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Posted
2 hours ago, Spacehaven said:

I am curently experiencing problems with SOS SE and consider switching. Is this mod a drop in replacement maintaining compatibility with schong addons? 

Almost all addons are compatible, and this replaces SOS SE

 

Posted

Sorry to bother you, but after I installed this mod, schlongs can't be applied to any NPCs, including the player. In the MCM menu, it shows as NONE, and selecting "Show All addons......" does nothing. Also, I couldn't find any JSON files in the mod folder. Here's my log, thank you so much for your help!
[info] SOS: Processed 1125 armors.
[info] Loaded 2 NPC overrides from JSON.
[info] SOS: Processed 710 NPCs.
[error] "addon_data" not present in the JSON
[info] Data correctly loaded:
[info] > Addons: 0
[info] > Male Groups: 0
[info] > Female Groups: 0
[debug] Addon found: DoubleFuta
[debug] Addon found: TRX_Futa
[debug] Addon found: SmurfAverage
[debug] Addon found: VectorPlexusMuscular
[debug] Addon found: VectorPlexusRegular
[info] Loaded bone data for 5 addons
[info] SOS: Activation Events (ObjectLoad   InitScript) Registered
[info] SOS: EquipEvent registered
[info] SOS AE - SexLab Compatibility Enabled (Faction cached)
[info] SOS AE - SchlongifiedFaction cached successfully.
[info] Saved 2 NPCs in cosave
[debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved).

Posted
50 minutes ago, Y1m said:

Sorry to bother you, but after I installed this mod, schlongs can't be applied to any NPCs, including the player. In the MCM menu, it shows as NONE, and selecting "Show All addons......" does nothing. Also, I couldn't find any JSON files in the mod folder. Here's my log, thank you so much for your help!
[info] SOS: Processed 1125 armors.
[info] Loaded 2 NPC overrides from JSON.
[info] SOS: Processed 710 NPCs.
[error] "addon_data" not present in the JSON
[info] Data correctly loaded:
[info] > Addons: 0
[info] > Male Groups: 0
[info] > Female Groups: 0
[debug] Addon found: DoubleFuta
[debug] Addon found: TRX_Futa
[debug] Addon found: SmurfAverage
[debug] Addon found: VectorPlexusMuscular
[debug] Addon found: VectorPlexusRegular
[info] Loaded bone data for 5 addons
[info] SOS: Activation Events (ObjectLoad   InitScript) Registered
[info] SOS: EquipEvent registered
[info] SOS AE - SexLab Compatibility Enabled (Faction cached)
[info] SOS AE - SchlongifiedFaction cached successfully.
[info] Saved 2 NPCs in cosave
[debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved).

 

 

update: nvm,I install the lasted version of powerofthree's Tweaks. solved,I'm just a bit puzzled as to why there was no pop-up window telling me this issue. I found this pop-up window built in when localizing this module, and then I solved the problem,thank you !

Posted

I'm using sexlab P+.I don't like lesbian animations, so I disabled all lesbian animations. Then I found that animation can only be enabled when the PC gender is set to "futa", and the PC always occupies the male position. If I set the PC gender to female and the other actor is also female, no animation will be available unless I arrange a Schlong for the other actor in advance using Schlongs of Skyrim AE. The original sexlab can enable heterosexual animation in female female scenes, where one party will use Strap-ons. And in the original sexlab, only when the "Filter Gay/Lesbian Animations" option is checked, will there be a situation where heterosexual animations are not allowed in the female female scene. P+does not have this option.

My question is: "Female" who have not installed Schlong cannot be placed in the male position of heterosexual animations by using Strap-ons. Is this a problem with Schlong of Skyrim AE or P+? Also, I am not an English user and I have always been confused about what "rank" represents and what its purpose is

Posted
1 hour ago, patron_st said:

I'm using sexlab P+.I don't like lesbian animations, so I disabled all lesbian animations. Then I found that animation can only be enabled when the PC gender is set to "futa", and the PC always occupies the male position. If I set the PC gender to female and the other actor is also female, no animation will be available unless I arrange a Schlong for the other actor in advance using Schlongs of Skyrim AE. The original sexlab can enable heterosexual animation in female female scenes, where one party will use Strap-ons. And in the original sexlab, only when the "Filter Gay/Lesbian Animations" option is checked, will there be a situation where heterosexual animations are not allowed in the female female scene. P+does not have this option.

