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Procedural Penis Animations/Collision [Beta]


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Posted
4 hours ago, buttonpop said:

how do i change the size and girth of a character? my character's penis size is stuck at like 3000 or something, which is causing a bunch of weird stretching.

which mod are you using for the penis? PPA doesnt change the size of anything on a character so its not gonna be related to this mod.

 

You should SOS and TNG usually have sliders in RaceMenu so you should start there.

 

Posted (edited)
21 minutes ago, ga7vac said:

What should I do if the height of a short character is raised?

 

Buy new longer throusers.

 

... what do you mean?

Edited by traison
Posted
5 hours ago, ga7vac said:

What should I do if the height of a short character is raised?

Go to Sexlab MCM, find the option that evens actor heights and turn it off

Posted
15 hours ago, BonitaMussolini said:

which mod are you using for the penis? PPA doesnt change the size of anything on a character so its not gonna be related to this mod.

 

You should SOS and TNG usually have sliders in RaceMenu so you should start there.

 

I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred.

Posted (edited)
46 minutes ago, buttonpop said:

I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred.

 

Look, I use TNG and this is the configuration I use so that the penis doesn't change shape and size due to the mod:

 

Spoiler

# ───────────────────────────────────────────────────────────────────────────────
#                                    PENIS
# ───────────────────────────────────────────────────────────────────────────────
[Penis]

# Skeleton bones to manage (in order from base to tip).
Bones = [
    "NPC GenitalsBase [GenBase]",
    "NPC Genitals01 [Gen01]",
    "NPC Genitals02 [Gen02]",
    "NPC Genitals03 [Gen03]",
    "NPC Genitals04 [Gen04]",
    "NPC Genitals05 [Gen05]",
    "NPC Genitals06 [Gen06]",
]

# Forward axis of the penis. Don't change unless you know what you're doing.
LocalForwardAxis = [0.0, 1.0, 0.0]

# Offset for curve projection casting.
# Slightly lower than the base to reduce initial bend.
# Use NifSkope to determine correct values for non-human actors.
BaseOffset = [0.0, -2.0, 4.0]

# Rotate the base bone along with the rest.
# Enable for smoother appearance; disable for more rigid realism.
RotateBase = true

# Use exact HAVOK state for the penis.
# Ensures length stays precise but disables some animation features.
PreserveHavokState = false

# Hide the penis when it exceeds HideDepthOffset inside a hole. (Shouldn't be needed)
ClipFix = false
HideDepthOffset = 2.0 # How deep past the hole entrance to start cutting the cock off

# Global detection range multiplier for collision cylinders.
# Example: 1.5 means 50% larger than the actual cylinder.
ActivationRange = 1.0

# Average width of the penis.
Girth = 1.0

# Length of the tip segment.
TipExtension = 1.0

# Minimum distance from penis base to hole.
# Simulates "bottoming out" at the end of the canal.
# 0 = no limit (full insertion allowed).
MinProjectionDistance = 1.0


 

 

Perhaps you could try these values to see if it solves your issues. You could also try activating the option "PreserveHavokState = True
Perhaps that prevents the sos from enlarging. Remember that any modifications you make to the vaginal section also matter. If you place too many anchor points too deep, the penis will try to force its way in.

Edited by 深淵の神
Posted
On 3/29/2026 at 7:11 AM, CyberQueen said:

So I had the same bug and thought it was another mod but then the problem came back and it turns out it was Immersive Equipment Displays for me as well. Did you find a way to get both to work together by any chance?

Its caused by bodyslides strapon in my case since I play as female. I changed my character  to male and everything work fine. I'm testing the strop on mods here on loverslab to see if I can find one that works well however I cant seem to find one that's built with cbbe 3ba.

Posted

Is there a way to prevent bent pp from snapping back to rigid state whenever the console is opened? It's rather inconvenient to take screenshots because of this :(

Posted (edited)
9 hours ago, buttonpop said:

I use SOS and its Futanari TRX Addon. The penis is normal-sized, but, for some reason, this mod thinks it is enormous. This makes it so that, every time I enter a sex scene, the penis stretches to unfathomable lengths and flops around willy-nilly. Disabling this mod fixes the issue, but I like the features this mod provides, so an actual solution is preferred.

What physics mods are you using because this sounds like an issue with 2 mods controlling the same nodes and not knowing how to act right when bone weights are interacted with by this mod. Its definitely not this mod itself thats causing this issue because I use SOS and all the TRX SOS futa addons are on ALL of my female NPCs and PC. I've only seen this issue when I accidentally had 2 physics mods controlling the same node on an MNC/ABC setup with the wrong load order causing a rule cycle.

Edited by BonitaMussolini
Posted
In the animation, the teeth are always exposed. Can this be improved, or is it just meant to be this way?
  1. I've been trying for a long time, but I'm still not sure what's causing this.
     
    ppa , smp head or fsmp?image.png.a4956e1a300b79d82c08463449818044.pngimage.png.5deba46eeeb8beaa81f578868fa658c6.png
    ppa , smp head or fsmp?
 
Posted (edited)
6 hours ago, zzzwer said:
I've been trying for a long time, but I'm still not sure what's causing this.
 
ppa , smp head or fsmp?

 

None of the above. Facial expressions are provided by tri files.

 

Edit: Unless smp head is the mod that adds collision shapes to the mouth, in that case that's it.

