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Procedural Penis Animations/Collision [Beta]


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Posted
2 hours ago, madmoogle said:

If anyone is trying to get Calyps strap-on working here is my outfit studio edited version with the shaft raised in line with the skeleton. The low profile one just has the upper strap and accessories removed in addition to the previous edit.

 

SexLab Strapon 3BA SOS Bodyslide Edited.7z 1.72 MB · 1 download SexLab Strapon 3BA SOS Bodyslide Low Profile.7z 1.42 MB · 0 downloads

 

Awesome! I've been hoping someone with more skill than I would fix the strap on issue!!

Posted
23 hours ago, Malamana said:

Can I ask how you got this working with TWO? I know this comment is several months old at this point but I spent yesterday trying to get cf/mnc/two working with this and no matter what I try either 1.) The SMP causes stretching because PPA uses CBPC but TWO only uses SMP (I think?) or 2.) The werewolves aren't affected by PPA at all. Thanks, it's been fun to try to untangle.

Well im using the CF from MadManGun
CF werewolf settup is the non Bad dog Penis "Werewolf Black" (not sure if it work with Bad dog tho).
Also Got ABC.

i didnt do anything special that i remember.

Posted (edited)
1 hour ago, Unknown22923 said:

Well im using the CF from MadManGun
CF werewolf settup is the non Bad dog Penis "Werewolf Black" (not sure if it work with Bad dog tho).
Also Got ABC.

i didnt do anything special that i remember.

I updated my version of CF from MMG as well, and out of curiosity tried reinstalling TWO without selecting either of the sos or cf compat options in the fomod and set werewolves to "disable" in CF in the game. Now the werewolves have sos assigned parts which was the goal so, success I guess? It works with PPA at any rate and no more stretching.

Edited by Malamana
Posted
On 4/15/2026 at 11:31 AM, pdd001 said:

image.thumb.jpeg.11a535204f004af93169564cd241c87b.jpegHow can i make the mouth closing a little bit, I'm using UBE 

 

Did you ever figure out which facial presets to change and to what values to fix this?  I'm having a similar issue, though girth was what was making the mouth open so side, but in my case the teeth are in the right place, but the lips are baring the teeth too much (i.e. I'd like the lips to close around the shaft like in the BJ gif on the mod page.  Thanks!

Posted
3 hours ago, MalicoVuckovic said:

Did you ever figure out which facial presets to change and to what values to fix this?  I'm having a similar issue, though girth was what was making the mouth open so side, but in my case the teeth are in the right place, but the lips are baring the teeth too much (i.e. I'd like the lips to close around the shaft like in the BJ gif on the mod page.  Thanks!

I change penis girth value in skse menu expression preset

 

Posted
On 2026/4/17 at PM4点23分, madmoogle said:

如果有人想让 Calyps 的绑带式假阳具正常工作,这里是我在 Outfit Studio 中编辑过的版本,其中假阳具的杆身高度与骨架齐平。低调版只是在前一个版本的基础上,移除了上方的绑带和配件。

 

SexLab Strapon 3BA SOS Bodyslide Edit.7z 1.72 MB · 2 次下载 SexLab Strapon 3BA SOS Bodyslide 低调款.7z 1.42 MB · 3次下载

Can the length be increased?

Posted
12 hours ago, w9369 said:

Can the length be increased?

 

I second this request, it is an enormous improvement over the regular strapon + this mod, but, it's a little short. I noticed that in some animations it doesn't quite reach its intended target.

Posted
On 4/18/2026 at 8:59 AM, MattZTexasu said:


I'm getting this same error in SkyrimVR with 0.0.31. reverting to 0.0.30 fixes it. I get the error when starting ostim scenes too.

Update VR Address Library 

Posted
10 hours ago, shardoom said:

 

I second this request, it is an enormous improvement over the regular strapon + this mod, but, it's a little short. I noticed that in some animations it doesn't quite reach its intended target.

Since it's SOS you can use that to resize it, fixed it for me, only issue I had is the size resetting unless you set the NPC to have an incompatible dick to make the value stick.

Still trying to stop the occasional stretching into infinity myself.

Posted
6 minutes ago, madmoogle said:

Since it's SOS you can use that to resize it, fixed it for me, only issue I had is the size resetting unless you set the NPC to have an incompatible dick to make the value stick.

Still trying to stop the occasional stretching into infinity myself.

 

But it's not a schlong its a strapon, so it doesn't show up in the SoS mcm menu. The mods I use can trigger a lot of NPC-NPC activity and trying to target everyone to try and increase their size sounds like a nightmare. Oh well. :( 

Posted
13 minutes ago, shardoom said:

 

But it's not a schlong its a strapon, so it doesn't show up in the SoS mcm menu. The mods I use can trigger a lot of NPC-NPC activity and trying to target everyone to try and increase their size sounds like a nightmare. Oh well. :( 

Not sure if it would work, but you can adjust the SOS sizes and distribution in it's menu, might be able to assign it to everyone that way.

Posted
On 11.04.2026 at 12:28, Rexsy said:

Кто-нибудь знает, как заставить этот мод работать с этим дополнением с существами? Обычный оборотень из Creature Summoner прекрасно работает с этим модом.
 

Я пытался написать для этого собственную конфигурацию, но, похоже, она не работает. Ниже приведена моя текущая конфигурация. 



