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Posted
12 hours ago, Donuts4me said:

 

Try coc bpqfortress and see if that gets you outside.

 

Both the inside and outside doors use the same ImpDoorSingle01. Not sure how base types wouldn't match?

 

Thank you for the quick answer, unfortunately coc bpqfortress it yields the same result, long loading screen with eventual freeze. I also don't think the script is the issue as I deleted it from the object (or however the fuck you call it, I just learned the XEdit basics just for this :D )  and it still crashes, but without the error in the papyrus log. 

I tried completely redoing the beginning (starting from Simple Slavery all over, so not from inside the Keep) but it also fails. Also verified game files on Steam just in case.

I'm happy to provide more info/logs or whatever if you want them, but I don't expect you to invest your time in this or something :D

Mod looks amazing just from the beginning alone, really unfortunate. Maybe I'll try the older version some time to see if that works.

Posted (edited)
On 6/15/2026 at 8:11 PM, PippinTom said:

 

maybe section "5.3 Base type missmatches" of  @traisonreading papyrus logs will shed some light on the subject.

 

I don't have any scripts attached to that entrance door. Like it never locks or unlocks at any point. Although there is another door in the tavern that unlocks at certain points... But now it sounds like the door is not the issue anyways.

 

13 hours ago, SpecificPrimary said:

 

Thank you for the quick answer, unfortunately coc bpqfortress it yields the same result, long loading screen with eventual freeze. I also don't think the script is the issue as I deleted it from the object (or however the fuck you call it, I just learned the XEdit basics just for this :D )  and it still crashes, but without the error in the papyrus log. 

I tried completely redoing the beginning (starting from Simple Slavery all over, so not from inside the Keep) but it also fails. Also verified game files on Steam just in case.

I'm happy to provide more info/logs or whatever if you want them, but I don't expect you to invest your time in this or something :D

Mod looks amazing just from the beginning alone, really unfortunate. Maybe I'll try the older version some time to see if that works.

 

I'm not very good with logs. You could try posting them and someone with more knowledge/experience can take a look. But I won't be able to help with that.

 

If you cannot coc out there, then you must be having some issue with the worldspace or something. Not sure how...? The only special things I have out there are a few more ZAZ items. But if you could already handle what was down in the dungeon, I don't see why the outside stuff would be a problem.

 

Can you see the exterior when the quest is not active? Like do the coc bpqfortress at the game's main menu and see if a test dummy character can see the outdoors. If a test character can see it, then maybe something is going wrong with the quest or your current character has some kind of problem. If the test character also cannot see it, then it must be a worldspace problem/corruption.

 

Edited by Donuts4me
Posted (edited)
4 hours ago, Donuts4me said:

 

I don't have any scripts attached to that entrance door. Like it never locks or unlocks at any point. Although there is another door in the tavern that unlocks at certain points... But now it sounds like the door is not the issue anyways.

 

 

I'm not very good with logs. You could try posting them and someone with more knowledge/experience can take a look. But I won't be able to help with that.

 

If you cannot coc out there, then you must be having some issue with the worldspace or something. Not sure how...? The only special things I have out there are a few more ZAZ items. But if you could already handle what was down in the dungeon, I don't see why the outside stuff would be a problem.

 

Can you see the exterior when the quest is not active? Like do the coc bpqfortress at the game's main menu and see if a test dummy character can see the outdoors. If a test character can see it, then maybe something is going wrong with the quest or your current character has some kind of problem. If the test character also cannot see it, then it must be a worldspace problem/corruption.

 

 

Thanks for the tip, coc bpqfortress from the main menu DOES work with the dummy character. So it's my character somehow, that's something I can troubleshoot with.

I'll let you know if I ever figure out the issue.

Edited by SpecificPrimary
Posted (edited)
20 hours ago, Donuts4me said:

I don't have any scripts attached to that entrance door.

 

I can imagine that in the version that generated log - sure, that may be true.  But there is one more possibility, that in previous version of mod, form ids mentioned in log were assigned to different objects, and for some reason got baked into the save while during rebuild of new version in CK those IDs has been shifted/reassigned (*). So now log reports issue with phantom match - old form id (baked) with completely new object (current mod version) which do not share base type. Just a theory. Bottom line is that is should happen only once, when loading "outdated" save, and got cleaned up on-the-fly by engine so don't happen on following saves. Which I'm not sure is the case here due to lack of data, and fact that I may be full of shit and wandering in the mist ; )

 

__________

*) another possibility is that log report comes from someone who just changed load order of his mods, and baked IDs are from completely different, unknown mod, that previously occupied that slot.

Edited by PippinTom
footnote
Posted
2 hours ago, PippinTom said:

Bottom line is that is should happen only once, when loading "outdated" save, and got cleaned up on-the-fly by engine so don't happen on following saves. Which I'm not sure is the case here due to lack of data, and fact that I may be full of shit and wandering in the mist ; )

 

First thing is to find which mods are at index 20 and 15

 

06/15/2026 - 06:07:31PM] ERROR: Unable to bind script nade_whipquest_01 to  (200059DF) because their base types do not match

 

[06/15/2026 - 06:07:31PM] Cannot open store for class "autoclosedoorstavern", missing file?
[06/15/2026 - 06:07:31PM] ERROR: Unable to bind script autoclosedoorstavern to  (1501F1AA) because their base types do not match
[06/15/2026 - 06:07:31PM] ERROR: Unable to bind script autoclosedoorstavern to  (15DB620C) because their base types do not match

 

 

 

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