tamai Posted January 31 Posted January 31 (edited) Wasnt sure you read my last post if you did thats fine i just wasnt sure but two things 1.) Immersive equipment Displays: uses backspace for its hotkey I wouldnt say anything if it was a small mod, so even just by default making it shift+backspace would solve that incompatibility. 2.) Skryim Souls: When in the menus if you hit backspace your mods hotkey still activates at least it did last update I haevnt played the new one but i found this code that stops these keys from being pushed in menu in the comments of this post (I havent tested this code though lol) Spoiler Add a call to the SafeProcess() function in the OnKeyDown function: Event OnKeyDown(Int keycode) if (keyCode == CheckHotKey.GetValueInt() && SafeProcess()) [do stuff] endIf ... EndEvent Then add this new SafeProcess() function at the very end: Bool Function SafeProcess() If (!Utility.IsInMenuMode()) \ && (!UI.IsMenuOpen("Dialogue Menu")) \ && (!UI.IsMenuOpen("Console")) \ && (!UI.IsMenuOpen("Crafting Menu")) \ && (!UI.IsMenuOpen("MessageBoxMenu")) \ && (!UI.IsMenuOpen("ContainerMenu")) \ && (!UI.IsMenuOpen("InventoryMenu")) \ && (!UI.IsMenuOpen("BarterMenu")) \ && (!UI.IsTextInputEnabled()) ;IsInMenuMode to block when game is paused with menus open ;Dialogue Menu check to block when dialog is open ;Console check to block when console is open - console does not trigger IsInMenuMode and thus needs its own check ;Crafting Menu check to block when crafting menus are open - game is not paused so IsInMenuMode does not work ;MessageBoxMenu check to block when message boxes are open - while they pause the game, they do not trigger IsInMenuMode ;ContainerMenu check to block when containers are accessed - while they pause the game, they do not trigger IsInMenuMode ;InventoryMenu check to block when inventory is open - when used with Skyrim Souls (SMS) ;BarterMenu check to block when buy items in shop - when used with Skyrim Souls (SMS) ;IsTextInputEnabled check to block when editable text fields are open Return True Else Return False EndIf EndFunction anyway just thought i would mention it, mod is great btw!~ Also do these new sounds conflict or do similar as this sexlab sex sounds? Edited January 31 by tamai 1
Imperfection Posted January 31 Posted January 31 (edited) 22 minutes ago, tamai said: Wasnt sure you read my last post if you did thats fine i just wasnt sure but two things 1.) Immersive equipment Displays: uses backspace for its hotkey I wouldnt say anything if it was a small mod, so even just by default making it shift+backspace would solve that incompatibility.... The hoykeys are 100% configurable in the file accurate-penetration.toml and auther has added option to use shift+your custom key in v0.0.21B and newer # ─────────────────────────────────────────────────────────────────────────────── # HOTKEYS # ─────────────────────────────────────────────────────────────────────────────── [Hotkeys] # Only allow hotkeys while the console is open (Only for Reload, and Pause) ConsoleOnly = false # Key codes (default: F2=60, F5=63, 0=11) # Find codes at: https://www.nexusmods.com/skyrimspecialedition/articles/7704 Pause = 60 # Pauses the mod Reload = 63 # Reload configuration SelectActor = 14 # Select actor to edit their penis target + Much more # Should we REQUIRE holding shift to use these hotkeys? So like Shift+F2 = pauses the mod. (Recommended) HotkeyWhileHoldingShiftOnly = false # ─────────────────────────────────────────────────────────────────────────────── Edited January 31 by Imperfection corrected version for feature add 1
tamai Posted January 31 Posted January 31 2 minutes ago, Imperfection said: The hoykeys are 100% configurable in the file accurate-penetration.toml and auther has added option to use shift+your custom key in latest version # ─────────────────────────────────────────────────────────────────────────────── # HOTKEYS # ─────────────────────────────────────────────────────────────────────────────── [Hotkeys] # Only allow hotkeys while the console is open (Only for Reload, and Pause) ConsoleOnly = false # Key codes (default: F2=60, F5=63, 0=11) # Find codes at: https://www.nexusmods.com/skyrimspecialedition/articles/7704 Pause = 60 # Pauses the mod Reload = 63 # Reload configuration SelectActor = 14 # Select actor to edit their penis target + Much more # Should we REQUIRE holding shift to use these hotkeys? So like Shift+F2 = pauses the mod. (Recommended) HotkeyWhileHoldingShiftOnly = false # ─────────────────────────────────────────────────────────────────────────────── oh perfect ^^ was just making sure! 1
Strager Posted January 31 Posted January 31 (edited) What is core difference between this mod's sound module and sexlab sex sound mod? The mod itself is amazing, Maybe I want some way for it to force mouth open in oral anims because that bug is still sometimes happen with sexlab, but overall - god tier Edited January 31 by Strager
fish2333 Posted January 31 Posted January 31 Oh, so which is better, the new sound effects or SexLab sound? I might have to make a choice.
