Mimirue17 Posted December 23, 2025 Posted December 23, 2025 3 hours ago, Joe_Oni said: started a new game to check out your mods. I run a lot of mods so my issues are probably not common, but maybe a few things to consider. When I first ran into vixen and the guy, they were fighting (wotc) 12 forge raiders. I ran off and later had the guy join me for the museum. After concord was clear, I found the guy shredded by the deathclaw and after searching the truck stop I found vixen dead under some branches. I recycleactor them and got the 2nd part of vixen's dialogue. This isn't a bug but how messed up my game is.🫤 I have to set a lot of npcs tp essential because I'll find "protected" npcs dead all the time. actual input. After I talked to vixen I didn't immediate follow the quest. When I finally decided to follow up, I couldn't remember where the headquarters was located or find any map marker. I had to go online and look it up. Same for the dungeon. When heading to the area (wrong side of the river turns out) , my toon got caught up and ended up bound on the other side of town. By the time my pc was back, I'd totally forgotten the dungeon location. Maybe you could place a note or map (or the halo) at the headquarters for us users that are a little slow and/or have the memory of a rock... here is the map showing the Tunnel - the star one is the guild hall just on the other side of the river (north of Diamond City) just to the left of the bridge if you use Automatic weapons like the FN90 or AKM of full Auto - bring tons of ammo - once you get past levels 1 and 2 there are a ton of mobs - I believe I was going through around 1k rounds a trip when I was using the FN90 and going down to level 10 - there are some serious bullet sponges as you get higher level! 2
Heinzelman Posted December 23, 2025 Author Posted December 23, 2025 (edited) 5 hours ago, Joe_Oni said: started a new game to check out your mods. I run a lot of mods so my issues are probably not common, but maybe a few things to consider. When I first ran into vixen and the guy, they were fighting (wotc) 12 forge raiders. I ran off and later had the guy join me for the museum. After concord was clear, I found the guy shredded by the deathclaw and after searching the truck stop I found vixen dead under some branches. I recycleactor them and got the 2nd part of vixen's dialogue. This isn't a bug but how messed up my game is.🫤 I have to set a lot of npcs tp essential because I'll find "protected" npcs dead all the time. actual input. After I talked to vixen I didn't immediate follow the quest. When I finally decided to follow up, I couldn't remember where the headquarters was located or find any map marker. I had to go online and look it up. Same for the dungeon. When heading to the area (wrong side of the river turns out) , my toon got caught up and ended up bound on the other side of town. By the time my pc was back, I'd totally forgotten the dungeon location. Maybe you could place a note or map (or the halo) at the headquarters for us users that are a little slow and/or have the memory of a rock... Thank you for your feedback, both NPCs should be essential, i will have a look into that, when I am back. I could also add a marker to my locations in the holotape 🙂 Edited December 23, 2025 by Heinzelman 1
Joe_Oni Posted December 23, 2025 Posted December 23, 2025 2 hours ago, Mimirue17 said: the guild is super easy - go to Diamond City - go north and cross the bridge (over the river) - go left until you find Polymer Labs - then take a right after that building! The Tunnel is along the same side of the River as Diamond City - if you follow the river you will find it fairly easily. I can put a picture of the map here is you like! Thanks, I found both location by checking this thread, It's just that I didn't see a way to find the locations in game. Had to use my tablet.😁
Joe_Oni Posted December 23, 2025 Posted December 23, 2025 44 minutes ago, Heinzelman said: Thank you for your feedback, both NPCs should be essential, i will have a look into that, when I am back. I could also add a marker to my locations in the holotape 🙂 Thanks, I've seen them running around after I recycled them 1
cosworth Posted December 23, 2025 Posted December 23, 2025 Looks great so far (as you other mods are 🙂 ), just dropping a quick question here: I cannot surrender in the tunnel, violate always tells me there is no one to surrender to...kinda no mercy mod ? 🙂 No, just kidding. I have just made a new profile by copying my current working one (large mod list) and unchecking mods I do not need for this playthrough. Most likely the reason is on my end, just want to make sure nobody else had this. Will simply start a clean save and work from there. 1