Edited by traison
Posted
22 hours ago, BonitaMussolini said:

What physics mods are you using because this sounds like an issue with 2 mods controlling the same nodes and not knowing how to act right when bone weights are interacted with by this mod. Its definitely not this mod itself thats causing this issue because I use SOS and all the TRX SOS futa addons are on ALL of my female NPCs and PC. I've only seen this issue when I accidentally had 2 physics mods controlling the same node on an MNC/ABC setup with the wrong load order causing a rule cycle.

the only physics mods i have installed are CBPC and FSMP

Posted
5 hours ago, Mike-Long said:

Nope. Thanks for the reply, but tried with last 3.2.3 FSMP version and doesn't work.

Join my discord, along with anyone else having this issue, and we'll figure it out. I can't seem to reproduce any problem like  this, so it's likely another mod or a weird .xml file: https://discord.com/invite/auhAERPeAa

 

4 hours ago, shardoom said:

@asdt123123 I just updated to the newest PPA .31 and it seems like the PPA voices are gone. Was this intentional or did it slip under the radar?

It's not a part of the PPA mod. Just a separate module that I'll eventually make into it's own mod when I got time. Just download the old version and extract the voice sounds, and the vocie configs and it'll work on ppa 0.0.31. 

Posted
9 hours ago, asdt123123 said:

Join my discord, along with anyone else having this issue, and we'll figure it out. I can't seem to reproduce any problem like  this, so it's likely another mod or a weird .xml file: https://discord.com/invite/auhAERPeAa

 

It's not a part of the PPA mod. Just a separate module that I'll eventually make into it's own mod when I got time. Just download the old version and extract the voice sounds, and the vocie configs and it'll work on ppa 0.0.31. 

 

Are the voice configured a separate file, or part of the toml? I copied the voice files over hoping that would work but I was obviously missing something.

Posted (edited)

Fantastic mod.

 

Is it possible to add penis girth (or other relevant parameter) as another multiplier to the clap impulse config?  The idea being a larger actor would cause heavier impacts.

Edited by Xarius
Posted

As shown in the picture, the male masturbation stage PPA seems to be ineffective, while the female manual animation stage is normal. Why is this happening? Is there a way to fix it?image.png.2ee1773816b4058c6166c07e3b290c71.png

Posted (edited)

Had a crash and am unsure whether this mod is a cause or not given that the crash relates to genital skeletons. This is the only mod that I have in the load order that relates to genitals (apart from the textures) and the base mod XPMSE. I should also note that XPMSE is not being overwritten by any mod other than this. I am reporting this here in case this is somehow related.

 

To provide some context, I was walking towards Riverwood from Anise's Cabin. No act of intercourse, as far as I am aware, was triggered.

 

Spoiler
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF77B908035 SkyrimSE.exe+0198035	mov [rax], r12
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 36672
Access Violation: Tried to write memory at 0x7FF77D11B150

PROBABLE CALL STACK:
	[ 0] 0x7FF77B8BCAAD SkyrimSE.exe+014CAAD -> 11350+0xD	mov rcx, [rcx]
	[ 1] 0x7FF77CCAB606 SkyrimSE.exe+153B606 -> 109621+0x5A	jmp 0x00007FF77CCAB5DF
	[ 2] 0x7FF77C48EA23 SkyrimSE.exe+0D1EA23 -> 70317+0xF3	nop
	[ 3] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 4] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 5] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 6] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 7] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 8] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[ 9] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[10] 0x7FF77C48D07E SkyrimSE.exe+0D1D07E -> 70288+0xAE	nop
	[11] 0x7FF77C4A0C9A SkyrimSE.exe+0D30C9A -> 70755+0xAA	nop
	[12] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE	nop
	[13] 0x7FF83D9A54B3 hdtSMP64.dll+00054B3	nop |  hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ]
	[14] 0x7FF83D9A4648 hdtSMP64.dll+0004648	add rdi, 0x108 |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z]
	[15] 0x7FF83D9A3DFC hdtSMP64.dll+0003DFC	nop |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z]
	[16] 0x7FF83DA5E64D hdtSMP64.dll+00BE64D	add rbx, 0x08 |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ]
	[17] 0x7FF77BDAEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165	test bl, bl
	[18] 0x7FF77CCABB8E SkyrimSE.exe+153BB8E -> 109636+0x106	mov ebx, eax
	[19] 0x7FF908CCE8D7 KERNEL32.DLL+002E8D7
	[20] 0x7FF90A0CC53C    ntdll.dll+008C53C

REGISTERS:
	RAX 0x7FF77B8BCAA0     (void* -> SkyrimSE.exe+014CAA0	sub rsp, 0x38)
	RCX 0xD7CD82ABC30      (size_t) [14829853785136]
	RDX 0x7FF77CD27D20     (void* -> SkyrimSE.exe+15B7D20	jmp rax)
	RBX 0x17FBB62FEBF      (void*)
	RSP 0x6334F9F1C0       (void*)
	RBP 0x0                (size_t) [0]
	RSI 0x8                (size_t) [8]
	RDI 0xD7CD82ABC30      (size_t) [14829853785136]
	R8  0x17FBB62FEC0      (NiNode*)
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Checking Parent: 4294967295
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
	R9  0x7FF77B8BCAA0     (void* -> SkyrimSE.exe+014CAA0	sub rsp, 0x38)
	R10 0x0                (size_t) [0]
	R11 0x6334F9F1F0       (void*)
	R12 0x17F6349B348      (void*)
	R13 0x44               (size_t) [68]
	R14 0x7FF77B8BCAA0     (void* -> SkyrimSE.exe+014CAA0	sub rsp, 0x38)
	R15 0x10               (size_t) [16]

