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Procedural Penis Animations/Collision [Beta]


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Posted
7 minutes ago, Byldozer said:

This version was installed PPA - Penetration Physics v0.0.8...everything worked well

Now I have installed it...PPA - Penetration Physics v0.0.24

and the penis now enters off-center...how to fix?

 

I have the same situation (((

Posted

You're really a hardworking guy - it's been a while since I last checked, and you've already updated it over a dozen times. The hand and hole alignment are both working fine now. Sometimes when entering two holes at the same time, we need to manually specify which hole it should go to. But this kind of animation is rarely just ignored. The audio effects combined with the sexlab sound skse, the overall sound is good. 

Actually, I have another question. Regarding the hook, is there a way to make SMP always or periodic polling update the mesh position? For example, for characters affected by OBody, or those using the racemenu body morph or facial expressions. It would be like polling to execute SMP reset. But you know, that console command causes quite a few issues.

Posted
1 hour ago, Byldozer said:

and the penis now enters off-center...how to fix?

 

1 hour ago, ded-dj said:

 

I have the same situation (((

 

activate the toml debug options. So you can perfectly correct the alignment in real time, read the instructions carefully

Posted (edited)

Body presets can change vagina/anus position. So the best is to align this mod's configs with most "normal" positions from billyy for example, and with a body preset that align with those animations, as a standard, because if someone has the configs good for those standards, then all the rest will be good too. Makes no sense align this mod with a body preset that makes the vagina too far away, because all other presets will be messed up.

Edited by GusCrow
Posted

I fucking give up. At this point it's easier to make an addon nuking sexlab shitty hardcoded expression script. I just can't get it to work together.

Posted (edited)

I'm having a problem that I suspect is at the tip of the penis bone; it's causing these bends. I don't know where to adjust it in the settings.
(Using TNG)
 

Spoiler

ScreenShot12.png.64eb95bc6ad0cfa260d7acc844d1ff7e.png

Version 0.0.22B

Edited by lorivn
Posted
41 minutes ago, lorivn said:

I'm having a problem that I suspect is at the tip of the penis bone; it's causing these bends. I don't know where to adjust it in the settings.
(Using TNG)
 

Version 0.0.22B

You gotta show me a before/after. Idk what I'm suppose to be looking at. If the tip looks weird, that's due to the penis mesh. Nothing can be done other than using a different penis or re-painting the vertex weights in bodyslide

 

1 hour ago, redhat42 said:

I fucking give up. At this point it's easier to make an addon nuking sexlab shitty hardcoded expression script. I just can't get it to work together.

Use MFG NG. I don't think this mod overrides the old mfg mod, I'd have to review their code. I'll see about adding more aggressive overriding in the next version. Btw expressions are very weak in skyrim, people use a mix of expressions pheom's and modifiers 

Posted (edited)
12 hours ago, ss.nisinohazi@gmail.com said:

I'm using the TRX Futanari addon for The New Gentelman with OStim, but it's not working properly.
Is there a solution?

 

11 hours ago, Swagmeister. said:


Hmm I'm facing the same issue though just using default SL but also using various TRX futa schlongs. Schlongs frequently stretch out like that even out of animation since v0.0.23. Still persists on v 0.0.24. 

I can't reproduce this no matter what I try. The ONLY thing I can imagine is you've got a mod doing something extremely hacky to swap a futanari penis's physics from SMP to rigid. 

You can try to use this mod: 


Another mod I made. Disable all the other options other than the erection handling. That mod actually hooks into FasterHDT directly instead of doing hacky shit to handle erections 

 

If you want to help me help you, you'll need to go through the rigorous task of figuring out exactly what's causing the problem so I can reproduce it on my end and fix it. 

 

Edit: Tested with TNG. Zero problems. 100% you're using some mod doing something very hacky. 

Edited by asdt123123
Posted
1 hour ago, asdt123123 said:

You gotta show me a before/after. Idk what I'm suppose to be looking at. If the tip looks weird, that's due to the penis mesh. Nothing can be done other than using a different penis or re-painting the vertex weights in bodyslide

Spoiler

ScreenShot14.png.73ba24eec81c8bd5311ba4657fb34b1b.png

I found an animation where it's much clearer.

Posted

hey . first of all i LOVE the new features . the grip fine tunning + expressions is huge thank u

i still havent messed with expressions yet but will def sink into that

iv been having an issue with the latest version 0.24 checked last 3 pages here and it doesnt seem to be reported .

it seems like changing the keymapping now does nothing . i tried changing the keys to other several keys like i did with older versions but no matter how many times i refresh ingame it would still only use default keys

could it be an oversight since the .toml got rearranged ?

Posted
15 minutes ago, lorivn said:
  Hide contents

 

I found an animation where it's much clearer.

