eflat01 Posted July 8 Posted July 8 9 hours ago, notmyname77 said: I think there a bug when you fuck Reveal hidden contents Kane and Grom as a werewolf and a werebear. When I talk to levana theres no option for the player to fuck both werebeasts at the same time. Reveal hidden contents Would a CCF animation be available to your PC?
Donuts4me Posted July 8 Author Posted July 8 6 minutes ago, eflat01 said: Would a CCF animation be available to your PC? Pretty sure not having an animation would not have anything to do with it. This is quest dialogue, not scripting. Not having any animation would just result in nothing happening after the dialogue ends. The dialogue would not just go away. I'm pretty sure they are using a male PC or maybe some kind of futa? Maybe even the player is female but registered as male in SL settings? Not sure if changing gender roles in SL just effects animation roles or actually makes the whole game detect the player as that gender? Either way, the player has to be registered as female for that dialogue option to appear. 1
eflat01 Posted July 8 Posted July 8 (edited) 9 minutes ago, Donuts4me said: Pretty sure not having an animation would not have anything to do with it. This is quest dialogue, not scripting. Not having any animation would just result in nothing happening after the dialogue ends. The dialogue would not just go away. I'm pretty sure they are using a male PC or maybe some kind of futa? Maybe even the player is female but registered as male in SL settings? Not sure if changing gender roles in SL just effects animation roles or actually makes the whole game detect the player as that gender? Either way, the player has to be registered as female for that dialogue option to appear. I understand what you meant, It's also what I meant by my question. I'd never come across a spit-roast which was not tagged oral/virginial or for that matter a DP which was not vaginal/anal tagged. I'm actually surprised you got a werewolf + werebear + female to play... off a CCF, dose it line up okay? Edited July 8 by eflat01
Donuts4me Posted July 8 Author Posted July 8 4 hours ago, eflat01 said: I'm actually surprised you got a werewolf + werebear + female to play... off a CCF, dose it line up okay? I've always thought so. Spoiler
notmyname77 Posted July 8 Posted July 8 (edited) 12 hours ago, Donuts4me said: Are you playing as a male PC? Only females will have that option. I just checked and I see it with my female. Reveal hidden contents I did this because all the CCF werewolf animations I know of are either DP or vaginal spitroast animations. No anal focus. Guys don't have pussies to fuck... Ah, this was the issue, understood. Was moreso confused because I could've sworn I had the dialogue choice before the last two updates. Edited July 8 by notmyname77
Donuts4me Posted July 10 Author Posted July 10 (edited) On 7/8/2026 at 6:19 AM, notmyname77 said: Ah, this was the issue, understood. Was moreso confused because I could've sworn I had the dialogue choice before the last two updates. That condition was something I added just a few updates ago. I didn't fully test the beast chapters with a male character at first because I don't have any MC animations. I wasn't even sure if a male actor could participate in a FC animation. Then I tried it and realized it works. Vaginal animations look weird, but anal and oral creature animations actually work pretty well with a male actor. So, I went back and set conditions to make animations focus more on anal if the player is male. That threesome at the end though was too tricky. None of the animations I saw seemed to fit. So, I decided to just not make it available to males. Edited July 10 by Donuts4me
notmyname77 Posted July 11 Posted July 11 On 7/10/2026 at 3:56 AM, Donuts4me said: That condition was something I added just a few updates ago. I didn't fully test the beast chapters with a male character at first because I don't have any MC animations. I wasn't even sure if a male actor could participate in a FC animation. Then I tried it and realized it works. Vaginal animations look weird, but anal and oral creature animations actually work pretty well with a male actor. So, I went back and set conditions to make animations focus more on anal if the player is male. That threesome at the end though was too tricky. None of the animations I saw seemed to fit. So, I decided to just not make it available to males. Fair enough. I personally use Procedural Penis Animations so the penises just automatically go into the anus, but I'm pretty sure that there are a few spitroast animations that look fine even without PPA.
Donuts4me Posted July 11 Author Posted July 11 1 hour ago, notmyname77 said: Fair enough. I personally use Procedural Penis Animations so the penises just automatically go into the anus, but I'm pretty sure that there are a few spitroast animations that look fine even without PPA. If you made it work before and really want it back, I could make it available for males again in the next update?