STACK:
	[RSP+0  ] 0x17F2DA2F740      (void*)
	[RSP+8  ] 0x1                (size_t) [1]
	[RSP+10 ] 0x1                (size_t) [1]
	[RSP+18 ] 0x7FF77B88BDC1     (void* -> SkyrimSE.exe+011BDC1	nop)
	[RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+28 ] 0x17F2DA2F740      (void*)
	[RSP+30 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1]
	[RSP+38 ] 0x7FF77CCAB606     (void* -> SkyrimSE.exe+153B606	jmp 0x00007FF77CCAB5DF)
	[RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+48 ] 0x1                (size_t) [1]
	[RSP+50 ] 0x17EFDC98900      (void*)
	[RSP+58 ] 0x7FF77C48EA54     (void* -> SkyrimSE.exe+0D1EA54	nop)
	[RSP+60 ] 0x17EFDC98900      (void*)
	[RSP+68 ] 0x17EFDC98900      (void*)
	[RSP+70 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1]
	[RSP+78 ] 0x7FF83DB347E0     (hdt::ActorManager*)
	[RSP+80 ] 0x17F2DA2F880      (NiNode*)
		Name: "NPC GenitalsBase [GenBase]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC GenitalsBase [GenBase]"
	[RSP+88 ] 0x1                (size_t) [1]
	[RSP+90 ] 0x17EFD12C630      (void*)
	[RSP+98 ] 0x7FF77C48EA23     (void* -> SkyrimSE.exe+0D1EA23	nop)
	[RSP+A0 ] 0xD7CD82ABC30      (size_t) [14829853785136]
	[RSP+A8 ] 0x8                (size_t) [8]
	[RSP+B0 ] 0x17FBB62FEBF      (void*)
	[RSP+B8 ] 0x7FF77B8BCAA0     (void* -> SkyrimSE.exe+014CAA0	sub rsp, 0x38)
	[RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+C8 ] 0x1                (size_t) [1]
	[RSP+D0 ] 0x17F2DA2F9C0      (NiNode*)
		Name: "schlong"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "schlong"
	[RSP+D8 ] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+E0 ] 0x0                (size_t) [0]
	[RSP+E8 ] 0x17F2DA30CC0      (void*)
	[RSP+F0 ] 0x0                (size_t) [0]
	[RSP+F8 ] 0x1                (size_t) [1]
	[RSP+100] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+108] 0x1                (size_t) [1]
	[RSP+110] 0x17F2DA2FB00      (NiNode*)
		Name: "Genitals"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "Genitals"
	[RSP+118] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+120] 0x0                (size_t) [0]
	[RSP+128] 0x17F0B3601C0      (void*)
	[RSP+130] 0x0                (size_t) [0]
	[RSP+138] 0x1                (size_t) [1]
	[RSP+140] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+148] 0x7FF874340546     (void* -> EngineFixes.dll+00F0546	mov r8d, [rdi+0x68] |  src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z])
	[RSP+150] 0x17F2DB707C0      (NiNode*)
		Name: "CME Pelvis [Pelv]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "CME Pelvis [Pelv]"
	[RSP+158] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+160] 0x4                (size_t) [4]
	[RSP+168] 0x7FF77C45D9DD     (void* -> SkyrimSE.exe+0CED9DD	mov r13, rax)
	[RSP+170] 0x0                (size_t) [0]
	[RSP+178] 0x1                (size_t) [1]
	[RSP+180] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+188] 0x7FF77C45D9DD     (void* -> SkyrimSE.exe+0CED9DD	mov r13, rax)
	[RSP+190] 0x17F2DB70900      (NiNode*)
		Name: "NPC Pelvis [Pelv]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC Pelvis [Pelv]"
	[RSP+198] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+1A0] 0x0                (size_t) [0]
	[RSP+1A8] 0x7FF83DB347E0     (hdt::ActorManager*)
	[RSP+1B0] 0x0                (size_t) [0]
	[RSP+1B8] 0x1                (size_t) [1]
	[RSP+1C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+1C8] 0x7FF874340546     (void* -> EngineFixes.dll+00F0546	mov r8d, [rdi+0x68] |  src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z])
	[RSP+1D0] 0x17F2DB70A40      (NiNode*)
		Name: "CME LBody [LBody]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "CME LBody [LBody]"
	[RSP+1D8] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+1E0] 0x0                (size_t) [0]
	[RSP+1E8] 0x7FF77C45D9DD     (void* -> SkyrimSE.exe+0CED9DD	mov r13, rax)
	[RSP+1F0] 0x0                (size_t) [0]
	[RSP+1F8] 0x1                (size_t) [1]
	[RSP+200] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+208] 0x17F6349B348      (void*)
	[RSP+210] 0x17F2DB70CC0      (NiNode*)