fish2333 Posted January 31 Posted January 31 3 hours ago, asdt123123 said: 那种已经存在了大约7年?直接用Sexlab P+或Sexlab动画速度模组就行。 顺便说一句,我不得不重新上传,大家。电脑在处理文件时遇到了一些问题。要么完全不写文件,要么写入随机的输入输出。硬盘可能坏了。 Oh no, this is bad news. The current hard drive prices...
asdt123123 Posted January 31 Author Posted January 31 1 hour ago, Strager said: What is core difference between this mod's sound module and sexlab sex sound mod? The mod itself is amazing, Maybe I want some way for it to force mouth open in oral anims because that bug is still sometimes happen with sexlab, but overall - god tier 34 minutes ago, fish2333 said: Oh, so which is better, the new sound effects or SexLab sound? I might have to make a choice. This mod = procedural sounds, Sexlab sounds = timestamp sounds. Probably a few minor bugs I'll need to workout, but this mods sound system is likely the most advanced you've seen for sex sounds. 2
NCK30 Posted January 31 Posted January 31 (edited) I fucking love the new sound system. No more version 0.0.9 for me. This is too good to pass up. Blowjobs need some adjustments though. But then again I am playing with a massive dong. You sir should win the Nobel price for Inovation. Essentially You are making Sexlab more and more obsolete. Edited January 31 by NCK30 1
ded-dj Posted January 31 Posted January 31 Hello, asdt123123! I have this mod installed. Can I remove it now?
NCK30 Posted January 31 Posted January 31 (edited) 10 minutes ago, ded-dj said: Hello, asdt123123! I have this mod installed. Can I remove it now? Just turn down the sfx value to 1 in Sexlab MCM. And the voice to 30 % and You will hear the sounds perfectly. They are vastly superior to anything I have ever seen/heard. They get louder as the thrust is faster. Totally realistic. I am never going back. Edited January 31 by NCK30 2
fish2333 Posted January 31 Posted January 31 Yes, yes, this sound effect is really amazing. Looking forward to more of your features.:)
jariabila Posted January 31 Posted January 31 Does anybody tried new sound system with P+ Hentairim? I wonder if these two clash or work together well enough.
ExecuteCZ Posted January 31 Posted January 31 Man keep it up ! This mod i great, it will be great if like sound was implemented in solo actions, but still, this is a great mod and you have my respect. :-)
NCK30 Posted January 31 Posted January 31 (edited) Absolutely PERFECT. Now using your physics as well. Superior to what I had. Crucial settings for me was. # How strongly the opening grips during penetration. (Animation) GripStrength = 0.8 # Intensity of rubbing effects. (Animation) RubIntensity = 2.3 The vagina is behaving brilliantly now. It was spazzing out. But changing the rubintensity solved it. The grip is also great. But best in limited values. Offsets and everything else = TOP NOTCH!! Now to try some old animations that I dumped before. I can't praise You enough. Edited January 31 by NCK30 4
Demoiselle Loretta Posted January 31 Posted January 31 (edited) Hello, I can't make BACKSPACE menu work. I start ostim scene, but every time I get this message + console logs (I don't quite get what am I supposed to see there). Verbose logging is set to true. I tested it on both 0.21 and 0.22 versions. Log file is attached. AccuratePenetration.log Edited January 31 by Demoiselle Loretta
flatearthertom3 Posted January 31 Posted January 31 wait I thought sexlab sex sounds also used bone proximity, not timestamps? Anyway amazing update, this mod just keeps getting better and it was already pretty insane to begin with. 1
BoobaMaster69 Posted January 31 Posted January 31 (edited) Could you make the ingame confic menu with SKSE Menu Framework? It is modern, clean and very easy to navigate. Edited January 31 by BoobaMaster69
xODDxx Posted January 31 Posted January 31 13 hours ago, asdt123123 said: That has existed for like 7 years? Just use Sexlab P+ or Sexlab Animation Speed mod. Had to re-upload btw people. PC is having trouble with files for some reason. Either outright not writing files, or random bits of IO are written. Probably failing harddrive. sexlab plus requires a new game to work properly, and Sexlab Animation Speed mod just straight up doesnt work. i have tried that mod many times and never got it working. But its ok i'll just continue to use that other sexlab sound mod for the speed feature and replace the sounds with silent noises and use your sex sounds instead. Thanks again for making this peak mod! 1
