Jump to content

Recommended Posts

Posted
10 hours ago, isliael said:

another change that could be done, is disabling aiming gun and forced end at some hypnotism level

In current state when player has hypno some hypno lvl and tries to use gun, will triger hypno snap scenario.

So player can try to use aim option because at first you don't know what kind of approach it is.

If I disable aim for this certain scenario, player would know what kind of approach it is and will be temted to use force option.

Posted
23 hours ago, M.BISON said:

Hey, I'm still using the original, cus there's this really good voice mod, that I like.

 

But, something, that I've always thought would add "immersion," maybe you'll like the idea.

 

Is PC is unable to use will power against super mutants, looked funny, during molest attacks how they go flying, considering, they are bigger and stronger. Also, think PC should be more scared/submissive, when being intimated/threatened by a super mutant or more agreeable to approaches. You could add a dialog box, like your other mod - pervert, where that debt collector guy, forgot his name, Scrurve or something forcefully takes, when selecting rebellious dialog. 

Honestly I never played with mutant and raiders option on. I need to check it out first and see how it actually works. Does dialogues vary or we can meet mutant hypnotizer :)

Posted
40 minutes ago, riveth said:

Honestly I never played with mutant and raiders option on. I need to check it out first and see how it actually works. Does dialogues vary or we can meet mutant hypnotizer :)

 

Dialogue is exactly the same.

 

Strong was a hypno master on my last playthrough 🤣

Posted
54 minutes ago, M.BISON said:

 

Dialogue is exactly the same.

 

Strong was a hypno master on my last playthrough 🤣

I suspected this ;)

 

I plan to make entirely new type of approach tied with hot pockets. If I manage to pull this off I could make approaches specially for raders (to enrich raider pet or hardship scenarios) and maybe then something special for SM too. 

In those cases both groups would be excluded from normal scenarios and force to use their own, so no more mutant fan ect.

 

 

Posted
41 minutes ago, riveth said:

I suspected this ;)

 

I plan to make entirely new type of approach tied with hot pockets. If I manage to pull this off I could make approaches specially for raders (to enrich raider pet or hardship scenarios) and maybe then something special for SM too. 

In those cases both groups would be excluded from normal scenarios and force to use their own, so no more mutant fan ect.

 

 

Yeah, behaviour for both of them should be far closer to Hardship. 

Posted

hey, hey! There's also that Super mutant elven labs thing recently. That should help with dialogue on approaches. I recall the original mod had human voices or no voice.

Posted
6 hours ago, Cyberdev said:

this mod crashes my game when i sex scene s and only in sex scene this is also applies to sex attributes

I don't understad the problem, please use some kind of  transaltor.

 

Does original SH also crash your game?

 

 

Posted

I noticed a problem that has always existed, but rarely – that's why I forgot to report it.
In rare cases, during the dialogue, it can happen that the lady no longer aims directly at the harasser. This makes it impossible to continue the conversation; the only solution is to reload the last save.

 

Spoiler

2026-06-3009_20_45-Fallout4.png.37c0f564fa29886ded4cd13032294d49.png

 

Posted

Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. 

 

 

It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this?

 

Posted
7 hours ago, StefanPochmurny said:

Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. 

 

 

It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this?

 

I know that DD Workbench Unlocker will remove it as well. Fun quest, but out of synch with most of the ecosystem now. 

Posted

Is MCM option to drop ripped off clothes on the ground when molested working for everyone else? Turning it on, doesn't seem to do anything on my end. Clothing is still being dropped into inventory.

Posted
13 hours ago, StefanPochmurny said:

Hi! I love your mod! However, I found one incompatibility with Deviously Cursed Wasteland. 

 

 

It seems that the Devious Approach encounter removes the special (quest) slave collar from this mod and it shouldn't be possible. After discussing it with the author, it appears that it should be excluded from removal as it has "DD_kw_IsNotGenericItem [KYWD:0B01E6AE]". Could you check if Devious Approach in SH/SH+ respects this?

 

If you know the slot number, it uses you can add it to the blacklist.
 

Screenshot 2026-06-30 171135.png

Posted
3 minutes ago, modeseven said:

Is MCM option to drop ripped off clothes on the ground when molested working for everyone else? Turning it on, doesn't seem to do anything on my end. Clothing is still being dropped into inventory.

I have not tested it yet. gimmie a bit and I will see.

Posted
27 minutes ago, 3dsilverfox said:

I have not tested it yet. gimmie a bit and I will see.

it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change.  I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1
I just tested and it does not drop for me as well

Posted

I just thought i give feedback here and hope this won't mess up some ongoing conversations!

