PippinTom Posted April 26 Posted April 26 (edited) 2 hours ago, traison said: Maybe, but out of all VC++ projects, CBPC should actually be relatively easy to get compiling. It already comes bundled with xbyak, common and skse - things you normally have to find specific versions of yourself. Modern VS versions also prompt you about toolchain and Windows SDK installs as needed - again something you used to have to guess and install yourself. Good to know, yet still - it's most likely tedious. My exp with VS is small, but painful on many aspacts of whole process, starting with planning OS/partitions structure for it. 2 hours ago, traison said: The biggest risk I see in installing VS is that Microslop still hasn't figured out how to have VS coexist on a computer that has another version of the .Net Framework already installed on it. It's entirely possible something goes wrong after the VS install, but on the other hand, .Net can usually be fixed with a reinstall. It's a bit like Java in a sense, where installing the JDK will replace your JRE. Usually you don't notice it, but then there's situations where it is important. So I would never try to infest mine workstations with it - what virtuals are for? Edited April 26 by PippinTom
traison Posted April 26 Posted April 26 (edited) On 4/26/2026 at 7:51 PM, NCK30 said: I run ... I could not ... I am not ... for me ... I was trying to see this from the pov of the community. On 4/26/2026 at 7:51 PM, NCK30 said: For now I will wait and see what new things the author comes up with. Before I begin to meddle in source codes and code compiling. I attached a fixed CBPC 1.5.7 in this post. Test it and see if it has a more stable bulge effect. That is assuming you trust me - remember that dlls are executables. @asdt123123 Since this doesn't belong in your thread, throw me a PM if you want this removed. And everyone else, download while you can and don't go posting requests related to CBPC in this thread because of my post. New threads and PMs are for that. Code changes and dll not tested. Edit: I suppose I should mention it again for clarity: there's more issues with collisions in CBPC that are not addressed here. I tried to keep this one compatible with existing config files. On 4/26/2026 at 8:57 PM, PippinTom said: I would never try to infest mine workstations with it - what virtuals are for? The way I do it is have VS be one of the first things I install after the OS, then I never upgrade it after that. Everything that deviates from this goes in a virtual Win10/11. Edit again: Added version 1.6.3 with the same fixes. Why no versin 1.6.4? Because there's no source for that. cbpc_1_5_7_stable_bulge.7z cbpc_1_6_3_stable_bulge.7z Edited April 28 by traison 4
Predator-RJ Posted April 26 Posted April 26 Spoiler 24 minutes ago, traison said: I was trying to see this from the pov of the community. I attached a fixed CBPC 1.5.7 in this post. Test it and see if it has a more stable bulge effect. That is assuming you trust me - remember that dlls are executables. @asdt123123 Since this doesn't belong in your thread, throw me a PM if you want this removed. And everyone else, download while you can and don't go posting requests related to CBPC in this thread because of my post. New threads and PMs are for that. Code changes and dll not tested. Edit: I suppose I should mention it again for clarity: there's more issues with collisions in CBPC that are not addressed here. I tried to keep this one compatible with existing config files. The way I do it is have VS be one of the first things I install after the OS, then I never upgrade it after that. Everything that deviates from this goes in a virtual Win10/11. cbpc_1_5_7_stable_bulge.7z 2.98 MB · 1 download At this point better use SMP.... the collisions now in FSMP are milles/way more stable thanks to Asdt and since CBPC has nothing based on the preset ( it is all imaginary virtual spheres), it is a dead end, SMP has collisions based on preset size. 1
Ryo95 Posted April 26 Posted April 26 3 hours ago, NCK30 said: 1 I run SE 1.5.97. I am never going to update CBPC ever again. Because the only thing missing is the wonky belly. Everything else is Top Notch. You have probably already done this, but have you tried this value : BellyBulge=0.0 in CBPCollisionConfig.txt ? I had a hard time disabling belly bulge myself but I also use SMP. I don't remember how I did for 3BA SMP.