Enable the debug stuff. What you're showing me is useless 

 

13 minutes ago, gamerpk2 said:

hey . first of all i LOVE the new features . the grip fine tunning + expressions is huge thank u

i still havent messed with expressions yet but will def sink into that

iv been having an issue with the latest version 0.24 checked last 3 pages here and it doesnt seem to be reported .

it seems like changing the keymapping now does nothing . i tried changing the keys to other several keys like i did with older versions but no matter how many times i refresh ingame it would still only use default keys

could it be an oversight since the .toml got rearranged ?

U probably broke the config.. Look at the logs. Always check the logs before posting or it's just wasting time 

Posted
2 hours ago, gamerpk2 said:

hey . first of all i LOVE the new features . the grip fine tunning + expressions is huge thank u

i still havent messed with expressions yet but will def sink into that

iv been having an issue with the latest version 0.24 checked last 3 pages here and it doesnt seem to be reported .

it seems like changing the keymapping now does nothing . i tried changing the keys to other several keys like i did with older versions but no matter how many times i refresh ingame it would still only use default keys

could it be an oversight since the .toml got rearranged ?


If you by chance have set "HotkeyWhileHoldingShiftOnly = false" to "true" For me at least shift+numpad combos dont work. Dont ask me why, but its easy to reproduce on my end. Try any Numkey with false -> works fine -> change to true -> reload still works fine naturally -> try again with config reloaded -> doesnt work
Same procedure with with default "F5" and "8" (non numpad) works just fine. ¯\_(ツ)_/¯

Posted
12 hours ago, besinister said:

Ok, so I have gone into racemenu and played around with the sliders (base size and penis length 1).  That did have an effect on the size in the scenes.  The more I increased the penis length. the width would increase to match.  It increased the width to the point of covering most of the NPC's face.   If I tried changing any of the penis width sliders the penis length reduced back down to the point that during oral scenes the penis would just reach the first bend even though when not in the sex scenes it stretches below the pc's knees.  I played with all of the sliders, and it seems that anytime you touch the width sliders this happens.  

This is still the best mod I have seen in a long time, and I am thankful to you for creating it.  I am not trying to criticize you or the mod (I do not understand coding and could never make anything like this).  This is just something I found strange and was trying to see if you or someone else had ideas on this issue. 

Because you're modifying NiOverride sliders.. This mod uses the same sliders as Schlongs of Skyrim/TNG and the erection states. The first "length" slider I mentioned is most likely named "size". I can maybe add support for nioverrides but it's not lightweight  

Posted
5 hours ago, asdt123123 said:

Use MFG NG. I don't think this mod overrides the old mfg mod, I'd have to review their code. I'll see about adding more aggressive overriding in the next version. Btw expressions are very weak in skyrim, people use a mix of expressions pheom's and modifiers 

Problem is, i already do. I have a pretty bloated and messy load order but i'm confident there are no other mods meddling with expression system other than sexlab and PPA. But something is fighting PPA, i just can't get phonemes to work, with or without overrides. Expressions do work, but then they start fighting default sexlab "combat shout" expression.

There's probably some checkbox or a redundant patch i forgot to uninstall, i'll have to look into it more.

Posted
10 hours ago, 深淵の神 said:

 

 

активируйте параметры отладки toml. Так вы сможете идеально выровнять текст в режиме реального времени. Внимательно прочтите инструкции

[Vagina]

# Bone names for controlling gape.
NodeL    = "NPC L Pussy02"
NodeR    = "NPC R Pussy02"
NodeBack = "VaginaB1"
NodeTop  = "Clitoral1"

# Base opening distance.
Scale = 0.7

# Max opening distance.
ScaleMax = 1.7

# How strongly the opening grips during penetration. (Animation)
GripStrength = 2.4

# Clamps how far forward (into the body) the grip animation can pull the orifice mesh.
GripClampForward = 0.1

# Clamps how far backward (out of the body) the grip animation can pull the orifice mesh.
GripClampBackward = 6.0

# Intensity of rubbing effects. (Animation)
RubIntensity = 2.3

# Position & Collision
# ─────────────────────
# The collision cylinder is used for detection (not actual physics collision).
# It determines which hole the penis should target.
[Vagina.Position]

# Bone to attach the entry point to.
Anchor = "NPC Pelvis [Pelv]"

# Local offset from the anchor bone (X, Y, Z).
Offset = [0.0, -2.9, -4.32]

# Collision cylinder dimensions.
CollisionCylinderRadius         = 1.2
CollisionCylinderHeightModifier = 1.0
 

Posted

Heads up for anyone else who couldn't get expressions to work. Go into the mfgfix.ini of MfgFix NG and set "fDefaultSpeed" to anything greater than 0.00.  Expression animates after that :)

Posted
Just now, sharapoff said:

[Влагалище]

# Названия костей для управления раскрытием.
NodeL = "NPC L Киска02"
NodeR = "NPC R Киска02"
NodeBack = "ВлагалищеB1"
NodeTop = "Клитор1"