Usually i came here for the upgrade to skip all the steps in the molestation scenario, cause my gal has mostly tons of different things on and this kinda gave her too much of an advantage. Also the molester would strip some core items like Synth-Headgear or her Powercore on the breast which i found to be a lore breaking mehanic there but yeah this mod kinda "fixed" that. 

But what i found for the most cool part was to USE you GUN in the conversations. I usually was open up for talks but on one occasion i was like "Ok now it's really a bad time for such BEEP!" and used the "AIM GUN"-Option. Well it kinda didn't go well and she accidentally shot the guy... Never see that coming! xD Amazing, mod is 10/10 for me, it gave myself a big laugh in that situation! Cheers!^^

Posted
8 hours ago, 3dsilverfox said:

it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change.  I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1
I just tested and it does not drop for me as well

Thnx for testing this. I only can asure that global value actually changes when switched in MCM.

I probably messed up something in script itself. Will check this out when I have some time and post some fixes here.

Posted (edited)
11 hours ago, Undertower said:

I just thought i give feedback here and hope this won't mess up some ongoing conversations!

Usually i came here for the upgrade to skip all the steps in the molestation scenario, cause my gal has mostly tons of different things on and this kinda gave her too much of an advantage. Also the molester would strip some core items like Synth-Headgear or her Powercore on the breast which i found to be a lore breaking mehanic there but yeah this mod kinda "fixed" that. 

But what i found for the most cool part was to USE you GUN in the conversations. I usually was open up for talks but on one occasion i was like "Ok now it's really a bad time for such BEEP!" and used the "AIM GUN"-Option. Well it kinda didn't go well and she accidentally shot the guy... Never see that coming! xD Amazing, mod is 10/10 for me, it gave myself a big laugh in that situation! Cheers!^^

Thnx for sharing, I'm so happy when someone apreciate my work :)

 

if mishap like this will happen in DC and you have Pervert mod, it may start jail scenario too.

 

Edited by riveth
Posted
19 hours ago, 3dsilverfox said:

it might require a new Game. I do not see that it generated a file in MCM Settings. it might be setting it in the Save file which does not have that global switch included so it does not seem like it is taking the change.  I wonder if it would be better to set the Global setting from a switch value to a 0 / 1 value since the new script is looking for == 1
I just tested and it does not drop for me as well


ok, turned out I forgot to fill properity on player helper script. :/

here's new version for tests:
 

FPSH+v0.87b.zip

Posted

I always play in a way that displays as few messages as possible, so that the action just unfolds naturally. Is there a possibility that, in future versions, non-essential notifications could be made optional (e.g., via an MCM option)? For instance, notifications about interruptions to harassment, or those appearing during level transitions or in Workshop mode.

Posted
7 hours ago, deathmorph said:

I always play in a way that displays as few messages as possible, so that the action just unfolds naturally. Is there a possibility that, in future versions, non-essential notifications could be made optional (e.g., via an MCM option)? For instance, notifications about interruptions to harassment, or those appearing during level transitions or in Workshop mode.

Yes it can be done, I guess when everything will be finished I could fix this too.

 

Posted (edited)

My Lady just had a "Hey there" harassment encounter. After the AIM response, the harasser simply walked away without replying. My Lady got stuck in "sniper mode" afterwards, and I had to load the last save.

 

I'm not sure, but wasn't "Hey there" the start of the photo harassment?

 

PS: Here's another instance of "Hey there" harassment. This time, however, the harasser was shot dead.
Perhaps this will help in finding the cause from earlier.

 

Spoiler

2026-07-0708_27_34-Fallout4.png.9008816716123b73dc6b3b10e09b292d.png2026-07-0708_27_52-Fallout4.png.2b925134ce9031120079282d035b3eaf.png

 

Edited by deathmorph
Posted
4 hours ago, deathmorph said:

My Lady just had a "Hey there" harassment encounter. After the AIM response, the harasser simply walked away without replying. My Lady got stuck in "sniper mode" afterwards, and I had to load the last save.

 

I'm not sure, but wasn't "Hey there" the start of the photo harassment?

 

PS: Here's another instance of "Hey there" harassment. This time, however, the harasser was shot dead.
Perhaps this will help in finding the cause from earlier.

 

  Hide contents

2026-07-0708_27_34-Fallout4.png.9008816716123b73dc6b3b10e09b292d.png2026-07-0708_27_52-Fallout4.png.2b925134ce9031120079282d035b3eaf.png

 

I get stuck fairly often with AIM. I noticed that the Bash (Alt) button seems to knock me out of that mode. 

Posted
4 hours ago, msmfoster said:

I get stuck fairly often with AIM. I noticed that the Bash (Alt) button seems to knock me out of that mode. 

IT would be very helpfull to know what scenario and which dialogue option cause freeze 🙂

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...