Heinzelman Posted December 23, 2025 Author Posted December 23, 2025 1 hour ago, cosworth said: Looks great so far (as you other mods are 🙂 ), just dropping a quick question here: I cannot surrender in the tunnel, violate always tells me there is no one to surrender to...kinda no mercy mod ? 🙂 No, just kidding. I have just made a new profile by copying my current working one (large mod list) and unchecking mods I do not need for this playthrough. Most likely the reason is on my end, just want to make sure nobody else had this. Will simply start a clean save and work from there. Thank you! Apart from a few exceptions, most of the monsters are vanilla. Some of them may not be covered by aaf animations at all. Like the rats or the ghoulrillas for example. (the latter are going to be replaced). I mainly chose monsters, which we're not everyday encounters from the basegame 🙂
Mimirue17 Posted December 23, 2025 Posted December 23, 2025 2 hours ago, cosworth said: Looks great so far (as you other mods are 🙂 ), just dropping a quick question here: I cannot surrender in the tunnel, violate always tells me there is no one to surrender to...kinda no mercy mod ? 🙂 No, just kidding. I have just made a new profile by copying my current working one (large mod list) and unchecking mods I do not need for this playthrough. Most likely the reason is on my end, just want to make sure nobody else had this. Will simply start a clean save and work from there. With violate 1.61 and dlc option from there selected you should be able to surrender to most of the monsters in there. If you add the Darthroman creature pack you can add a few more (with patches in violate thread) I would look at the extended AAF patch as well as it had updated the violate and animation packs to work together seamlessly. I will update this soon to include all the monsters that should work, and the Ghoulrillas are on the list as I fixed the issue on my end that was causing them not to show up in violate.
cosworth Posted December 24, 2025 Posted December 24, 2025 15 hours ago, Mimirue17 said: With violate 1.61 and dlc option from there selected you should be able to surrender to most of the monsters in there. If you add the Darthroman creature pack you can add a few more (with patches in violate thread) I would look at the extended AAF patch as well as it had updated the violate and animation packs to work together seamlessly. I will update this soon to include all the monsters that should work, and the Ghoulrillas are on the list as I fixed the issue on my end that was causing them not to show up in violate. Thanks for the hints, I do use both the Darthroman pack and the recently updated extended patch, so I now can use the latest LL release of DR. Great news that you are also working on a new update, thanks in advance.👍 Regarding my problem I guess the reason may be baked in the save I used (old char, lvl 15) because I realized the same issue before entering the guild hall ( ran too fast around a corner right into the middle of a ghoul horde ...ooopsie - 😁) Merry x-mas btw. 🙂
Mimirue17 Posted December 24, 2025 Posted December 24, 2025 3 hours ago, cosworth said: Thanks for the hints, I do use both the Darthroman pack and the recently updated extended patch, so I now can use the latest LL release of DR. Great news that you are also working on a new update, thanks in advance.👍 Regarding my problem I guess the reason may be baked in the save I used (old char, lvl 15) because I realized the same issue before entering the guild hall ( ran too fast around a corner right into the middle of a ghoul horde ...ooopsie - 😁) Merry x-mas btw. 🙂 sorry I was actually talking about the monsters that you could surrender to. Radroaches, Ghouls (multiple levels), Gulpers, Fog Crawlers, Deathclaw and the Ghoulrillas - though this one is tricky as it does not always allow it and I have not been able to determine why. Rats, Gaterclaws, Behemoth boss (not sure if you can normally surrender to them or not) and the Yarl are all not supported. The Ghoulrillas are interesting in that if you go to NW and do the brief quest with Cito to get into the room - they are not normally even interactable with unless you attack them- then they will go hostile. I was able to surrender to them on one build as I removed all non animation mod, deleted all saved F4SE files and reinstalled everything one at a time and it worked. I will continue to work on a solution to figure out what combo of mods is stopping them from working all the time - as now its personal that it doesnt work I start new games all the time so just another week spent testing things.
