anonymous515 Posted 14 hours ago Posted 14 hours ago On 7/19/2026 at 5:54 PM, HereBeTentacles said: Messed around with some of the Skyrim UI pieces and illustrator for a new leash effect: Hide contents Not 100% sure on it yet. Shame none of the accents for the quest journal have a horse motif, would have been perfect. Ah makes sense. Not much I can do about that though. The supporting pillars are part of the door in vanilla and they must have removed them and added them as a separate object. Not bad On 7/19/2026 at 11:02 PM, isee said: You could always go looking in the direction of the original source of inspiration, which would be Celtic knots. Of course there's no one to one. So this adds a fair bit more work. As a warning before you click on this spoiler. I am no artist. This was a quick one and a half hour job using a free source and photoshop as a mockup. Hide contents There also might be the Whiterun hold sigil? I think Quest journal enhanced uses the sigil as a background element, but again that's more work. Edit: I had a terrible no good bad idea and decided to go with it to see how it turned out. Credit to Lucky-Luci for the art. More just me messing around with the texture to see what looks good then anything else. (And yes they're off center. This was a quick test okay?) Hide contents I like the idea you're going for. I agree with HereBeTentacles that it's conspicuous instead of inconspicuous. What if you removed the center logo, stripped the horseshoe icon down to just a horseshoe and had every horseshoe face clockwise?
_Helen_ Posted 14 hours ago Posted 14 hours ago 4 hours ago, HereBeTentacles said: I checked abd the quest that gives the NPCs their new schedules had it's priority too high, should be fixed now. Weird about the boots though, never touched anything there so odd it doesn't work now. Ok, everything worked out, thank you very much. Another thing – can anyone explain to me why my character's boot clips slightly into the ground? How can I fix this?
HereBeTentacles Posted 13 hours ago Author Posted 13 hours ago 19 minutes ago, _Helen_ said: Ok, everything worked out, thank you very much. Another thing – can anyone explain to me why my character's boot clips slightly into the ground? How can I fix this? You've got Racemenu installed right? It's a requirement for heels like that to work. You also need it for other things in the mod. Otherwise I am not sure. The boots are pretty much just copies of the ones from DDNG with different textures so you might want to check and see if your DD install is broken.
isee Posted 13 hours ago Posted 13 hours ago (edited) 3 hours ago, HereBeTentacles said: Was she actually offering it but in the wrong place? Or was she just not chosen to offer a task? If she was offering it but in a different place where was she? As far as I am aware, she just wasn't chosen and is usually in her bunkhouse? Inn thing? Her building anyway. She hasn't been chosen for me for a task in five days of gametime however. Which is a little unlikely. 3 hours ago, HereBeTentacles said: Just to check you did turn in the task after getting released from the cage right? If you did, did the freeroam quest actually start? Did the "Help around the estate" objective pop? I did, and no the "Help around the estate" objective didn't pop up. Also Brogdul is usually busy at the tanning rack in the morning when he's your trainer. So he takes several seconds to reach the corral and start the scene. I also likely had one humorous morning where Roselle's schedule took priority over the morning scene and we had a pleasant day down at the garden. Edited 12 hours ago by isee fixed a weird looking sentence,
_Helen_ Posted 13 hours ago Posted 13 hours ago 19 minutes ago, HereBeTentacles said: You've got Racemenu installed right? It's a requirement for heels like that to work. You also need it for other things in the mod. Otherwise I am not sure. The boots are pretty much just copies of the ones from DDNG with different textures so you might want to check and see if your DD install is broken. Ok, I simply saved and reloaded the save and it worked – the boots went back to the right place. Now, another issue popped up. I was doing my training and out of nowhere my character turned purple. What did I do wrong? How can I fix this? See the attached image.
HereBeTentacles Posted 13 hours ago Author Posted 13 hours ago (edited) 4 minutes ago, _Helen_ said: Ok, I simply saved and reloaded the save and it worked – the boots went back to the right place. Now, another issue popped up. I was doing my training and out of nowhere my character turned purple. What did I do wrong? How can I fix this? See the attached image. You are likely missing the dirt textures that are listed in the requirements. Once they are installed you may need to go into the MCM and tick the box that switches between the Racemenu and Slavetats versions of the textures depending on which ones you installed. Edited 13 hours ago by HereBeTentacles
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