Jayoen Posted January 28 Posted January 28 This works great, but no matter what I do, I cannot target the male NPC (specifically Kharjo) who my female PC is having sex with in order to change his hole goal. It either tells me there's no valid target, or it targets my PC when the crosshairs aren't anywhere close to her.
ItsDamon Posted January 28 Posted January 28 2 hours ago, dllxmatcher said: Even though I put my armor back on at the end of the Ostim scene, the erection still won't go away. If the erection stays for more then 4 hours, contact your doctor or go to the ER. Joke aside if you using SOS check the SOS MCM and see if your armor got tagged as revealing, that rarely but sometimes happens randomly. 2
asdt123123 Posted January 28 Author Posted January 28 2 hours ago, Jayoen said: This works great, but no matter what I do, I cannot target the male NPC (specifically Kharjo) who my female PC is having sex with in order to change his hole goal. It either tells me there's no valid target, or it targets my PC when the crosshairs aren't anywhere close to her. Read the console. It has debug
Jayoen Posted January 28 Posted January 28 1 hour ago, asdt123123 said: Read the console. It has debug I did open the console, is there a command I need to enter for debug? Because it was definitely logging when I tried to select things, but nothing that helped me identify the issue, maybe I just wasn't reading it right? I'll try to get a video tomorrow and screenshots of what comes up in the log.
Ameridaw Posted January 28 Posted January 28 Aw man, after upgrading to UBE and getting Predator's mouth physics working, sadly I find that anchoring to NPC Head on UBE is very unstable, the anchor point moves around too much. Wish I could get it to see UBE's head part bones, it has lip bones that would probably give a very stable anchor point
RoronoaZoroGR Posted January 28 Posted January 28 Since non-futa characters are disabled from causing collisions in 0.20 is there a way to revert it the way it was in 0.19? Since basicaly all my characters have a schlong but the females are not recognized as futas, they don't cause collisions in 0.20 anymore, while in 0.19 they do perfectly fine. So I'm basicaly still running 0.19 and just changed the hotkey. Sorry I'm too retarded to figure it out in the .json myself. Amazing mod anyway. 1
Akarnan Posted January 28 Posted January 28 I have the same problem as RoronoaZoroGR, I use 3BA body with trx futa addon, hence my question how does your mod determine if a character is Futa ?
NCK30 Posted January 28 Posted January 28 (edited) 14 hours ago, Juanex7211 said: Damn...i ignored BHUNP in favor of CBBE for many years, but if this is the level one can reach with that body and some tweaks im seriously considering to change. BHUNP vagina opens much better than 3BA. Also I could use all my textures from LE which was UNP based. So much better than what is on SE. Plus the BBHUNP body has hundreds of sliders. https://www.nexusmods.com/skyrimspecialedition/mods/66602 and a shitload of Armor bodyslides. https://www.patreon.com/posts/skyrim-mods-uunp-69471249 And even more https://www.nexusmods.com/profile/UrbanNomadNome/mods?gameId=1704 Previews of my conversions of armors found above. https://ibb.co/album/z6V2y4?sort=name_asc Edited January 28 by NCK30 2
shnarf Posted January 28 Posted January 28 ver .20 doesn't work for me, ver 13 however... works just fine, not sure y
madcyb Posted January 28 Posted January 28 Just now, shnarf said: ver .20 doesn't work for me, ver 13 however... works just fine, not sure y same here i'm back on V.19...
