Heinzelman Posted December 13, 2025 Posted December 13, 2025 Wasteland Adventurers Guild - alpha View File An adult Mod about an Adventurers Guild in Fallout 4 Features: -Ranks and Badges -Repeatable Cum collecting Quest -Trade your BLTC Vials for goodies -Multilevel Dungeon -Legendary Drops and Collars -Soft Integration of various LL Mods Ranks and Badges The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs. Spoiler When you successfully joined the Guild, you'll get the first Rank and a Badge. There are 8 Ranks (rumor says there is more): -Amber -Amethyst -Opal -Aquamarine -Sapphire -Emerald -Ruby -Diamond There are two ways to advance your rank: -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point -Defeating Bosses in the Dungeon earns you 1 to 4 points You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points. The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts. Spoiler Amber Rank "Badge" Repeatable Cum collecting Quest After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to. Trade your BLTC Vials for goodies So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse. Multilevel Dungeon Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there. The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill). Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order. When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run. Spoiler Legendary Drops and Collars Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%). Quests There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order Spoiler (meet the 2 NPCs, follow them to concord, kill the raiders outside, listen to Preston on the balcony, talk to the Adventurers, enter the museum, kill raiders, grab the FC, talk to preston, listen to the conversation between the Adventurers and Preston, talk to the Adventurers, grab the Powerarmor, grab the minigun, kill more raiders). The other Quest starts in the Guildhouse to earn your first rank. There may be more quests and probably interaction with other LL Questmods in the future. Soft Integration of various LL Mods There is a soft integration for -Family Planning (Condoms and Pills at the Vending Machine) -Commonwealth Moisturizer (Cleaning at Towels) -Better Living through Cumistry (empty vials at the Vending Machine) Hard Requirements: All DLCs AAF Better Living through Cumistry (technically not a hard requirement, but some features won't work without it) and a working AAF Setup: Current Alpha Status I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. Patches @Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest: Spoiler 1. Fallout London 2. Project Mojave 3. Barbarous Continent 4. The Nothern Springs 5. The Forest (if you have a mod which adds NPCs to it or do it yourself) Grab these patches here. Thanks to @spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod @DSHV for his great mod which also inspired me a lot @JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️ Submitter Heinzelman Submitted 12/13/25 Category Quest Requirements All DLCs AAF Better living through cumistry 5
Dojo_dude Posted December 13, 2025 Posted December 13, 2025 Eager to test this mod out on a new character! 1
JonX67 Posted December 13, 2025 Posted December 13, 2025 I started the mod and passed level two for now. Everything works perfectly fine! Though, I am not sure if I'd fancy to go through each level again to be able to come to the next new one. I could imagine that this would become boring quickly. Particularly because the first levels are rather easy (with level 1 - 10 creatures), except for the bosses. So, maybe that could be changed to an option, not a must? Oh, and it would be cool if one could see the current progress somehow and the amount of cum-vials that are collected (I couldn't find them in my inventory). Other than this: A very fun mod and very nicely build! Thanks for sharing! 1
Mimirue17 Posted December 13, 2025 Posted December 13, 2025 Hell ya, I love your mods so this will be installed immediately! 2
Heinzelman Posted December 13, 2025 Author Posted December 13, 2025 27 minutes ago, JonX67 said: I started the mod and passed level two for now. Everything works perfectly fine! Though, I am not sure if I'd fancy to go through each level again to be able to come to the next new one. I could imagine that this would become boring quickly. Particularly because the first levels are rather easy (with level 1 - 10 creatures), except for the bosses. So, maybe that could be changed to an option, not a must? Oh, and it would be cool if one could see the current progress somehow and the amount of cum-vials that are collected (I couldn't find them in my inventory). Other than this: A very fun mod and very nicely build! Thanks for sharing! Thanks for your feedback The idea for the dungeon was based on the dungeons or labyrinths