Psalam Posted July 26 Posted July 26 Excellent mod. I enjoyed it very much. The dialogue was particularly engaging and the characters (at least the main NPCs) were well-fleshed out. I admit that I haven't read every post and that I just tried this mod for the first time today. I apologize if the couple of things I mention here may have already been covered: Spoiler 1. All sex with Gorn has him in the "female" position. If this was intentional a little dialogue indicating that he has some submissive tendencies would be good (like you did with Aeris). 2. The presence of the follower dialogue in every conversation is mildly annoying. As far as I'm concerned I'd rather not be allowed to have a follower than see this dialogue repetitively. 3. Lastly, and this may not be the fault of this mod, I had trouble getting the Troll show to activate properly. The NPC comments were all there but there was no sex. All the other animal shows worked well. As I mentioned the strongest point of the mod, in my opinion, is the dialogue. You also did a good job with the fortress, particularly with the navmesh (which I personally find difficult and tedious). So, once again, thanks for the mod and I hope that we hear a lot more from you in the future. 1
Donuts4me Posted July 26 Author Posted July 26 1 hour ago, Psalam said: Excellent mod. I enjoyed it very much. The dialogue was particularly engaging and the characters (at least the main NPCs) were well-fleshed out. I admit that I haven't read every post and that I just tried this mod for the first time today. I apologize if the couple of things I mention here may have already been covered: Reveal hidden contents 1. All sex with Gorn has him in the "female" position. If this was intentional a little dialogue indicating that he has some submissive tendencies would be good (like you did with Aeris). 2. The presence of the follower dialogue in every conversation is mildly annoying. As far as I'm concerned I'd rather not be allowed to have a follower than see this dialogue repetitively. 3. Lastly, and this may not be the fault of this mod, I had trouble getting the Troll show to activate properly. The NPC comments were all there but there was no sex. All the other animal shows worked well. As I mentioned the strongest point of the mod, in my opinion, is the dialogue. You also did a good job with the fortress, particularly with the navmesh (which I personally find difficult and tedious). So, once again, thanks for the mod and I hope that we hear a lot more from you in the future. Thanks for playing! 1) I see what I did wrong with the scripts. I put the player in the wrong actor slot. That will be fixed next update. I never noticed before because I primarily use Billyy animations and those always seem to correct actor gender positions automatically. Other animations coming from other packs don't seem to do that. 2) Follower dialogue should only be around for actors you have a positive relationship with. If they are appearing for the bandits/slaves, it sounds like you did something to increase their relationship rank using another mod. The ranks with the bandits should never go up at any point and the slave relationships should only go up when the quest ends. 3) It works well for most. I don't have that problem myself. Whenever someone reports animations not working, it always seems to be different scenes or actors. I think you are the first one to report a problem with the troll. It is probably just random. I'm finishing up another mod right now. So, you will be hearing more from me soon.
Psalam Posted July 26 Posted July 26 1 hour ago, Donuts4me said: I'm finishing up another mod right now. So, you will be hearing more from me soon. I'm glad to hear it. 2) Follower dialogue should only be around for actors you have a positive relationship with. If they are appearing for the bandits/slaves, it sounds like you did something to increase their relationship rank using another mod. The ranks with the bandits should never go up at any point and the slave relationships should only go up when the quest ends. I forget which one it is but you're right. One of the mods I'm using increases relationshiprank when you have sex with someone. Good pickup.
Donuts4me Posted July 31 Author Posted July 31 3 hours ago, soundwavegrate said: can you get your items back when you escape? Yes. Whatever you were carrying when you got sent here will be in a chest near the end of the quest. If you escape without collecting your stuff, the quest will fail. However, the chest never respawns. So, you can always come back at any time to collect. The only way you won't get your items back is if another mod like Defeat or Simple Slavery took it away before you even arrived here.
