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Wasteland Adventurers Guild - alpha


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Posted
4 hours ago, Heinzelman said:

It should choose pretty much every adult male who is in the commonwealth

That's the point 😀

I play on builds with London, I would like to have the motivation to travel there periodically.
So far, the guild has never given me clients from London. Let's look further. Maybe they will

Posted
6 hours ago, Heinzelman said:

It should choose pretty much every adult male who is in the commonwealth, alive, enabled and unique. 

I just received an order for Dr. Weathers, which wouldn't be surprising, but the fact is that it wasn't the original doctor, but the one I added myself via the console, (clone),

Posted (edited)
8 hours ago, Nea_Bessy said:

That's the point 😀

I play on builds with London, I would like to have the motivation to travel there periodically.
So far, the guild has never given me clients from London. Let's look further. Maybe they will

I see. This wont work out of the box. You need to do what I write under the spoiler and then people from London could be chosen too:
 

Spoiler

Load FOLON and WastelandGuild with FO4EDIT. Expand the FOLON Mod and the worldspace tree (my screenshot is from FO4, so it should look different for FOLON) :

 

image.png.a496881fea8ee4c8a87303aebd21b879.png

 

Write down the Editor ID of the Worldspace(s) from FOLON.

 

Then rightclick Wastelandguild and choose "AddMasters"

image.png.f15c38be8449bd9cf7fc8cb32cf05ade.png

 

In the next Window choose the Fallout London plugin and click on Ok.

 

Then expand the Quest tree and click on WG_RadiantCumQuest:

image.png.5fbd0eb9a875d899760fa8d65678dfe4.png

 

On the right panel scroll down until you see the Aliases. Rightklick on the bar right to "Conditions" and Choose Add Condition.

image.png.7c212ef9a020d056d2e337f754cf845b.png

 

and set it up like the last one for Goodneighbor but with the worldspace name you wrote done before:

image.png.c7bf4ee7a94e58c8c70c649f0113d0af.png

 

It should now choose any eligible male in London too.

 

Or if you dont want any worldspace limits, delete the last three conditions 🙂

 

Edited by Heinzelman
Posted
18 hours ago, Heinzelman said:

I see. This wont work out of the box. You need to do what I write under the spoiler and then people from London could be chosen too:
 

  Reveal hidden contents

Load FOLON and WastelandGuild with FO4EDIT. Expand the FOLON Mod and the worldspace tree (my screenshot is from FO4, so it should look different for FOLON) :

 

image.png.a496881fea8ee4c8a87303aebd21b879.png

 

Write down the Editor ID of the Worldspace(s) from FOLON.

 

Then rightclick Wastelandguild and choose "AddMasters"

image.png.f15c38be8449bd9cf7fc8cb32cf05ade.png

 

In the next Window choose the Fallout London plugin and click on Ok.

 

Then expand the Quest tree and click on WG_RadiantCumQuest:

image.png.5fbd0eb9a875d899760fa8d65678dfe4.png

 

On the right panel scroll down until you see the Aliases. Rightklick on the bar right to "Conditions" and Choose Add Condition.

image.png.7c212ef9a020d056d2e337f754cf845b.png

 

and set it up like the last one for Goodneighbor but with the worldspace name you wrote done before:

image.png.c7bf4ee7a94e58c8c70c649f0113d0af.png

 

It should now choose any eligible male in London too.

 

Or if you dont want any worldspace limits, delete the last three conditions 🙂

 

  

Thank you very much  😀
 

But I didn't change your ESP, so I made it as a patch.,
I don't know how to make new plugins in FO4EDIT, so I did it through the Creation Kit.,
 

And I've already received my first order in London, everything is working.,
And I immediately made such patches for all the mods with extra space that I use.,
Making them is very simple. But that's only if you know how to do it. This knowledge cost me several hours of searching and a couple of hysterias.
I
can share the result right away

 

WG_Patches_ESL.7z

There are patches for such mods:

 

1. Fallout London

2.Project Mojave

3. Barbaros Continent

4. The Nothern Springs

5. The Forest.   (There are no NPCs in the original mod. That's why I added one doctor to each settlement. Maybe I'll get orders for them sometime.)

