riveth Posted June 29 Author Posted June 29 10 hours ago, isliael said: another change that could be done, is disabling aiming gun and forced end at some hypnotism level In current state when player has hypno some hypno lvl and tries to use gun, will triger hypno snap scenario. So player can try to use aim option because at first you don't know what kind of approach it is. If I disable aim for this certain scenario, player would know what kind of approach it is and will be temted to use force option.
riveth Posted June 29 Author Posted June 29 23 hours ago, M.BISON said: Hey, I'm still using the original, cus there's this really good voice mod, that I like. But, something, that I've always thought would add "immersion," maybe you'll like the idea. Is PC is unable to use will power against super mutants, looked funny, during molest attacks how they go flying, considering, they are bigger and stronger. Also, think PC should be more scared/submissive, when being intimated/threatened by a super mutant or more agreeable to approaches. You could add a dialog box, like your other mod - pervert, where that debt collector guy, forgot his name, Scrurve or something forcefully takes, when selecting rebellious dialog. Honestly I never played with mutant and raiders option on. I need to check it out first and see how it actually works. Does dialogues vary or we can meet mutant hypnotizer
M.BISON Posted June 29 Posted June 29 40 minutes ago, riveth said: Honestly I never played with mutant and raiders option on. I need to check it out first and see how it actually works. Does dialogues vary or we can meet mutant hypnotizer Dialogue is exactly the same. Strong was a hypno master on my last playthrough 🤣
riveth Posted June 29 Author Posted June 29 54 minutes ago, M.BISON said: Dialogue is exactly the same. Strong was a hypno master on my last playthrough 🤣 I suspected this I plan to make entirely new type of approach tied with hot pockets. If I manage to pull this off I could make approaches specially for raders (to enrich raider pet or hardship scenarios) and maybe then something special for SM too. In those cases both groups would be excluded from normal scenarios and force to use their own, so no more mutant fan ect. 2
msmfoster Posted June 29 Posted June 29 41 minutes ago, riveth said: I suspected this I plan to make entirely new type of approach tied with hot pockets. If I manage to pull this off I could make approaches specially for raders (to enrich raider pet or hardship scenarios) and maybe then something special for SM too. In those cases both groups would be excluded from normal scenarios and force to use their own, so no more mutant fan ect. Yeah, behaviour for both of them should be far closer to Hardship. 1
Dojo_dude Posted June 29 Posted June 29 hey, hey! There's also that Super mutant elven labs thing recently. That should help with dialogue on approaches. I recall the original mod had human voices or no voice. 1
Cyberdev Posted June 29 Posted June 29 this mod crashes my game when i sex scene s and only in sex scene this is also applies to sex attributes
riveth Posted June 30 Author Posted June 30 6 hours ago, Cyberdev said: this mod crashes my game when i sex scene s and only in sex scene this is also applies to sex attributes I don't understad the problem, please use some kind of transaltor. Does original SH also crash your game?
deathmorph Posted June 30 Posted June 30 I noticed a problem that has always existed, but rarely – that's why I forgot to report it. In rare cases, during the dialogue, it can happen that the lady no longer aims directly at the harasser. This makes it impossible to continue the conversation; the only solution is to reload the last save. Spoiler
StefanPochmurny Posted June 30 Posted June 30 Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this? 1
msmfoster Posted June 30 Posted June 30 7 hours ago, StefanPochmurny said: Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this? I know that DD Workbench Unlocker will remove it as well. Fun quest, but out of synch with most of the ecosystem now. 1
modeseven Posted July 1 Posted July 1 Is MCM option to drop ripped off clothes on the ground when molested working for everyone else? Turning it on, doesn't seem to do anything on my end. Clothing is still being dropped into inventory.
3dsilverfox Posted July 1 Posted July 1 13 hours ago, StefanPochmurny said: Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this? If you know the slot number, it uses you can add it to the blacklist.
3dsilverfox Posted July 1 Posted July 1 3 minutes ago, modeseven said: Is MCM option to drop ripped off clothes on the ground when molested working for everyone else? Turning it on, doesn't seem to do anything on my end. Clothing is still being dropped into inventory. I have not tested it yet. gimmie a bit and I will see.
