深淵の神 Posted April 29 Posted April 29 1 hour ago, Ryo95 said: Or alternatlively, is there a way to reset the hole position values to the default ? You could simply copy, edit, and then save, and if you're not convinced, paste and save again? It's not something complex to solve, you know.
PippinTom Posted April 30 Posted April 30 9 hours ago, 深淵の神 said: (...) It's not something complex to solve, you know. That is the result of providing in-game editor just to make the mod more "idiot-friendly" as if small investment of time and effort to familiarize with config file and text editor would be too much to ask from them. Supposedly that was to minimize number of stupid questions in the thread, but hey - see for yourself. It's like auto-transmission - folks that use it can't actually say that they know how to operate a car, and if there was no auto-transition available small percentage of them would be ever capable of getting driving license. If you make world more idiot friendly - you just get more idiots in the world - and c'mon, how is that even possible?
NCK30 Posted April 30 Posted April 30 11 hours ago, 深淵の神 said: You could simply copy, edit, and then save, and if you're not convinced, paste and save again? It's not something complex to solve, you know. 2 hours ago, PippinTom said: That is the result of providing in-game editor just to make the mod more "idiot-friendly" as if small investment of time and effort to familiarize with config file and text editor would be too much to ask from them. Supposedly that was to minimize number of stupid questions in the thread, but hey - see for yourself. It's like auto-transmission - folks that use it can't actually say that they know how to operate a car, and if there was no auto-transition available small percentage of them would be ever capable of getting driving license. If you make world more idiot friendly - you just get more idiots in the world - and c'mon, how is that even possible? Come on guys. Be nice. It's not exactly like when people ask for old animation packs when using Wabbajack. Try getting 500+ of those posts and still be eager to answer. 1
traison Posted April 30 Posted April 30 3 hours ago, NCK30 said: Try getting 500+ of those posts and still be eager to answer. If you weed out the ones that have a 5 second attention span from the ones who tried but failed because the underlying systems are no longer sufficient, it's not so bad. Google is far from where it should be, and what it was in the 2010's. Google would, at least in the programming sphere, cease to exist if stackoverflow was to disappear. Discord, perhaps the 2nd most popular place to hide Skyrim mods, is like taking all LL threads and squeezing them into one single thread. The Nexus should disable their discussion tab entirely, and switch over to the good ol' forum model. There's plenty of these examples; plenty of reasons for questions to reliably repeat every N days. Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. 4
深淵の神 Posted April 30 Posted April 30 4 hours ago, NCK30 said: Be nice. My brother in Lorkhan, I may have sounded condescending (although that was not my intention) but that doesn't change the fact that I gave him a valid and quite obvious solution. I honestly believe that minors are sneaking into Loverslab (although if that's not the case, it would explain a lot about the current situation). 1
NCK30 Posted April 30 Posted April 30 2 hours ago, traison said: If you weed out the ones that have a 5 second attention span from the ones who tried but failed because the underlying systems are no longer sufficient, it's not so bad. Google is far from where it should be, and what it was in the 2010's. Google would, at least in the programming sphere, cease to exist if stackoverflow was to disappear. Discord, perhaps the 2nd most popular place to hide Skyrim mods, is like taking all LL threads and squeezing them into one single thread. The Nexus should disable their discussion tab entirely, and switch over to the good ol' forum model. There's plenty of these examples; plenty of reasons for questions to reliably repeat every N days. Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. I can't remember how many times Google has been your friend when looking for obscure mods that only exist in Asia or Russia. When I began with SE I also found many old LE favorites right here on LoversLab. 8-10 year old posts. Still here. I don't regret moving to Discord for a second. I love it. Especially the ones without 15-20 rules. A friend also told me about this pretty new Nexus like site. https://ggmods.com/game/the-elder-scrolls-v-skyrim-special-edition/
Ryo95 Posted April 30 Posted April 30 10 hours ago, PippinTom said: That is the result of providing in-game editor just to make the mod more "idiot-friendly" as if small investment of time and effort to familiarize with config file and text editor would be too much to ask from them. Supposedly that was to minimize number of stupid questions in the thread, but hey - see for yourself. It's like auto-transmission - folks that use it can't actually say that they know how to operate a car, and if there was no auto-transition available small percentage of them would be ever capable of getting driving license. If you make world more idiot friendly - you just get more idiots in the world - and c'mon, how is that even possible? lol.