Scarlet Queen Posted April 26 Posted April 26 7 hours ago, NCK30 said: I have tried many things. So I am open for anything. But as the author was adding butt movement at impact I thought he could do something about the belly as well. I know I am not the only one with this issue. The author has just about any other body part in this. Why not the belly too. If he can figure something out. This mod is a hell of a lot easier to configure than CBPC. That's for sure. Will you ever share your personal settings by chance? Not sure if it makes a large difference but I use Bhunp along with HDT and CBPC, works well but just some minor issues here and there.
redhat42 Posted April 26 Posted April 26 (edited) 4 hours ago, traison said: I attached a fixed CBPC 1.5.7 in this post. Test it and see if it has a more stable bulge effect. That is assuming you trust me - remember that dlls are executables. Can you please make one for 1.6.4? I'd like to test it too. This one doesn't work with my version, no belly movement at all. Edited April 26 by redhat42
asdt123123 Posted April 27 Author Posted April 27 9 hours ago, traison said: @asdt123123 Since this doesn't belong in your thread, throw me a PM if you want this removed. And everyone else, download while you can and don't go posting requests related to CBPC in this thread because of my post. New threads and PMs are for that. cbpc_1_5_7_stable_bulge.7z 2.98 MB · 1 download CBPC is MIT, so do as you wish. Shizof is still active surprisingly (He recently DM'd me offering to add additional CBPC API), so if you're interested in improving CBPC I'd go start up a chat with him. I was considering updating the mod myself but the code is a disaster 8 hours ago, Ryo95 said: You have probably already done this, but have you tried this value : BellyBulge=0.0 in CBPCollisionConfig.txt ? I had a hard time disabling belly bulge myself but I also use SMP. I don't remember how I did for 3BA SMP. There's multiple configs you need to edit. It's annoying. @NCK30 Unfortunately I don't want to mess with belly stuff. It's annoying to disable on CBPC, and for whatever reason a lot of people have custom CBPC versions (Especially the Korean community). *Maybe* I'd add a custom bulge system to PPA, but with every new feature comes new questions/problems with other mods/etc. Just tiresome. 3
traison Posted April 27 Posted April 27 (edited) 4 hours ago, asdt123123 said: ...if you're interested in improving CBPC I'd go start up a chat with him. I've been slinging him all the CBPC changes I've made the past two years that wouldn't require a config file rewrite (so no gravity rewrites and such). But it seems there hasn't been any updates pushed to the Nexus beyond what I was credited for in version 1.5.7. It's possible the changes I'm making do not fit the grand plan, and it's not my place to question that. Edit: Actually it's possible some of my ideas/code is in versions up until 1.6.3, but that's still 2 years old. Anyhow the point I'm trying to make is that despite this, my CBPC version is vastly different and IMO superior. 4 hours ago, asdt123123 said: There's multiple configs you need to edit. It's annoying. But having everything in one convenient file makes it really annoying when the hat mod you just downloaded is overriding the config in your pants mod. If you absolutely want to keep everything in one file, then consider doing what has become somewhat popular on Linux: ./my_app.d/my_config/00_default.conf ./my_app.d/my_config/10_my_pants_mod.conf ./my_app.d/my_config/67_my_hat_mod.conf Changing the number changes the "load order". I do however agree that doing what SMP did with its config files can be excessive. Having to sometimes go through double-digits of locations to look for them is not ideal. Very convenient in some cases, but annoying to try to explain to someone who is new to modding. So annoying in fact that I made a short paper dedicated to FINDING physics presets and put it in my signature here on LL. 4 hours ago, asdt123123 said: It's annoying to disable on CBPC... That is partially because of the double belly collision bug yes. You basically need to have no collision shapes for NPC Belly, HDT Belly and the NPC Pelvis. The people who can't disable it with this are doing something wrong, and in some cases it would be unfair to blame them: ABC for instance at least used to come with CBPC config files that had a BellyBulge (among others) value for each creature. The only BellyBulge value that matters is the one in the config file that applies to your character - the values in the ABC config files apply to the various creatures themselves, not the receiving end as it were. No mesh replacer I know of supports wolves (and so on) having a bulge. Edited April 27 by traison
NCK30 Posted April 27 Posted April 27 18 hours ago, Scarlet Queen said: Will you ever share your personal settings by chance? Not sure if it makes a large difference but I use Bhunp along with HDT and CBPC, works well but just some minor issues here and there. All I ever made is on my Discord page. Invitation link is in my profile. Look under activity. When joined. Look under "My other mods".
