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Posted (edited)
1 hour ago, AndrewLRG said:

 

Did you install this patch on top of the main mod (DynamicTraps 0.3.0 Full version)? You should have "Dynamic traps.esp" and "Dynamic traps - TNTR addon.esp " enabled in your mod manager.

you mean i should merge... maybe i replaced ...let me retry and ill get back to you

 

edit: you were right!  now it just works!! xD thanks!

Edited by sikamikanico78
Posted (edited)
3 hours ago, AndrewLRG said:

 

Hi!

 

Hard requirements:

 

1) 3 DLCs (Dawnguard, HeartFires, Dragonborn)

2) PapyrusUtil

3) Address Library for SKSE Plugins

4) DynamicTraps 0.3.0 Full version - This mod

 

Optional:

 

1) Traps NTR(Need Trappy Reality) - Adds Deathworms, Skeleton traps and Mimics. Also requires "DynamicTraps 0.3.0 - TNTR 0.3.0 Full version".

2) Deviously Cursed Loot SE 9.0 - Allows some traps to trigger events from Cursed Loot as if you opened a cursed container.

3) Estrus Chaurus - Allows Deathworms and Mimics to "impregnate" Player.

4) Fill Her Up Baka Edition - Allow Deathworms and Mimic to "inflate" Player.

5) SexLab Parasites - Kyne's Blessing SE - Allow Deatworm and Mimic to equip Player with Face and Hip Hugger.

6) Devious Devices NG 0.4.3 - Allow some traps to equip Devious Devices when triggered.

7) Devious Curses NG - allow some traps to trigger events from Devious Curses.

8 ) - Skyrim Chain Beasts - allow some traps to spawn Chain Beasts when triggered.

 

I'll need to add this list to the main Description page. :)

 

Thanks for the, as ever, prompt response

 

I have all those.  I probably just got confused with the upstream version compatibility discussions

 

Looking again, do I need the 'fix' mentioned above installed on top of the 0.3.0 on the main File Page?

 

DQW

Edited by DonQuiWho
Posted
16 minutes ago, DonQuiWho said:

Looking again, do I need the 'fix' mentioned above installed on top of the 0.3.0 on the main File Page?

 

DQW

 

Yes, this fix is required on top of 0.3.0. Alternatively, I have just uploaded new version of the mod (0.3.1) that includes this fix.

Posted
6 minutes ago, AndrewLRG said:

 

Yes, this fix is required on top of 0.3.0. Alternatively, I have just uploaded new version of the mod (0.3.1) that includes this fix.

 

Thanks.  I'll go for the latest model! 😉

 

DQW

Posted
19 hours ago, AndrewLRG said:

I call them "full versions" to contrast against patches.

I see. I'd probably call it an "addon", but fair enough. Thanks for clearing that up!

Posted
1 hour ago, MIF said:

Yes, but don't work. 

 

You stepped on a trap, but nothing happened? Or your character got stuck in place?

Posted (edited)

Skeleton traps seem to spawn, but don't work neither on my end. No reactions when stepping on them. There's always the prompt to activate DTBaboSkeletonTrap but that does nothing. Is there a chance the skelly traps spawn in deactivated?. 

Edited by SeranaTHICC
Posted
8 hours ago, MIF said:

Yes, but don't work. 

 

6 hours ago, SeranaTHICC said:

Skeleton traps seem to spawn, but don't work neither on my end. No reactions when stepping on them. There's always the prompt to activate DTBaboSkeletonTrap but that does nothing. Is there a chance the skelly traps spawn in deactivated?. 

 

2 hours ago, TrickyK said:

I'm having the same issue as the poster above.

 

This should fix the problem with Skeleton Traps. Please install in on top of the latest mod version (0.3.1) and let it overwrite what it wants.

 

DynamicTraps 0.3.1 Fix 1 .7z

 

The issue was caused by incorrect handling of Papyrus script states on my part. I was trying to switch them via SKSE plugin not realizing that it wasn't working. This patch should fix both new and already spawned skeleton traps.

 

Posted
15 hours ago, AndrewLRG said:

 

 

 

This should fix the problem with Skeleton Traps. Please install in on top of the latest mod version (0.3.1) and let it overwrite what it wants.

 

DynamicTraps 0.3.1 Fix 1 .7z 6.67 MB · 1 download

 

The issue was caused by incorrect handling of Papyrus script states on my part. I was trying to switch them via SKSE plugin not realizing that it wasn't working. This patch should fix both new and already spawned skeleton traps.

 

for me it seems it still dosent work... i tried 5 dungeons and i only get deathworms from the ground and mimic chesets... i get 0 skelleton traps or deathworms from the wall... even thought i set them to 100 and the rest to 1 chance

Posted (edited)

i cant seem to get devious curses to activate when stepping on a rune or tripwire. the rune/tripwire will go off with the effect but nothing will happen

Edited by purplepancake
Posted
17 hours ago, AndrewLRG said:

 

 

 

This should fix the problem with Skeleton Traps. Please install in on top of the latest mod version (0.3.1) and let it overwrite what it wants.

 

DynamicTraps 0.3.1 Fix 1 .7z 6.67 MB · 1 download

 

The issue was caused by incorrect handling of Papyrus script states on my part. I was trying to switch them via SKSE plugin not realizing that it wasn't working. This patch should fix both new and already spawned skeleton traps.

 

The fix seems to work, the Skelly traps restrain properly, QTE shows up and if failed the undressing part works too. The DTBakaSkeletonTrap prompt is still visible though, which makes avoiding the trap easier than intended i reckon. 

Thx a bunch for the fast fix!

Posted

I'm getting the skeleton to work after installing the fix! But I'm getting a crash after skeleton succeeds. If I get free no problem. Any ideas? I'm going to try a different Character.... we'll see how that goes.

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