hiono Posted December 31, 2025 Posted December 31, 2025 (edited) are the notes supposed to have words? i got the initiation note and it was just black squares but my character acted like they understood what it said. Edit: I actually fixed it it was a font mod for a hud preset i downloaded that was causing this. Edited December 31, 2025 by hiono
Olmech Posted January 2 Posted January 2 Might want to consider making the two adventurers you meet at the Red Rocket more like companions in the sense that they are immune to friendly fire. Twice that dumbass Raven guy in the marine armor walked right in front of me as I pulled the trigger. Two perfect headshots. Had to recycleactor both times. 1
Heinzelman Posted January 2 Author Posted January 2 33 minutes ago, Olmech said: Might want to consider making the two adventurers you meet at the Red Rocket more like companions in the sense that they are immune to friendly fire. Twice that dumbass Raven guy in the marine armor walked right in front of me as I pulled the trigger. Two perfect headshots. Had to recycleactor both times. Yes, that is a good idea.
msmfoster Posted January 8 Posted January 8 Just getting into the mod now, meeting up with the adventurers near the Red Rocket was great. Problem is they approached when I was in workshop mode which led to a Crash To Desktop (CTD). Not sure how or why and likely some visual mods I've been running, so I'm just reporting it for awareness. As for the first quest, you should add a MCM option that allows that quest to completes Confidence Man upon getting the sample. Leave a smile on his face and some swagger in his radio voice. Just a thought. 1
Heinzelman Posted January 8 Author Posted January 8 1 hour ago, msmfoster said: Just getting into the mod now, meeting up with the adventurers near the Red Rocket was great. Problem is they approached when I was in workshop mode which led to a Crash To Desktop (CTD). Not sure how or why and likely some visual mods I've been running, so I'm just reporting it for awareness. As for the first quest, you should add a MCM option that allows that quest to completes Confidence Man upon getting the sample. Leave a smile on his face and some swagger in his radio voice. Just a thought. Thanks for the report! I like your suggestion about Confidence Man. I also thought since a long time there should be another way to solve this quest
msmfoster Posted January 8 Posted January 8 6 hours ago, Heinzelman said: Thanks for the report! I like your suggestion about Confidence Man. I also thought since a long time there should be another way to solve this quest Companion Ivy does something similar, she does a threesome with him and it's done in seconds. She teleports in an out and it's done. 1
Raven 54 Posted January 21 Posted January 21 On 12/18/2025 at 9:13 AM, Ehgak said: Is this a me being a caveman No, that's me.
Raven 54 Posted January 21 Posted January 21 @Heinzelman Thanks for another mod I am sure will be great, just installed it and am giving it a go, one question... when I met the two adventurers at the RR, they took me straight through rescuing the most hated guy in my playthrough... Preston Garvey. I use Depravity so I can skip that nonsense, (just my personal opinion) did I miss the dialogue to skip that and still be accepted by the guild? If not would you consider a bypass for those of us who dislike Preston's playthrough arc? Thanks and I will be watching for updates.
Heinzelman Posted January 21 Author Posted January 21 3 hours ago, Caveman 74 said: @Heinzelman Thanks for another mod I am sure will be great, just installed it and am giving it a go, one question... when I met the two adventurers at the RR, they took me straight through rescuing the most hated guy in my playthrough... Preston Garvey. I use Depravity so I can skip that nonsense, (just my personal opinion) did I miss the dialogue to skip that and still be accepted by the guild? If not would you consider a bypass for those of us who dislike Preston's playthrough arc? Thanks and I will be watching for updates. Yep, it has a "no" option. But you can also ignore them. That little intro quest is not necessary to join the guild. 1
Nea_Bessy Posted January 24 Posted January 24 (edited) I really liked your mod, but I'm not interested in fighting monsters in the dungeon at all., I liked it because it reminded me of an old mod from Skyrim about the Courtesan Guild, and specifically, I like the idea of getting sperm collection assignments that motivate me to go to a variety of places., Unfortunately, the list of NPCs is still too short. And very soon the tasks start repeating themselves. Is it possible to make sure that NPCs are selected not only from a pre-made list, but from all potentially suitable NPCs? Including new mods, that is, so that I can be sent to Mojave. Or Fusion-Sity..........Or even to London Edited January 24 by Nea_Bessy 2
Heinzelman Posted January 24 Author Posted January 24 31 minutes ago, Nea_Bessy said: I really liked your mod, but I'm not interested in fighting monsters in the dungeon at all., I liked it because it reminded me of an old mod from Skyrim about the Courtesan Guild, and specifically, I like the idea of getting sperm collection assignments that motivate me to go to a variety of places., Unfortunately, the list of NPCs is still too short. And very soon the tasks start repeating themselves. Is it possible to make sure that NPCs are selected not only from a pre-made list, but from all potentially suitable NPCs? Including new mods, that is, so that I can be sent to Mojave. Or Fusion-Sity..........Or even to London I'm glad you're enjoying the mod. I don't remember why I made it so complicated with searching for IDs of handpicked NPCs, instead of randomly filling the aliases with some conditions through the quest itself. I think I just had a tunnelvision on the use of soft requirements. This wasnt necessary I'll make a note of it for improvement.
