deathmorph Posted Wednesday at 06:09 PM Posted Wednesday at 06:09 PM On 6/23/2026 at 12:25 PM, riveth said: You mean there is only one popup screen at start and then there is one long strugle or groping animation? I'm a bit confused right now. Selecting the option "Give up and take all your clothes off" redirects you to the "normal" menu - the one with "do nothing," "struggle," and "willpower." I initially thought, "Oh, you must have already implemented my suggestion," assuming the outcome would depend on whether I chose "do nothing" or "struggle." But both options lead to the same result: "do nothing" and rape. Is it intentional that a second window appears after the initial choice? It strikes me as an elegant solution if selecting one of those two variants allows the script to proceed from there - logically excluding "willpower" in that case. What do you think, Riveth?
msmfoster Posted Wednesday at 07:55 PM Posted Wednesday at 07:55 PM 5 hours ago, riveth said: Glad workshop mode is finally fixed. As for weapon state this is by design. Player need to have weapon ready, because there would be no time to draw it in tight situation. It is also mod mechanic to keep player ankscious about approach and react to popup. If player is distracted, misses the opportunity for self defense. Theroetically i could add option to draw your weapon but I'm not entirely convinced... Need to think about this some more and imagine irl situation. Also would be glad to hear some arguments for this option. Maybe for a player with real high agility? Just to be clear, due to 4 options dialogue limitation this wont be independent dialogue option but rather version of aim gun or force end with same responses from npc. I plan to add draw weapon option to hot pockets patch, and then there will be a chance that thief draws his weapon first, wich would change the tides of dialogue. Since this would be seperate dialogue entirely design to threat a thief I can make diferent outcomes and scenarios for it. Quick Hands comes to mind as a perk that would enable it. Although I agree with you. I meant more, you are walking around you see the standard approaching statements. Even though they are approaching they have not initiated conversation yet, that period in between could be a window to sigh and pull out the gun to assert yourself. I'll admit it's a nuance, but until you get that 'Hey you!,' the decision on armed or not should still be up for grabs.
Lyonsx Posted Wednesday at 09:27 PM Posted Wednesday at 09:27 PM (edited) Hello, I got the latest AAF 1.7.1 and when I loaded up today (I had to update since steam automatically update FO4). It's....not loading up...Says 54\60 plugins verifying. I uncheck all LL mods one by one and this mod is the only one that's not loading up? I tried update version of this mod but still won't load up. I had to uncheck the mod. It's not good with the 1.7.1 (Even used the test ver. 1.7.2 AAF)? Edited Wednesday at 09:27 PM by Lyonsx
riveth Posted Thursday at 12:13 AM Author Posted Thursday at 12:13 AM 2 hours ago, Lyonsx said: Hello, I got the latest AAF 1.7.1 and when I loaded up today (I had to update since steam automatically update FO4). It's....not loading up...Says 54\60 plugins verifying. I uncheck all LL mods one by one and this mod is the only one that's not loading up? I tried update version of this mod but still won't load up. I had to uncheck the mod. It's not good with the 1.7.1 (Even used the test ver. 1.7.2 AAF)? just tested new version 1.7.1 from aaf discord and everuthing works as normal.
Lyonsx Posted Thursday at 12:38 AM Posted Thursday at 12:38 AM 24 minutes ago, riveth said: just tested new version 1.7.1 from aaf discord and everuthing works as normal. I figure it out. It was Wasteland Guild Mod on here. Sorry! 1
msmfoster Posted Thursday at 01:00 AM Posted Thursday at 01:00 AM 46 minutes ago, riveth said: just tested new version 1.7.1 from aaf discord and everuthing works as normal. Be nice to be able to upgrade AFF. Stuck on NG until AE stabalises, which is not looking good at the moment. Shame you can't get 1.1.5, stuck on 1.1.2...
