tamai Posted January 29 Posted January 29 (edited) Immersive Equipment Displays Skyrim Souls RE 👀also I'll say that if you're using Skyrim Souls (Unpaused menu's) the backspace hotkey triggers when menus are active like in the mcm menu for instances. Edited January 29 by tamai
hy303 Posted January 29 Posted January 29 Thank you for the great mod. Does it support strap-ons? Also, are you considering porting it to Fallout 4?
Marenwolf Posted January 29 Posted January 29 It seems like in version v.0.0.21 it doesn't work with Futa
modball Posted January 29 Posted January 29 (edited) Big improvements with 20 & 21 for MF animations, ty! Similar to futa, female strap ons no longer have collision. Edited January 29 by modball
xxxamogusxxx Posted January 29 Posted January 29 (edited) There is Ostim related issue when you also use OSSO (Ostim Standalone Sound Overhaul). Idk how exactly it works but the sounds dynamically line up to animations and this mod breaks it, with PPA in a lot of animations sounds are spammed chaotically. Edited January 29 by xxxamogusxxx 1
nagothm Posted January 29 Posted January 29 "I'm assuming the schlongs you are using are poorly made and will require special handling" Wow, this line lol, I can't stop laughing!
Juanex7211 Posted January 29 Posted January 29 12 hours ago, NCK30 said: BHUNP vagina opens much better than 3BA. Also I could use all my textures from LE which was UNP based. So much better than what is on SE. Plus the BBHUNP body has hundreds of sliders. https://www.nexusmods.com/skyrimspecialedition/mods/66602 and a shitload of Armor bodyslides. https://www.patreon.com/posts/skyrim-mods-uunp-69471249 And even more https://www.nexusmods.com/profile/UrbanNomadNome/mods?gameId=1704 Previews of my conversions of armors found above. https://ibb.co/album/z6V2y4?sort=name_asc Can you show me the collision of breast and vag?, i have tried to find direct comparison between the 2 but the only data i recollected was from 3 years ago to 5 months ago where it says BHUNP has more sliders and more precise collisions but 3BA has more support.
Juanex7211 Posted January 29 Posted January 29 43 minutes ago, xxxamogusxxx said: There is Ostim related issue when you also use OSSO (Ostim Standalone Sound Overhaul). Idk how exactly it works but the sounds dynamically line up to animations and this mod breaks it, with PPA in a lot of animations sounds are spammed chaotically. oh my...so THAT was the problem.....i also had the same issue with OSSO where for some reason every sound was chaotic 1
Yagol Posted January 29 Posted January 29 it seems futa doesnt work with the new version, im using (SOS- Addon - Futanari CBBE SSE 1.1b) and (Bound Cock SE - A SoS/Gender Bender addon SE) any alternatives?
asdt123123 Posted January 29 Author Posted January 29 1 hour ago, Yagol said: it seems futa doesnt work with the new version, im using (SOS- Addon - Futanari CBBE SSE 1.1b) and (Bound Cock SE - A SoS/Gender Bender addon SE) any alternatives? 4 hours ago, Marenwolf said: It seems like in version v.0.0.21 it doesn't work with Futa 4 hours ago, modball said: Big improvements with 20 & 21 for MF animations, ty! Similar to futa, female strap ons no longer have collision. Should be fixed now. Uploaded wrong version somehow 3
asdt123123 Posted January 29 Author Posted January 29 2 hours ago, xxxamogusxxx said: There is Ostim related issue when you also use OSSO (Ostim Standalone Sound Overhaul). Idk how exactly it works but the sounds dynamically line up to animations and this mod breaks it, with PPA in a lot of animations sounds are spammed chaotically. Not fixable. They use basic bone distance for deciding when to play sounds. You'd have to configure this mod to drive the penis directly through the bone they're using
PippinTom Posted January 29 Posted January 29 @asdt123123 For someone like me, who does not use freeCam in scenes, while scenes often having their centerRef offset in all possible and weird ways, it's really rare to hit "select actor" hotkey and catch anyone, except for PC, yet not always either. Would it be possible to maybe add (as an option at least) plain and simple console target to be used instead of fancy catch on the screen mechanics? That approach would be more reliable in weird scenes with really shifted centerRef (or whatever it is called) make easier to keep track of the same target in following stages make "select actor" hotkey consistently follow consoleOnly logic of other two hotkeys (with all consequences) 1
seethe04 Posted January 29 Posted January 29 For handjobs, is there a way to keep it enabled but still preserve the length of the penis set via SOS/TNG? if you disable scaling in Ostim standalone, itll show it's original length/scale, but if you have handjobs enabled in the PPA's toml, the penis scale doesn't seem to be preserved
Akarnan Posted January 29 Posted January 29 I'm confiming that 0.0.21B works as intended, tyvm for your hard work!
