Jump to content

Recommended Posts

Posted
On 7/22/2026 at 6:40 PM, skycloud11 said:

yes i download the add on templet too. i got all three mod in the vortex. i see three different size of genital from plug-in in vortex. but i just dont see it on templet. im still trying new game over and over. i strip down npc and i drip down my character. they still wearing panties with genital bulge.  it is just intro problem. will i see all when i finish intro. someone who has vortex. help me. MCM show up for SOS but no add on even if i turn on all gender.

 

what is templet?

Posted (edited)
On 7/23/2026 at 2:39 AM, Soronarr said:

 

According to the SLP+ devs, it should auto-detect SOS schlongs and set actor to FUTA

 

I really don't know how it works, but in the last update there is an option to disable the gender change for females, Use it because it should work, it works on Sexlab, but I don't know how SL+ works so I don't know if it does something aditional


Edit:
the new option on MCM works with SL+, so if something more is happening I don't know what can be causing it, maybe Sexlab Gender or other mod

Edited by Spongebob Hentai Mod
Posted
On 7/23/2026 at 6:26 PM, skycloud11 said:

i figure it out! i just reinstall whole mod and just somehow it worked xD. unless i dont download futa addon. will only male have male genital? 

anyway thank you so much. i spend hours to download old SOS back and forth.  it been stressing out. thanks for this mod :D

feee.png

be sure to have the sum of all male addons up to 100% so all have a dick

Posted

I have a weird issue, I already read most of this forum and the solutions posted here didn't work for me. I updated my mod, and in a new save I can't manage to make the males have schlongs if I strip them with commands, but with sex scene they show the schlong just fine. Is not necessarily a bad thing but i want to know what I'm doing wrong.

Posted
44 minutes ago, Nova4 said:

I have a weird issue, I already read most of this forum and the solutions posted here didn't work for me. I updated my mod, and in a new save I can't manage to make the males have schlongs if I strip them with commands, but with sex scene they show the schlong just fine. Is not necessarily a bad thing but i want to know what I'm doing wrong.

This is a conversation I had with someone time ago, but undressing with commands will not work, is something with how commands work, it doesn't activate some events that the mod uses to equip and un-equip the schlong, if you want to undress them I think is better to use other mod that undress without commands

Posted
19 hours ago, Spongebob Hentai Mod said:

This is a conversation I had with someone time ago, but undressing with commands will not work, is something with how commands work, it doesn't activate some events that the mod uses to equip and un-equip the schlong, if you want to undress them I think is better to use other mod that undress without commands

Thank you I just wanted to know if I was doing something wrong.

Posted

Sorry if this is already explained in the main body but just to be clear, Are all previous SOS mods and addons compatible with this replacement or will they need to be patched for them to work with this version?

Posted
12 minutes ago, GojoPaco said:

Sorry if this is already explained in the main body but just to be clear, Are all previous SOS mods and addons compatible with this replacement or will they need to be patched for them to work with this version?

It really depends, with the last update more mods from old SOS should work normally, but others don't, I think the only addon that doesn't work normally is Bad Dog's addons, and ¿Sexlab Survivial?, I don't remember which other mods exactly

Posted (edited)

Hi there!
I have a big mod collection I added this mod to (Athena on Nexus). I also textured and built the "TBD SE - Futanari Balls Lover" addon. The Collection uses CoTR for player races which neither SoS or the Addon have support for (I think). Can anyone help? I experimented with SSEEdit to create a patch and managed to let the mod recognize the custom Race but I can't schlongify them. I can only use the equip-able schlong. My log always says this, even on fresh saves:

[info] Data correctly loaded:
[info]  > Addons: 2
[info]  > Male Groups: 0
[info]  > Female Groups: 2
[debug] Addon found: BallsLover
[debug] Addon found: BallsLoverHorse
[info] Loaded bone data for 2 addons
[info] MCM Request: Success. All addon data synchronized.
[warning] SOS: Addon 'BallsLover' missing for Base 00000007. Cleared.