3dsilverfox Posted July 1 Posted July 1 27 minutes ago, 3dsilverfox said: I have not tested it yet. gimmie a bit and I will see. it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change. I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1 I just tested and it does not drop for me as well
Undertower Posted July 1 Posted July 1 I just thought i give feedback here and hope this won't mess up some ongoing conversations! Usually i came here for the upgrade to skip all the steps in the molestation scenario, cause my gal has mostly tons of different things on and this kinda gave her too much of an advantage. Also the molester would strip some core items like Synth-Headgear or her Powercore on the breast which i found to be a lore breaking mehanic there but yeah this mod kinda "fixed" that. But what i found for the most cool part was to USE you GUN in the conversations. I usually was open up for talks but on one occasion i was like "Ok now it's really a bad time for such BEEP!" and used the "AIM GUN"-Option. Well it kinda didn't go well and she accidentally shot the guy... Never see that coming! xD Amazing, mod is 10/10 for me, it gave myself a big laugh in that situation! Cheers!^^ 1
riveth Posted July 1 Author Posted July 1 8 hours ago, 3dsilverfox said: it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change. I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1 I just tested and it does not drop for me as well Thnx for testing this. I only can asure that global value actually changes when switched in MCM. I probably messed up something in script itself. Will check this out when I have some time and post some fixes here.
riveth Posted July 1 Author Posted July 1 (edited) 11 hours ago, Undertower said: I just thought i give feedback here and hope this won't mess up some ongoing conversations! Usually i came here for the upgrade to skip all the steps in the molestation scenario, cause my gal has mostly tons of different things on and this kinda gave her too much of an advantage. Also the molester would strip some core items like Synth-Headgear or her Powercore on the breast which i found to be a lore breaking mehanic there but yeah this mod kinda "fixed" that. But what i found for the most cool part was to USE you GUN in the conversations. I usually was open up for talks but on one occasion i was like "Ok now it's really a bad time for such BEEP!" and used the "AIM GUN"-Option. Well it kinda didn't go well and she accidentally shot the guy... Never see that coming! xD Amazing, mod is 10/10 for me, it gave myself a big laugh in that situation! Cheers!^^ Thnx for sharing, I'm so happy when someone apreciate my work if mishap like this will happen in DC and you have Pervert mod, it may start jail scenario too. Edited July 1 by riveth
riveth Posted July 1 Author Posted July 1 19 hours ago, 3dsilverfox said: it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change. I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1 I just tested and it does not drop for me as well ok, turned out I forgot to fill properity on player helper script. here's new version for tests: FPSH+v0.87b.zip
riveth Posted July 1 Author Posted July 1 I found potentional problem in script. Here's fixed version FPSH+v0.87c.zip 2
deathmorph Posted July 3 Posted July 3 I always play in a way that displays as few messages as possible, so that the action just unfolds naturally. Is there a possibility that, in future versions, non-essential notifications could be made optional (e.g., via an MCM option)? For instance, notifications about interruptions to harassment, or those appearing during level transitions or in Workshop mode.
riveth Posted July 3 Author Posted July 3 7 hours ago, deathmorph said: I always play in a way that displays as few messages as possible, so that the action just unfolds naturally. Is there a possibility that, in future versions, non-essential notifications could be made optional (e.g., via an MCM option)? For instance, notifications about interruptions to harassment, or those appearing during level transitions or in Workshop mode. Yes it can be done, I guess when everything will be finished I could fix this too. 1
deathmorph Posted July 7 Posted July 7 (edited) My Lady just had a "Hey there" harassment encounter. After the AIM response, the harasser simply walked away without replying. My Lady got stuck in "sniper mode" afterwards, and I had to load the last save. I'm not sure, but wasn't "Hey there" the start of the photo harassment? PS: Here's another instance of "Hey there" harassment. This time, however, the harasser was shot dead. Perhaps this will help in finding the cause from earlier. Spoiler Edited July 7 by deathmorph
msmfoster Posted July 7 Posted July 7 4 hours ago, deathmorph said: My Lady just had a "Hey there" harassment encounter. After the AIM response, the harasser simply walked away without replying. My Lady got stuck in "sniper mode" afterwards, and I had to load the last save. I'm not sure, but wasn't "Hey there" the start of the photo harassment? PS: Here's another instance of "Hey there" harassment. This time, however, the harasser was shot dead. Perhaps this will help in finding the cause from earlier. Hide contents I get stuck fairly often with AIM. I noticed that the Bash (Alt) button seems to knock me out of that mode.
riveth Posted July 7 Author Posted July 7 4 hours ago, msmfoster said: I get stuck fairly often with AIM. I noticed that the Bash (Alt) button seems to knock me out of that mode. IT would be very helpfull to know what scenario and which dialogue option cause freeze 🙂
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now