BonitaMussolini Posted March 31 Posted March 31 4 hours ago, buttonpop said: how do i change the size and girth of a character? my character's penis size is stuck at like 3000 or something, which is causing a bunch of weird stretching. which mod are you using for the penis? PPA doesnt change the size of anything on a character so its not gonna be related to this mod. You should SOS and TNG usually have sliders in RaceMenu so you should start there.
ga7vac Posted March 31 Posted March 31 What should I do if the height of a short character is raised?
traison Posted March 31 Posted March 31 (edited) 21 minutes ago, ga7vac said: What should I do if the height of a short character is raised? Buy new longer throusers. ... what do you mean? Edited March 31 by traison
nichio Posted March 31 Posted March 31 5 hours ago, ga7vac said: What should I do if the height of a short character is raised? Go to Sexlab MCM, find the option that evens actor heights and turn it off
buttonpop Posted March 31 Posted March 31 15 hours ago, BonitaMussolini said: which mod are you using for the penis? PPA doesnt change the size of anything on a character so its not gonna be related to this mod. You should SOS and TNG usually have sliders in RaceMenu so you should start there. I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred.
深淵の神 Posted March 31 Posted March 31 (edited) 46 minutes ago, buttonpop said: I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred. Look, I use TNG and this is the configuration I use so that the penis doesn't change shape and size due to the mod: Spoiler # ─────────────────────────────────────────────────────────────────────────────── # PENIS # ─────────────────────────────────────────────────────────────────────────────── [Penis] # Skeleton bones to manage (in order from base to tip). Bones = [ "NPC GenitalsBase [GenBase]", "NPC Genitals01 [Gen01]", "NPC Genitals02 [Gen02]", "NPC Genitals03 [Gen03]", "NPC Genitals04 [Gen04]", "NPC Genitals05 [Gen05]", "NPC Genitals06 [Gen06]", ] # Forward axis of the penis. Don't change unless you know what you're doing. LocalForwardAxis = [0.0, 1.0, 0.0] # Offset for curve projection casting. # Slightly lower than the base to reduce initial bend. # Use NifSkope to determine correct values for non-human actors. BaseOffset = [0.0, -2.0, 4.0] # Rotate the base bone along with the rest. # Enable for smoother appearance; disable for more rigid realism. RotateBase = true # Use exact HAVOK state for the penis. # Ensures length stays precise but disables some animation features. PreserveHavokState = false # Hide the penis when it exceeds HideDepthOffset inside a hole. (Shouldn't be needed) ClipFix = false HideDepthOffset = 2.0 # How deep past the hole entrance to start cutting the cock off # Global detection range multiplier for collision cylinders. # Example: 1.5 means 50% larger than the actual cylinder. ActivationRange = 1.0 # Average width of the penis. Girth = 1.0 # Length of the tip segment. TipExtension = 1.0 # Minimum distance from penis base to hole. # Simulates "bottoming out" at the end of the canal. # 0 = no limit (full insertion allowed). MinProjectionDistance = 1.0 Perhaps you could try these values to see if it solves your issues. You could also try activating the option "PreserveHavokState = True" Perhaps that prevents the sos from enlarging. Remember that any modifications you make to the vaginal section also matter. If you place too many anchor points too deep, the penis will try to force its way in. Edited March 31 by 深淵の神 1
Petezahut! Posted April 1 Posted April 1 On 3/29/2026 at 7:11 AM, CyberQueen said: So I had the same bug and thought it was another mod but then the problem came back and it turns out it was Immersive Equipment Displays for me as well. Did you find a way to get both to work together by any chance? Its caused by bodyslides strapon in my case since I play as female. I changed my character to male and everything work fine. I'm testing the strop on mods here on loverslab to see if I can find one that works well however I cant seem to find one that's built with cbbe 3ba.