of some animes. Where the adventurers have to plan along for the journey down (and up again). I made the quick way up as a compromise. There is also a good reason for going down all levels again: Rankpoints and Drops. But i will think about an optional way down. Maybe with a cost or something? But no promise right now. I totally forgot a progress view, it was already planned by I never wrote it down My mod only gives "filled cum vials" with the Radiant Quest (they are called Cum - Donation and should be at the AID Section of your Inventory). These are the vials you have to deliver to the container in the guildhouse. You get the regular Cum Vials - which you can trade for goodies - the classic BLTC way. Build empty Vials at the Chemlab or buy them from my Vending Machines (there is one in the guildhouse next to Darlene) and fill them directly after an AAF scene with the Hotkey you set in the BLTC MCM. 2
Heinzelman Posted December 13, 2025 Author Posted December 13, 2025 40 minutes ago, Mimirue17 said: Hell ya, I love your mods so this will be installed immediately! Thank you, I hope you have fun
Error09072001 Posted December 13, 2025 Posted December 13, 2025 Soo , this is a honest review/bug report / experience with the mod , I need to start by saying , i don't usually go for this kind of mods ... I'm tired of the (you are a whore now , do whore quests) type quest mods , but i think this one has some cool ideas , there is though some issues i have found , not sure if some are as supposed Orr , idk 1 when trying to buy some vials , there are none there ?? like in the list of items there is no vial , 2 when talking to the guy that is supposed to sell it i need to try a lot to get him to talk to me spamming click and e and so on till he feels like talking to me , 3 my first quest was to talk to someone in the triggerwoman reborn quest , and if i did not progress it talking to them would be impossible , not hard to fix by just doing the quest but , maybe remove them to not need to force quest completion would be nice 4 i think the ranks are really cool , but i think it would be a lot nicer if it was like a different item , slave collars don't really make sense in my opinion 5 there is no way to initiate sex ? like you need to use sex em up ? idk if i'm doing this wrong but the initiation just ain't there ? Overall i like this mod , for what it is is great , but in my opinion , i am not a big fan of this kind of mod , something more realistic like triggerwoman reborn is closer to what i would consider realistic , overall ,thank you for the mod !
Heinzelman Posted December 13, 2025 Author Posted December 13, 2025 (edited) 1 hour ago, MrSorrowMage said: Soo , this is a honest review/bug report / experience with the mod , I need to start by saying , i don't usually go for this kind of mods ... I'm tired of the (you are a whore now , do whore quests) type quest mods , but i think this one has some cool ideas , there is though some issues i have found , not sure if some are as supposed Orr , idk 1 when trying to buy some vials , there are none there ?? like in the list of items there is no vial , 2 when talking to the guy that is supposed to sell it i need to try a lot to get him to talk to me spamming click and e and so on till he feels like talking to me , 3 my first quest was to talk to someone in the triggerwoman reborn quest , and if i did not progress it talking to them would be impossible , not hard to fix by just doing the quest but , maybe remove them to not need to force quest completion would be nice 4 i think the ranks are really cool , but i think it would be a lot nicer if it was like a different item , slave collars don't really make sense in my opinion 5 there is no way to initiate sex ? like you need to use sex em up ? idk if i'm doing this wrong but the initiation just ain't there ? Overall i like this mod , for what it is is great , but in my opinion , i am not a big fan of this kind of mod , something more realistic like triggerwoman reborn is closer to what i would consider realistic , overall ,thank you for the mod ! Thanks for your detailed report to this mod. To be able to buy vials you need the BLTC Mod (which is very important for this mod). With "the guy" you mean Mick? I know there is a bug where you have to click/activate a NPC several times before it initiates a dialog, I have no clue why that happens. If he is not responding at all check: Spoiler SQV WG_VendorsQuest If the entry for Mick (or the other one) shows "NONE" enter this in the console: StopQuest WG_VendorsQuest StartQuest WG_VendorsQuest But he is not selling vials, just food and drinks and he is renting the bed in the guildhouse It is funny that I thought I had planned along to only include NPCs which are at least just one step away and totally oversaw my own TRW Mod. I will add an additional Condition for him. In the meantime you can just abort the repeatable quest by activating the chalkboard again and get a new quest. The slave collars were chosen because of their light pulse to get the color of the ranks. Yes, apart from one exception you have to use one of the existing mods to start sex, like SEU, Hardship, SH, MCG the AAF Wizard etc. I think there are already so many cool and different ways to initiate sex with the environment LL mods provide being it whoring, seducing, flirting or dating, that it is a good idea to use them instead of adding another one. Edited December 13, 2025 by Heinzelman 1