		Name: "CME Body [Body]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "CME Body [Body]"
	[RSP+218] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+220] 0x0                (size_t) [0]
	[RSP+228] 0x7FF83DB347E0     (hdt::ActorManager*)
	[RSP+230] 0x0                (size_t) [0]
	[RSP+238] 0x1                (size_t) [1]
	[RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+248] 0x0                (size_t) [0]
	[RSP+250] 0x17F2DB70E00      (NiNode*)
		Name: "NPC COM [COM ]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC COM [COM ]"
	[RSP+258] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+260] 0x0                (size_t) [0]
	[RSP+268] 0x7FF87434167E     (void* -> EngineFixes.dll+00F167E	mov r8, rbx |  src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free)
	[RSP+270] 0x0                (size_t) [0]
	[RSP+278] 0x1                (size_t) [1]
	[RSP+280] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+288] 0x1                (size_t) [1]
	[RSP+290] 0x17F2DAD8700      (NiNode*)
		Name: "NPC Root [Root]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC Root [Root]"
	[RSP+298] 0x7FF77C48D07E     (void* -> SkyrimSE.exe+0D1D07E	nop)
	[RSP+2A0] 0x0                (size_t) [0]
	[RSP+2A8] 0x17F37A45480      (void*)
	[RSP+2B0] 0x1                (size_t) [1]
	[RSP+2B8] 0x0                (size_t) [0]
	[RSP+2C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+2C8] 0x7FF83DB347E0     (hdt::ActorManager*)
	[RSP+2D0] 0x17F4609AE80      (void*)
	[RSP+2D8] 0x7FF77C4A0C9A     (void* -> SkyrimSE.exe+0D30C9A	nop)
	[RSP+2E0] 0x17F2DAD8700      (NiNode*)
		Name: "NPC Root [Root]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC Root [Root]"
	[RSP+2E8] 0x17F2DAD8700      (NiNode*)
		Name: "NPC Root [Root]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC Root [Root]"
	[RSP+2F0] 0x0                (size_t) [0]
	[RSP+2F8] 0x17F2DAD8700      (NiNode*)
		Name: "NPC Root [Root]"
		RTTIName: "NiNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC Root [Root]"
	[RSP+300] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+308] 0x0                (size_t) [0]
	[RSP+310] 0x17F2DB71080      (NiNode*)
		Name: "NPC"
		RTTIName: "NiNode"
		ExtraData[0] Name: "species"
		ExtraData[1] Name: "XPMSE"
		ExtraData[2] Name: "rigVersion"
		ExtraData[3] Name: "rigPerspective"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Name: "NPC"
	[RSP+318] 0x7FF77C48E9DE     (void* -> SkyrimSE.exe+0D1E9DE	nop)
	[RSP+320] 0x0                (size_t) [0]
	[RSP+328] 0x0                (size_t) [0]
	[RSP+330] 0x1                (size_t) [1]
	[RSP+338] 0x17F6349B138      (void*)
	[RSP+340] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
	[RSP+348] 0x17F6349B048      (char*) "	"
	[RSP+350] 0x17F6349B240      (void*)
	[RSP+358] 0x7FF83D9A54B3     (void* -> hdtSMP64.dll+00054B3	nop |  hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ])
	[RSP+360] 0xFFFFFFFF         (size_t) [4294967295]
	[RSP+368] 0x17F6349B138      (void*)
	[RSP+370] 0x6334F9F650       (void*)
	[RSP+378] 0x17F6349B348      (void*)
	[RSP+380] 0x17F6349B240      (void*)
	[RSP+388] 0x7FF83D9A4648     (void* -> hdtSMP64.dll+0004648	add rdi, 0x108 |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z])
	[RSP+390] 0x17F6349B138      (void*)
	[RSP+398] 0x17F6349B240      (void*)
	[RSP+3A0] 0x0                (size_t) [0]
	[RSP+3A8] 0x405FE76280000000 (size_t) [4638680551455195136]
	[RSP+3B0] 0x3FA4610720000000 (size_t) [4585897003799543808]
	[RSP+3B8] 0x7FF83D755C3C     (void* -> ImmersiveEquipmentDisplays.dll+0345C3C	test eax, eax)
	[RSP+3C0] 0x17A7F600000      (void*)
	[RSP+3C8] 0x0                (size_t) [0]
	[RSP+3D0] 0x34AEEF4CBF800000 (size_t) [3796234648829296640]
	[RSP+3D8] 0x7FF880000000     (size_t) [140705276100608]
	[RSP+3E0] 0x3D23083900000000 (size_t) [4405373901404635136]
	[RSP+3E8] 0x7FF83F800000     (size_t) [140704193970176]
	[RSP+3F0] 0xC73AAEE7463FAFCA (size_t) [uint: 14355979070536134602 int: -4090765003173417014]
	[RSP+3F8] 0x7FF8C310FD1D     (size_t) [140706401287453]
	[RSP+400] 0x3E85E1B63F084A92 (size_t) [4505255175111854738]
	[RSP+408] 0x17FBF4E1B16      (void*)
	[RSP+410] 0x17C16760000      (char*) "po3_SaveUnbaker.dll"