		

 

Spoiler

# Werewolf (Wampa) (Chole Xenomorph) (Chole Licker?)
[[Override]]
Races = ["Skyrim.esm|0CDD84", "Dawnguard.esm|1E17B", "DemonicCreatures.esp|601721", "Xenomorph.esp|000D6D", "RE2 Licker_CS.esp|08880C"]
[Override.Penis]
Bones = ["WWD 2", "WWD 3", "WWD 4", "WWD 5", "WWD 6", "WWD 7", "WWD 8", "WWD 9"]
Girth = 1.3
TipExtension = 0.1
PreserveHavokState = false
ClipFix = false
LocalForwardAxis = [1, 0, 0]
BaseOffset = [0, 0, 0]

 

Posted
On 4/17/2026 at 6:27 PM, MalicoVuckovic said:

Did you ever figure out which facial presets to change and to what values to fix this?  I'm having a similar issue, though girth was what was making the mouth open so side, but in my case the teeth are in the right place, but the lips are baring the teeth too much (i.e. I'd like the lips to close around the shaft like in the BJ gif on the mod page.  Thanks!

Have almost the same issue - mouth is way too open. I use High Poly Head + Predator HD Head.
 

Posted
30 minutes ago, zaira said:

Have almost the same issue - mouth is way too open. I use High Poly Head + Predator HD Head.
 

Use the SKSE Mod Menu (Or edit the toml directly) to modify the phenomenons. What's likely happening is you have an additional phenomena/expression adding to it. I copied Sexlab P+'s mouth opening values 1:1

 

7 hours ago, lukashinikov said:

Do you plan to add an moan sound system in the future?

Already exists. You need to look around a bit for an example config though (In this thread). I'd release the mod, but I don't have time to make all the moan sounds. 

 

 

Posted (edited)

Is it possible to only have the sound collision only feature? like the clapping sound effect only without having the bending penis physics animations while keeping the collisions so the sound still works? the animation on the penis sometimes bugs me on a few sex animations, because they often flicker to normal state if the penis is too short (like not getting shaped following the selected hole), tried adjusting the penis range but still doesn't really fit imo. I read that in the .toml to remove the mouth physic I could just remove the entire code block of the mouth collision, wondering if I can do the same to the penis so it doesnt bend but still maintain the sound effect?

Edited by adips
Posted (edited)

This is the greatest mod of all time, probably!

But the orifice editor should be further improved.

 

Exiting the orifice editor should ideally not exit free camera mode.

The orifice editor also holds onto some keys, like Shift and Enter which prevents the user from being able to run console commands, because Enter (and shift) doesn't work while in the orifice editor.

 

 

Spoiler

New updates to FSMP, High Poly Head SMP and FSMP, what great news!

A 10/10 mod, among the couple few mods in my modlist that must never break, come what may.

This mod is packed full of great features!

Initially discovering it many months ago, I had no idea it would become among my favorite mods.

Controlling the speed of animations is a brilliant feature!

And the ease of customizing sound effects in PPA blow sexlab's complicated user experience of voices and fx out of the water! (Sorry, Sexlab)

And with HPH SMP (And NIOPA), this mod breathes life into even AP and Arrok blowjob animations!

 

I'm happy to let it overwrite XMPSSE, possible instability be damned!😂

(No apparent issues with XPMSSE being overwritten on my end, however🤷‍♂️ Also, procedural hole opening and penis alignment is insane space age tech, thank you mod author.)

This is my favorite mod. :) What a great gift to Skyrim modding!

 

 

Edited by greenblackflame
Posted
On 4/15/2026 at 11:31 AM, pdd001 said:

How can i make the mouth closing a little bit, I'm using UBE 

 

 

Can I ask where you got that Grace Ashcroft preset?

Posted
On 4/21/2026 at 12:16 AM, dacenks2 said:
  Hide contents

# Werewolf (Wampa) (Chole Xenomorph) (Chole Licker?)
[[Override]]
Races = ["Skyrim.esm|0CDD84", "Dawnguard.esm|1E17B", "DemonicCreatures.esp|601721", "Xenomorph.esp|000D6D", "RE2 Licker_CS.esp|08880C"]
[Override.Penis]
Bones = ["WWD 2", "WWD 3", "WWD 4", "WWD 5", "WWD 6", "WWD 7", "WWD 8", "WWD 9"]
Girth = 1.3
TipExtension = 0.1
PreserveHavokState = false
ClipFix = false
LocalForwardAxis = [1, 0, 0]
BaseOffset = [0, 0, 0]

 

This works, thanks!

Posted
On 4/11/2026 at 6:28 AM, Rexsy said:

Anyone here knows how to get this mod to be working with this creature addon? the normal Werewolf from Creature Summoner works just fine with this mod
 

I Tried to write my own config for it, but it seems does not work. below is my config so far. 

[[Override]]
Races = [
    "Xenomorph_CS.esp|07780C",
    "Xenomorph_CS.esp|077806",
    "Xenomorph_CS.esp|07780B",
    "Xenomorph_CS.esp|07780D",
]
[Override.Penis]
Bones = ["WWD 2", "WWD 3", "WWD 4", "WWD 5", "WWD 6", "WWD 7", "WWD 8", "WWD 9"]
Girth = 1.3
TipExtension = 0.1
PreserveHavokState = false
ClipFix = false
LocalForwardAxis = [1, 0, 0]
BaseOffset = [0, 0, 0]

 

Did you manage to get that to work?

I’d also like someone to create a working patch for Xenomorph and the RE2 Licker

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