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Posted
7 hours ago, kingbloxer said:

ok, ran into a bit of a problem, probably due to having a ton of mods, I don't think mcm can properly show all of my mod configs because I can't find out what the bind for the high step is given I can't seem to find its mod menu

 

I had a similar problem. Try running this command setstage SKI_ConfigManagerInstance 1
I reloads the mcm mod list (it might take a second) and then you should be able to find the mods mcm page

Posted
13 hours ago, Tobitup said:

Did you think about implementing the unforgiving devices (since it`s in the DD ecosystem) arosual meter for your mod? I suppose it would be much more immersive to play with it on board

 

Would have to look into it. Not suoer familiar with how that part of UD works lately.

 

9 hours ago, kingbloxer said:

 

ok, ran into a bit of a problem, probably due to having a ton of mods, I don't think mcm can properly show all of my mod configs because I can't find out what the bind for the high step is given I can't seem to find its mod menu (either to set it or to find a default keybind if there is one)... (unless there is some mod that fixes that, I'm looking around rn for one that might work).

is there a default keybind or command to set the keybind?

 

 

If you're at the MCM limit all you can really do is remove mods to try ti get under it. There's no way to change any of the keybinds otherwise. By default the mod uses middle mouse, your activate key, and numpad enter.

Posted (edited)

Hello love the mod is there anyway to get the pose wheel to show up or be able to be used i am having a issue where i cant use the poses when needed any help would be appreciated

i have the key bound to v nothing conflicts that ive seen

 

Edited by nononame333
Posted
23 minutes ago, nononame333 said:

Hello love the mod is there anyway to get the pose wheel to show up or be able to be used i am having a issue where i cant use the poses when needed any help would be appreciated

i have the key bound to v nothing conflicts that ive seen

 

 

Is UIExtensions installed? You need it for the radial menu.

Posted
21 minutes ago, HereBeTentacles said:

 

Is UIExtensions installed? You need it for the radial menu.

turns out that was the issue thank you !

Posted
6 hours ago, HereBeTentacles said:

 

Would have to look into it. Not suoer familiar with how that part of UD works lately.

 

 

If you're at the MCM limit all you can really do is remove mods to try ti get under it. There's no way to change any of the keybinds otherwise. By default the mod uses middle mouse, your activate key, and numpad enter.

as i remember it creates an actual "orgasm meter" which affected by vibrations and your arosual stats. It also gives an opportunity to "resist orgasm" and much more. I think you probably can you this mod cause its has all you need

Posted
3 hours ago, Tobitup said:

as i remember it creates an actual "orgasm meter" which affected by vibrations and your arosual stats. It also gives an opportunity to "resist orgasm" and much more. I think you probably can you this mod cause its has all you need

I would have to see how it works under the hood and how much you can mess with it via papyrus scripts. I've messed with the struggle minigame before which was pretty flexible but never messed with the arousal system at all.

Posted

Got some free time so I figured I'd give my thoughts and even throw out some ideas. As brought up in other posts, I'd personally love some scenes where the player has no control over what the mod has in store for the Dragonmare. Whether it's something as simple as watching other ponygirls do tasks while Dovah is hitched to a post or any of the other highly detailed examples provided by @anonymous515 would be amazing. I was actually excited when I first discovered Renna's Ranch since it reminded me of a sci-fi WIP game I found last year called Bound in Desire. It's being made by a single dev named Kerni and is what helped nudge me to finally try modded Skyrim despite my inexperience. Without spoiling too much, it involves the MC and other NPCs (there are only women in this game) being put in various bondage, BDSM, and even chastity scenarios by fembots controlled by a rogue AI. Most of said scenarios do not allow you to control the MC so you can just sit back and "enjoy" the show. I know something like this goes against one of the main mechanics of Renna's Ranch which is letting the player essentially choose whether Dovah will follow instructions like a good pony or be bratty and act out, but I believe you can find the right balance based on what you've accomplished so far.

 

Truthfully, I'd love to have a companion mod similar to Binding (or maybe even a patch for it) that allows the DB to become any NPC's ponygirl full time. They could be a packhorse, workhorse, courier, etc. I'm imagining Renna's Ranch as the introduction to the lifestyle that provides the training needed for the role while the new mod would be the more "hardcore" experience. I wish I could pull a Thanos and say "I'll do it myself!", but I have barely dipped a toe into the vast ocean that is modding so I'm not up to the task currently. Food for thought once you've completed Renna's Ranch, perhaps?