My question is: "Female" who have not installed Schlong cannot be placed in the male position of heterosexual animations by using Strap-ons. Is this a problem with Schlong of Skyrim AE or P+? Also, I am not an English user and I have always been confused about what "rank" represents and what its purpose is

I suppose there is a configuration for Sexlab P+ to enable heterosexual animation on same-sex events, so I think you should search that, I remember there was something like that for Sexlab, if there no exist, I think it should be good to tell Sexlab P+ modders to add that, because it existed on Sexlab

Now thats a problem with Sexlab P+ because a female with a Schlong can be considered a "female" or "male" depending on the configuration on the MCM, in your case, you have a female that DOESN'T have a schlong, so is a female, but can't use a strapon because the Sexlab P+ doesn't have the option, this is a problem of Sexlab P+

The rank is for the Size of the Schlong, is from old SOS that I still use for compatibility

If you speak Spanish I can help more if you don't speak english

Posted

OK Important note, for the moment being, SOS AE doesn't support 1.7.104, I tried recompiling, changing the version of CommonLibSSE NG, use the non NG Version, and nothing works, it seems to be a problem with NG, and will take time to update it.

yes I know there are other mods that use SKSE that are already updated, but many of these use non NG version, so you need to specify the version you want to use, I don't have the time to do all that, so I will wait untill NG is updated, I have the idea of what to do, but for the moment the update will wait until I have a clear solution

Other mods like Racemenu will take some time too so I espect for mod users to wait untill mods like that are updated as well(I'm waiting for it too), and the process to updated mods take time, so pls be patient if you use 1.7.104, I'm out of ideas and time

Posted

Look in SExLabP+ under debug, it should show strapon list. You need ot have strap-ons for them to work. But here should be one there by default IIRC.

Posted
12 minutes ago, Soronarr said:

在SExLabP+的调试里看看,应该会显示假列表。你需要有假才能工作。但如果我没记错的话,这里应该默认有一个。

I do have a list of strapons, and there are more than one, but it still doesn't work.

Posted
2 hours ago, Spongebob Hentai Mod said:

I suppose there is a configuration for Sexlab P+ to enable heterosexual animation on same-sex events, so I think you should search that, I remember there was something like that for Sexlab, if there no exist, I think it should be good to tell Sexlab P+ modders to add that, because it existed on Sexlab

Now thats a problem with Sexlab P+ because a female with a Schlong can be considered a "female" or "male" depending on the configuration on the MCM, in your case, you have a female that DOESN'T have a schlong, so is a female, but can't use a strapon because the Sexlab P+ doesn't have the option, this is a problem of Sexlab P+

The rank is for the Size of the Schlong, is from old SOS that I still use for compatibility

If you speak Spanish I can help more if you don't speak english

Thank you. I provided feedback on this issue on P+Discord, but they did not respond to me. I don't know Spanish either, I'm sorry.

Posted (edited)

Hello. After 9 hours of troubleshooting and finding a similar topic in a forum, I can say this causes the GOG version to have the 3rd party POV sink into the floor. Brand new installation after much time, with all mods updated. I went crazy going back and forth in various mods that I thought were more "dangerous", but it was this one. I now went to the old version without dll and the issue doesn't happen. I write it in case it helps others. Thank you.


(Essentially same story: https://forums.nexusmods.com/topic/9132018-camera-stuck-in-floor-in-third-person/)

Edited by ForestElf
Posted
2 hours ago, ForestElf said:

Hello. After 9 hours of troubleshooting and finding a similar topic in a forum, I can say this causes the GOG version to have the 3rd party POV sink into the floor. Brand new installation after much time, with all mods updated. I went crazy going back and forth in various mods that I thought were more "dangerous", but it was this one. I now went to the old version without dll and the issue doesn't happen. I write it in case it helps others. Thank you.


(Essentially same story: https://forums.nexusmods.com/topic/9132018-camera-stuck-in-floor-in-third-person/)

I think is something with a task on the wear change that makes the 3D model update too fast.

I don't have the problem, I can't replicate it easily, so I was thinking on maybe get a minimal save with that problem, and make a SKSE fix for the bug itself.

Is the last mayor Bug I have Knowledge, and is present on other mods, but seems more proper to happen here

Posted (edited)
2 hours ago, Spongebob Hentai Mod said:

I think is something with a task on the wear change that makes the 3D model update too fast.

I don't have the problem, I can't replicate it easily, so I was thinking on maybe get a minimal save with that problem, and make a SKSE fix for the bug itself.