LYKIRI Posted August 1 Posted August 1 HALLO Ihave a question - i use SEXLAB P+ and Zaz Animation didnt work, can you tell me if Bandit Paradise use ZAZ Animations or just MESHES AND TEXTURES !!!! GREETINGS
Donuts4me Posted August 2 Author Posted August 2 9 hours ago, LYKIRI said: HALLO Ihave a question - i use SEXLAB P+ and Zaz Animation didnt work, can you tell me if Bandit Paradise use ZAZ Animations or just MESHES AND TEXTURES !!!! GREETINGS By ZAZ animation, do you mean punishment scene? Those are not animations, just attack packages where the punisher is attacking using a ZAZ whip. If your punisher is not whipping you and just standing around, you probably have a combat mod that is keeping them from doing their job. Try disabling them and enabling again to get things to progress. If you are asking about sexlab animations using ZAZ objects not working, those are part of the sex animation packs you use, not from ZAZ itself. My mod and ZAZ 8.0+ should not have any effect on those animations working because the objects come with the animation packs. My mod uses ZAZ objects like weapons and furniture. There are those meshes and textures. The only ZAZ animations present are related to the dancing poles/rugs. They of course have nothing to do with sex and Sexlab P+. I still have a feeling you are asking about punishment scenes not working. Again, those are not animations, just attack packages. Sexlab P+ should not have any effect on those working. 1
LYKIRI Posted August 2 Posted August 2 (edited) THANKS for your explaination. Yes for the Punishment!! I like your Mods!!!! Greetings Edited August 2 by LYKIRI 1
Wicken Posted August 2 Posted August 2 Just an FYI; Ayleid Palace conflicts. If you are using Ayleid Palace as one of your homes, when you exit the cave to return to skyrim, there will be gaps in the outdoor meshes and you will not be able to enter. On a personal note; I loved your mod. The amount of thought that obviously went into making it made my first playthrough engaging and enjoyable. Thank you for making this mod. 1
Donuts4me Posted August 2 Author Posted August 2 3 hours ago, Wicken said: Just an FYI; Ayleid Palace conflicts. If you are using Ayleid Palace as one of your homes, when you exit the cave to return to skyrim, there will be gaps in the outdoor meshes and you will not be able to enter. On a personal note; I loved your mod. The amount of thought that obviously went into making it made my first playthrough engaging and enjoyable. Thank you for making this mod. I just added it to the list of known mod conflicts. Hopefully you can still fast travel out of the spot you are stuck in. You can always fast travel back to Paradise Valley after returning to Skyrim even though you cannot fast travel out. Thanks for playing!
wren888 Posted August 10 Posted August 10 (edited) A well-formed plot with differentiation of characters and appropriate choices provided. I particularly like how things look hopeless at first, then you slowly give hope by supplying elements of a future possible escape a little bit at a time. Well done. Also, you have some nice surprises. My one disappointment was that the fight was too easy. Not just Captain Kane, but when there were a bunch of people to kill in a location, when I attack one, the others don't go aggressive, but wait their turn to get attacked. Also, after being attacked, Kane and others are slow to respond, so I get several hits in before they begin to respond. A minor disappointment was that because I started your very good quest via Simple Slavery, the chest where my equipment was supposed to be stored was empty. My equipment was back in Simple Slavery's auctioneer's chest. However, also in Kane's locked room were good heavy armor and a good two-handed weapon, both of which happened to be appropriate for my character. They were weaker than what my character has, but a decent consolation. And as Kane and the other enemies were easy to dispatch, as I wrote above, the provided armor and weapon were plenty. So again, that my belongings failed to be where NPCs kept saying they would be turned out to be a minor disappointment with no significant effect on the battles. I suggest you change the allied NPCs' dialogue to say the player's equipment "should be" in the chest in the locked room rather than "is." For me personally, that would be a sufficient adjustment, though not ideal. Even for players who get to Bandit Paradise in a way other Simple Slavery so that their equipment is in the chest, saying "should be" creates an element of uncertainty that will add to the tension in the player's mind. A nice denouement as well. Good dialogue with the allied NPCs and some options for the future. An excellent mod. Thank you for going to the trouble of making it and fine-tuning it for us, Donuts4me. Edited August 10 by wren888
Donuts4me Posted August 11 Author Posted August 11 5 hours ago, wren888 said: My one disappointment was that the fight was too easy. Not just Captain Kane, but when there were a bunch of people to kill in a location, when I attack one, the others don't go aggressive, but wait their turn to get attacked. Also, after being attacked, Kane and others are slow to respond, so I get several hits in before they begin to respond. Did you use any other mods that increased your relationship rank with all the bandits? That seems to be the most common cause of the bandits not going hostile when they should. Myself and most others do not have that issue. They are all set to go hostile as soon as you enter the dungeon. Also, since the bandits are all allies, they should ALL go hostile towards you when you hit one of them. If they do not all attack you when you attack one of them, it sounds like they like you more than their fellow gang members. Not sure what else the problem could be? 5 hours ago, wren888 said: A minor disappointment was that because I started your very good quest via Simple Slavery, the chest where my equipment was supposed to be stored was empty. My equipment was back in Simple Slavery's auctioneer's chest. However, also in Kane's locked room were good heavy armor and a good two-handed weapon, both of which happened to be appropriate for my character. They were weaker than what my character has, but a decent consolation. And as Kane and the other enemies were easy to dispatch, as I wrote above, the provided armor and weapon were plenty. So again, that my belongings failed to be where NPCs kept saying they would be turned out to be a minor disappointment with no significant effect on the battles. I suggest you change the allied NPCs' dialogue to say the player's equipment "should be" in the chest in the locked room rather than "is." For me personally, that would be a sufficient adjustment, though not ideal. Even for players who get to Bandit Paradise in a way other Simple Slavery so that their equipment is in the chest, saying "should be" creates an element of uncertainty that will add to the tension in the player's mind. I just made some adjustments. 5 hours ago, wren888 said: A well-formed plot with differentiation of characters and appropriate choices provided. I particularly like how things look hopeless at first, then you slowly give hope by supplying elements of a future possible escape a little bit at a time. Well done. Also, you have some nice surprises. A nice denouement as well. Good dialogue with the allied NPCs and some options for the future. An excellent mod. Thank you for going to the trouble of making it and fine-tuning it for us, Donuts4me. Thanks for playing!