Posted
3 hours ago, Nea_Bessy said:

  

Thank you very much  😀
 

But I didn't change your ESP, so I made it as a patch.,
I don't know how to make new plugins in FO4EDIT, so I did it through the Creation Kit.,
 

And I've already received my first order in London, everything is working.,
And I immediately made such patches for all the mods with extra space that I use.,
Making them is very simple. But that's only if you know how to do it. This knowledge cost me several hours of searching and a couple of hysterias.
I
can share the result right away

 

WG_Patches_ESL.7z 13.18 kB · 0 downloads

There are patches for such mods:

 

1. Fallout London

2.Project Mojave

3. Barbaros Continent

4. The Nothern Springs

5. The Forest.   (There are no NPCs in the original mod. That's why I added one doctor to each settlement. Maybe I'll get orders for them sometime.)

Wow thats cool! Thank you very much ❤️ 

I'll put a link to my mods description.

Posted
On 3/10/2026 at 11:57 PM, Heinzelman said:

Wow thats cool! Thank you very much ❤️ 

I'll put a link to my mods description.

 

I noticed that orders are only for friendly NPCs. Is it possible to get orders for enemies as well? Like raiders or even super mutants?

Posted
3 hours ago, Nea_Bessy said:

 

I noticed that orders are only for friendly NPCs. Is it possible to get orders for enemies as well? Like raiders or even super mutants?

Currently it has no limits regarding the faction. But I think most raiders are non-unique. So thats the limiting factor. Supermutants and stuff like that is planned (more or less) for the future.

Posted
1 hour ago, Heinzelman said:

Currently it has no limits regarding the faction. But I think most raiders are non-unique. So thats the limiting factor. Supermutants and stuff like that is planned (more or less) for the future.

There are unique raiders (like Helter Skelter), they don't tend to last long in a normal play-through. Super-mutants are even less common (Fist and Hammer), and one turns back into a human if you progress far enough. 

Posted
28 minutes ago, msmfoster said:

There are unique raiders (like Helter Skelter), they don't tend to last long in a normal play-through. Super-mutants are even less common (Fist and Hammer), and one turns back into a human if you progress far enough. 

I think I had Helter Skelter or Bosco as a target some time ago. But that could also be a false memory, because I immediately abandoned the quest as it was too difficult for my low-level character to consider going there.

Posted (edited)

Can you make a patch that combines "Wasteland Adventurers Guild"  and  "Triggerwoman Reborn"?
I would like to have Sebastian give tasks to random clients.

 

Alternatively, place a board with tasks in the  brothel.

Edited by Nea_Bessy
Posted
22 minutes ago, Nea_Bessy said:

Can you make a patch that combines "Wasteland Adventurers Guild"  and  "Triggerwoman Reborn"?
I would like to have Sebastian give tasks to random clients.

 

Alternatively, place a board with tasks in the  brothel.

My three main Mods are supposed to interact which each other (if installed) in the future. So if 2 or 3 of them are installed and some conditions are met, they will offer more choices.

 

But that will take a while. My main priority right now is to update Little Pawn and also add more content for the Old Neighborhood in Triggerwoman.

Posted (edited)

I found a simpler solution😀

Now I don't have to go to the Guild.
Wherever I am, I type in the console  setstage WG_RadiantCumQuest 10

If I don't like the assignment  setstage WG_RadiantCumQuest 110

When the task is completed  setstage WG_RadiantCumQuest 100

 

It seems like I got the assignment over the phone, and I sent the  cum-donation by parcel.

For convenience, I made bat files with these commands.

 

 

Edited by Nea_Bessy
  • 5 weeks later...
Posted

any hope of the next set of levels to be opened up anytime soon?   This is such a fun way to level up, even as it is.   If you use MSMA to grind in here its even better.   But new creatures to conquer (or slay with sex only a bimbo can provide :P ) is always something to look forward to!

Posted
2 hours ago, Mimirue17 said:

any hope of the next set of levels to be opened up anytime soon?   This is such a fun way to level up, even as it is.   If you use MSMA to grind in here its even better.   But new creatures to conquer (or slay with sex only a bimbo can provide :P ) is always something to look forward to!