NCK30 Posted April 27 Posted April 27 20 hours ago, traison said: I run ... I could not ... I am not ... for me ... I was trying to see this from the pov of the community. Don't call me out on this. I made and shared my animations for free for god damn 6 years. Still do while others charge money. Thousands of hours of work. You yourself just said that all who use CBPC have this problem.
NCK30 Posted April 27 Posted April 27 19 hours ago, Ryo95 said: You have probably already done this, but have you tried this value : BellyBulge=0.0 in CBPCollisionConfig.txt ? I had a hard time disabling belly bulge myself but I also use SMP. I don't remember how I did for 3BA SMP. I know how to disable belly collision and bulge. But I want it to work.
NCK30 Posted April 27 Posted April 27 11 hours ago, asdt123123 said: @NCK30 Unfortunately I don't want to mess with belly stuff. It's annoying to disable on CBPC, and for whatever reason a lot of people have custom CBPC versions (Especially the Korean community). *Maybe* I'd add a custom bulge system to PPA, but with every new feature comes new questions/problems with other mods/etc. Just tiresome. That's okay. I too use a custom CBPC setup. Though heavily modified by me. "Petite to Plenty - A CBPC Config for Realistic Collisions and Physics v9.0" I got the belly spazzing down to a minimum. So if there are other features that You would include instead then do it. I am just excited to see every improvement You make.
traison Posted April 27 Posted April 27 12 minutes ago, NCK30 said: Don't call me out on this. I made and shared my animations for free for god damn 6 years. Not sure what that has to do with it, I was just trying to save the community from a another mod manager hell 2 years down the line. It's futile, I know that, there's way too many dll mods being made right now. As long as there's source codes I'll be fine, it's everyone else I'm worried about. Anyhow, did you test my dll? Any improvements?
NCK30 Posted April 27 Posted April 27 (edited) 23 minutes ago, traison said: Not sure what that has to do with it, I was just trying to save the community from a another mod manager hell 2 years down the line. It's futile, I know that, there's way too many dll mods being made right now. As long as there's source codes I'll be fine, it's everyone else I'm worried about. Anyhow, did you test my dll? Any improvements? I downloaded it. But will it effect all my other CBPC settings? Besides the belly CBPC is working like at treat for me. Maybe not. These are dll files and not txt files. I will try it. Edited April 27 by NCK30
NCK30 Posted April 27 Posted April 27 (edited) The belly is not spazzing with your files. But it is also not moving. Is it disabled? Edit.: It does create a bulge with some animations. And my collisions are still working. So I think You fixed it. A thousand thanks. Edited April 27 by NCK30
redhat42 Posted April 27 Posted April 27 5 hours ago, NCK30 said: The belly is not spazzing with your files. But it is also not moving. Is it disabled? Edit.: It does create a bulge with some animations. And my collisions are still working. So I think You fixed it. A thousand thanks. Please share configs, don't make me beg.
NCK30 Posted April 28 Posted April 28 9 hours ago, redhat42 said: Please share configs, don't make me beg. You can join my Discord. All my files are there. Join link in my profile under activity. But my files will only work, if You are using a similar body. I use BHUNP or actually an offshoot called BBHUNP with hundreds of sliders. Those bodies are on my Discord as well.
