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Posted
On 7/19/2026 at 5:54 PM, HereBeTentacles said:

Messed around with some of the Skyrim UI pieces and illustrator for a new leash effect:

 

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Not 100% sure on it yet. Shame none of the accents for the quest journal have a horse motif, would have been perfect.

 

 

Ah makes sense. Not much I can do about that though. The supporting pillars are part of the door in vanilla and they must have removed them and added them as a separate object.

 

Not bad

 

On 7/19/2026 at 11:02 PM, isee said:

You could always go looking in the direction of the original source of inspiration, which would be Celtic knots. Of course there's no one to one. So this adds a fair bit more work.  As a warning before you click on this spoiler. I am no artist. This was a quick one and a half hour job using a free source and photoshop as a mockup.

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There also might be the Whiterun hold sigil? I think Quest journal enhanced uses the sigil as a background element, but again that's more work.

 

Edit: I had a terrible no good bad idea and decided to go with it to see how it turned out. Credit to Lucky-Luci for the art. More just me messing around with the texture to see what looks good then anything else. (And yes they're off center. This was a quick test okay?)

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I like the idea you're going for. I agree with HereBeTentacles that it's conspicuous instead of inconspicuous. What if you removed the center logo, stripped the horseshoe icon down to just a horseshoe and had every horseshoe face clockwise?

Posted
4 hours ago, HereBeTentacles said:

 

I checked abd the quest that gives the NPCs their new schedules had it's priority too high, should be fixed now.

 

Weird about the boots though, never touched anything there so odd it doesn't work now.

 

Ok, everything worked out, thank you very much. Another thing – can anyone explain to me why my character's boot clips slightly into the ground? How can I fix this?

 

 

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Posted
19 minutes ago, _Helen_ said:

 

Ok, everything worked out, thank you very much. Another thing – can anyone explain to me why my character's boot clips slightly into the ground? How can I fix this?

 

 

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You've got Racemenu installed right? It's a requirement for heels like that to work. You also need it for other things in the mod.

 

Otherwise I am not sure. The boots are pretty much just copies of the ones from DDNG with different textures so you might want to check and see if your DD install is broken.

Posted (edited)
3 hours ago, HereBeTentacles said:

Was she actually offering it but in the wrong place? Or was she just not chosen to offer a task? If she was offering it but in a different place where was she?

As far as I am aware, she just wasn't chosen and is usually in her bunkhouse? Inn thing? Her building anyway. She hasn't been chosen for me for a task in five days of gametime however. Which is a little unlikely.

 

3 hours ago, HereBeTentacles said:

Just to check you did turn in the task after getting released from the cage right? If you did, did the freeroam quest actually start? Did the "Help around the estate" objective pop?

I did, and no the "Help around the estate" objective didn't pop up.

 

Also Brogdul is usually busy at the tanning rack in the morning when he's your trainer. So he takes several seconds to reach the corral and start the scene.

 

I also likely had one humorous morning where Roselle's schedule took priority over the morning scene and we had a pleasant day down at the garden.

Edited by isee
fixed a weird looking sentence,
Posted
19 minutes ago, HereBeTentacles said:

 

You've got Racemenu installed right? It's a requirement for heels like that to work. You also need it for other things in the mod.

 

Otherwise I am not sure. The boots are pretty much just copies of the ones from DDNG with different textures so you might want to check and see if your DD install is broken.


Ok, I simply saved and reloaded the save and it worked – the boots went back to the right place. Now, another issue popped up. I was doing my training and out of nowhere my character turned purple. What did I do wrong? How can I fix this? See the attached image.

 

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Posted (edited)
4 minutes ago, _Helen_ said:


Ok, I simply saved and reloaded the save and it worked – the boots went back to the right place. Now, another issue popped up. I was doing my training and out of nowhere my character turned purple. What did I do wrong? How can I fix this? See the attached image.

 

Imagem 1.jpg

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You are likely missing the dirt textures that are listed in the requirements. Once they are installed you may need to go into the MCM and tick the box that switches between the Racemenu and Slavetats versions of the textures depending on which ones you installed.

Edited by HereBeTentacles
Posted

I've noticed another minor problem, if you are a vampire you don't regen stamina during the day so vampire characters can't play the mod very effectively.

Posted
21 hours ago, _Helen_ said:

@HereBeTentacles, when will we see the next update for the mod?