riveth Posted Thursday at 09:51 AM Author Posted Thursday at 09:51 AM 8 hours ago, msmfoster said: Be nice to be able to upgrade AFF. Stuck on NG until AE stabalises, which is not looking good at the moment. Shame you can't get 1.1.5, stuck on 1.1.2... Giving that and my modding rig configured on OG, I'm not planning to switch any time soon or any time at all
riveth Posted Thursday at 10:00 AM Author Posted Thursday at 10:00 AM 13 hours ago, msmfoster said: Quick Hands comes to mind as a perk that would enable it. Although I agree with you. I meant more, you are walking around you see the standard approaching statements. Even though they are approaching they have not initiated conversation yet, that period in between could be a window to sigh and pull out the gun to assert yourself. I'll admit it's a nuance, but until you get that 'Hey you!,' the decision on armed or not should still be up for grabs. The thing is, dialogue has conditions that allows game to display them. Gun options simply have condition to check if player has weapon drawn. How fast game register this situation is up to your rig and loadorder. i can't make it more sensitive. In fact if dialogue start with no weapon drawn, you can still run away, draw weapon and gun dialog will popup as soon as game register your state. It is janky and works on ocassion like everything in fo4. So late reaction is simply beyond me, it is good to remember to draw weapon when popup shows and if it was too late, then that's life
msmfoster Posted Thursday at 10:30 AM Posted Thursday at 10:30 AM 26 minutes ago, riveth said: The thing is, dialogue has conditions that allows game to display them. Gun options simply have condition to check if player has weapon drawn. How fast game register this situation is up to your rig and loadorder. i can't make it more sensitive. In fact if dialogue start with no weapon drawn, you can still run away, draw weapon and gun dialog will popup as soon as game register your state. It is janky and works on ocassion like everything in fo4. So late reaction is simply beyond me, it is good to remember to draw weapon when popup shows and if it was too late, then that's life Mostly reporting it. I've run away and drawn my weapon with no change. I used to have my weapon drawn all the time, but these days I tend to holster my weapon to free the camera when I switch perspectives.
deathmorph Posted Thursday at 08:24 PM Posted Thursday at 08:24 PM (edited) On 6/23/2026 at 12:25 PM, riveth said: Btw how do You feel about new lethal outcome of aim gun option? i didn' receive any feedback on this and it puzzles me how ppl like it. It worked well just now. One of the wandering slave traders from Business-Mod. Spoiler Does he get brought back to life, too? And if so, will he become really "evil" in SA? Edited Thursday at 08:24 PM by deathmorph
msmfoster Posted Friday at 12:58 AM Posted Friday at 12:58 AM I can confirm that I have not had any approaches in SH+ in workshop mode since you did that fix. However, slaps are still a thing and that makes sense, it's not really an approach as much as an opportunity. Minor, but I though I'd let you know.
riveth Posted Friday at 05:53 AM Author Posted Friday at 05:53 AM 4 hours ago, msmfoster said: I can confirm that I have not had any approaches in SH+ in workshop mode since you did that fix. However, slaps are still a thing and that makes sense, it's not really an approach as much as an opportunity. Minor, but I though I'd let you know. This buttslap happened before or after popup that all approaches are off durning workshop mode? As far as I understand SH all approaches, comments and buttslap are seperate 'quests' and my fix disables all sh quest buttslap included. If it happened before a popup thats pefectly fine becase disabling those quests happens on tick, exacly in the moment you see that popup.
riveth Posted Friday at 05:57 AM Author Posted Friday at 05:57 AM 9 hours ago, deathmorph said: It worked well just now. One of the wandering slave traders from Business-Mod. Reveal hidden contents Does he get brought back to life, too? And if so, will he become really "evil" in SA? He should be brought back after 24h (you can sleep it to check it). He will respawn in its original editor location and SA would probably roll new stats for him I guess. I never tested this on non vanilla npc, so every observation would be much appreciated. 1
Mimirue17 Posted Friday at 07:14 AM Posted Friday at 07:14 AM 1 hour ago, riveth said: This buttslap happened before or after popup that all approaches are off durning workshop mode? As far as I understand SH all approaches, comments and buttslap are seperate 'quests' and my fix disables all sh quest buttslap included. If it happened before a popup thats pefectly fine becase disabling those quests happens on tick, exacly in the moment you see that popup. pretty sure the Butt slaps are on totally different system then the approaches. I normally have approaches turned off during questing but have butt slaps both set at 25% and they happen as you would expect. I do not recall one happening in WS but it would not surprise me if it did, and should not affect anything.
riveth Posted Friday at 07:54 AM Author Posted Friday at 07:54 AM 39 minutes ago, Mimirue17 said: pretty sure the Butt slaps are on totally different system then the approaches. I normally have approaches turned off during questing but have butt slaps both set at 25% and they happen as you would expect. I do not recall one happening in WS but it would not surprise me if it did, and should not affect anything. Anyway keep me posted about it, I deleted saves with developed character and started new game so buttslaps are really rare right now.