# Минимальное расстояние раскрытия.
Scale = 0,7

# Максимальное расстояние раскрытия.
ScaleMax = 1,7

# Насколько сильно раскрываются захваты во время проникновения. (Анимация)
GripStrength = 2,4

# Захваты, на какое расстояние вперед (внутрь тела) анимация захвата может вытянуть сетку отверстия.
GripClampForward = 0,1

# Захваты, на какое расстояние назад (наружу из тела) анимация захвата может вытянуть сетку отверстия.
GripClampBackward = 6.0

# Интенсивность эффекта трения. (Анимация)
RubIntensity = 2.3

# Положение и столкновение
# ─────────────────────
# Столкновительный цилиндр используется для обнаружения (а не для реального физического столкновения).
# Он определяет, в какое отверстие должен попасть пенис.
[Влагалище.Положение]

# Кость, к которой привязывается точка входа.
Anchor = "Таз NPC [Pelv]"

# Локальное смещение от опорной кости (X, Y, Z).
Offset = [0.0, -2.9, -4.32]

# Размеры цилиндра столкновения.
CollisionCylinderRadius = 1.2
CollisionCylinderHeightModifier = 1.0
 

Change this value (highlighted in yellow).For example,set the value to -5.9, save toml.Enter the game and check.

Posted

Is it possible to make your other mod, Animated Gaping Holes, work in tandem with this one during a scene? Specifically with option HandleOpeningPhysics set to true. As of now the gaping only applies after the scene is over

Posted
1 hour ago, sharapoff said:

[Vagina]

# Bone names for controlling gape.
NodeL    = "NPC L Pussy02"
NodeR    = "NPC R Pussy02"
NodeBack = "VaginaB1"
NodeTop  = "Clitoral1"

# Base opening distance.
Scale = 0.7

# Max opening distance.
ScaleMax = 1.7

# How strongly the opening grips during penetration. (Animation)
GripStrength = 2.4

# Clamps how far forward (into the body) the grip animation can pull the orifice mesh.
GripClampForward = 0.1

# Clamps how far backward (out of the body) the grip animation can pull the orifice mesh.
GripClampBackward = 6.0

# Intensity of rubbing effects. (Animation)
RubIntensity = 2.3

# Position & Collision
# ─────────────────────
# The collision cylinder is used for detection (not actual physics collision).
# It determines which hole the penis should target.
[Vagina.Position]

# Bone to attach the entry point to.
Anchor = "NPC Pelvis [Pelv]"

# Local offset from the anchor bone (X, Y, Z).
Offset = [0.0, -2.9, -4.32]

# Collision cylinder dimensions.
CollisionCylinderRadius         = 1.2
CollisionCylinderHeightModifier = 1.0
 

 

54 minutes ago, sharapoff said:

Change this value (highlighted in yellow).For example,set the value to -5.9, save toml.Enter the game and check.

Just use the in-game editor? It's extremely easy

 

 

 

 

Posted
14 hours ago, besinister said:

Ok, so I have gone into racemenu and played around with the sliders (base size and penis length 1).  That did have an effect on the size in the scenes.  The more I increased the penis length. the width would increase to match.  It increased the width to the point of covering most of the NPC's face.   If I tried changing any of the penis width sliders the penis length reduced back down to the point that during oral scenes the penis would just reach the first bend even though when not in the sex scenes it stretches below the pc's knees.  I played with all of the sliders, and it seems that anytime you touch the width sliders this happens.  

This is still the best mod I have seen in a long time, and I am thankful to you for creating it.  I am not trying to criticize you or the mod (I do not understand coding and could never make anything like this).  This is just something I found strange and was trying to see if you or someone else had ideas on this issue. 

I added support for some of the NIOverride sliders, see if this is good enough

PPA - Penetration Physics v0.0.25 - ALPHA.zip

Posted
19 hours ago, chaion said:

How do I fix the problem where the peepee is magnetized towards an actor's mouth if the peenar is just close to the mouth? For example there is this handjob animation in OARE where the handjobber's (LMAO) mouth is close to the peepoo and then the excalibur would magnetize towards the mouth.

There is a hotkey to select the target of the actor under your mouse pointer.

Posted

Since update 24 i have a weird bug or something in blowjobs, in 23 it works just fine but now i got weird wide open mouth all the time no matter how big the penis is. Do you know how to fix ? Anyway great mod. 🙂

Posted (edited)

since version .24 the penis shrinks dramatically during animations.. Is there a fix or setting I need to change? Penis is not fully inserting sometimes.. Just the tip I have to tell them.... lol

Edited by ruggsy9
Posted

For those having trouble with the penis size, or facial expressions not working as intended this should fix it. 

It'll set the facial expressions right before the face morph update runs. So should be impossible to be overwritten by another mod now. Just need to optimize it more, but should be perfectly fine atm.

 

PPA - Penetration Physics v0.0.25 - ALPHA.zip

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