exit_shaft Posted February 22 Posted February 22 I see that this is compatible with Bathing in Skyrim BiSR and BiSR Renewed but what is the effect of that combability? I assume the character state is affected when your character bathes but I'm just wondering what that effect is supposed to be?
anotherdropofshame Posted February 23 Posted February 23 hiiii theres an issue where fetushealth does not go down when taking damage while pregnant or go down when taking poison or alcohol. and it does not go up when using healing potions. will there be a patch for immersive effects or more effects while pregnant in the future?
games2xs Posted February 26 Posted February 26 Been playing as a male for days now. I'm old and retired and have nothing else to do but attempt to knock up all the lasses in Skyrim. After 3 real days, none are pregnant yet. Seems everyone has contraceptives. I didn't find anywhere in the MCM to control this. Am I blind? (OK, perhaps I don't have 20/20 vision anymore) Do I need to hack the pex files to get rid of contraceptives? This is my only complaint about this version of BF. Yes, I know I can use the console to do it, but where is all the fun in that? BTW, I am using OStim.
Bearsongly Posted March 5 Posted March 5 Hi, is there a way to add something to SPID file that distributes contraception and other items, that will stop it from distributing those items to female mannequins? It breaks them cause they equip tampons and remove any gear that they have on them 1
yui515 Posted March 7 Posted March 7 I made a tattoo set for slavetats that displays the number of births they have had. It includes human-shaped marks for 1-4, 8, and 12, as well as sperm tattoos. Can someone make an add-on that links the tattoos to the number of births they have had? BabyTracker.zip 3
nekonoll Posted March 22 Posted March 22 I noticed that it's showing sexlab framework as "no compatibility". I'm using BEES to backport toi 1.5.97, does this break Being Female NG and it's ability to detect sexlab? It's literally the only mod incapable of detecting it. I even have other mods, like Fill Her Up, which is detecting Being Female. Is this just a visual bug and it IS working? Or does having that error message legit mean that it's not working and I shouldn't even be running Being Female? (outside of body function immersion).
ebbluminous Posted March 22 Posted March 22 9 minutes ago, nekonoll said: I noticed that it's showing sexlab framework as "no compatibility". I'm using BEES to backport toi 1.5.97, does this break Being Female NG and it's ability to detect sexlab? It's literally the only mod incapable of detecting it. I even have other mods, like Fill Her Up, which is detecting Being Female. Is this just a visual bug and it IS working? Or does having that error message legit mean that it's not working and I shouldn't even be running Being Female? (outside of body function immersion). On 1.5.97 as well. My MCM shows as compatible for SexLab and Not Installed for Bathing in Skyrim (Cause,,, Not Installed!). Looks like you will need to look at your installations/load order.
nekonoll Posted March 22 Posted March 22 (edited) 9 minutes ago, ebbluminous said: On 1.5.97 as well. My MCM shows as compatible for SexLab and Not Installed for Bathing in Skyrim (Cause,,, Not Installed!). Looks like you will need to look at your installations/load order. Yeah I both have Bathing in Skyrim renewed (the most up to date version), and non sexlab P+ (so regular 1.5.97 verion) Should I be putting Being female lower on the load order than everytrhing, or visa versa (the other mods)? Edited March 22 by nekonoll
nekonoll Posted March 22 Posted March 22 Welp dragging being female.esm up to be before sexlab and all that fixed it.
Whatevs120 Posted March 27 Posted March 27 On 2/2/2026 at 11:02 PM, Sasaiください said: Same problem as above, installed a mod for child creatures, checked the box for creature sperm, moved the slider to 100% father's race, 100% boy, but my race's daughter stubbornly spawns. Maybe the problem is in forcing pregnancy and childbirth through debug? Sperm is identified correctly tho I tried doing this the same way without using debug and without creating a baby item, but going straight to actor. I am using the RSChildren addon as well as the Creature addon. The child should be a creature, but I am getting a male nord(same race as the mother) RSChildren child. I am on the latest version, 3.2.6
pijuan Posted March 31 Posted March 31 Loving the mod, good work. It would be great to have an option to tell the children to follow the other parent or to be able to set a home place for them, telling them to wait they sometimes wander off and telling them to leave seems to vanish them to never be found again.