	[RSP+418] 0x0                (size_t) [0]
	[RSP+420] 0x13               (size_t) [19]
	[RSP+428] 0x1F               (size_t) [31]
	[RSP+430] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358]
	[RSP+438] 0x17AC303A0E6      (void*)
	[RSP+440] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358]
	[RSP+448] 0xC303A0E6         (size_t) [3271794918]
	[RSP+450] 0x17A4066C908      (void*)
	[RSP+458] 0x7FF83D6B2ABB     (void* -> ImmersiveEquipmentDisplays.dll+02A2ABB	add rbx, 0x08)
	[RSP+460] 0xFCE0B6315A0      (size_t) [17377628722592]
	[RSP+468] 0x4012B5C5CB       (size_t) [275191809483]
	[RSP+470] 0xC73EBCC5458DDED1 (size_t) [uint: 14357120217565224657 int: -4089623856144326959]
	[RSP+478] 0x17A44B9AF28      (void*)
	[RSP+480] 0x3F084A923EE27248 (size_t) [4541962216183853640]
	[RSP+488] 0xBF6599BE3F38C5F9 (size_t) [uint: 13791598476275533305 int: -4655145597434018311]
	[RSP+490] 0x3EB6A1803E85E1B6 (size_t) [4518976848289718710]
	[RSP+498] 0xBF4E1B163A993C00 (size_t) [uint: 13784985291714018304 int: -4661758781995533312]
	[RSP+4A0] 0x464041923F17D7D1 (size_t) [5062118077543995345]
	[RSP+4A8] 0xC303A0E6C73B2A67 (size_t) [uint: 14052252175371545191 int: -4394491898338006425]
	[RSP+4B0] 0x3F800000         (size_t) [1065353216]
	[RSP+4B8] 0x10               (size_t) [16]
	[RSP+4C0] 0x17C16760000      (char*) "po3_SaveUnbaker.dll"
	[RSP+4C8] 0x0                (size_t) [0]
	[RSP+4D0] 0x13               (size_t) [19]
	[RSP+4D8] 0x1F               (size_t) [31]
	[RSP+4E0] 0x7FF830DB3250     (void* -> gameoverlayrenderer64.dll+0173250	add [rax], al)
	[RSP+4E8] 0x7FF830CE9521     (void* -> gameoverlayrenderer64.dll+00A9521	test al, al)
	[RSP+4F0] 0xF                (size_t) [15]
	[RSP+4F8] 0x7FF83DB34EE0     (hdt::SkyrimPhysicsWorld*)
	[RSP+500] 0x0                (size_t) [0]
	[RSP+508] 0x0                (size_t) [0]
	[RSP+510] 0x0                (size_t) [0]
	[RSP+518] 0x0                (size_t) [0]
	[RSP+520] 0x0                (size_t) [0]
	[RSP+528] 0x0                (size_t) [0]
	[RSP+530] 0x0                (size_t) [0]
	[RSP+538] 0x0                (size_t) [0]
	[RSP+540] 0x0                (size_t) [0]
	[RSP+548] 0x0                (size_t) [0]
	[RSP+550] 0x0                (size_t) [0]
	[RSP+558] 0x0                (size_t) [0]
	[RSP+560] 0x0                (size_t) [0]
	[RSP+568] 0x0                (size_t) [0]
	[RSP+570] 0x0                (size_t) [0]
	[RSP+578] 0x0                (size_t) [0]
	[RSP+580] 0x0                (size_t) [0]
	[RSP+588] 0x0                (size_t) [0]
	[RSP+590] 0x0                (size_t) [0]
	[RSP+598] 0x0                (size_t) [0]
	[RSP+5A0] 0x7FF83DB34800     (hdt::ActorManager*)
	[RSP+5A8] 0x0                (size_t) [0]
	[RSP+5B0] 0x7FF83DB262B8     (void* -> hdtSMP64.dll+01862B8	add al, [rcx] |  hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A])
	[RSP+5B8] 0x7FF83D9A3DFC     (void* -> hdtSMP64.dll+0003DFC	nop |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z])
	[RSP+5C0] 0x17F0CC68400      (BSMultiBoundNode*)
		RTTIName: "BSMultiBoundNode"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
		Checking Parent: 16
			Name: "ObjectLODRoot"
			RTTIName: "NiNode"
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
			Checking Parent: 3
				Name: "shadow scene node"
				RTTIName: "ShadowSceneNode"
				Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
				Checking Parent: 1
					Name: "WorldRoot Node"
					RTTIName: "SceneGraph"
					Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
	[RSP+5C8] 0x7FF83DB34801     (void* -> hdtSMP64.dll+0194801	js 0x00007FF83DB347B1 |  unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA])
	[RSP+5D0] 0x17A30CE1F48      (char*) "NPC Root [Root]"
	[RSP+5D8] 0x7FF83DB34828     (void* -> hdtSMP64.dll+0194828	add al, [rcx] |  unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA])
	[RSP+5E0] 0x17BDD6144B0      (char*) "l"
	[RSP+5E8] 0x7FF83DA5E64D     (void* -> hdtSMP64.dll+00BE64D	add rbx, 0x08 |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ])
	[RSP+5F0] 0x7FF83DB34828     (void* -> hdtSMP64.dll+0194828	add al, [rcx] |  unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA])