 

I also tried Stables of Cyn for a bit based on your recommendation (thanks for that!) and found something that kinda resembled a certain "device" from that game.

Pic for reference (semi-spoilery):

Spoiler

The Breeding Racks

image.png.ddd28f088d7bcefb4c5595bd103ca05d.png

image.thumb.png.187ad999a8d782622d88b79c05ec38d3.png

image.thumb.png.6b3849f7c649c92515bb5696a2b5b4a0.png

image.thumb.png.8528b7719454727cefe033711172f8e6.png

 

It's from an addon to the Display model mod that I figure could be used for several different scenes, such as Dovah being left to the mercy of her piercings and whatever inserts she might have, her behavior and/or actions up till then determining whether she'll get an orgasm or be kept on edge. It'd be pretty hot if there were numerous placed around so that several ponygirls could be imprisoned simultaneously; imagine Dovah and the others being forced to watch each other writhe in pleasureable agony, not knowing who would be allowed to climax and who would be denied. Maybe Renna could read off each name one by one to drag out the tension. Or make a game of who can withstand orgasming the longest, with appropriate rewards and punishments. Not sure how feasible any of these ideas are so sorry if I'm talking out of my ass. The issue is that it currently only allows the player to use it if their hands are free so the armbinder and even mitts must be removed first which kind of breaks the immersion. I also don't know if the vibration effects from Devious Devices would work with it. Editing animations/poses is still something I have yet to even try attempting. Just thought I'd put it here.

The mod in question if you're interested (the Fuck Mount Reverse):

https://www.loverslab.com/files/file/21348-sse-prj-furniture-pack-a-dm3-furniture-pack/

 

 

One last suggestion I have is just a minor one. I played through the mod a few days ago and I was surprised when my DB was released after just three days which is the shortest amount of time yet. I know Renna is supposed to be the one to decide, but I was wondering if you could add an optional feature to the mcm that allows the player to change the min/max duration of enslavement. The exact number of days would still be random but at least there'd be an expectation of how long it could last so that one can properly enjoy the mod without it being cut short too soon.

 

On a final note, I've had this bug for the last few test versions in which the mail bag is invisible. It was fine for the first couple 3.0 releases, then from Testing3 onwards it disappeared. It's not game breaking so it hasn't affected my playthroughs. I'm mentioning it in case I'm not the only one experiencing it and if I could have some help fixing it. 

 

Keep up the great work! I look forward to the next release!

Posted

Just a random thought in the middle of the night. While the pc is Dovah there should be a quest that starts via the courier, implying that the courier is so good at their job that they can enter the valley undetected and identify the dragonborn even through the magic.

Posted

Playing through the mod another time and I'm getting hit with the "Roselle will not move during First Steps" bug. Dragonborn takes one step and stops moving, Renna calls for Roselle and she never arrives. I checked to see if "Stop on Direction change" was toggled off in the True Directional Movement mod and it was, tried disabling TDM and the problem persisted.

Anyone else have any progress sorting it out?

Posted
43 minutes ago, blahity said:

Playing through the mod another time and I'm getting hit with the "Roselle will not move during First Steps" bug. Dragonborn takes one step and stops moving, Renna calls for Roselle and she never arrives. I checked to see if "Stop on Direction change" was toggled off in the True Directional Movement mod and it was, tried disabling TDM and the problem persisted.

Anyone else have any progress sorting it out?

 

I was already messing around with some npc schedules and package stuff so I will take another look at this one tonight. Might have to just change how that part of the quest works to get around it If I can't find anything.

Posted (edited)
5 hours ago, HereBeTentacles said:

 

I was already messing around with some npc schedules and package stuff so I will take another look at this one tonight. Might have to just change how that part of the quest works to get around it If I can't find anything.

It weird, it was working fine in .2, I haven't changed my mod list, and now I can't figure out why it won't work in .3.
EDIT: IDK, maybe a fade to black and then teleport the actors to the places they need to go?
EDIT 2: I'm not sure if its a pathfinding issue or not. I didn't use alternate starts, and my characters wedding didn't have any issues when they were moving my PC.