crajjjj Posted April 26 Author Posted April 26 On 3/7/2026 at 11:44 AM, yui515 said: I made a tattoo set for slavetats that displays the number of births they have had. It includes human-shaped marks for 1-4, 8, and 12, as well as sperm tattoos. Can someone make an add-on that links the tattoos to the number of births they have had? BabyTracker.zip 740.23 kB · 7 downloads Thanks for those - Integrated into 3.3.0 version Lots of bugfixes also https://github.com/crajjjj/Beeing-Female-NG/releases https://www.nexusmods.com/skyrimspecialedition/mods/168434?tab=files 1
ValkyrieKahina Posted April 27 Posted April 27 Your new version is for some reason disabling Nether's Follower Framework esp from the existing save file and not showing up in new game. I've checked with other saves when Beeing Female NG is removed it works on my save file. What do you think the cause might be?
crajjjj Posted April 27 Author Posted April 27 (edited) 1 hour ago, ValkyrieKahina said: Your new version is for some reason disabling Nether's Follower Framework esp from the existing save file and not showing up in new game. I've checked with other saves when Beeing Female NG is removed it works on my save file. What do you think the cause might be? Last version didn't change any records. So should be something else. But you can try: Does NFF work if they load BF but disable the NPCs? Does the issue happen on a completely new save with both mods, or only on existing saves? What's the load order? Does NFF's ESP load before or after BeeingFemale.esm? Check in xEdit for record conflicts between BeeingFemale.esm and nwsFollowerFramework.esp. Edited April 27 by crajjjj
ValkyrieKahina Posted April 27 Posted April 27 NFF works fine as in it shows up in MCM, save file doesn't say the esp is missing, when Beeing Female NG is not installed in MO2. But when I install Beeing Female NG the save file gives me the error message NFF esp is missing/not enabled (even though it is on both load orders) and it doesnt show up when I troubleshoot MCM. I've done the xEdit to resolve the issue. But it seems I get an error message saying the realisticwatertwo.esp is deactivated but when I check in game its working fine in MCM. My mod list Spoiler # This file was automatically generated by Mod Organizer. *unofficial skyrim special edition patch.esp *Skyrim Project Optimization - Full ESL Version.esm *unofficial skyrim creation club content patch.esl *Lanterns Of Skyrim - All In One - Main.esm *Immersive Wenches.esp *AHZmoreHUDInventory.esl *AHZmoreHUD.esl *LegacyoftheDragonborn.esm *RealisticWaterTwo - Resources.esm *Penitus_Oculatus.esp *Campfire.esm *Better Dynamic Snow SE - DisableRefs.esm *RaceCompatibility.esm *ZaZAnimationPack.esm *Vigilant.esm *Apachii_DivineEleganceStore.esm *Smooth Weapon.esm *BeeingFemale.esm *playable sun elves.esm *High Poly Head.esm *Wyrmstooth.esp *SexLabAroused.esm *TrueHUD.esl *iWant Widgets.esl *CreatureFramework.esm *ccvsvsse004-beafarmer-patch.esl *wraithguardvaultfixer.esp *RASS - Visual Effects.esl *FISS.esp *Expressive Facegen Morphs.esl *Heels Sound.esm *HSResources.esl *SGHairPackBase.esm *PamaFurnitureScr.esp *SexLab.esm *Devious Devices - Assets.esm *kcf.esm *Devious Devices - 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Aurelius435 Posted April 28 Posted April 28 got a bug, children dont grow up into adults. everything else works, getting pregnant, giving birth, the child item/actor. The item grows into a child actor that grows to setscale 1, but the child never transforms into an adult. Using child actor instead of item has the same effect. waited for literally 100+ days Double checked all requirements, nothing overwrites being female NG. Player mother, npc father, both nords. all other settings are default, using Ostim. tested with no other mods active other than being female and ostim with requirements.