 

No idea really. Last big updates took around 3 and 4 months respectively but no idea if that pace will hold. Could be faster could be slower.

 

15 hours ago, blahity said:

I've noticed another minor problem, if you are a vampire you don't regen stamina during the day so vampire characters can't play the mod very effectively.

 

Should be easy fix I think. Just need to add back the stamina regen it takes away from you when you get enslaved.

Posted

I did fast test with bad pony run, tried to failed most things, got notifications and comments on it. But outsite of small zap nothing "bad" ever happened. After 4-5 days of not posing, not working and being always late ranna say it has been a great time and let me go.

I did upgrade from 0.3-testing to 0.3 mid save during intro.

Also title page states last mayor patch is 0.2

Posted
On 7/26/2026 at 1:31 AM, jet41 said:

I did fast test with bad pony run, tried to failed most things, got notifications and comments on it. But outsite of small zap nothing "bad" ever happened. After 4-5 days of not posing, not working and being always late ranna say it has been a great time and let me go.

I did upgrade from 0.3-testing to 0.3 mid save during intro.

Also title page states last mayor patch is 0.2

 

The punishments stuff isn't fully fleshed out yet, it's one of the things I am working on right now. Not everything that should count as bad/misbehaving actually counts towards getting punished and there are only minor punishments implemented at the moment. On top of that the minor punishments are chance based and you may have just gotten really unlucky and never hit them.

 

Also there is a chance updating from the testing version to the official 0.3 version may have broken something. I can't think of what might have broken but updating mid save is only supported starting from the official 0.3 release. Anything before that I can't guarantee will work.

Posted
1 hour ago, Zi3g said:

I'll just leave this here...

 

 

 

Was actually talking to the author about that a bit earlier today. Going to give it a test and see how it works. Might stick to the pulling/tugging system I have right now but at the very least will use the physics enabled leash from it.

Posted

I am about 3 stays in as a pony, and so far, I like this mod.  That said, I have run into two issues.

 

First, I was sent into Skyrim to fetch Kasuna(sp?).  I found her, and came back to the ranch.  The next day, I got the quest to distribute mail, and one of the packages was for Kasuna who was still not back at the ranch.  

 

Second, I am having issue find NPCs at times, but it may be related to the first.  I had a scuffed package to deliver.  It was herbs I think, and I could not find who it was for.  This happened after another trip to find Kasuna, so she was not back at the ranch yet.  In addition, I have had multiple afternoons where I am pretty sure I have checked with everyone in the ranch only to be told I was a lazy pony.  With the sheer number of NPC, it would be nice to have quest marker for the ones who might be waiting for a package/have tasks for me.  It would also let me know it there is an actual bug preventing me from finding an NPC or not.

Posted

Leash framework is pretty cool:

 

Spoiler

Image

 

3 hours ago, shelmina said:

First, I was sent into Skyrim to fetch Kasuna(sp?).  I found her, and came back to the ranch.  The next day, I got the quest to distribute mail, and one of the packages was for Kasuna who was still not back at the ranch.  

 

I'll add something to move her back when that task is completed to stop things like that from happening.

 

3 hours ago, shelmina said:

Second, I am having issue find NPCs at times, but it may be related to the first.  I had a scuffed package to deliver.  It was herbs I think, and I could not find who it was for.  This happened after another trip to find Kasuna, so she was not back at the ranch yet.  In addition, I have had multiple afternoons where I am pretty sure I have checked with everyone in the ranch only to be told I was a lazy pony.  With the sheer number of NPC, it would be nice to have quest marker for the ones who might be waiting for a package/have tasks for me.  It would also let me know it there is an actual bug preventing me from finding an NPC or not.

 

It was likely the package was for Kasuna and she wasn't back yet.

 

I won't be adding any quest markers for the free roam stuff, part of the idea is to make you run about and search them out, as well as not knowing who is all available until you find them. People with tasks have a place they will wait at so you can slowly learn by knowing where they would wait when they have a task.

 

If you think there is actually a bug where no one has a task then what you can do is next time that happens you can type 'sqv zzranchfreeroamquest' in the console and send me the output so I can see what exactly is going on.

Posted (edited)
3 hours ago, HereBeTentacles said:

Leash framework is pretty cool:

Now all you need is a post in the middle of the hotwalker to attach the leash to.

 

And for that functionality to be added to the framework first as well of course.