xODDxx Posted January 31 Posted January 31 (edited) Here's a video example of your mod working with sexlab sex sound mod: Video Edited January 31 by xODDxx
Raydric Posted January 31 Posted January 31 Another banger mod, better and better! Yesterday I decided to disable several Ostim mods to stick with the old friend Sexlab Thank you so much for your work king 👑
sikamikanico78 Posted January 31 Posted January 31 man this mod and the creator are just A m A ziNg! congratulations!! i hope that you give some love to your other awesome mods aswell in the future!! xD
asdt123123 Posted January 31 Author Posted January 31 1 hour ago, xODDxx said: Here's a video example of your mod working with sexlab sex sound mod: Video Btw that squishy sound you're hearing isn't from this mod I don't think. That sounds like generic sexlab SFX. Idk if you had that on intentionally, so just noted. Thanks for the video! I'll need to try and fix that fucking pause bug, it's harder then you'd think lol. I don't think I'll add animation speed scaling to this mod, just because I want to avoid UI bloat. If I add a mod menu I will though. If it wasn't already super common I would. 2 hours ago, BoobaMaster69 said: Could you make the ingame confic menu with SKSE Menu Framework? It is modern, clean and very easy to navigate. That "menu" is actually a lot cooler then it looks. It has the full ImGUI library, so I could build my own independent UI's from it without needing to attach my own ImGUI. However, I don't plan on adding it yet due to wanting to avoid dependencies. Maybe in the future when that mod gets even more popular I'll add it. 4 hours ago, flatearthertom3 said: wait I thought sexlab sex sounds also used bone proximity, not timestamps? Anyway amazing update, this mod just keeps getting better and it was already pretty insane to begin with. It does as a fallback ,but in my experience it's just very inaccurate especially with PPA. I figured I'd might as well include a new system in this mod given it's really not hard, and I wanted to make it significantly easier to configure the sounds. There's also ostim functionality that does the same thing as Sexlab sounds, so this is a total solution for both which have problems with PPA. 4 hours ago, Demoiselle Loretta said: Hello, I can't make BACKSPACE menu work. I start ostim scene, but every time I get this message + console logs (I don't quite get what am I supposed to see there). Verbose logging is set to true. I tested it on both 0.21 and 0.22 versions. Log file is attached. AccuratePenetration.log 34.72 kB · 0 downloads You need to look DIRECTLY at the character. In that screenshot you're looking to the left of them? It's doing a ray cast, so for total accuracy - look directly at your characters chest. Same raycast several Skyrim internals use. Also update Predator's SMP Head. You're using an old version that runs a full smp reset every time the expression changes. I gave predator a new .dll specifically for faster-hdt that'll silently reset the smp specifically for the character's face.
xODDxx Posted January 31 Posted January 31 (edited) 10 minutes ago, asdt123123 said: Btw that squishy sound you're hearing isn't from this mod I don't think. That sounds like generic sexlab SFX. Idk if you had that on intentionally, so just noted. Thanks for the video! I'll need to try and fix that fucking pause bug, it's harder then you'd think lol. I don't think I'll add animation speed scaling to this mod, just because I want to avoid UI bloat. If I add a mod menu I will though. If it wasn't already super common I would. That "menu" is actually a lot cooler then it looks. It has the full ImGUI library, so I could build my own independent UI's from it without needing to attach my own ImGUI. However, I don't plan on adding it yet due to wanting to avoid dependencies. Maybe in the future when that mod gets even more popular I'll add it. wait what lol so that watery squishy sound isn't from this mod? but the plap plap plap sound is from this mod right? Edit: wait you're right, i still hear the squishy sound when im in the menu but not the plap sound. hmm im not sure if it's more sexy to have that squishy wet sound, interesting.... Edited January 31 by xODDxx
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