Crewdoh Posted April 28 Posted April 28 Thanks for the mod. Just here to report a few issues I had, overall it worked quite well and was stable for my gameplay. The issues I did have, the child actor was always female and was always the same race as the mother (PC) every time. This was after 7, maybe 8 births. The child actors names would change sometimes, especially noted when my PC was out adventuring for extended periods (I know, bad parenting, should stay closer to home!). But that's it, I played the previous version of this mod and it was quite unstable, great work on your part. In addition, if you are continuing to improve and you like the suggestions, as a player I would like to have a creature pregnancy option grow into black soul gems. The child actor being able to grow into a adult. Again, thanks for the mod, very well done.
crajjjj Posted April 29 Author Posted April 29 21 hours ago, Crewdoh said: Thanks for the mod. Just here to report a few issues I had, overall it worked quite well and was stable for my gameplay. The issues I did have, the child actor was always female and was always the same race as the mother (PC) every time. This was after 7, maybe 8 births. The child actors names would change sometimes, especially noted when my PC was out adventuring for extended periods (I know, bad parenting, should stay closer to home!). But that's it, I played the previous version of this mod and it was quite unstable, great work on your part. In addition, if you are continuing to improve and you like the suggestions, as a player I would like to have a creature pregnancy option grow into black soul gems. The child actor being able to grow into a adult. Again, thanks for the mod, very well done. which version. need logs also
crajjjj Posted April 29 Author Posted April 29 On 4/28/2026 at 7:11 PM, Aurelius435 said: got a bug, children dont grow up into adults. everything else works, getting pregnant, giving birth, the child item/actor. The item grows into a child actor that grows to setscale 1, but the child never transforms into an adult. Using child actor instead of item has the same effect. waited for literally 100+ days Double checked all requirements, nothing overwrites being female NG. Player mother, npc father, both nords. all other settings are default, using Ostim. tested with no other mods active other than being female and ostim with requirements. this is expected without a child actor model pack installed. The base mod grows the child's scale, but uses child-race actor bases by default. For adult-looking grown children, install BFACCA_SE_Opt or a similar child model addon.
Crewdoh Posted April 30 Posted April 30 On 4/29/2026 at 4:05 PM, crajjjj said: which version. need logs also I have the version, 3.1.9 but I don't have the logs as I put that game aside some time ago. Sorry. I get it if you can't do anything with my questions regarding the mod. Next time I will find the logs and save them.
Nuka Cherry Posted April 30 Posted April 30 Trying to fix a small problem. All of the cooking recipes for the various potions (and other items) are <Missing Name> and do not appear in inventories after crafting. I know this is a conflict, but cannot find which one via xedit. Rest of mod works fine. 1
crajjjj Posted April 30 Author Posted April 30 1 hour ago, Nuka Cherry said: Trying to fix a small problem. All of the cooking recipes for the various potions (and other items) are <Missing Name> and do not appear in inventories after crafting. I know this is a conflict, but cannot find which one via xedit. Rest of mod works fine. Please replace those files and tell me if this helps strings.zip
Nuka Cherry Posted May 1 Posted May 1 (edited) Heya, Both on an existing game and new game I still get: I have Gourmet (cooking overhaul), and Apothecary (alchemy) installed. SPID is 7.13 Further checking: This is still throwing up missing string errors for the potions and other things (the green are patched in the SE addon) Edited May 1 by Nuka Cherry
crajjjj Posted May 1 Author Posted May 1 3 hours ago, Nuka Cherry said: Heya, Both on an existing game and new game I still get: I have Gourmet (cooking overhaul), and Apothecary (alchemy) installed. SPID is 7.13 Further checking: This is still throwing up missing string errors for the potions and other things (the green are patched in the SE addon) To clarify. BF is the last one on the load order?
Nuka Cherry Posted May 1 Posted May 1 16 minutes ago, crajjjj said: To clarify. BF is the last one on the load order? Yes, I moved the files (apart from .esm, natch) to the end of both sides of MO2 and ran a new game. It seems to be missing all potion names in Xedit in my install (which I have rerun multiple times). I run the game in English as well.
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