seriousssam Posted January 29 Posted January 29 "Controls facial expressions during oral scenes. This is optional since SexLab already handles mouth opening" My character doesn't open her mouth at all, or only slightly. How do I make her open her mouth wide? What's the problem? 1
KarmaniJarred Posted January 29 Posted January 29 Hey great mod thank you so much for your work, with the .21 it work amazing! all futa issue got resolve aswell! i'm having an "issue" if u wanna call it like this, with creature animation the opening animation doesnt open enough,resulting in small clipping, should be possible to create a custom opening for the single creature aswell? in this way the normal mf will not be touch or mess
dllxmatcher Posted January 29 Posted January 29 19 hours ago, OtherMoleva said: 3ba ube anüsü neredeyse hiç açılmıyor... Bunu düzeltmenin bir yolu var mı? There is a different setting for UBE in json/tombl where you can adjust the scale for the anus size. If it doesn't open at all, check if “”HandleOpeningPhysics“: true,” is present.
Ryo95 Posted January 29 Posted January 29 5 hours ago, PippinTom said: @asdt123123 For someone like me, who does not use freeCam in scenes, while scenes often having their centerRef offset in all possible and weird ways, it's really rare to hit "select actor" hotkey and catch anyone, except for PC, yet not always either. Would it be possible to maybe add (as an option at least) plain and simple console target to be used instead of fancy catch on the screen mechanics? That approach would be more reliable in weird scenes with really shifted centerRef (or whatever it is called) make easier to keep track of the same target in following stages make "select actor" hotkey consistently follow consoleOnly logic of other two hotkeys (with all consequences) I second that. I don't have anything on screen during SL scenes so being able to chose actors with the console would be a great option.
RoseG1l Posted January 29 Posted January 29 I need help. I tried searching answer through the messages, but I couldn't find it. How can I change the position of penis vertices? It seems mine are too high and need to be lowered. Is this possible through the config, or should I use another method?
NCK30 Posted January 29 Posted January 29 11 hours ago, Juanex7211 said: Can you show me the collision of breast and vag?, i have tried to find direct comparison between the 2 but the only data i recollected was from 3 years ago to 5 months ago where it says BHUNP has more sliders and more precise collisions but 3BA has more support. My BHUNP build has really good collisions (IMHO). 3BA clearly has better Armor support. But they are mostly converted to BHUNP in a matter of days. The BBHUNP body as I said has hundreds of sliders. Many more than 3BA or BHUNP. But making it compatible with BHUNP is so easy. Collision previews https://www.redgifs.com/watch/wordyauthorizedacornwoodpecker https://www.redgifs.com/watch/anotherdownrightgander https://www.redgifs.com/watch/pinkalivekakarikis https://www.redgifs.com/watch/metallicelderlyfirebelliedtoad https://www.redgifs.com/watch/distinctessentialkangaroo
modball Posted January 29 Posted January 29 0.0.21B working with strap ons now, ty! Also thank you for adding the modifier key!