Error09072001 Posted December 13, 2025 Posted December 13, 2025 48 minutes ago, Heinzelman said: Thanks for your detailed report to this mod. To be able to buy vials you need the BLTC Mod (which is very important for this mod). With "the guy" you mean Mick? I know there is a bug where you have to click/activate a NPC several times before it initiates a dialog, I have no clue why that happens. If he is not responding at all check: Reveal hidden contents SQV WG_VendorsQuest If the entry for Mick (or the other one) shows "NONE" enter this in the console: StopQuest WG_VendorsQuest StartQuest WG_VendorsQuest But he is not selling vials, just food and drinks and he is renting the bed in the guildhouse It is funny that I thought I had planned along to only include NPCs which are at least just one step away and totally oversaw my own TRW Mod. I will add an additional Condition for him. In the meantime you can just abort the repeatable quest by activating the chalkboard again and get a new quest. The slave collars were chosen because of their light pulse to get the color of the ranks. Yes, apart from one exception you have to use one of the existing mods to start sex, like SEU, Hardship, SH, MCG the AAF Wizard etc. I think there are already so many cool and different ways to initiate sex with the environment LL mods provide being it whoring, seducing, flirting or dating, that it is a good idea to use them instead of adding another one. i was just stupid i didn't realised that was a dispenser machine i expected like a vending machine for some reason xD 1
not a BT shirt Posted December 13, 2025 Posted December 13, 2025 Both Triggerwoman and Little Pawn were great mods an staples to my mod list in every playthrough, so i look forward to this mod growing and hopefully being semi-integrated in with those mods in future 2
Heinzelman Posted December 14, 2025 Author Posted December 14, 2025 51 minutes ago, total newby said: might just give this a bash looking for something different... Could someone maybe advise me of where in my mo2 main sex mods this should go ie Before/after Better living with Cumistry?as an example.. many thanks.. It shouldn't matter, but it's better to set this mod lower in your loadorder.
Error09072001 Posted December 14, 2025 Posted December 14, 2025 sooo , i have played it for a minute now , soooo , 1 thing it's worth saying in description in my opinion is the sample taking process , like the fact you need to use the cum vials and how to , i think a lot of newer people won't get that, but i played this for a couple of hours now...and the mod is absolutely amazing .....but. Not for sex .....as dumb as this sound what i actually enjoyed most is the actual dungeon system and the stuff that's safe for work , this is genius , honestly this as a regular mod , having a guild with ranks and taking on dungeons and earning a bigger rank and reword with harder and harder dungeons with secrets in those and all that , this mod is genius , i think it does the guild and stuff so well , i don't find a point to the sex stuff to be honest , but the doungens rank and stuff , 10/10 great mod , thank you ! 1
Heinzelman Posted December 14, 2025 Author Posted December 14, 2025 52 minutes ago, Error09072001 said: sooo , i have played it for a minute now , soooo , 1 thing it's worth saying in description in my opinion is the sample taking process , like the fact you need to use the cum vials and how to , i think a lot of newer people won't get that, but i played this for a couple of hours now...and the mod is absolutely amazing .....but. Not for sex .....as dumb as this sound what i actually enjoyed most is the actual dungeon system and the stuff that's safe for work , this is genius , honestly this as a regular mod , having a guild with ranks and taking on dungeons and earning a bigger rank and reword with harder and harder dungeons with secrets in those and all that , this mod is genius , i think it does the guild and stuff so well , i don't find a point to the sex stuff to be honest , but the doungens rank and stuff , 10/10 great mod , thank you ! Thank you for your nice words I am glad you are having fun with this mod.