Ryo95 Posted April 30 Posted April 30 19 hours ago, 深淵の神 said: You could simply copy, edit, and then save, and if you're not convinced, paste and save again? It's not something complex to solve, you know. Yes, thanks man.
PippinTom Posted April 30 Posted April 30 6 hours ago, traison said: Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. Ah, if it only was so "simple"... and true. Quote “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.” 2
crashit123 Posted May 1 Posted May 1 I got curious about that belly bulge stuff in CBPC, and I think I read somewhere that you can save changes in .txt and reload it in game but don't remember the command, am I wrong about that ? Also for CBPC body physics I suggest using https://github.com/kLC83hh/SkyrimAnimationChecker it works for me better than default confings. Eazy way to use Skyrim Animation Checker 1.4.5(SAC).pdf
NCK30 Posted May 1 Posted May 1 3 hours ago, crashit123 said: I got curious about that belly bulge stuff in CBPC, and I think I read somewhere that you can save changes in .txt and reload it in game but don't remember the command, am I wrong about that ? Also for CBPC body physics I suggest using https://github.com/kLC83hh/SkyrimAnimationChecker it works for me better than default confings. Eazy way to use Skyrim Animation Checker 1.4.5(SAC).pdf 128.08 kB · 1 download I know Traison can explain it better. But basically there was something wrong with the belly specifically. Like it had 2 nodes that made it impossible to correct via the CBPC settings files. He had to rework a dll and another source file to fix this inherent error in CBPC.
traison Posted May 1 Posted May 1 7 hours ago, crashit123 said: ...but don't remember the command... This is in the CBPC mod description under console commands. 1
AngelAngelis Posted May 1 Posted May 1 While there was one person in here earlier that could have been nicer in how he put it, I will agree that the default keys for this probably should be something else. Setting a main key to be backspace is really less than ideal. I don't really use quick load or quick save, but I can understand why some people could get annoyed at that. And yes, I know there is a way to edit it, I read the page and know where and how to edit it...but considering that requires you to dig through a list online of what keys correspond to what numbers? That's a pain in the butt, not gonna lie. Sorry, just felt like I should address this is a less combative way. At LEAST change Backspace as the default. I'm one of those weirdos that uses filters to find things, and also renames his items, so I sometime have to backspace to erase a spelling error.
深淵の神 Posted May 1 Posted May 1 6 minutes ago, AngelAngelis said: While there was one person in here earlier that could have been nicer in how he put it, I will agree that the default keys for this probably should be something else. Setting a main key to be backspace is really less than ideal. I don't really use quick load or quick save, but I can understand why some people could get annoyed at that. And yes, I know there is a way to edit it, I read the page and know where and how to edit it...but considering that requires you to dig through a list online of what keys correspond to what numbers? That's a pain in the butt, not gonna lie. Sorry, just felt like I should address this is a less combative way. At LEAST change Backspace as the default. I'm one of those weirdos that uses filters to find things, and also renames his items, so I sometime have to backspace to erase a spelling error. This is how it is, and I don't see what the problem could be, honestly. I think the current setting system is quite simple and requires minimal effort to understand... like any modding practice in Skyrim. I don't understand the increase in complaints wanting something simpler. It's been like this since the release of the Sexlab Framework; perhaps SL+ and other "facilitators" have done more harm than good...
PippinTom Posted May 2 Posted May 2 And here we go again. 13 minutes ago, 深淵の神 said: perhaps SL+ and other "facilitators" have done more harm than good... ...perhaps. Quote "Build a system that even a fool can use, and only a fool will want to use it." 1
Phosphoribosyl Posted May 2 Posted May 2 31 minutes ago, AngelAngelis said: ...And yes, I know there is a way to edit it, I read the page and know where and how to edit it...but considering that requires you to dig through a list online of what keys correspond to what numbers? That's a pain in the butt, not gonna lie.... Just use the fucking SKSE Menu Framework already! you push one button in game and have access to all of this mods settings. you can change the backspace key to whatever you want or you can set it up to use a modifier key and use shift + backspace (or what ever). I know that people are overwhelmed by the glut of gui frameworks that are coming out but SKSE Menu Framework is actually helping. I can get to at least a dozen different mod's settings from one key press, blazingly fast from in game, can adjust config settings (like STB Widgets) and see the changes in real-time! no more open MCM, adjust, close MCM, see if it worked, repeat. Please just get SKSE Menu Framework I beg you!