Thank you so much for your encouragement 🙂

 

I will continue on this mod after I finished the updates of my other mods.

 

  • 1 month later...
Posted
5 hours ago, jstnf said:

The Aquamarine dungeon door doesnt work 

Hello, that is the current end. The dungeon is going to be expanded later.

Posted

A győzelem és a nehézség vagy annak eltúlzása eléggé ... barátságtalan.

Nincs olyan alternatíva miszerint, ha fegyverrel nem győzhet akkor győzz máshogyan!

... végül is ez a portál a "máshogyan" formára teszi a létezés és megoldások sokszínüségét és megoldásait.

 

Nos... elviekben.

 

 

 

Victory and difficulty or its exaggeration are quite ... unfriendly.

There is no alternative that if you can't win with weapons, then win differently!

... after all, this portal puts the diversity and solutions of existence and solutions into a "different" form.

Well... in principle.

Posted (edited)
2 hours ago, Metro Station said:

A győzelem és a nehézség vagy annak eltúlzása eléggé ... barátságtalan.

Nincs olyan alternatíva miszerint, ha fegyverrel nem győzhet akkor győzz máshogyan!

... végül is ez a portál a "máshogyan" formára teszi a létezés és megoldások sokszínüségét és megoldásait.

 

Nos... elviekben.

 

 

 

Victory and difficulty or its exaggeration are quite ... unfriendly.

There is no alternative that if you can't win with weapons, then win differently!

... after all, this portal puts the diversity and solutions of existence and solutions into a "different" form.

Well... in principle.

On a side note: Until that is added in a bespoke way, there might  be a complementary mod   if you are willing to explore,  used together with this makes it possible to  defeat the monsters via sex-fight :) MSMA: SexFight (like "Succubus Drain") and Bimbofication - Downloads - Fallout 4 Adult & Sex Mods - LoversLab

 

Edited by MSM_Alice
  • 2 weeks later...
Posted (edited)

so I had an issue with the museum quest not triggering properly when I had the 2 with me.   The kill 7 raiders part did not trigger properly so when all the raiders in the museum were killed (they did spawn as they are supposed to - 3 initial, 2 in middle and then the 2 by the door so part of the quest was working properly) the quest did not complete as the door did not open and Preston says they wont open the door until all the raiders are dead.

 

so I declined the offer to help when they approach me, and they walked away.   Everything worked as it should all the way until you are supposed to get the PA.   Preston still said the lines added by this mod even if the 2 are not with you.   No big deal really, just odd.   Rest of the quest ran as it should and the idiots were saved and brought to Sanctuary for their constant bitching and nagging.

 

edit: this is not normal behavior for this mod, as it has worked in the past.   I am thinking is has a conflict with one of the CC contents added in the NG update as I have added a few back in to use another mod, which I will be removing along with the CC content and retest this.    But there might be a check added if you have them with you or not so Preston doesn't sound more insane then normal.

Edited by Mimirue17
Posted
3 hours ago, Mimirue17 said:

so I had an issue with the museum quest not triggering properly when I had the 2 with me.   The kill 7 raiders part did not trigger properly so when all the raiders in the museum were killed (they did spawn as they are supposed to - 3 initial, 2 in middle and then the 2 by the door so part of the quest was working properly) the quest did not complete as the door did not open and Preston says they wont open the door until all the raiders are dead.

 

so I declined the offer to help when they approach me, and they walked away.   Everything worked as it should all the way until you are supposed to get the PA.   Preston still said the lines added by this mod even if the 2 are not with you.   No big deal really, just odd.   Rest of the quest ran as it should and the idiots were saved and brought to Sanctuary for their constant bitching and nagging.

 

edit: this is not normal behavior for this mod, as it has worked in the past.   I am thinking is has a conflict with one of the CC contents added in the NG update as I have added a few back in to use another mod, which I will be removing along with the CC content and retest this.    But there might be a check added if you have them with you or not so Preston doesn't sound more insane then normal.

I understand, i think my mod still listens to the stages of the vanilla quests and thats why preston had his solo. I just need to unregister these certain events if the player chose to stop the mod.

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