Edited by JannickPvP2151
typo
Posted
4 hours ago, JannickPvP2151 said:

Hi there!
I have a big mod collection I added this mod to (Athena on Nexus). I also textured and built the "TBD SE - Futanari Balls Lover" addon. The Collection uses CoTR for player races which neither SoS or the Addon have support for (I think). Can anyone help? I experimented with SSEEdit to create a patch and managed to let the mod recognize the custom Race but I can't schlongify them. I can only use the equip-able schlong. My log always says this, even on fresh saves:

[info] Data correctly loaded:
[info]  > Addons: 2
[info]  > Male Groups: 0
[info]  > Female Groups: 2
[debug] Addon found: BallsLover
[debug] Addon found: BallsLoverHorse
[info] Loaded bone data for 2 addons
[info] MCM Request: Success. All addon data synchronized.
[warning] SOS: Addon 'BallsLover' missing for Base 00000007. Cleared.

I really don't know how CoTR works, maybe can be this two things:

1.- Custom Race, the mod uses a custom race and regular addons wouldn't work, there is an option in MCM to see all addons regardless of Race, but this will not always work because the addon doesn't have the "default race" record in the armor addon or armor, so maybe can be resolved adding that race

2.- TBD uses a custom script or uses scripts from old SOS, I use 3BA and works normally, but I think nobody had any problems with the kind of body, so I don't know what can be causing this

I suggest to search more about armor addons and armor, so you can understand how it works


Not, one important thing, when you are on MCM, you can give your character an Addon or not, if you can add an addon but is invisible, is the armor addon

If you can't see any addon at all even using the debug toggle for all addons, I need the log

Posted (edited)

On a somewhat related note - anyone know how to get 3D pubic hairs (for females and futas) working? I tried, but it fails.

Edited by Soronarr
Posted
11 hours ago, Spongebob Hentai Mod said:

I really don't know how CoTR works, maybe can be this two things:

1.- Custom Race, the mod uses a custom race and regular addons wouldn't work, there is an option in MCM to see all addons regardless of Race, but this will not always work because the addon doesn't have the "default race" record in the armor addon or armor, so maybe can be resolved adding that race

2.- TBD uses a custom script or uses scripts from old SOS, I use 3BA and works normally, but I think nobody had any problems with the kind of body, so I don't know what can be causing this

I suggest to search more about armor addons and armor, so you can understand how it works


Not, one important thing, when you are on MCM, you can give your character an Addon or not, if you can add an addon but is invisible, is the armor addon

If you can't see any addon at all even using the debug toggle for all addons, I need the log

Thanks for the fast reply!
Its a custom race called "00DZN_NordRace". I tried with the show for all button and when I clicked the addon it threw that missing Base error. What would help you determine what is the fault?

Posted
1 hour ago, Soronarr said:

On a somewhat related note - anyone know how to get 3D pubic hairs (for females and futas) working? I tried, but it fails.

this is for models and addon, I can't do anything for it, but if you want pubic hair, I think TRX addons add hair to futas

Posted
35 minutes ago, JannickPvP2151 said:

Thanks for the fast reply!
Its a custom race called "00DZN_NordRace". I tried with the show for all button and when I clicked the addon it threw that missing Base error. What would help you determine what is the fault?

OK The base difference is other thing, I think can be happening this:
1.- The mod doesn't use the player record, that has FormID 0000007 or something like that, it ends with 7, and that makes a bug
2.- Uses a reference for player instead, like FE00000AB or something like that.

I think it needs more investigation

Posted (edited)
On 7/25/2026 at 4:08 AM, Spongebob Hentai Mod said:

I really don't know how it works, but in the last update there is an option to disable the gender change for females, Use it because it should work, it works on Sexlab, but I don't know how SL+ works so I don't know if it does something aditional


Edit:
the new option on MCM works with SL+, so if something more is happening I don't know what can be causing it, maybe Sexlab Gender or other mod

 

Nope, stared a new game and with the option off, they are tagged as female.

Either the supposed SLP+ dev was ful of s*** or confused, but I keep beign told the problem is not on the SLP+ end. 

 

I don't understand, if you have an option to mark them all as MALE, why can't you set it to FUTA instead of MALE?

Edited by Soronarr
Posted (edited)
2 hours ago, Soronarr said:

 

Nope, stared a new game and with the option off, they are tagged as female.

Either the supposed SLP+ dev was ful of s*** or confused, but I keep beign told the problem is not on the SLP+ end. 

 

I don't understand, if you have an option to mark them all as MALE, why can't you set it to FUTA instead of MALE?

OK I found what happens

I need to figure out how to detect that it uses SLP+

 

Edited by Spongebob Hentai Mod
Posted
2 hours ago, Spongebob Hentai Mod said:

OK I found what happens

I need to figure out how to detect that it uses SLP+

 

It should work now, remember to disable the option to force to male on MCM so it will correctly make them futa gender

Posted (edited)

I am in the process of migrating from Osmel's "Schlongs of Skyrim with PapyrusUtil and SexLab Tweaks" (based on Schlongs of Skyrim SE) to Schlongs of Skyrim AE-NG.