wren888 Posted August 11 Posted August 11 (edited) 1 hour ago, Donuts4me said: Did you use any other mods that increased your relationship rank with all the bandits? That seems to be the most common cause of the bandits not going hostile when they should. Myself and most others do not have that issue. They are all set to go hostile as soon as you enter the dungeon. Also, since the bandits are all allies, they should ALL go hostile towards you when you hit one of them. If they do not all attack you when you attack one of them, it sounds like they like you more than their fellow gang members. Not sure what else the problem could be? I just made some adjustments. Mods that increase my relationship rank with all bandits? No. As I approach any bandit or group of bandits in the game, they first give me a warning to stay back, then all go hostile, just as happened when I played vanilla Skyrim. Strange the bandits in your mod act differently for me and me alone. That being said, I do have some mods where "thugs" are peaceful with me until a certain point in the dialogue with them is reached. Then they turn hostile. I expect that is how bounty hunters work, though it's been years since a bounty hunter came after me, so I'm not sure. The same happens, peaceful dialogue before aggression, with certain important, powerful bad NPCs in vanilla Skyrim quests, like Harkon and Miraak. Of course, you know about these things better than I do. Thank you for making adjustments. Perhaps in my next game things will go properly for me. Edited August 11 by wren888
Donuts4me Posted August 11 Author Posted August 11 4 minutes ago, wren888 said: Mods that increase my relationship rank with all bandits? No. As I approach any bandit or group of bandits in the game, they first give me a warning to stay back, then all go hostile, just as happened when I played vanilla Skyrim. Strange the bandits in your mod act differently for me and me alone. Thank you for making adjustments. Perhaps in my next game they will act normally for me. When I say "all the bandits" I mean just all my bandits here at the fort. Not regular bandits throughout Skyrim. My bandits are in a faction of their own and will fight regular vanilla bandits if they cross each other. If you look at past posts in this forum you will see folks reporting they had a problem with my bandits not fighting them because they use mods that increase your relationship rank with whoever you have sex with. If you had sex with my bandits and your relationship rank went up with them, they will view you as a friend and won't fight you when the time comes. My mod never has the relationship rank with bandits increase, but if another mod does it, my bandits will be confused on who to fight. If you do not use mods that make NPCs more friendly with you after having sex, then that is not the issue.
wren888 Posted August 11 Posted August 11 19 hours ago, Donuts4me said: When I say "all the bandits" I mean just all my bandits here at the fort. Not regular bandits throughout Skyrim. My bandits are in a faction of their own and will fight regular vanilla bandits if they cross each other. If you look at past posts in this forum you will see folks reporting they had a problem with my bandits not fighting them because they use mods that increase your relationship rank with whoever you have sex with. If you had sex with my bandits and your relationship rank went up with them, they will view you as a friend and won't fight you when the time comes. My mod never has the relationship rank with bandits increase, but if another mod does it, my bandits will be confused on who to fight. If you do not use mods that make NPCs more friendly with you after having sex, then that is not the issue. Oh, I understand now. I believe my mod list is free of anything affecting relationship rank with NPCs my character has sex with. it's the kind of thing I would avoid. Also, if it were the case, I expect I would've noticed before playing your mod. Nevertheless, thank you for your efforts to help me out.
Loller99 Posted August 11 Posted August 11 I have a problem....there's no orc mercenary at the riften inn
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now