sarahdaniels13 Posted April 24 Posted April 24 This looks amazing and I am really excited to try it out. I am starting a new playthrough and wanted to try this mod to start before I get all my mods set and do a full playthrough. So I have a pretty bare setup rightnow. I only have this mod and it's requirements. Sexlab and Sanguines Debauchery and their requirements SOS and Simple Slavery. I started the game and got sold here with Simple Slavery and was able to do the opening and go talk to the head wench in the tavern. She tells me that I need to do the performance outside and the quest says to follow her. I keep getting a freezing loading screen when I try to go outside so I have yet to be able to access this section or progress the quest far at all. I tried installing Crash Fixes mod to see if that would help but nothing has worked. Does anyone have any ideas. I dont' have many mods downloaded right now so I dont' think it would be a conflict there. I am really looking forward to this one. If anyone can help that would be amazing. Thanks
NotDiscoDragonInAWig Posted April 24 Posted April 24 (edited) Can we get an ending where we never escape. also More compatibility with fertility mode. Like if the player gets pregnant, they get chewd out The customer suspected having done it, but it gets executed or something. Edited April 24 by NotDiscoDragonInAWig
Donuts4me Posted April 24 Author Posted April 24 3 hours ago, sarahdaniels13 said: This looks amazing and I am really excited to try it out. I am starting a new playthrough and wanted to try this mod to start before I get all my mods set and do a full playthrough. So I have a pretty bare setup rightnow. I only have this mod and it's requirements. Sexlab and Sanguines Debauchery and their requirements SOS and Simple Slavery. I started the game and got sold here with Simple Slavery and was able to do the opening and go talk to the head wench in the tavern. She tells me that I need to do the performance outside and the quest says to follow her. I keep getting a freezing loading screen when I try to go outside so I have yet to be able to access this section or progress the quest far at all. I tried installing Crash Fixes mod to see if that would help but nothing has worked. Does anyone have any ideas. I dont' have many mods downloaded right now so I dont' think it would be a conflict there. I am really looking forward to this one. If anyone can help that would be amazing. Thanks Try ~ coc bpqfortress from the main menu (or any character save). See if that allows you to see the outside. It could just be the door is malfunctioning? If that still does not work and you cannot see the outside, there might be something out there that is not loading right. Most likely one of the ZAZ tools I have out there. Not sure what else it could be? I've had one or two others report this problem in the past. Not sure if they ever figured it out. 2 hours ago, NotDiscoDragonInAWig said: Can we get an ending where we never escape. also More compatibility with fertility mode. Like if the player gets pregnant, they get chewd out The customer suspected having done it, but it gets executed or something. I suppose I could give the player a dialogue option somewhere near the end to say they give up. This would end the quest without it ever being possible to get a key. I don't really know anything about how FM works. Also, I'd prefer to keep kids out of this story. So, I doubt I will ever do anything with FM. Sorry.
sarahdaniels13 Posted April 24 Posted April 24 Thank you for your prompt reply. I tried using the coc bpqfortress command from the main menu and a random save and it worked both times taking me to the outside of the fort. However, when I tried it during the quest to follow the head wench outside i got an infinite loading screen so I'm not sure what that means.
Donuts4me Posted April 25 Author Posted April 25 7 hours ago, sarahdaniels13 said: Thank you for your prompt reply. I tried using the coc bpqfortress command from the main menu and a random save and it worked both times taking me to the outside of the fort. However, when I tried it during the quest to follow the head wench outside i got an infinite loading screen so I'm not sure what that means. Sounds like the door might be the problem? Can you use it when you are outside to get inside? If the head wench is using it, you should be able to as well. Also, can you use it when no quest is active? During the stage you are at, there should be over a dozen NPCs gathering outside for the show. Plus there are the animals and other NPCs that are just wandering around and not watching the show. Maybe your computer is having an overload? Not sure what else it could be...? From the menu, try using coc bpqparadisetavern and then try using the door. Maybe things will be different with a new character and no quest active? If that works, maybe you could just try starting the quest with newer/different character? I know I've had weird issues with mods (both mine and others) where they work for one character, but not another. Sometimes you never know what Skyrim will do...