7th Sinner Posted April 1 Posted April 1 Is there a way to prevent bent pp from snapping back to rigid state whenever the console is opened? It's rather inconvenient to take screenshots because of this
BonitaMussolini Posted April 1 Posted April 1 (edited) 9 hours ago, buttonpop said: I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred. What physics mods are you using because this sounds like an issue with 2 mods controlling the same nodes and not knowing how to act right when bone weights are interacted with by this mod. Its definitely not this mod itself thats causing this issue because I use SOS and all the TRX SOS futa addons are on ALL of my female NPCs and PC. I've only seen this issue when I accidentally had 2 physics mods controlling the same node on an MNC/ABC setup with the wrong load order causing a rule cycle. Edited April 1 by BonitaMussolini
zzzwer Posted April 1 Posted April 1 In the animation, the teeth are always exposed. Can this be improved, or is it just meant to be this way? I've been trying for a long time, but I'm still not sure what's causing this. ppa , smp head or fsmp? ppa , smp head or fsmp?
traison Posted April 1 Posted April 1 (edited) 6 hours ago, zzzwer said: I've been trying for a long time, but I'm still not sure what's causing this. ppa , smp head or fsmp? None of the above. Facial expressions are provided by tri files. Edit: Unless smp head is the mod that adds collision shapes to the mouth, in that case that's it. Edited April 1 by traison
buttonpop Posted April 2 Posted April 2 22 hours ago, BonitaMussolini said: What physics mods are you using because this sounds like an issue with 2 mods controlling the same nodes and not knowing how to act right when bone weights are interacted with by this mod. Its definitely not this mod itself thats causing this issue because I use SOS and all the TRX SOS futa addons are on ALL of my female NPCs and PC. I've only seen this issue when I accidentally had 2 physics mods controlling the same node on an MNC/ABC setup with the wrong load order causing a rule cycle. the only physics mods i have installed are CBPC and FSMP
Legend0fJan Posted April 2 Posted April 2 Apologies if it was asked before but do you think it's possible to add a rotating expression setup?
Bushi Neko Posted April 2 Posted April 2 Thanks for the updating. I love that this mod exist. No fuss, no muss, no big deal using. IT JUST WORKS 1
c4234719 Posted April 2 Posted April 2 (edited) No sex sound all of a sudden for some reason,it was working fine before. Edited April 2 by c4234719
Mike-Long Posted April 2 Posted April 2 On 3/29/2026 at 1:32 AM, asdt123123 said: Try this version fsmp.zip 10 MB · 4 downloads Nope. Thanks for the reply, but tried with last 3.2.3 FSMP version and doesn't work.
shardoom Posted April 2 Posted April 2 @asdt123123 I just updated to the newest PPA .31 and it seems like the PPA voices are gone. Was this intentional or did it slip under the radar?
asdt123123 Posted April 2 Author Posted April 2 5 hours ago, Mike-Long said: Nope. Thanks for the reply, but tried with last 3.2.3 FSMP version and doesn't work. Join my discord, along with anyone else having this issue, and we'll figure it out. I can't seem to reproduce any problem like this, so it's likely another mod or a weird .xml file: https://discord.com/invite/auhAERPeAa 4 hours ago, shardoom said: @asdt123123 I just updated to the newest PPA .31 and it seems like the PPA voices are gone. Was this intentional or did it slip under the radar? It's not a part of the PPA mod. Just a separate module that I'll eventually make into it's own mod when I got time. Just download the old version and extract the voice sounds, and the vocie configs and it'll work on ppa 0.0.31.
assassin394 Posted April 3 Posted April 3 Is there a way to offset the vagina position globally? The "Backspace" menu in game only allow edit per stage.
shardoom Posted April 3 Posted April 3 9 hours ago, asdt123123 said: Join my discord, along with anyone else having this issue, and we'll figure it out. I can't seem to reproduce any problem like this, so it's likely another mod or a weird .xml file: https://discord.com/invite/auhAERPeAa It's not a part of the PPA mod. Just a separate module that I'll eventually make into it's own mod when I got time. Just download the old version and extract the voice sounds, and the vocie configs and it'll work on ppa 0.0.31. Are the voice configured a separate file, or part of the toml? I copied the voice files over hoping that would work but I was obviously missing something.