 

1) In my load order, I have a DLL-based "Baka SOS SMP Patch" mod, which I do not know anymore where I got it from...

 

These are the file conflicts with Schlongs of Skyrim AE-NG (more or less the same as with my previous Papyrus-based SOS version I guess):
 

Spoiler

image.png.47de0775cb56b195f688d295c7deb212.png

 

Is the Baka mod still needed? If yes, is it okay for it to overwrite Schlongs of Skyrim AE-NG?

 

2) In the previous SOS mode, there were options to set the schlong sizes. Are these options also in the AE mod? I can't seem to find them.

Spoiler

image.png.db1a9cf56f88f5d8d62827946eaefd78.png

 

3) Would it be possible to somehow integrate Strapons for females into this mod? The same way as for FUTA NPCs?

Edited by Gudulba
Posted
2 hours ago, Gudulba said:

I am in the process of migrating from Osmel's "Schlongs of Skyrim with PapyrusUtil and SexLab Tweaks" (based on Schlongs of Skyrim SE) to Schlongs of Skyrim AE-NG.

 

1) In my load order, I have a DLL-based "Baka SOS SMP Patch" mod, which I do not know anymore where I got it from...

 

These are the file conflicts with Schlongs of Skyrim AE-NG (more or less the same as with my previous Papyrus-based SOS version I guess):
 

  Reveal hidden contents

image.png.47de0775cb56b195f688d295c7deb212.png

 

Is the Baka mod still needed? If yes, is it okay for it to overwrite Schlongs of Skyrim AE-NG?

 

2) In the previous SOS mode, there were options to set the schlong sizes. Are these options also in the AE mod? I can't seem to find them.

  Reveal hidden contents

image.png.db1a9cf56f88f5d8d62827946eaefd78.png

 

3) Would it be possible to somehow integrate Strapons for females into this mod? The same way as for FUTA NPCs?

1.- I think the first one is for creature mods, is for bones and collision, but is for add-ons, so it should work normally with my mod, now the overwriting is from either the original SOS SE1.14 or from Himbo, if you still have the original SOS, remove it, if is from HIMBO, it should overwrite my mod, but I need to know what mod is having that conflict with SOS AE-NG
, now if is from Baka SOS SMP patch, just overwrite my mod, I think is something with the models, but these models are really old, like 10+ years so everything should overwrite them


2.- Is really not on the mod, not it works with a Gaussian distribution that you can configure on the MCM

3.- Strapons can work normally on the mod, but you need an add-on that is Explicitly a strapon, the mod is more like a framework that let mod authors put something on the pelvis, now the characteristics of that something is for the mod author to make

Posted
6 hours ago, Mr_Perlimpinpin said:

I really hope this gets compatibility with Bad Dog's hoodies, because it's a must use for me.
Right now, the addons are registered, but I can't select any of them.

I hoped the last update fixed it but doesn't seems to do, I think is something with the hoodies scripts, I will try to check it and make the fix myself because I don't know if Bad Dog is still modding or wants to make a fix

Posted
On 7/31/2026 at 2:37 PM, Spongebob Hentai Mod said:

2.- Is really not on the mod, not it works with a Gaussian distribution that you can configure on the MCM
 

 

I think he means size per race, like TNG. That is a nifty feature. Hell, ball size per race would be nice too.

Posted
On 7/31/2026 at 2:37 PM, Spongebob Hentai Mod said:

1.- I think the first one is for creature mods, is for bones and collision, but is for add-ons, so it should work normally with my mod, now the overwriting is from either the original SOS SE1.14 or from Himbo, if you still have the original SOS, remove it, if is from HIMBO, it should overwrite my mod, but I need to know what mod is having that conflict with SOS AE-NG
, now if is from Baka SOS SMP patch, just overwrite my mod, I think is something with the models, but these models are really old, like 10+ years so everything should overwrite them


2.- Is really not on the mod, not it works with a Gaussian distribution that you can configure on the MCM

3.- Strapons can work normally on the mod, but you need an add-on that is Explicitly a strapon, the mod is more like a framework that let mod authors put something on the pelvis, now the characteristics of that something is for the mod author to make

Thank you for your fast response!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...