	[RSP+5F8] 0x17BDD6144A0      (void*)
	[RSP+600] 0x7FF83DB262B8     (void* -> hdtSMP64.dll+01862B8	add al, [rcx] |  hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A])
	[RSP+608] 0x0                (size_t) [0]
	[RSP+610] 0x140E8E           (size_t) [1314446]
	[RSP+618] 0x0                (size_t) [0]
	[RSP+620] 0x0                (size_t) [0]
	[RSP+628] 0x7FF77BDAEAD5     (void* -> SkyrimSE.exe+063EAD5	test bl, bl)
	[RSP+630] 0x0                (size_t) [0]
	[RSP+638] 0x7FF83DB262B8     (void* -> hdtSMP64.dll+01862B8	add al, [rcx] |  hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A])
	[RSP+640] 0x0                (size_t) [0]
	[RSP+648] 0x140E8E           (size_t) [1314446]
	[RSP+650] 0x1                (size_t) [1]
	[RSP+658] 0x0                (size_t) [0]
	[RSP+660] 0x0                (size_t) [0]
	[RSP+668] 0x7FF900000003     (void*)
	[RSP+670] 0x0                (size_t) [0]
	[RSP+678] 0x4                (size_t) [4]
	[RSP+680] 0x140E8E           (size_t) [1314446]
	[RSP+688] 0x14FE             (size_t) [5374]
	[RSP+690] 0x138911BC         (size_t) [327750076]
	[RSP+698] 0x1                (size_t) [1]
	[RSP+6A0] 0x1E301A3E846      (size_t) [2074496723014]
	[RSP+6A8] 0x27F              (size_t) [639]
	[RSP+6B0] 0x0                (size_t) [0]
	[RSP+6B8] 0x7FF77CCABB8E     (void* -> SkyrimSE.exe+153BB8E	mov ebx, eax)
	[RSP+6C0] 0xA                (size_t) [10]
	[RSP+6C8] 0x0                (size_t) [0]
	[RSP+6D0] 0x0                (size_t) [0]
	[RSP+6D8] 0x0                (size_t) [0]
	[RSP+6E0] 0x0                (size_t) [0]
	[RSP+6E8] 0x0                (size_t) [0]
	[RSP+6F0] 0x0                (size_t) [0]
	[RSP+6F8] 0x7FF908CCE8D7     (void* -> KERNEL32.DLL+002E8D7	mov ecx, eax)
	[RSP+700] 0x0                (size_t) [0]
	[RSP+708] 0x0                (size_t) [0]
	[RSP+710] 0x0                (size_t) [0]
	[RSP+718] 0x0                (size_t) [0]
	[RSP+720] 0x0                (size_t) [0]
	[RSP+728] 0x7FF90A0CC53C     (void* -> ntdll.dll+008C53C	jmp 0x00007FF90A0CC566)
	[RSP+730] 0x0                (size_t) [0]
	[RSP+738] 0x0                (size_t) [0]
	[RSP+740] 0x0                (size_t) [0]
	[RSP+748] 0x0                (size_t) [0]
	[RSP+750] 0x63351E9000       (void*)
	[RSP+758] 0x7FF907636DE0     (void* -> KERNELBASE.dll+0116DE0	mov [rsp+0x10], rbx)
	[RSP+760] 0x6334F9E300       (void*)
	[RSP+768] 0x6334F9E300       (void*)
	[RSP+770] 0x7FF90A0CC510     (void* -> ntdll.dll+008C510	sub rsp, 0x48)
	[RSP+778] 0x0                (size_t) [0]
	[RSP+780] 0x0                (size_t) [0]
	[RSP+788] 0x0                (size_t) [0]
	[RSP+790] 0x0                (size_t) [0]
	[RSP+798] 0x0                (size_t) [0]
	[RSP+7A0] 0x0                (size_t) [0]
	[RSP+7A8] 0x0                (size_t) [0]
	[RSP+7B0] 0x0                (size_t) [0]
	[RSP+7B8] 0x0                (size_t) [0]
	[RSP+7C0] 0x0                (size_t) [0]
	[RSP+7C8] 0x0                (size_t) [0]
	[RSP+7D0] 0x0                (size_t) [0]
	[RSP+7D8] 0x0                (size_t) [0]
	[RSP+7E0] 0x0                (size_t) [0]
	[RSP+7E8] 0x0                (size_t) [0]
	[RSP+7F0] 0x0                (size_t) [0]
	[RSP+7F8] 0x0                (size_t) [0]
	[RSP+800] 0x0                (size_t) [0]
	[RSP+808] 0x0                (size_t) [0]
	[RSP+810] 0x0                (size_t) [0]
	[RSP+818] 0x0                (size_t) [0]
	[RSP+820] 0x0                (size_t) [0]
	[RSP+828] 0x0                (size_t) [0]
	[RSP+830] 0x0                (size_t) [0]
	[RSP+838] 0x0                (size_t) [0]
	[RSP+840] 0x0                (size_t) [0]
	[RSP+848] 0x0                (size_t) [0]
	[RSP+850] 0x0                (size_t) [0]
	[RSP+858] 0x0                (size_t) [0]
	[RSP+860] 0x0                (size_t) [0]
	[RSP+868] 0x0                (size_t) [0]
	[RSP+870] 0x0                (size_t) [0]
	[RSP+878] 0x0                (size_t) [0]
	[RSP+880] 0x0                (size_t) [0]
	[RSP+888] 0x0                (size_t) [0]
	[RSP+890] 0x0                (size_t) [0]
	[RSP+898] 0x0                (size_t) [0]