Xarius Posted April 3 Posted April 3 (edited) Fantastic mod. Is it possible to add penis girth (or other relevant parameter) as another multiplier to the clap impulse config? The idea being a larger actor would cause heavier impacts. Edited April 3 by Xarius
zzzwer Posted April 3 Posted April 3 As shown in the picture, the male masturbation stage PPA seems to be ineffective, while the female manual animation stage is normal. Why is this happening? Is there a way to fix it?
Halakason Posted April 3 Posted April 3 (edited) Had a crash and am unsure whether this mod is a cause or not given that the crash relates to genital skeletons. This is the only mod that I have in the load order that relates to genitals (apart from the textures) and the base mod XPMSE. I should also note that XPMSE is not being overwritten by any mod other than this. I am reporting this here in case this is somehow related. To provide some context, I was walking towards Riverwood from Anise's Cabin. No act of intercourse, as far as I am aware, was triggered. Spoiler Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF77B908035 SkyrimSE.exe+0198035 mov [rax], r12 Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 36672 Access Violation: Tried to write memory at 0x7FF77D11B150 PROBABLE CALL STACK: [ 0] 0x7FF77B8BCAAD SkyrimSE.exe+014CAAD -> 11350+0xD mov rcx, [rcx] [ 1] 0x7FF77CCAB606 SkyrimSE.exe+153B606 -> 109621+0x5A jmp 0x00007FF77CCAB5DF [ 2] 0x7FF77C48EA23 SkyrimSE.exe+0D1EA23 -> 70317+0xF3 nop [ 3] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 4] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 5] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 6] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 7] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 8] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 9] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [10] 0x7FF77C48D07E SkyrimSE.exe+0D1D07E -> 70288+0xAE nop [11] 0x7FF77C4A0C9A SkyrimSE.exe+0D30C9A -> 70755+0xAA nop [12] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [13] 0x7FF83D9A54B3 hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ] [14] 0x7FF83D9A4648 hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z] [15] 0x7FF83D9A3DFC hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] [16] 0x7FF83DA5E64D hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ] [17] 0x7FF77BDAEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [18] 0x7FF77CCABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [19] 0x7FF908CCE8D7 KERNEL32.DLL+002E8D7 [20] 0x7FF90A0CC53C ntdll.dll+008C53C REGISTERS: RAX 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) RCX 0xD7CD82ABC30 (size_t) [14829853785136] RDX 0x7FF77CD27D20 (void* -> SkyrimSE.exe+15B7D20 jmp rax) RBX 0x17FBB62FEBF (void*) RSP 0x6334F9F1C0 (void*) RBP 0x0 (size_t) [0] RSI 0x8 (size_t) [8] RDI 0xD7CD82ABC30 (size_t) [14829853785136] R8 0x17FBB62FEC0 (NiNode*) RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 4294967295 Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController R9 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R10 0x0 (size_t) [0] R11 0x6334F9F1F0 (void*) R12 0x17F6349B348 (void*) R13 0x44 (size_t) [68] R14 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R15 0x10 (size_t) [16] STACK: [RSP+0 ] 0x17F2DA2F740 (void*) [RSP+8 ] 0x1 (size_t) [1] [RSP+10 ] 0x1 (size_t) [1] [RSP+18 ] 