Mimirue17 Posted January 25 Posted January 25 14 hours ago, Nea_Bessy said: I really liked your mod, but I'm not interested in fighting monsters in the dungeon at all., I liked it because it reminded me of an old mod from Skyrim about the Courtesan Guild, and specifically, I like the idea of getting sperm collection assignments that motivate me to go to a variety of places., Unfortunately, the list of NPCs is still too short. And very soon the tasks start repeating themselves. Is it possible to make sure that NPCs are selected not only from a pre-made list, but from all potentially suitable NPCs? Including new mods, that is, so that I can be sent to Mojave. Or Fusion-Sity..........Or even to London The good news is you gain points just having sex with anyone or anything if you have the settings for cum collection set that way. For example I use MSMA which is a mod base on winning fights through sex, and even non combat sex. Each act produces cum when you can collect and gain points. you could literally never step foot in the dungeon and reach max level, just have fun times with everything 1
Heinzelman Posted January 25 Author Posted January 25 I released a small update: Added - The Holotape to watch your progress is now given to you, after you successfully join the guild. It can still be crafted at the chemlab if you lost it. Changed - The Sperm Collecting Quest is no longer picking NPCs from a premade list. It randomly uses valid candidates in the entire commonwealth. Please tell me if you get an invalid result. @Nea_Bessy - Level04 - Amethyst Castle now spawns Gorillas instead of Ghoulrillas @Mimirue17 - RubySlayer and SapphireVixen are now set to essential instead of protected and ignore friendly fire while the Quest "The Quest" is running. @Olmech Fixed - adjusted the Walls in Level01 - Amber Cave - the Introduction Quest in Concord was using the wrong function for automatic self repair (it checks if the aliases are properly filled and fixes itself if not) Note: You can still use the VoicePack v036 Future Plans (or still todo): -adding more dungeons -adding more quests -adding more rankbased interactions -adding also rankbased loot mechanics 4
msmfoster Posted January 27 Posted January 27 Finally got a chance to go through the dungeons. Interesting. One idea. Can you add armor and weapons workbenches at the end of the levels? If you are running something like Deviously Cursed Wasteland you may want an armor bench to get rid of the devious devices that latched on. However, it also permits an adventurer to scrap items to free up room for more good loot. 1
Heinzelman Posted January 27 Author Posted January 27 3 hours ago, msmfoster said: Finally got a chance to go through the dungeons. Interesting. One idea. Can you add armor and weapons workbenches at the end of the levels? If you are running something like Deviously Cursed Wasteland you may want an armor bench to get rid of the devious devices that latched on. However, it also permits an adventurer to scrap items to free up room for more good loot. That's a good idea. I've made a note for the next update. 1
Mimirue17 Posted January 27 Posted January 27 (edited) 6 minutes ago, Heinzelman said: That's a good idea. I've made a note for the next update. I think a set at the end of each adventurer level block (every 3 levels approx?) would be awesome. I run out of ammo at times and a chemistry station would let me make more! Edited January 27 by Mimirue17 2
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