Edited by blahity
Posted
14 hours ago, Zi3g said:

Got some free time so I figured I'd give my thoughts and even throw out some ideas. As brought up in other posts, I'd personally love some scenes where the player has no control over what the mod has in store for the Dragonmare. Whether it's something as simple as watching other ponygirls do tasks while Dovah is hitched to a post or any of the other highly detailed examples provided by @anonymous515 would be amazing. I was actually excited when I first discovered Renna's Ranch since it reminded me of a sci-fi WIP game I found last year called Bound in Desire. It's being made by a single dev named Kerni and is what helped nudge me to finally try modded Skyrim despite my inexperience. Without spoiling too much, it involves the MC and other NPCs (there are only women in this game) being put in various bondage, BDSM, and even chastity scenarios by fembots controlled by a rogue AI. Most of said scenarios do not allow you to control the MC so you can just sit back and "enjoy" the show. I know something like this goes against one of the main mechanics of Renna's Ranch which is letting the player essentially choose whether Dovah will follow instructions like a good pony or be bratty and act out, but I believe you can find the right balance based on what you've accomplished so far.

 

I have some ideas for some of their suggestions. They'll probably be a little different and I couldn't say when I'll get to them but they're in the plan.

 

14 hours ago, Zi3g said:

Truthfully, I'd love to have a companion mod similar to Binding (or maybe even a patch for it) that allows the DB to become any NPC's ponygirl full time. They could be a packhorse, workhorse, courier, etc. I'm imagining Renna's Ranch as the introduction to the lifestyle that provides the training needed for the role while the new mod would be the more "hardcore" experience. I wish I could pull a Thanos and say "I'll do it myself!", but I have barely dipped a toe into the vast ocean that is modding so I'm not up to the task currently. Food for thought once you've completed Renna's Ranch, perhaps?

 

It's a cool idea but probably not going to happen from me. I toyed with some stuff like that before I started this mod but I like having a custom worldspace and NPCs that I can give their own personailties and things like that. More fun (and easier) to work with than generic NPCs and locations.

 

14 hours ago, Zi3g said:

It's from an addon to the Display model mod that I figure could be used for several different scenes, such as Dovah being left to the mercy of her piercings and whatever inserts she might have, her behavior and/or actions up till then determining whether she'll get an orgasm or be kept on edge. It'd be pretty hot if there were numerous placed around so that several ponygirls could be imprisoned simultaneously; imagine Dovah and the others being forced to watch each other writhe in pleasureable agony, not knowing who would be allowed to climax and who would be denied. Maybe Renna could read off each name one by one to drag out the tension. Or make a game of who can withstand orgasming the longest, with appropriate rewards and punishments. Not sure how feasible any of these ideas are so sorry if I'm talking out of my ass. The issue is that it currently only allows the player to use it if their hands are free so the armbinder and even mitts must be removed first which kind of breaks the immersion. I also don't know if the vibration effects from Devious Devices would work with it. Editing animations/poses is still something I have yet to even try attempting. Just thought I'd put it here.

The mod in question if you're interested (the Fuck Mount Reverse):

https://www.loverslab.com/files/file/21348-sse-prj-furniture-pack-a-dm3-furniture-pack/

 

Never really looked at how DM3 works under the hood but maybe it could be used. Theres even a couple normal devices from the base DM3 mod I've seen that could be good. 

 

Still I like your idea for it and it could work with the DD contraptions too.

 

14 hours ago, Zi3g said:

One last suggestion I have is just a minor one. I played through the mod a few days ago and I was surprised when my DB was released after just three days which is the shortest amount of time yet. I know Renna is supposed to be the one to decide, but I was wondering if you could add an optional feature to the mcm that allows the player to change the min/max duration of enslavement. The exact number of days would still be random but at least there'd be an expectation of how long it could last so that one can properly enjoy the mod without it being cut short too soon.

 

On a final note, I've had this bug for the last few test versions in which the mail bag is invisible. It was fine for the first couple 3.0 releases, then from Testing3 onwards it disappeared. It's not game breaking so it hasn't affected my playthroughs. I'm mentioning it in case I'm not the only one experiencing it and if I could have some help fixing it. 