Anunya Posted January 29 Posted January 29 48 minutes ago, NCK30 said: My BHUNP build has really good collisions (IMHO). 3BA clearly has better Armor support. But they are mostly converted to BHUNP in a matter of days. The BBHUNP body as I said has hundreds of sliders. Many more than 3BA or BHUNP. But making it compatible with BHUNP is so easy. I'm thinking of switching over to BHUNP or BBHUNP (from 3BBA) as I install Procedural Penis Animation/ Collision, partially because of what you're saying here (you're pretty convincing ) If you don't mind, I have a few questions: Are there good BBHUNP / BHUNP all-in-one NPC replacers? Or a combination of a few mods that overhauls most of the female NPCs? I'd like them to look prettier but don't have the patience (or ESP space) to do them one by one. Does BBHUNP / BHUNP overhaul the face as well as the body? Does it work with High Poly Head or is there some other face overhaul that's recommended? Does BBHUNP / BHUNP work well with OBody NG? I'm assuming BBHUNP can use BHUNP and UNP outfits and textures (just like 3BBA can use CBBE) Are there any SNAFUs or gotchas to look out for when switching?
NCK30 Posted January 29 Posted January 29 (edited) 40 minutes ago, Anunya said: I'm thinking of switching over to BHUNP or BBHUNP (from 3BBA) as I install Procedural Penis Animation/ Collision, partially because of what you're saying here (you're pretty convincing ) If you don't mind, I have a few questions: Are there good BBHUNP / BHUNP all-in-one NPC replacers? Or a combination of a few mods that overhauls most of the female NPCs? I'd like them to look prettier but don't have the patience (or ESP space) to do them one by one. Does BBHUNP / BHUNP overhaul the face as well as the body? Does it work with High Poly Head or is there some other face overhaul that's recommended? Does BBHUNP / BHUNP work well with OBody NG? I'm assuming BBHUNP can use BHUNP and UNP outfits and textures (just like 3BBA can use CBBE) Are there any SNAFUs or gotchas to look out for when switching? BBHUNP / BHUNP are body meshes. Nothing to do with NPC looks other than the body shape. Textures will have a large impact there. I did mine one pack at a time to get exactly the NPC's I wanted. Used this site. https://npcfacefinder.com/ No it has nothing to do with the face. Textures again are crucial. Most textures work with HPH. You are kinda mixing meshes and textures together. As I understand 0Body they are generated ingame from "Zeroed Sliders" Bodyslide presets. So BBHUNP / BHUNP will have no impact here, as it uses sliders. With BBHUNP You need to do the following to make BHUNP compatible - Start Outfit Studio - Load Project - Find the BHUNP outfit. Load that osp. - Load Reference - Use "BBHUNP Female Body Replacer" as reference. Sliders will load. - Click and mark all parts of the mesh - Conform selected - Save Project Outfit can now be made in Bodyslide with the BBHUNP sliders. This can be done because BBHUNP and BHUNP is basically the same BaseShape. If You want the sliders with 3BA there is a 3BA version too on this site. It is named 3BBA as You said. https://www.nexusmods.com/skyrimspecialedition/mods/66602 SNAFUs or gotchas???? Edited January 29 by NCK30 1
NCK30 Posted January 29 Posted January 29 (edited) To anybody. Send me a PM if You want to ask me something. Then we won't fill this support thread. Edited January 29 by NCK30 3
Juanex7211 Posted January 29 Posted January 29 2 hours ago, NCK30 said: My BHUNP build has really good collisions (IMHO). 3BA clearly has better Armor support. But they are mostly converted to BHUNP in a matter of days. The BBHUNP body as I said has hundreds of sliders. Many more than 3BA or BHUNP. But making it compatible with BHUNP is so easy. Collision previews https://www.redgifs.com/watch/wordyauthorizedacornwoodpecker https://www.redgifs.com/watch/anotherdownrightgander https://www.redgifs.com/watch/pinkalivekakarikis https://www.redgifs.com/watch/metallicelderlyfirebelliedtoad https://www.redgifs.com/watch/distinctessentialkangaroo it looks amazing, i think you convinced me.....well, maybe in the future because currently im just too lazy to change all my 3BA tweaks, lmao. What male mod are you using? im using SOS with the base vanilla male model.
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