riveth Posted December 14, 2025 Posted December 14, 2025 Hey, this mod looks promissing, I'll give it a try as soon as I have some time. One of the ideas I had for pervert was to create a series of quests that let player work as a thief. Something alongside your cum collecting quest but instead player need to steal something from NPC, or get his home key to steal something from his house, or plant some evidence ect. Sex would be optional, but after aaf scene player could pickpocket without risk of being caught. (Like your victim was really distracted) That could be a great repetative quest in this mod, next to this cum collection one. I could give You some lore firendly ideas for those quests, if it seems interesting to You. I'm not a huge fan of cum collecting idea and I only use BLTC as a failsafe not to die of thirst and hunger during long abuse sessions ( using AN97 ) Those thief-guild like quests could give it more lore-friendly vibe I was so happy to see in Little Pawn and Triggerwoman (I only played previous unoffical versions, need to try them out ) Anyway I see You are really active lately, thanks for all your work. I love how your quest feels and I just need to give those new versions a try. 1
Heinzelman Posted December 14, 2025 Author Posted December 14, 2025 20 minutes ago, riveth said: Hey, this mod looks promissing, I'll give it a try as soon as I have some time. One of the ideas I had for pervert was to create a series of quests that let player work as a thief. Something alongside your cum collecting quest but instead player need to steal something from NPC, or get his home key to steal something from his house, or plant some evidence ect. Sex would be optional, but after aaf scene player could pickpocket without risk of being caught. (Like your victim was really distracted) That could be a great repetative quest in this mod, next to this cum collection one. I could give You some lore firendly ideas for those quests, if it seems interesting to You. I'm not a huge fan of cum collecting idea and I only use BLTC as a failsafe not to die of thirst and hunger during long abuse sessions ( using AN97 ) Those thief-guild like quests could give it more lore-friendly vibe I was so happy to see in Little Pawn and Triggerwoman (I only played previous unoffical versions, need to try them out ) Anyway I see You are really active lately, thanks for all your work. I love how your quest feels and I just need to give those new versions a try. Having some thievery going on in FO4 is very interesting and opens up so much more ways to survive in the wasteland (and make use of some underused perks like pickpocket). I made some approaches to that earlier, but back then i ran into walls, as there are very few actually owned places to rob. While I was making Triggerwoman Reborn, i came up with a solution that could make any place as if it is owned by someone, but never implemented it in a quest, because i lacked the right idea. If you would like to integrate something like that in pervert, I'll be happy to collaborate. Just PM me, if you want to work together 1
Error09072001 Posted December 14, 2025 Posted December 14, 2025 (edited) 44 minutes ago, riveth said: Hey, this mod looks promissing, I'll give it a try as soon as I have some time. One of the ideas I had for pervert was to create a series of quests that let player work as a thief. Something alongside your cum collecting quest but instead player need to steal something from NPC, or get his home key to steal something from his house, or plant some evidence ect. Sex would be optional, but after aaf scene player could pickpocket without risk of being caught. (Like your victim was really distracted) That could be a great repetative quest in this mod, next to this cum collection one. I could give You some lore firendly ideas for those quests, if it seems interesting to You. I'm not a huge fan of cum collecting idea and I only use BLTC as a failsafe not to die of thirst and hunger during long abuse sessions ( using AN97 ) Those thief-guild like quests could give it more lore-friendly vibe I was so happy to see in Little Pawn and Triggerwoman (I only played previous unoffical versions, need to try them out ) Anyway I see You are really active lately, thanks for all your work. I love how your quest feels and I just need to give those new versions a try. 6 minutes ago, Heinzelman said: Having