	[RSP+8A0] 0x0                (size_t) [0]
	[RSP+8A8] 0x0                (size_t) [0]
	[RSP+8B0] 0x0                (size_t) [0]
	[RSP+8B8] 0x0                (size_t) [0]
	[RSP+8C0] 0x0                (size_t) [0]
	[RSP+8C8] 0x0                (size_t) [0]
	[RSP+8D0] 0x0                (size_t) [0]
	[RSP+8D8] 0x0                (size_t) [0]
	[RSP+8E0] 0x0                (size_t) [0]
	[RSP+8E8] 0x0                (size_t) [0]
	[RSP+8F0] 0x0                (size_t) [0]
	[RSP+8F8] 0x0                (size_t) [0]
	[RSP+900] 0x0                (size_t) [0]
	[RSP+908] 0x0                (size_t) [0]
	[RSP+910] 0x0                (size_t) [0]
	[RSP+918] 0x0                (size_t) [0]
	[RSP+920] 0x0                (size_t) [0]
	[RSP+928] 0x0                (size_t) [0]
	[RSP+930] 0x0                (size_t) [0]
	[RSP+938] 0x0                (size_t) [0]
	[RSP+940] 0x0                (size_t) [0]
	[RSP+948] 0x0                (size_t) [0]
	[RSP+950] 0x0                (size_t) [0]
	[RSP+958] 0x0                (size_t) [0]
	[RSP+960] 0x0                (size_t) [0]
	[RSP+968] 0x0                (size_t) [0]
	[RSP+970] 0x0                (size_t) [0]
	[RSP+978] 0x0                (size_t) [0]
	[RSP+980] 0x0                (size_t) [0]
	[RSP+988] 0x0                (size_t) [0]
	[RSP+990] 0x0                (size_t) [0]
	[RSP+998] 0x0                (size_t) [0]
	[RSP+9A0] 0x0                (size_t) [0]
	[RSP+9A8] 0x0                (size_t) [0]
	[RSP+9B0] 0x0                (size_t) [0]
	[RSP+9B8] 0x0                (size_t) [0]
	[RSP+9C0] 0x0                (size_t) [0]
	[RSP+9C8] 0x0                (size_t) [0]
	[RSP+9D0] 0x0                (size_t) [0]
	[RSP+9D8] 0x0                (size_t) [0]
	[RSP+9E0] 0x0                (size_t) [0]
	[RSP+9E8] 0x0                (size_t) [0]
	[RSP+9F0] 0x0                (size_t) [0]
	[RSP+9F8] 0x0                (size_t) [0]
	[RSP+A00] 0x0                (size_t) [0]
	[RSP+A08] 0x0                (size_t) [0]
	[RSP+A10] 0x0                (size_t) [0]
	[RSP+A18] 0x0                (size_t) [0]
	[RSP+A20] 0x0                (size_t) [0]
	[RSP+A28] 0x0                (size_t) [0]
	[RSP+A30] 0x0                (size_t) [0]
	[RSP+A38] 0x0                (size_t) [0]
	[RSP+A40] 0x0                (size_t) [0]
	[RSP+A48] 0x0                (size_t) [0]
	[RSP+A50] 0x0                (size_t) [0]
	[RSP+A58] 0x0                (size_t) [0]
	[RSP+A60] 0x0                (size_t) [0]
	[RSP+A68] 0x0                (size_t) [0]
	[RSP+A70] 0x0                (size_t) [0]
	[RSP+A78] 0x0                (size_t) [0]
	[RSP+A80] 0x0                (size_t) [0]
	[RSP+A88] 0x0                (size_t) [0]
	[RSP+A90] 0x0                (size_t) [0]
	[RSP+A98] 0x0                (size_t) [0]
	[RSP+AA0] 0x0                (size_t) [0]
	[RSP+AA8] 0x0                (size_t) [0]
	[RSP+AB0] 0x0                (size_t) [0]
	[RSP+AB8] 0x0                (size_t) [0]
	[RSP+AC0] 0x0                (size_t) [0]
	[RSP+AC8] 0x0                (size_t) [0]
	[RSP+AD0] 0x0                (size_t) [0]
	[RSP+AD8] 0x0                (size_t) [0]
	[RSP+AE0] 0x0                (size_t) [0]
	[RSP+AE8] 0x0                (size_t) [0]
	[RSP+AF0] 0x0                (size_t) [0]
	[RSP+AF8] 0x0                (size_t) [0]
	[RSP+B00] 0x0                (size_t) [0]
	[RSP+B08] 0x0                (size_t) [0]
	[RSP+B10] 0x0                (size_t) [0]
	[RSP+B18] 0x0                (size_t) [0]
	[RSP+B20] 0x0                (size_t) [0]
	[RSP+B28] 0x0                (size_t) [0]
	[RSP+B30] 0x0                (size_t) [0]
	[RSP+B38] 0x0                (size_t) [0]
	[RSP+B40] 0x0                (size_t) [0]
	[RSP+B48] 0x0                (size_t) [0]
	[RSP+B50] 0x0                (size_t) [0]
	[RSP+B58] 0x0                (size_t) [0]
	[RSP+B60] 0x0                (size_t) [0]
	[RSP+B68] 0x0                (size_t) [0]
	[RSP+B70] 0x0                (size_t) [0]
	[RSP+B78] 0x0                (size_t) [0]
	[RSP+B80] 0x0                (size_t) [0]
	[RSP+B88] 0x0                (size_t) [0]
	[RSP+B90] 0x0                (size_t) [0]
	[RSP+B98] 0x0                (size_t) [0]