0x7FF77B88BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x17F2DA2F740 (void*) [RSP+30 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+38 ] 0x7FF77CCAB606 (void* -> SkyrimSE.exe+153B606 jmp 0x00007FF77CCAB5DF) [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+48 ] 0x1 (size_t) [1] [RSP+50 ] 0x17EFDC98900 (void*) [RSP+58 ] 0x7FF77C48EA54 (void* -> SkyrimSE.exe+0D1EA54 nop) [RSP+60 ] 0x17EFDC98900 (void*) [RSP+68 ] 0x17EFDC98900 (void*) [RSP+70 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+78 ] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+80 ] 0x17F2DA2F880 (NiNode*) Name: "NPC GenitalsBase [GenBase]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC GenitalsBase [GenBase]" [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x17EFD12C630 (void*) [RSP+98 ] 0x7FF77C48EA23 (void* -> SkyrimSE.exe+0D1EA23 nop) [RSP+A0 ] 0xD7CD82ABC30 (size_t) [14829853785136] [RSP+A8 ] 0x8 (size_t) [8] [RSP+B0 ] 0x17FBB62FEBF (void*) [RSP+B8 ] 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x1 (size_t) [1] [RSP+D0 ] 0x17F2DA2F9C0 (NiNode*) Name: "schlong" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "schlong" [RSP+D8 ] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x17F2DA30CC0 (void*) [RSP+F0 ] 0x0 (size_t) [0] [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+108] 0x1 (size_t) [1] [RSP+110] 0x17F2DA2FB00 (NiNode*) Name: "Genitals" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Genitals" [RSP+118] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x17F0B3601C0 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1 (size_t) [1] [RSP+140] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+148] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+150] 0x17F2DB707C0 (NiNode*) Name: "CME Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Pelvis [Pelv]" [RSP+158] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+160] 0x4 (size_t) [4] [RSP+168] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1 (size_t) [1] [RSP+180] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+188] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+190] 0x17F2DB70900 (NiNode*) Name: "NPC Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Pelvis [Pelv]" [RSP+198] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x1 (size_t) [1] [RSP+1C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1C8] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+1D0] 0x17F2DB70A40 (NiNode*) Name: "CME LBody [LBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME LBody [LBody]" [RSP+1D8] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+1F0] 0x0 (size_t) [0] [RSP+1F8] 0x1 (size_t) [1] [RSP+200] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+208] 0x17F6349B348 (void*) [RSP+210] 0x17F2DB70CC0 (NiNode*) Name: "CME Body [Body]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Body [Body]" [RSP+218] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x1 (size_t) [1] [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x0 (size_t) [0] [RSP+250] 0x17F2DB70E00 (NiNode*) Name: "NPC COM [COM ]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC COM [COM ]" [RSP+258] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+260] 0x0 (size_t) [0] [RSP+268] 0x7FF87434167E (void* -> EngineFixes.dll+00F167E mov r8, rbx | src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free) [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x1 (size_t) [1] [RSP+280] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+288] 0x1 (size_t) [1] [RSP+290] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+298] 0x7FF77C48D07E (void* -> SkyrimSE.exe+0D1D07E nop) [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x17F37A45480 (void*) [RSP+2B0] 0x1 (size_t) [1] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+2C8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+2D0] 0x17F4609AE80 (void*) [RSP+2D8] 0x7FF77C4A0C9A (void* -> SkyrimSE.exe+0D30C9A nop) [RSP+2E0] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2E8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+300] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+308] 0x0 (size_t) [0] [RSP+310] 0x17F2DB71080 (NiNode*) Name: "NPC" RTTIName: "NiNode" ExtraData[0] Name: "species" ExtraData[1] Name: "XPMSE" ExtraData[2] Name: "rigVersion" ExtraData[3] Name: "rigPerspective" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC" [RSP+318] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+320] 0x0 (size_t) [0] [RSP+328] 0x0 (size_t) [0] [RSP+330] 0x1 (size_t) [1] [RSP+338] 0x17F6349B138 (void*) [RSP+340] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+348] 0x17F6349B048 (char*) " " [RSP+350] 0x17F6349B240 (void*) [RSP+358] 0x7FF83D9A54B3 (void* -> hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ]) [RSP+360] 0xFFFFFFFF (size_t) [4294967295] [RSP+368] 0x17F6349B138 (void*) [RSP+370] 0x6334F9F650 (void*) [RSP+378] 0x17F6349B348 (void*) [RSP+380] 0x17F6349B240 (void*) [RSP+388] 0x7FF83D9A4648 (void* -> hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z]) [RSP+390] 0x17F6349B138 (void*) [RSP+398] 0x17F6349B240 (void*) [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x405FE76280000000 (size_t) [4638680551455195136] [RSP+3B0] 0x3FA4610720000000 (size_t) [4585897003799543808] [RSP+3B8] 0x7FF83D755C3C (void* -> ImmersiveEquipmentDisplays.dll+0345C3C test eax, eax) [RSP+3C0] 0x17A7F600000 (void*) [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x34AEEF4CBF800000 (size_t) [3796234648829296640] [RSP+3D8] 0x7FF880000000 (size_t) [140705276100608] [RSP+3E0] 0x3D23083900000000 (size_t) [4405373901404635136] [RSP+3E8] 0x7FF83F800000 (size_t) [140704193970176] [RSP+3F0] 0xC73AAEE7463FAFCA (size_t) [uint: 14355979070536134602 int: -4090765003173417014] [RSP+3F8] 0x7FF8C310FD1D (size_t) [140706401287453] [RSP+400] 0x3E85E1B63F084A92 (size_t) [4505255175111854738] [RSP+408] 0x17FBF4E1B16 (void*) [RSP+410] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x13 (size_t) [19] [RSP+428] 0x1F (size_t) [31] [RSP+430] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+438] 0x17AC303A0E6 (void*) [RSP+440] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+448] 0xC303A0E6 (size_t) [3271794918] [RSP+450] 0x17A4066C908 (void*) [RSP+458] 0x7FF83D6B2ABB (void* -> ImmersiveEquipmentDisplays.dll+02A2ABB add rbx, 0x08) [RSP+460] 0xFCE0B6315A0 (size_t) [17377628722592] [RSP+468] 0x4012B5C5CB (size_t) [275191809483] [RSP+470] 0xC73EBCC5458DDED1 (size_t) [uint: 14357120217565224657 int: -4089623856144326959] [RSP+478] 0x17A44B9AF28 (void*) [RSP+480] 0x3F084A923EE27248 (size_t) [4541962216183853640] [RSP+488] 0xBF6599BE3F38C5F9 (size_t) [uint: 13791598476275533305 int: -4655145597434018311] [RSP+490] 0x3EB6A1803E85E1B6 (size_t) [4518976848289718710] [RSP+498] 0xBF4E1B163A993C00 (size_t) [uint: 13784985291714018304 int: -4661758781995533312] [RSP+4A0] 