MattZTexasu Posted April 28 Posted April 28 On 4/19/2026 at 11:25 PM, asdt123123 said: Update VR Address Library This is in reference to the crash from missing id 12785. I've updated the vr address library to version v0.211.0 and I still get the error. Is there some other plugin I should update? Or maybe I'm doing it wrong. I uninstalled v0.194.0 from MO2, and then installed the v0.211.0. Is there something more to it than that?
redhat42 Posted April 29 Posted April 29 On 4/27/2026 at 6:30 PM, traison said: Anyhow, did you test my dll? Any improvements? I gave 1.6.3 a thorough test. It is an improvement but only to a degree. Say, in doggystyle animations the bulge behaves alright, in some cases, perfect. Missionary is 50/50, but in cowgirl, for some reason, spazzing like crazy. Also, i only tested one actor with only one shlong size, so collision bubbles probably would not work at all with different sizes. My conclusion: CBPC belly bulge feature is inherently flawed, is shit and is not universaly fixable. On 4/27/2026 at 7:16 AM, asdt123123 said: *Maybe* I'd add a custom bulge system to PPA, but with every new feature comes new questions/problems with other mods/etc. Just tiresome. It's the only hope. Albeit i understand that you're probably burned out maintaining PPA. Your mod already fixed so many old issues, adding working belly bulge would be simply amazing. Literally one mod to rule them all.
Ryo95 Posted April 29 Posted April 29 (edited) I have a question regarding the ingame hole position editor, if I dont click "Save", does it save when I exit ? I want to play with the settings,, but I only want to save them when I'm absolutely sure. Edited April 29 by Ryo95
Ryo95 Posted April 29 Posted April 29 Or alternatlively, is there a way to reset the hole position values to the default ?
深淵の神 Posted April 29 Posted April 29 1 hour ago, Ryo95 said: Or alternatlively, is there a way to reset the hole position values to the default ? You could simply copy, edit, and then save, and if you're not convinced, paste and save again? It's not something complex to solve, you know.
PippinTom Posted April 30 Posted April 30 9 hours ago, 深淵の神 said: (...) It's not something complex to solve, you know. That is the result of providing in-game editor just to make the mod more "idiot-friendly" as if small investment of time and effort to familiarize with config file and text editor would be too much to ask from them. Supposedly that was to minimize number of stupid questions in the thread, but hey - see for yourself. It's like auto-transmission - folks that use it can't actually say that they know how to operate a car, and if there was no auto-transition available small percentage of them would be ever capable of getting driving license. If you make world more idiot friendly - you just get more idiots in the world - and c'mon, how is that even possible?
NCK30 Posted April 30 Posted April 30 11 hours ago, 深淵の神 said: You could simply copy, edit, and then save, and if you're not convinced, paste and save again? It's not something complex to solve, you know. 2 hours ago, PippinTom said: That is the result of providing in-game editor just to make the mod more "idiot-friendly" as if small investment of time and effort to familiarize with config file and text editor would be too much to ask from them. Supposedly that was to minimize number of stupid questions in the thread, but hey - see for yourself. It's like auto-transmission - folks that use it can't actually say that they know how to operate a car, and if there was no auto-transition available small percentage of them would be ever capable of getting driving license. If you make world more idiot friendly - you just get more idiots in the world - and c'mon, how is that even possible? Come on guys. Be nice. It's not exactly like when people ask for old animation packs when using Wabbajack. Try getting 500+ of those posts and still be eager to answer. 1
traison Posted April 30 Posted April 30 3 hours ago, NCK30 said: Try getting 500+ of those posts and still be eager to answer. If you weed out the ones that have a 5 second attention span from the ones who tried but failed because the underlying systems are no longer sufficient, it's not so bad. Google is far from where it should be, and what it was in the 2010's. Google would, at least in the programming sphere, cease to exist if stackoverflow was to disappear. Discord, perhaps the 2nd most popular place to hide Skyrim mods, is like taking all LL threads and squeezing them into one single thread. The Nexus should disable their discussion tab entirely, and switch over to the good ol' forum model. There's plenty of these examples; plenty of reasons for questions to reliably repeat every N days. Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. 4
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