 

If it was the first ensalvement then that one is always hardcoded to last three days, otherwise I think it can last anywhere from three days to a week. I was planning to change the dialogue for when you return to Renna so that there are a couple different options for lines you can say to her that can make the length of your stay a bit shorter or longer than normal. I'll do that for the next release.

 

The slot the backpack uses was changed at one point but I can't think of why it would be invisible for you. I would think someone else would have said something at this point if it was a problem with the mod. Maybe you have something that conflicts with the new slot it uses? I don't remember what slot it is set to at the moment. I will look.

 

14 hours ago, Zi3g said:

Keep up the great work! I look forward to the next release!

 

Thanks! Next release should be pretty soon, but it's a smaller one. No new tasks or quests, mostly some stuff to add a bit more flavor/liveliness to the worldspace and NPCs and some bugfixes.

Posted (edited)

The NPC's around the farm, (that aren't ponies) really do need a communal place to gather at night. Aside from the pony stuff, there isn't much going on in the valley for entertainment, and considering the next biggest settlement is well...Falkreath. I guess the ponies and work are the only things keeping them from going insane.

 

Maybe they all hang out around the corral after 8? So you'd almost never see them, because when you're there you'd nearly always be a pony. No scripts or anything, no dialogue necessary either. Just them hanging around the corral at night...Although with some decent fires for lighting it could be a cool thing to catch a glimpse of if you get put in the outside stalls.

 

Unless you where hooded of course. Then you just wonder why all you can hear as you try to sleep is muffled laughter.

 

And if you wanted to add little bits of simple scenes with themed dialogue.

 

"Fields got pulled today aye?"

 

"Yeah, I put in for one of the ponies to plow them again tomorrow if anyone wants a show in the morning."

 

"Hmmm, wonder which one it will be?"

 

"Does it matter? They all make quite the sight."

 

Or.

 

"So what's for dinner tonight?"

 

"Elk if you can believe it. The Orcs in the valley sent it as thanks for 'services rendered.'"

 

"Well remind me to save a juicy piece of meat to sneak to Dynasty tonight."

 

Or.

 

"Ever think about leaving?"

 

"And go where? The lady treats us well. And there are no taxes."

 

"Best part about getting out of Cyrodil in my opinion."

 

"Heh, forgot you two where from the imperial city."

 

"The only thing I really miss is the arena, still this place can put on a pretty good show when it tries."

 

"You've got that right."

 

Feel free to ignore me if you have other plans of course. Or just add Vengeance as a random encounter out in Skyrim emerging from the trees in a sprint and staring at you awkwardly for a second before she gets teleported back. Because that would just be funny, and almost worth the hassle of trying to set up a random encounter in Skyrim. Almost.

Edited by isee
Posted
13 hours ago, blahity said:

It weird, it was working fine in .2, I haven't changed my mod list, and now I can't figure out why it won't work in .3.
EDIT: IDK, maybe a fade to black and then teleport the actors to the places they need to go?
EDIT 2: I'm not sure if its a pathfinding issue or not. I didn't use alternate starts, and my characters wedding didn't have any issues when they were moving my PC.

 

I messed around with the scene some more and still couldn't reproduce it.

 

Does the scene bug out before or after Roselle says "Coming!"? If it's before then it means Rennas package is what bugs out and if it's after then it means it's Roselles.

 

I will try moving Roselles packages out of the scene entirely and see if that stops the scene from getting stuck. If that doesn't work I have no clue.

Posted
20 minutes ago, HereBeTentacles said:

 

I messed around with the scene some more and still couldn't reproduce it.

 

Does the scene bug out before or after Roselle says "Coming!"? If it's before then it means Rennas package is what bugs out and if it's after then it means it's Roselles.

 

I will try moving Roselles packages out of the scene entirely and see if that stops the scene from getting stuck. If that doesn't work I have no clue.

Roselle doesn't respond, she keeps sandboxing around the room. Also the pc only ever moves one step and doesn't path under the rafter (forgot what its called). Its strange that there are pc pathing issues here when my pc did just fine during the vanilla wedding ceremony in riften.

Posted
1 hour ago, blahity said:

Roselle doesn't respond, she keeps sandboxing around the room. Also the pc only ever moves one step and doesn't path under the rafter (forgot what its called). Its strange that there are pc pathing issues here when my pc did just fine during the vanilla wedding ceremony in riften.