0x464041923F17D7D1 (size_t) [5062118077543995345] [RSP+4A8] 0xC303A0E6C73B2A67 (size_t) [uint: 14052252175371545191 int: -4394491898338006425] [RSP+4B0] 0x3F800000 (size_t) [1065353216] [RSP+4B8] 0x10 (size_t) [16] [RSP+4C0] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x13 (size_t) [19] [RSP+4D8] 0x1F (size_t) [31] [RSP+4E0] 0x7FF830DB3250 (void* -> gameoverlayrenderer64.dll+0173250 add [rax], al) [RSP+4E8] 0x7FF830CE9521 (void* -> gameoverlayrenderer64.dll+00A9521 test al, al) [RSP+4F0] 0xF (size_t) [15] [RSP+4F8] 0x7FF83DB34EE0 (hdt::SkyrimPhysicsWorld*) [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x7FF83DB34800 (hdt::ActorManager*) [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+5B8] 0x7FF83D9A3DFC (void* -> hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z]) [RSP+5C0] 0x17F0CC68400 (BSMultiBoundNode*) RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 16 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController [RSP+5C8] 0x7FF83DB34801 (void* -> hdtSMP64.dll+0194801 js 0x00007FF83DB347B1 | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5D0] 0x17A30CE1F48 (char*) "NPC Root [Root]" [RSP+5D8] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5E0] 0x17BDD6144B0 (char*) "l" [RSP+5E8] 0x7FF83DA5E64D (void* -> hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ]) [RSP+5F0] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5F8] 0x17BDD6144A0 (void*) [RSP+600] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x140E8E (size_t) [1314446] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x7FF77BDAEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x140E8E (size_t) [1314446] [RSP+650] 0x1 (size_t) [1] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x7FF900000003 (void*) [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x4 (size_t) [4] [RSP+680] 0x140E8E (size_t) [1314446] [RSP+688] 0x14FE (size_t) [5374] [RSP+690] 0x138911BC (size_t) [327750076] [RSP+698] 0x1 (size_t) [1] [RSP+6A0] 0x1E301A3E846 (size_t) [2074496723014] [RSP+6A8] 0x27F (size_t) [639] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x7FF77CCABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) [RSP+6C0] 0xA (size_t) [10] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x7FF908CCE8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax) [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x7FF90A0CC53C (void* -> ntdll.dll+008C53C jmp 0x00007FF90A0CC566) [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x63351E9000 (void*) [RSP+758] 0x7FF907636DE0 (void* -> KERNELBASE.dll+0116DE0 mov [rsp+0x10], rbx) [RSP+760] 0x6334F9E300 (void*) [RSP+768] 0x6334F9E300 (void*) [RSP+770] 0x7FF90A0CC510 (void* -> ntdll.dll+008C510 sub rsp, 0x48) [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0] [RSP+A60] 0x0 (size_t) [0] [RSP+A68] 0x0 (size_t) [0] [RSP+A70] 0x0 (size_t) [0] [RSP+A78] 0x0 (size_t) [0] [RSP+A80] 0x0 (size_t) [0] [RSP+A88] 0x0 (size_t) [0] [RSP+A90] 0x0 (size_t) [0] [RSP+A98] 0x0 (size_t) [0] [RSP+AA0] 0x0 (size_t) [0] [RSP+AA8] 0x0 (size_t) [0] [RSP+AB0] 0x0 (size_t) [0] [RSP+AB8] 0x0 (size_t) [0] [RSP+AC0] 0x0 (size_t) [0] [RSP+AC8] 0x0 (size_t) [0] [RSP+AD0] 0x0 (size_t) [0] [RSP+AD8] 0x0 (size_t) [0] [RSP+AE0] 0x0 (size_t) [0] [RSP+AE8] 0x0 (size_t) [0] [RSP+AF0] 0x0 (size_t) [0] [RSP+AF8] 0x0 (size_t) [0] [RSP+B00] 0x0 (size_t) [0] [RSP+B08] 0x0 (size_t) [0] [RSP+B10] 0x0 (size_t) [0] [RSP+B18] 