Is the last mayor Bug I have Knowledge, and is present on other mods, but seems more proper to happen here

 

Hi again. Here's a savegame with Alternate Start mod. What I do and it always triggers is this: I don't wait for the MCMs to load on game start. I click to Mara's statue and pick patron at an inn, Falkreath's inn. Sometimes the "sunk into the ground" happens already inside the initial prison cell. But more often happens inside the Falkreath inn.

 

Savegame with new start attached. I tried with FINS and Pandora, it always happens. BHUNP body for what is worth. I tried to start in Riverwood's inn too. Same thing happens there, usually as soon as I exit the inn.

 

Skyrim-Special-Edition-GOG-05-Sep-26-10-

 

 

Savegame.zip

Edited by ForestElf
Posted

How do I get armor that is slot 49 and basically appears as shorts to cover the schlong? I'm confused what keyword I need to add.

;Loona Shorts, Slot 49
Keyword = SLA_ArmorPretty|Armor|000LoonaShorts
Keyword = SOS_Concealing|Armor|000LoonaShorts
Keyword = SOS_Underwear|Armor|000LoonaShorts

I tried adding SOS_Concealing and SOS_Underwear in a KID file I made, and I confirmed the keywords get added to them in game, however the schlong appears unless I equip upper body armor as well. I tried to use SSEdit and change them from slot 49 to slot 52 using Panties from another mod as reference but when I did that the shorts do not appear at all.

Sorry for the newb question I just switched from TNG to SoS and still learning how this works in general, I appreciate any help

Posted
11 hours ago, ForestElf said:

 

Hi again. Here's a savegame with Alternate Start mod. What I do and it always triggers is this: I don't wait for the MCMs to load on game start. I click to Mara's statue and pick patron at an inn, Falkreath's inn. Sometimes the "sunk into the ground" happens already inside the initial prison cell. But more often happens inside the Falkreath inn.

 

Savegame with new start attached. I tried with FINS and Pandora, it always happens. BHUNP body for what is worth. I tried to start in Riverwood's inn too. Same thing happens there, usually as soon as I exit the inn.

 

Skyrim-Special-Edition-GOG-05-Sep-26-10-

 

 

Savegame.zip 3.81 MB · 0 downloads

Thanks I will find a solution with this

Posted
2 hours ago, sensolime said:

How do I get armor that is slot 49 and basically appears as shorts to cover the schlong? I'm confused what keyword I need to add.

;Loona Shorts, Slot 49
Keyword = SLA_ArmorPretty|Armor|000LoonaShorts
Keyword = SOS_Concealing|Armor|000LoonaShorts
Keyword = SOS_Underwear|Armor|000LoonaShorts

I tried adding SOS_Concealing and SOS_Underwear in a KID file I made, and I confirmed the keywords get added to them in game, however the schlong appears unless I equip upper body armor as well. I tried to use SSEdit and change them from slot 49 to slot 52 using Panties from another mod as reference but when I did that the shorts do not appear at all.

Sorry for the newb question I just switched from TNG to SoS and still learning how this works in general, I appreciate any help

I'm working on an update that will threat sos_underwear as Underwear, so just wait until the next update

Posted

I'm having an issue where when I load a save, outfits that have been set as revealing through the MCM now have the schlong missing and the entire area is transparent (you can through the character). Is it perhaps a conflict or an issue? any solutions?

Posted
32 minutes ago, Nordira said:

I'm having an issue where when I load a save, outfits that have been set as revealing through the MCM now have the schlong missing and the entire area is transparent (you can through the character). Is it perhaps a conflict or an issue? any solutions?

OK, With the latest version 3.0.0, I can't replicate the bug, I:

  1. Set my NPC to a Schlong
  2. Set current armor to Revealing
  3. Penis Appears
  4. Now I save here and exit the game
  5. When I load the game, the penis is there

So, you need to have 3.0.0, the last update, OR, if you still have the same bug, can be a problem with the armor itself, can you give me the armor with the bug?

Posted
14 hours ago, ForestElf said:

 

Hi again. Here's a savegame with Alternate Start mod. What I do and it always triggers is this: I don't wait for the MCMs to load on game start. I click to Mara's statue and pick patron at an inn, Falkreath's inn. Sometimes the "sunk into the ground" happens already inside the initial prison cell. But more often happens inside the Falkreath inn.

 

Savegame with new start attached. I tried with FINS and Pandora, it always happens. BHUNP body for what is worth. I tried to start in Riverwood's inn too. Same thing happens there, usually as soon as I exit the inn.