深淵の神 Posted May 2 Posted May 2 (edited) 1 hour ago, PippinTom said: And here we go again. ...perhaps. Well, back when the infamous modlists/modpacks/mod collections started appearing, my first thought was something like, "Oh no, this isn't good. The forums are going to be filled with casual people who think the modding scene should be simple plug and play." And these people would start demanding that things be much simpler. Nobody wants to sit down and learn really interesting things about modding anymore, let alone read thread after thread on the forums, or even watch simple videos like those from GamerPoets, Gopher or any other. I remember that videos like Shinji72 introduced me to Skyrim and the odyssey of creating my own perfect modlist back then in the LE version. My first CTDs were an interesting challenge for me which demanded learning more about these topics. I already feel like an old man saying "back in my day everything was better" (and it wasn't). Anyway, after the offtopic rant: the easy way to change that key is in "accurate-penetration.toml" (This document even includes a link to view a "Key Code Reference") what could be simpler? SKSE Menu Framework also exists, but I prefer Notepad++ To each their own ¯\_(ツ)_/¯ Edited May 2 by 深淵の神 typo 1
PippinTom Posted May 2 Posted May 2 2 hours ago, 深淵の神 said: (...) And these people would start demanding that things be much simpler. Nobody wants to sit down and learn really interesting things about modding anymore (...) No Pain - No Gain no longer works - folks deprive themselves of small pleasures, forgetting that "effort --> reward" is fun in itself and demands reward up front, what is plain and simple childish. 1
OtherMoleva Posted May 2 Posted May 2 Is voice system is going to get a release? also i don't seem to see function to fire voice line during orgasm or maybe i'm missing something
Bigglsby Posted May 2 Posted May 2 3 hours ago, OtherMoleva said: Is voice system is going to get a release? also i don't seem to see function to fire voice line during orgasm or maybe i'm missing something I'm pretty sure the functionality is still in the released mod, but isn't turned on by way of config and files. (from what asdt had said earlier in the thread). So if you use/update the config file from the beta versions posted earlier in this thread, and get the audio files, you can use the updated current dll to continue using the voice stuff. It was just being trialed in the non-released posted version in this thread. asdt said that if he were going to release it, it would be a separate mod.
redhat42 Posted May 2 Posted May 2 22 hours ago, AngelAngelis said: but considering that requires you to dig through a list online of what keys correspond to what numbers? That's a pain in the butt, not gonna lie. That's literally 2 minutes of your time, are you on crack? 5 hours ago, babyroad said: Is there a way to make this mod work with footjob animations? Nope 4 hours ago, OtherMoleva said: i don't seem to see function to fire voice line during orgasm or maybe i'm missing something Nope, only random/set intervals and on thrust
Fraying9981 Posted May 3 Posted May 3 On 4/14/2026 at 1:47 PM, traison said: Whether something about issues like these get written to logs or not is entirely up to each dll. No one size fits all here. Same tactic as you'd use for regular mods: disable half and test. Rename the dll extension to something else to disable it: skee.dll -> skee.snort @asdt123123 @traison thanks for your help. I've found out the conflict: for some reason Skyrimnet may be the cause of sounds not playing for NPCs. I found out after deactivating Skyrimnet. Now for the why, I'm a bit puzzled, because it's mostly a dialogue mod. Will investigate, there is a plugin blacklist system in Skyrimnet that may be useful to ignore PPA stuff.
melinbaga Posted May 3 Posted May 3 Thank you for this mod. It works perfectly. This has brought a better experience to Sexlab. 1
Vel707 Posted May 3 Posted May 3 For NPCs being able to use the mouth I created a bunch new games and saved those characters using Proteus. For example i create a new game and create a preset i will use for Lydia, then i save the character using Proteus naming it Lydia. Then i load my main game and using Proteus i apply the preset to Lydia in the game. For me this method works to getting the mouth physics to work on NPCs. Disclaimer if this borks your save don't come to me, this is a method i found and am willing to risk my save for, if you dont like the risk DO NOT TAKE IT.
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