some thievery going on in FO4 is very interesting and opens up so much more ways to survive in the wasteland (and make use of some underused perks like pickpocket). I made some approaches to that earlier, but back then i ran into walls, as there are very few actually owned places to rob. While I was making Triggerwoman Reborn, i came up with a solution that could make any place as if it is owned by someone, but never implemented it in a quest, because i lacked the right idea. If you would like to integrate something like that in pervert, I'll be happy to collaborate. Just PM me, if you want to work together That would be soo coool , and be like if you fail pickpoketing or stealing you would either have to bribe them caps to forget it and be teleported away , (if you fail 3 times in a row maybe the npc would attack you /or sexually punish you and then be teleported away) or pay with sex for him to forget that would let you take whatever you need to take as well while he is exhausted or refuse to pay either way and would start a fight where you can either run or fight and kill him , or fight lose and then the violate mod would take care of the rest , that sounds like an amazing ideea places wise maybe random doungens npc or custome dounges or just add respownable npcs to random unused areas of the map , or just pickpocket instead of actuall places , that way what you are stealing is always owned ? idk Edited December 14, 2025 by Error09072001 2
Mimirue17 Posted December 14, 2025 Posted December 14, 2025 (edited) I was a little shocked, and unprepared to face a mythical death claw at the end of level 2 dungeon filled with one/two shot mobs...rather exciting Edit: MSMA nerfs your ability with weapons until higher bimbo level skill ranks Edited December 14, 2025 by Mimirue17 1
Mimirue17 Posted December 15, 2025 Posted December 15, 2025 (edited) any chance you could put a terminal in the guild that we could check on our progress to next level? Loving the mod so far - mixed adventures in dungeon and prostitution to work my way up the leader board Too bad Violate doesn't work with those gorillas (you can initiate scenes with them for mods like MSMA to work though)- other then that you can just screw your way through the rest of levels 3-5 The sex for ranks does work, but like the chance for drops killing the bosses (just bring thousands of rounds and Jet Ultra for the win ) Edited December 15, 2025 by Mimirue17 1
Heinzelman Posted December 15, 2025 Author Posted December 15, 2025 5 hours ago, Mimirue17 said: any chance you could put a terminal in the guild that we could check on our progress to next level? Loving the mod so far - mixed adventures in dungeon and prostitution to work my way up the leader board Too bad Violate doesn't work with those gorillas (you can initiate scenes with them for mods like MSMA to work though)- other then that you can just screw your way through the rest of levels 3-5 The sex for ranks does work, but like the chance for drops killing the bosses (just bring thousands of rounds and Jet Ultra for the win ) Yes, i like a mix of combat and a bit naughty stuff inbetween too. I think I will probably replace the gorillas. I find them a bit underwhelming. I will add a progress terminal, it was already planned, but I forgot it
Heinzelman Posted December 15, 2025 Author Posted December 15, 2025 (edited) A very small update, but it delivers an important feature. A Holotape to see your current progress: Spoiler IMPORTANT: Before you update please make sure your character is not inside Level 2 of the dungeon. Either go to level 3 (if you have access) or go back to the tunnel before you install the update. Details: Spoiler Added: Holotape to show your current rank, the earned points and how much more points you need for the next rank. Craftable at the Chemlab in the Utility Section - only if you already have at least the first rank (Amber) Changed: The Boss in Level 2 of the Dungeon is replaced by a less tough version The Boss in Level 1 of the Dungeon got a little buff Fixed: bundled the Voicefiles in a BA2 file Edited December 15, 2025 by Heinzelman 1