 

Skyrim-Special-Edition-GOG-05-Sep-26-10-

 

 

Savegame.zip 3.81 MB · 1 download

OK the save has many many mods I don't have and some Creations I can't get, so I can't do to much for now, Here is something I learn while trying to fix that bug:

Use pandora with the correct Fixes it has,I think it has some dependencies that are best to use, and try using a BASIC version of XP32, that version only has:
Meshes

It doesn't have Scripts nor the ESP, the scripts only is used if you the weapon Styles, but there are other mods that do that better, and the ESP is recommended to be deleted

try doing that to see if it fixes something, using the basic version means you no loner need the Optimized or Fixed XP32 mods

This is a know bug that seems hard to fix because is hard to replicate when you want to replicate it, and appears when you don't

Posted
1 minute ago, Spongebob Hentai Mod said:

OK the save has many many mods I don't have and some Creations I can't get, so I can't do to much for now, Here is something I learn while trying to fix that bug:

Use pandora with the correct Fixes it has,I think it has some dependencies that are best to use, and try using a BASIC version of XP32, that version only has:
Meshes

It doesn't have Scripts nor the ESP, the scripts only is used if you the weapon Styles, but there are other mods that do that better, and the ESP is recommended to be deleted

try doing that to see if it fixes something, using the basic version means you no loner need the Optimized or Fixed XP32 mods

This is a know bug that seems hard to fix because is hard to replicate when you want to replicate it, and appears when you don't

So in order to fix the bug I need a little of help with this:
 

  • A save were the bug is present, with minimal mods so I can load it
Posted

With the newest version, I can't change an individual NPC's schlong whether they are male or female.  No matter who is in the crosshair, the player's name is listed, so I can only change the player schlong.  Everything else works fine.  Mass schlong distribution and armor overrides work.  This is with starting a new game, letting SOS create new config files, and then starting another new game.

Posted
13 minutes ago, Wastrell said:

With the newest version, I can't change an individual NPC's schlong whether they are male or female.  No matter who is in the crosshair, the player's name is listed, so I can only change the player schlong.  Everything else works fine.  Mass schlong distribution and armor overrides work.  This is with starting a new game, letting SOS create new config files, and then starting another new game.

This is a bug from the new CommonLibSSE Version, I changed to a new verison to compile to 1.7.104, I found the solution and Will give a fix quickly, thanks

Posted (edited)
1 hour ago, Spongebob Hentai Mod said:

OK, With the latest version 3.0.0, I can't replicate the bug, I:

  1. Set my NPC to a Schlong
  2. Set current armor to Revealing
  3. Penis Appears
  4. Now I save here and exit the game
  5. When I load the game, the penis is there

So, you need to have 3.0.0, the last update, OR, if you still have the same bug, can be a problem with the armor itself, can you give me the armor with the bug?

Just updated to 3.0.0 but it remains.  I do use UBE and UBE SOS Addon for compatibility. As for the armor its BD Armor and Clothes Replacer with a couple of personal options on the bodyslide to remove pieces of armor.

 

EDIT: It seems it really is just BD armor replacer that loses the schlong after loading a save... I'm confused on this.

 

Images below are before and after.image.thumb.jpeg.7f6e4ab705afb790130c7ee93b5d1359.jpegSkyrimSE_Kd5RWtVCCJ.thumb.jpg.ddfaa45281390be200ba52fc2feb2fbd.jpg

Edited by Nordira
Posted
25 minutes ago, Nordira said:

Just updated to 3.0.0 but it remains.  I do use UBE and UBE SOS Addon for compatibility. As for the armor its BD Armor and Clothes Replacer with a couple of personal options on the bodyslide to remove pieces of armor.

 

EDIT: It seems it really is just BD armor replacer that loses the schlong after loading a save... I'm confused on this.

 

Images below are before and after.image.thumb.jpeg.7f6e4ab705afb790130c7ee93b5d1359.jpegSkyrimSE_Kd5RWtVCCJ.thumb.jpg.ddfaa45281390be200ba52fc2feb2fbd.jpg

OK I think I know what can be happening, in the SOS AE-NG mod, search SOS_ConcealingArmorMods.txt, and delete Skyrim.esm, after that tell me if the bug continues

Posted

Thanks for your work on this. 3.0.1 has fixed the issue for me. The shorts on slot 49 with sos_underwear keyword are behaving as expected now

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