0x0 (size_t) [0] [RSP+B20] 0x0 (size_t) [0] [RSP+B28] 0x0 (size_t) [0] [RSP+B30] 0x0 (size_t) [0] [RSP+B38] 0x0 (size_t) [0] [RSP+B40] 0x0 (size_t) [0] [RSP+B48] 0x0 (size_t) [0] [RSP+B50] 0x0 (size_t) [0] [RSP+B58] 0x0 (size_t) [0] [RSP+B60] 0x0 (size_t) [0] [RSP+B68] 0x0 (size_t) [0] [RSP+B70] 0x0 (size_t) [0] [RSP+B78] 0x0 (size_t) [0] [RSP+B80] 0x0 (size_t) [0] [RSP+B88] 0x0 (size_t) [0] [RSP+B90] 0x0 (size_t) [0] [RSP+B98] 0x0 (size_t) [0] [RSP+BA0] 0x0 (size_t) [0] [RSP+BA8] 0x0 (size_t) [0] [RSP+BB0] 0x0 (size_t) [0] [RSP+BB8] 0x0 (size_t) [0] [RSP+BC0] 0x0 (size_t) [0] [RSP+BC8] 0x0 (size_t) [0] [RSP+BD0] 0x0 (size_t) [0] [RSP+BD8] 0x0 (size_t) [0] [RSP+BE0] 0x0 (size_t) [0] [RSP+BE8] 0x0 (size_t) [0] [RSP+BF0] 0x0 (size_t) [0] [RSP+BF8] 0x0 (size_t) [0] [RSP+C00] 0x0 (size_t) [0] [RSP+C08] 0x0 (size_t) [0] [RSP+C10] 0x0 (size_t) [0] [RSP+C18] 0x0 (size_t) [0] [RSP+C20] 0x0 (size_t) [0] [RSP+C28] 0x0 (size_t) [0] [RSP+C30] 0x0 (size_t) [0] [RSP+C38] 0x0 (size_t) [0] [RSP+C40] 0x0 (size_t) [0] [RSP+C48] 0x0 (size_t) [0] [RSP+C50] 0x0 (size_t) [0] [RSP+C58] 0x0 (size_t) [0] [RSP+C60] 0x0 (size_t) [0] [RSP+C68] 0x0 (size_t) [0] [RSP+C70] 0x0 (size_t) [0] [RSP+C78] 0x0 (size_t) [0] [RSP+C80] 0x0 (size_t) [0] [RSP+C88] 0x0 (size_t) [0] [RSP+C90] 0x0 (size_t) [0] [RSP+C98] 0x0 (size_t) [0] [RSP+CA0] 0x0 (size_t) [0] [RSP+CA8] 0x0 (size_t) [0] [RSP+CB0] 0x0 (size_t) [0] [RSP+CB8] 0x0 (size_t) [0] [RSP+CC0] 0x0 (size_t) [0] [RSP+CC8] 0x0 (size_t) [0] [RSP+CD0] 0x0 (size_t) [0] [RSP+CD8] 0x0 (size_t) [0] [RSP+CE0] 0x0 (size_t) [0] [RSP+CE8] 0x0 (size_t) [0] [RSP+CF0] 0x0 (size_t) [0] [RSP+CF8] 0x0 (size_t) [0] [RSP+D00] 0x0 (size_t) [0] [RSP+D08] 0x0 (size_t) [0] [RSP+D10] 0x0 (size_t) [0] [RSP+D18] 0x0 (size_t) [0] [RSP+D20] 0x0 (size_t) [0] [RSP+D28] 0x0 (size_t) [0] [RSP+D30] 0x0 (size_t) [0] [RSP+D38] 0x0 (size_t) [0] [RSP+D40] 0x0 (size_t) [0] [RSP+D48] 0x0 (size_t) [0] [RSP+D50] 0x0 (size_t) [0] [RSP+D58] 0x0 (size_t) [0] [RSP+D60] 0x0 (size_t) [0] [RSP+D68] 0x0 (size_t) [0] [RSP+D70] 0x0 (size_t) [0] [RSP+D78] 0x0 (size_t) [0] [RSP+D80] 0x0 (size_t) [0] [RSP+D88] 0x0 (size_t) [0] [RSP+D90] 0x0 (size_t) [0] [RSP+D98] 0x0 (size_t) [0] [RSP+DA0] 0x0 (size_t) [0] [RSP+DA8] 0x0 (size_t) [0] [RSP+DB0] 0x0 (size_t) [0] [RSP+DB8] 0x0 (size_t) [0] [RSP+DC0] 0x0 (size_t) [0] [RSP+DC8] 0x0 (size_t) [0] [RSP+DD0] 0x0 (size_t) [0] [RSP+DD8] 0x0 (size_t) [0] [RSP+DE0] 0x0 (size_t) [0] [RSP+DE8] 0x0 (size_t) [0] [RSP+DF0] 0x0 (size_t) [0] [RSP+DF8] 0x0 (size_t) [0] [RSP+E00] 0x0 (size_t) [0] [RSP+E08] 0x0 (size_t) [0] [RSP+E10] 0x0 (size_t) [0] [RSP+E18] 0x0 (size_t) [0] [RSP+E20] 0x0 (size_t) [0] [RSP+E28] 0x0 (size_t) [0] [RSP+E30] 0x0 (size_t) [0] [RSP+E38] 0x0 (size_t) [0] Edited April 4 by Halakason
StrayHALO_MAN Posted April 3 Posted April 3 Please add it where beast races specifically Argonians have separate settings for oral scenes.
Elizinator Posted April 3 Posted April 3 the new version is apparently suffering some kind of conflict, somewhere. I upgraded to try the new butt impulse. it works...kinda. the physics do not match for the different butt cheeks. but that isn't the real problem - the problem is that if i ever use 'CBPC Reload' in console, my framerate drops to single digits, SMP stops working, and the CPU usage shoots up to 100%, where it will remain until i load a prior save.
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