	[RSP+BA0] 0x0                (size_t) [0]
	[RSP+BA8] 0x0                (size_t) [0]
	[RSP+BB0] 0x0                (size_t) [0]
	[RSP+BB8] 0x0                (size_t) [0]
	[RSP+BC0] 0x0                (size_t) [0]
	[RSP+BC8] 0x0                (size_t) [0]
	[RSP+BD0] 0x0                (size_t) [0]
	[RSP+BD8] 0x0                (size_t) [0]
	[RSP+BE0] 0x0                (size_t) [0]
	[RSP+BE8] 0x0                (size_t) [0]
	[RSP+BF0] 0x0                (size_t) [0]
	[RSP+BF8] 0x0                (size_t) [0]
	[RSP+C00] 0x0                (size_t) [0]
	[RSP+C08] 0x0                (size_t) [0]
	[RSP+C10] 0x0                (size_t) [0]
	[RSP+C18] 0x0                (size_t) [0]
	[RSP+C20] 0x0                (size_t) [0]
	[RSP+C28] 0x0                (size_t) [0]
	[RSP+C30] 0x0                (size_t) [0]
	[RSP+C38] 0x0                (size_t) [0]
	[RSP+C40] 0x0                (size_t) [0]
	[RSP+C48] 0x0                (size_t) [0]
	[RSP+C50] 0x0                (size_t) [0]
	[RSP+C58] 0x0                (size_t) [0]
	[RSP+C60] 0x0                (size_t) [0]
	[RSP+C68] 0x0                (size_t) [0]
	[RSP+C70] 0x0                (size_t) [0]
	[RSP+C78] 0x0                (size_t) [0]
	[RSP+C80] 0x0                (size_t) [0]
	[RSP+C88] 0x0                (size_t) [0]
	[RSP+C90] 0x0                (size_t) [0]
	[RSP+C98] 0x0                (size_t) [0]
	[RSP+CA0] 0x0                (size_t) [0]
	[RSP+CA8] 0x0                (size_t) [0]
	[RSP+CB0] 0x0                (size_t) [0]
	[RSP+CB8] 0x0                (size_t) [0]
	[RSP+CC0] 0x0                (size_t) [0]
	[RSP+CC8] 0x0                (size_t) [0]
	[RSP+CD0] 0x0                (size_t) [0]
	[RSP+CD8] 0x0                (size_t) [0]
	[RSP+CE0] 0x0                (size_t) [0]
	[RSP+CE8] 0x0                (size_t) [0]
	[RSP+CF0] 0x0                (size_t) [0]
	[RSP+CF8] 0x0                (size_t) [0]
	[RSP+D00] 0x0                (size_t) [0]
	[RSP+D08] 0x0                (size_t) [0]
	[RSP+D10] 0x0                (size_t) [0]
	[RSP+D18] 0x0                (size_t) [0]
	[RSP+D20] 0x0                (size_t) [0]
	[RSP+D28] 0x0                (size_t) [0]
	[RSP+D30] 0x0                (size_t) [0]
	[RSP+D38] 0x0                (size_t) [0]
	[RSP+D40] 0x0                (size_t) [0]
	[RSP+D48] 0x0                (size_t) [0]
	[RSP+D50] 0x0                (size_t) [0]
	[RSP+D58] 0x0                (size_t) [0]
	[RSP+D60] 0x0                (size_t) [0]
	[RSP+D68] 0x0                (size_t) [0]
	[RSP+D70] 0x0                (size_t) [0]
	[RSP+D78] 0x0                (size_t) [0]
	[RSP+D80] 0x0                (size_t) [0]
	[RSP+D88] 0x0                (size_t) [0]
	[RSP+D90] 0x0                (size_t) [0]
	[RSP+D98] 0x0                (size_t) [0]
	[RSP+DA0] 0x0                (size_t) [0]
	[RSP+DA8] 0x0                (size_t) [0]
	[RSP+DB0] 0x0                (size_t) [0]
	[RSP+DB8] 0x0                (size_t) [0]
	[RSP+DC0] 0x0                (size_t) [0]
	[RSP+DC8] 0x0                (size_t) [0]
	[RSP+DD0] 0x0                (size_t) [0]
	[RSP+DD8] 0x0                (size_t) [0]
	[RSP+DE0] 0x0                (size_t) [0]
	[RSP+DE8] 0x0                (size_t) [0]
	[RSP+DF0] 0x0                (size_t) [0]
	[RSP+DF8] 0x0                (size_t) [0]
	[RSP+E00] 0x0                (size_t) [0]
	[RSP+E08] 0x0                (size_t) [0]
	[RSP+E10] 0x0                (size_t) [0]
	[RSP+E18] 0x0                (size_t) [0]
	[RSP+E20] 0x0                (size_t) [0]
	[RSP+E28] 0x0                (size_t) [0]
	[RSP+E30] 0x0                (size_t) [0]
	[RSP+E38] 0x0                (size_t) [0]

 

 

Edited by Halakason
Posted

the new version is apparently suffering some kind of conflict, somewhere. I upgraded to try the new butt impulse. it works...kinda. the physics do not match for the different butt cheeks. but that isn't the real problem - the problem is that if i ever use 'CBPC Reload' in console, my framerate drops to single digits, SMP stops working, and the CPU usage shoots up to 100%, where it will remain until i load a prior save.

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