Mimirue17 Posted December 16, 2025 Posted December 16, 2025 (edited) hmm would it be a horrible idea to only include monsters that are on the violate list? With Darthroman creature pack out now there are quite a few more creatures that can be used and activated in violate scenes. This would seem to work better with the theme of the mod as they reward you for having sex anywhere, why not in the dungeon. Plus if you choose the option in the MCM you can collect cum from any opening so you can collect more. I am checking with the Violate team why the Gorillas do not work as they should be on the violate list (3 packs at min have Gorilla animations you can select from if manually having sex with them), but currently Gater Claws do not have animations - but other higher end ones do from Far Harbor so perhaps adjust the boss on that level to one of them? edit: also I was an idiot, those are Ghoulrillas - maybe switch them to regular Gorillas (should be violate useable)? think the levels on them were 40-60 so they are fairly tough. Edited December 16, 2025 by Mimirue17 1
Heinzelman Posted December 16, 2025 Author Posted December 16, 2025 5 hours ago, Mimirue17 said: hmm would it be a horrible idea to only include monsters that are on the violate list? With Darthroman creature pack out now there are quite a few more creatures that can be used and activated in violate scenes. This would seem to work better with the theme of the mod as they reward you for having sex anywhere, why not in the dungeon. Plus if you choose the option in the MCM you can collect cum from any opening so you can collect more. I am checking with the Violate team why the Gorillas do not work as they should be on the violate list (3 packs at min have Gorilla animations you can select from if manually having sex with them), but currently Gater Claws do not have animations - but other higher end ones do from Far Harbor so perhaps adjust the boss on that level to one of them? edit: also I was an idiot, those are Ghoulrillas - maybe switch them to regular Gorillas (should be violate useable)? think the levels on them were 40-60 so they are fairly tough. Swapping the Gorillas is on my list. Using only Creatures that have AAF animations would be a bit limiting, as I still have to add more dungeon levels (25 more, if I am going to cover all the ranks) FH and NW have a lot of creatures that I am gonna use. Especially the FH ones suit my idea very well. But I can think of an optional way, like if you choose "Spawn only AAF enabled creatures" in the MCM, it would only spawn them. 1
Mimirue17 Posted December 16, 2025 Posted December 16, 2025 2 hours ago, Heinzelman said: Swapping the Gorillas is on my list. Using only Creatures that have AAF animations would be a bit limiting, as I still have to add more dungeon levels (25 more, if I am going to cover all the ranks) FH and NW have a lot of creatures that I am gonna use. Especially the FH ones suit my idea very well. But I can think of an optional way, like if you choose "Spawn only AAF enabled creatures" in the MCM, it would only spawn them. oh of course, there are limits to what currently have animations. Luckily for us some of the NW ones are getting added so that will be exciting. Wasn't trying to complicate things, just if there was a choice of a creature you were looking at and one of the options had animations maybe lean that direction. Having a blast so far - hope to hit rank 3 soon to open up more levels 2
Error09072001 Posted December 16, 2025 Posted December 16, 2025 6 hours ago, Heinzelman said: Swapping the Gorillas is on my list. Using only Creatures that have AAF animations would be a bit limiting, as I still have to add more dungeon levels (25 more, if I am going to cover all the ranks) FH and NW have a lot of creatures that I am gonna use. Especially the FH ones suit my idea very well. But I can think of an optional way, like if you choose "Spawn only AAF enabled creatures" in the MCM, it would only spawn them. i mean , i'm sure this is a bit much buuutt, it would be very cool , if you lost to like the gorillas for example that don't have aaf animations , they would beat you up ,steal some caps or aid or smt , drag you to the "boss of the dungen"or set rooms with aaf capable enemy's(for example the gorillas could throw you in a pit with a yaguai and leave you there, the rats would bring some "rat people" to you just like normal npcs with like rat outfits or smth ) or smth that has aaf capabilities , and then you can still have unique enemys and aaf scenes , i think that would be verryyyyy cool , but idk how hard is to implement 1
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