xODDxx Posted January 28 Posted January 28 (edited) Hello, i think it would be more useful if you can edit the hole positions easier in-game through the action UI WHILE in a sex/animation scene. so that you can save time having to start a scene up over and over again to see if the penis position looks right or not. what would be even better is if we can use SKSE Menu Framework to do it instead like how the sexlab sex sounds mod does it to edit things. Edited January 28 by xODDxx
gothorn Posted January 28 Posted January 28 Given that it works for handjobs,would it be possible to add footjobs? Asking for ...huh... a friend 1
asdt123123 Posted January 28 Author Posted January 28 9 hours ago, Jayoen said: I did open the console, is there a command I need to enter for debug? Because it was definitely logging when I tried to select things, but nothing that helped me identify the issue, maybe I just wasn't reading it right? I'll try to get a video tomorrow and screenshots of what comes up in the log. Video would be helpful. Aim directly at the chest of the actor, click the hotkey, then open console when it fails to I can see what it hit. 9 hours ago, Ameridaw said: Aw man, after upgrading to UBE and getting Predator's mouth physics working, sadly I find that anchoring to NPC Head on UBE is very unstable, the anchor point moves around too much. Wish I could get it to see UBE's head part bones, it has lip bones that would probably give a very stable anchor point The default config I provide for UBE is perfect. You'll just have to slightly move the mouth offset a bit to make it fit your character better 2 hours ago, shnarf said: ver .20 doesn't work for me, ver 13 however... works just fine, not sure y 2 hours ago, madcyb said: same here i'm back on V.19... You need to elaborate. What doesn't work, logs, crashlogs, etc. 1
asdt123123 Posted January 28 Author Posted January 28 4 hours ago, RoronoaZoroGR said: Since non-futa characters are disabled from causing collisions in 0.20 is there a way to revert it the way it was in 0.19? Since basicaly all my characters have a schlong but the females are not recognized as futas, they don't cause collisions in 0.20 anymore, while in 0.19 they do perfectly fine. So I'm basicaly still running 0.19 and just changed the hotkey. Sorry I'm too retarded to figure it out in the .json myself. Amazing mod anyway. 3 hours ago, Akarnan said: I have the same problem as RoronoaZoroGR, I use 3BA body with trx futa addon, hence my question how does your mod determine if a character is Futa ? Go press the F2 hotkey to dump the skeleton to the AccuratePenetration.log. Then show me that so I can see. You can also post your penis mesh here, but the log file will be better
Akarnan Posted January 28 Posted January 28 (edited) here goes. AccuratePenetration.log Edited January 28 by Akarnan
asdt123123 Posted January 28 Author Posted January 28 47 minutes ago, Akarnan said: here goes. AccuratePenetration.log 139.38 kB · 1 download That's from a futa actor..? Unless he put random names for the ninodes, that actor doesn't have a penis
Akarnan Posted January 28 Posted January 28 aargh i sent the log when clothed T_T AccuratePenetration.log
asdt123123 Posted January 28 Author Posted January 28 1 hour ago, Akarnan said: aargh i sent the log when clothed T_T AccuratePenetration.log 142.12 kB · 1 download Ok I just added a check that'll verify the schlong bones are actually skinned to geometry. Should catch 100% of these 1
Akarnan Posted January 28 Posted January 28 (edited) Tested .21 and no dice :s here's the schlong nif in case that helps EDIT: It appear .21 works fine for every futa character save the player :s Edited January 28 by Akarnan
BeefyJackal Posted January 28 Posted January 28 (edited) This mod really is a true gem. I cannot imagine not using it anymore. Thank you for this! I would also like to ask you if, and how, would it be possible to combine your mod with the mod called "Private Needs - Orgasm". It makes the player have various needs and whatnot. Basically what I´m wondering is, if the mod doesn´t rely on a framework, how could it implement your mod to be used in that mod, particularly the male animation where he "holds" the penis. Right now it kinda plays some kind of idle animation with the hand "holding" the dick, but in actuality the penis is just erect and the hand is kinda just there. That mod is otherwise very good, with an added stream to the tip which follows the schlong should it bend in any other direction. Your mod just seems so extremely vast and extensive that it feels like it could be a thing maybe. And I´m sorry if it´s way too far of a reach, as I have almost no knowledge on scripting and creating mods. Anyway thanks again for this amazing mod! Edited January 28 by BeefyJackal
Ryo95 Posted January 28 Posted January 28 (edited) 22 hours ago, asdt123123 said: The UBE config has an override for Mouth.Opening you'll need to toggle too assume you're using UBE. I wasn't able to reproduce this on the version I just released a few minutes ago so either I accidentally fixed it, or it's just an override config you missed. Thanks, it works with the 0.21 version. Is this syntax correct for "Misc" with the new toml format ? I can't get the MFEE ones to work. [[Mouth.Opening.Effects]] Type = "MFEE" MorphName = "Sucked_Cheeks" MinTargetValue = 30 TargetValue = 50 MinPenetrationDepth = 3.0 MaxPenetrationDepth = 8.0 Edited January 28 by Ryo95
nickneim551 Posted January 28 Posted January 28 I must admit I didn't expect it to work so well, but it does. Incredible mod!
asdt123123 Posted January 29 Author Posted January 29 2 hours ago, Ryo95 said: Thanks, it works with the 0.21 version. Is this syntax correct for "Misc" with the new toml format ? I can't get the MFEE ones to work. [[Mouth.Opening.Effects]] Type = "MFEE" MorphName = "Sucked_Cheeks" MinTargetValue = 30 TargetValue = 50 MinPenetrationDepth = 3.0 MaxPenetrationDepth = 8.0 You'd do this: [[Mouth.Opening.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "Sucked_Cheeks" MinTargetValue = 0.0 TargetValue = 100.0 LerpTime = 0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 8.0 The .0 after the 100 is important. You wont notice Sucked_Cheeks in-game though. It's scale is too small, and mfee doesn't go above 100 for whatever reason. 2
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