 

Just messing around with it on a save I don't care about, and it's fun to have the thing that for two decades people said would never work in a Bethesda game. String!

Edited by isee
Posted

Hello author, what's the point of the mod so that everyone has sex with the main character?

How many mods are there on LL and it's all the same thing, you have to do it so the main character has everything, and not the other way around, or something like that?

Привет автор а в чём прикол мода чтобы  главного героя все от имели?

Сколько модов на ЛЛ и всё одно и тоже нужно делать чтобы главный герой всех имел а необорот ну как то так что ли?

Posted
3 hours ago, xxlikaxxx said:

Hello author, what's the point of the mod so that everyone has sex with the main character?

How many mods are there on LL and it's all the same thing, you have to do it so the main character has everything, and not the other way around, or something like that?

Привет автор а в чём прикол мода чтобы  главного героя все от имели?

Сколько модов на ЛЛ и всё одно и тоже нужно делать чтобы главный герой всех имел а необорот ну как то так что ли?

 

Sorry but I am not sure what you are asking.

 

It seems like you are asking why the player can't be the dominant? Or why the roles can't be reversed?

 

If so, it's really just because I didn't really have any interest in doing that. I think given the game engine I am working in and with the tools and resources people have made it wouldnt work as well.

Posted
15 hours ago, HereBeTentacles said:

Leash framework is pretty cool:

 

  Reveal hidden contents

Image

 

 

I'll add something to move her back when that task is completed to stop things like that from happening.

 

 

It was likely the package was for Kasuna and she wasn't back yet.

 

I won't be adding any quest markers for the free roam stuff, part of the idea is to make you run about and search them out, as well as not knowing who is all available until you find them. People with tasks have a place they will wait at so you can slowly learn by knowing where they would wait when they have a task.

 

If you think there is actually a bug where no one has a task then what you can do is next time that happens you can type 'sqv zzranchfreeroamquest' in the console and send me the output so I can see what exactly is going on.

Ok, thanks for the info.  I will try running that command when I think I have gotten all the free roam stuff done, and see what it says vs. how the trainer rates my performance.

Posted
16 hours ago, HereBeTentacles said:

Leash framework is pretty cool:

 

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Image

 

 

I'll add something to move her back when that task is completed to stop things like that from happening.

 

 

It was likely the package was for Kasuna and she wasn't back yet.

 

I won't be adding any quest markers for the free roam stuff, part of the idea is to make you run about and search them out, as well as not knowing who is all available until you find them. People with tasks have a place they will wait at so you can slowly learn by knowing where they would wait when they have a task.

 

If you think there is actually a bug where no one has a task then what you can do is next time that happens you can type 'sqv zzranchfreeroamquest' in the console and send me the output so I can see what exactly is going on.

Lol it looks gorgeous imo.  Didnt expect something like this could actually work in skyrim 

Posted
On 7/23/2026 at 5:45 AM, blahity said:

I've noticed another minor problem, if you are a vampire you don't regen stamina during the day so vampire characters can't play the mod very effectively.

you could use better vampires mod and just turn off the stamina debuff 

Posted
16 hours ago, HereBeTentacles said:

Leash framework is pretty cool:

 

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Image

 

 

that looks really good i hope other player slavery mods will use this aswell 

Posted

I was wondering about the rewards/punishments mechanics which Renna mentioned in her dialog at the start of the slavery (that dialog in the midday on the balcony). Will they be implemented in next few patches? Like restraints upgrades, adding plugs and so on

Posted
2 hours ago, brololo said:

you could use better vampires mod and just turn off the stamina debuff 

Sure, but not everyone uses Better Vampires or any other vampire overhaul. A simple things like a trinket that offsets the stamina regen penalty, giving a potion of blood during meal times, or getting permission to feed on the other ponies would be helpful.

Posted
7 hours ago, Tobitup said:

I was wondering about the rewards/punishments mechanics which Renna mentioned in her dialog at the start of the slavery (that dialog in the midday on the balcony). Will they be implemented in next few patches? Like restraints upgrades, adding plugs and so on

 

For the next patch or two I have some bug fixes, some flavor stuff, maybe a new task, and I am trying to finish the environment and navmesh in the rest of the valley.

 

Reward stuff will probably be in the next major patch. Couldn't say when that will be yet.

 

On the bright side predatorrj gave permission to use his pony gear in the mod so that will be added as ab option, maybe as a reward whenever that stuff gets added.

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