msmfoster Posted Friday at 11:03 AM Posted Friday at 11:03 AM 5 hours ago, riveth said: This buttslap happened before or after popup that all approaches are off durning workshop mode? As far as I understand SH all approaches, comments and buttslap are seperate 'quests' and my fix disables all sh quest buttslap included. If it happened before a popup thats pefectly fine becase disabling those quests happens on tick, exacly in the moment you see that popup. I'll double check, but I remember being in Workshop Mode for a while. As soon as I was knocked out I'm pretty sure I got the notice that advances were back on. Let you know if this happens again. 1
Guitarister Posted Saturday at 05:31 PM Posted Saturday at 05:31 PM is there a way you can optionally turn on the butt slap dialogue? If i recall correctly, what response you pick and how successful it is changes certain sex attributes values about your player. Not sure if this messes with it or not to not have the slap dialogue in now
riveth Posted Saturday at 07:56 PM Author Posted Saturday at 07:56 PM (edited) 6 hours ago, Guitarister said: is there a way you can optionally turn on the butt slap dialogue? If i recall correctly, what response you pick and how successful it is changes certain sex attributes values about your player. Not sure if this messes with it or not to not have the slap dialogue in now When I finally get some time to learn how to make MCM menu options I could make it toggleable. Curently, but slap dialoge is not cutted out but is just skipped. It is easy to switch it back on. EDIT: I forgot to click "save" button fixed version with working setting, i could not test dialogue itself but i checked that MCM option changes global value that is a trigger condition for those dialogues. FPSH+v0.86b.zip Edited Saturday at 11:48 PM by riveth 1
msmfoster Posted Saturday at 09:12 PM Posted Saturday at 09:12 PM 1 hour ago, riveth said: When I finally get some time to learn how to make MCM menu options I could make it toggleable. Curently, but slap dialoge is not cutted out but is just skipped. It is easy to switch it back on. edit: try this: FPSH+v0.86.zip there should be new option in MCM menu - toggle bump slap dialogue It should work, but I didn't have a time to even run game and test it I honestly missed this, sending people off a high area to their deaths was great.
ssddsquare Posted yesterday at 09:42 AM Posted yesterday at 09:42 AM Can I have the list of required mods for this to work? Or other mods to avoid for this to work flawlessly?
riveth Posted yesterday at 01:49 PM Author Posted yesterday at 01:49 PM (edited) ok, new option to test out. Now clothes can be dropped when molestation occurs. new setting is avaible under bump slap & molestations, you need to turn drop clothes on. Setting is working but I can't test it, all my saves are gone and fresh PC is still in sanctuary. FPSH+v0.87.zip Edited yesterday at 01:50 PM by riveth
riveth Posted yesterday at 01:57 PM Author Posted yesterday at 01:57 PM 4 hours ago, ssddsquare said: Can I have the list of required mods for this to work? Or other mods to avoid for this to work flawlessly? working AAF setup and Sex Atributes anyway, same sa in original SH Can't think of any mod that would conflict this. I guess it won't go nicely with big story mods from JB. But when you finish those quests, you can turn this mod back on.
riveth Posted yesterday at 02:55 PM Author Posted yesterday at 02:55 PM (edited) On 6/24/2026 at 8:09 PM, deathmorph said: I'm a bit confused right now. Selecting the option "Give up and take all your clothes off" redirects you to the "normal" menu - the one with "do nothing," "struggle," and "willpower." I initially thought, "Oh, you must have already implemented my suggestion," assuming the outcome would depend on whether I chose "do nothing" or "struggle." But both options lead to the same result: "do nothing" and rape. Is it intentional that a second window appears after the initial choice? It strikes me as an elegant solution if selecting one of those two variants allows the script to proceed from there - logically excluding "willpower" in that case. What do you think, Riveth? Well I'm not happy with current state either. It was all I could have done atm to fix clothes problem and not rebuild the whole script. i probably will make aditional end screen when player choose to get naked so it wont look that awkward like right now. About your subbestion Idk, i cant imagine this. Player choose to give up and then what? 5 minutes of boring molestation animation looping? The system throw popup at player after every stripped part of clothing. Let say you have 5 parts, so it will loop molestation 5 times without popups? Or just skip to last molestation and that's all? If it is just about skipping popups then choose option to take your clothes off and let him use you. Ok I read you post again and I guess you're right that give up should just start a rape. Then any change with do nothing is not needed. Edited yesterday at 03:01 PM by riveth 1
M.BISON Posted 21 hours ago Posted 21 hours ago Hey, I'm still using the original, cus there's this really good voice mod, that I like. But, something, that I've always thought would add "immersion," maybe you'll like the idea. Is PC is unable to use will power against super mutants, looked funny, during molest attacks how they go flying, considering, they are bigger and stronger. Also, think PC should be more scared/submissive, when being intimated/threatened by a super mutant or more agreeable to approaches. You could add a dialog box, like your other mod - pervert, where that debt collector guy, forgot his name, Scrurve or something forcefully takes, when selecting rebellious dialog.
isliael Posted 8 hours ago Posted 8 hours ago another change that could be done, is disabling aiming gun and forced end at some hypnotism level
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now