible or not :)

 

Thank you as always!

 

Yes, it can be done.

 

KW today already recognizes thing like "isHomo" or "isLesbian" inside SimData for every Sim, and it can be made as a filter in the Spread dynamic. It's also pretty easy to implement :)

 

I just did in 451 test build, so you will be able to try it out.

 

Keep in mind that some Sims that has isHomo or isLesbian can also be bisexual: those cases are excluded, the filter will only avoid assigning some traits (big boobs, hairy/bald pussy, big cock lover for lesbians) only if those Sims are NOT bisexual, but exclusively "gay" for KW.

Posted
4 hours ago, Dustercoat0321 said:

Thank you for your hard work as always. This is Refiner, and here is the Korean translation file. and new 450 korean file.

 

 

Outers_ReFiner.package 703.36 kB · 1 download

 

ONIKI_KinkyMod.package 6.86 MB · 1 download

 

Thanks a lot Dustercoat for your translation work. You'll have a lot to translate in Korean for 451, considering A LOT of new options for Kinky Tuning (from package) and some new dialogs for M+M and F+F gay couples, reserved to anal and vaginal stages.

 

As soon as 451 will be available, I'll tag you so you can help me translate those as well :)

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