 

Does Renna move to the proper spot? If she does then that would mean it's a player pathing issue which I am not sure how that would happen and why it would seemingly only happen there. TDM used to cause that but was fixed a while ago and shouldn't cause problems on current versions.

Posted (edited)
8 hours ago, HereBeTentacles said:

 

Does Renna move to the proper spot? If she does then that would mean it's a player pathing issue which I am not sure how that would happen and why it would seemingly only happen there. TDM used to cause that but was fixed a while ago and shouldn't cause problems on current versions.

Renna moves properly, TDM did have an issue (I remember running into personally when trying to the vanilla wedding ceremony years ago) but I made sure to that the settings were properly set to prevent that issue in the future. Neither disabling "Stop on direction change" in its MCM nor disabling TDM entirely solved the issue. At this point I'm simply disabling mods one at a time and hoping I find a culprit.

Edited by blahity
Posted
1 hour ago, blahity said:

Renna moves properly, TDM did have an issue (I remember running into personally) but neither disabling "Stop on direction change" in its MCM nor disabling TDM entirely solved the issue. 

 

Yeah definitely a player pathing thing then. I'll add a timer or something that just moves the player to the right spot if the scene takes too long.

Posted
56 minutes ago, HereBeTentacles said:

 

Yeah definitely a player pathing thing then. I'll add a timer or something that just moves the player to the right spot if the scene takes too long.

Hope it'll be a quick fix. My Dragonborn wants out of her belt eventually :D

Posted

Hi,

 

So, I was on my third day as a pony when....  😆  Joke on the side I think it is Deadly Dragons doing, but that go me thinking that it would be cool if there were a mechanism to release the DB so he can fight and then return to pony duty, not full unequip, but arms binder and gag.  

 

Your mod rock so far, no bugs👍

ScreenShot39.jpg

Posted
9 minutes ago, Snook001 said:

Hi,

 

So, I was on my third day as a pony when....  😆  Joke on the side I think it is Deadly Dragons doing, but that go me thinking that it would be cool if there were a mechanism to release the DB so he can fight and then return to pony duty, not full unequip, but arms binder and gag.  

 

Your mod rock so far, no bugs👍

ScreenShot39.jpg

 

I do disabled random dragons when you get enslaved so that guy definitely shouldn't be there. The first enslavement works a little differently from the others since it starts during the intro quests so there's a chance I didn't disable dragons properly for that one. There's also a chance its Deadly Dragons like you said but I don't know how it works so can't say for sure. WIll try to fix that for next release.

Posted
2 hours ago, HereBeTentacles said:

 

I do disabled random dragons when you get enslaved so that guy definitely shouldn't be there. The first enslavement works a little differently from the others since it starts during the intro quests so there's a chance I didn't disable dragons properly for that one. There's also a chance its Deadly Dragons like you said but I don't know how it works so can't say for sure. WIll try to fix that for next release.

I would not worry, it was definitely Deadly Dragons, a few min later an elder one popped up.  Did you know the shout still work through the gag?  Kind of an added bonus :D

 

I finally found what could be a bug.  I was doing the water quest and everyone was too busy to help me.  Three hours later still no water and no help, had to return to the stall.  Think that part need some small work like after a certain of time you ask (3 - 5 time)  someone will help.

 

Beside that all is good :blush:

Posted
14 minutes ago, Snook001 said:

I would not worry, it was definitely Deadly Dragons, a few min later an elder one popped up.  Did you know the shout still work through the gag?  Kind of an added bonus :D

 

Seems wild to me it would ignore the dragon global variable, since the main quest uses it. Will still check.

 

16 minutes ago, Snook001 said:

I finally found what could be a bug.  I was doing the water quest and everyone was too busy to help me.  Three hours later still no water and no help, had to return to the stall.  Think that part need some small work like after a certain of time you ask (3 - 5 time)  someone will help.

 

For the water task you will need to find a farmhand to help you, some of the NPCs will tell you this when you ask them. There should always be one farmhand that will help you so you will want to look around a bit and try to learn who they are so that next time you can ask them all. You probably missed the one that was willing to help you.

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