Donuts4me Posted April 26 Author Posted April 26 (edited) New version 1.4.0 is up. Changes: -Increased size of dungeon area. Added new cell and more ZAZ furniture. New opportunities to be rude with your masters and get sent here. Can also get fellow slaves sent here if you get them in trouble (also masters might punish them to punish you if you are rude and demanding)! Slaves that get punished during the quest will go to the dungeon during certain hours of the day every day until the quest ends. -Added spikes and skeletons to the water under the bridge. WATCH YOUR STEP WHEN CROSSING BRIDGE! -Made Feradel a real bard that can play music in the tavern. Sometimes she distracts NPCs that are supposed to be doing something. If anyone is just standing around, dancing or clapping, tell Feradel to shut up for a bit. -At the request of many, it is now possible to stay here FOREVER! New options at the ends of BPQ04A and BPQ08 to just give up trying to escape and fail the quest. Escape will never be possible. Enjoy spending the rest of your life here and make sure you have an extra save before you do this in case you change your mind! -Elk added to fortress after completing beast chapters (uses Deer animations). (Optional. You do not need to ever do anything with this creature if you don't want to.) -Added smaller Chaurus to cave after completing beast chapters. (Optional. You do not need to ever do anything with this creature if you don't want to.) -Main beast-lovers (Levana/Eleia/Aeris) have regular action with creatures at certain hours/days. Must complete quests with those creatures before they start happening. -Minor adjustments and bug fixes. Edited April 27 by Donuts4me 4
eflat01 Posted April 27 Posted April 27 (edited) 17 hours ago, Donuts4me said: -Made Feradel a real bard that can play music in the tavern. Sometimes she distracts NPCs that are supposed to be doing something. If anyone is just standing around, dancing or clapping, tell Feradel to shut up for a bit. Spoiler I've made some bards just for vanilla inns like for Morthal once Lurbuk is dead, also made that inn busy with four more npcs once he's gone and set up five markers for her audience aside from her play spot marker. (Business booms when the music is decent). Anyway my point is, If she's using the vanilla bard functionality you can either exclude npc's off the bat with this faction BardAudienceExcludedFaction [FACT:0010FCB4] or if you know the npc is in a current quest you can script it in the quest and remove it once done. It's a standard faction and base npc's with jobinnkeeperfaction and jobinbserverfaction often have this faction. Once set to 0 they'll ignore the bard once set to -1 and they may be part of a bard audience. I was looking for your mod in the clubs to post this rather than taking up space here. Spoiler i.e. Molly's her own a sleep, sandboxOutside and sandboxInn packages the later may fire up her singing because she just using furniture and markers, etc... I do force her to sing at a specific time though. This is her song schedule... on a travel package So forces to play least within an 8 hour window starting around 3pm. She'll wonder around also to eat, sleep etc... eat, converse, solicit within that 8 hours. Travels to this marker... and you know the Keyword is important... Edited April 27 by eflat01 1
zaira Posted April 27 Posted April 27 Gron is just standing around - BPQ01GronFollow package is running but Gron remains lazy.
Donuts4me Posted April 27 Author Posted April 27 2 hours ago, eflat01 said: Reveal hidden contents I've made some bards just for vanilla inns like for Morthal once Lurbuk is dead, also made that inn busy with four more npcs once he's gone and set up five markers for her audience aside from her play spot marker. (Business booms when the music is decent). Anyway my point is, If she's using the vanilla bard functionality you can either exclude npc's off the bat with this faction BardAudienceExcludedFaction [FACT:0010FCB4] or if you know the npc is in a current quest you can script it in the quest and remove it once done. It's a standard faction and base npc's with jobinnkeeperfaction and jobinbserverfaction often have this faction. Once set to 0 they'll ignore the bard once set to -1 and they may be part of a bard audience. I was looking for your mod in the clubs to post this rather than taking up space here. Reveal hidden contents i.e. Molly's her own a sleep, sandboxOutside and sandboxInn packages the later may fire up her singing because she just using furniture and markers, etc... I do force her to sing at a specific time though. This is her song schedule... on a travel package So forces to play least within an 8 hour window starting around 3pm. She'll wonder around also to eat, sleep etc... eat, converse, solicit within that 8 hours. Travels to this marker... and you know the Keyword is important... Thanks. I'll probably put at least Eleia and Gron in those factions since they are the ones the player has to talk to and follow around the most. They were the ones confusing me because they were just standing around when they were supposed to be leading me somewhere. Then I noticed Feradel singing was the issue. Thankfully she is only set to play from like 9AM-12PM. So, it shouldn't be a constant issue for everyone.
Donuts4me Posted April 27 Author Posted April 27 3 minutes ago, zaira said: Gron is just standing around - BPQ01GronFollow package is running but Gron remains lazy. Are you still in the Riften inn and a bard is playing? I've got a mod that adds a bard to the Riften inn and he gets distracted by her sometimes in my game. You either need to wait for her to finish or just tell her to take a break. If it is not that, something/somebody else must be distracting him.
zaira Posted April 27 Posted April 27 (edited) No, but you should put Gron into BardAudienceExcluded faction to get rid of the bard hijacking Is there a quest stage I can trigger when I stuck? Edited April 27 by zaira
zaira Posted April 27 Posted April 27 And WINeverFillAlias faction - so no vanilla quest can disturb you
Dark Watcher Posted April 27 Posted April 27 (edited) After the Song by Coolio As I walk through the plains of Arkay God of Death I take a look at my life and realize there's nothin' left 'Cause I've been blastin' and laughin' so long that Even Alduin thinks that my mind is gone But I ain't never crossed a Mer that didn't deserve it Me be treated like a elf, you know that's unheard of You better watch how you talkin' and where you walkin' Or you and your Khajiit might be in the Gems of Black I really hate to trip, but I gotta loc As they croak, I see myself in the dragon's smoke Fool, I'm the kinda G the little Khajiit wanna be like On my knees in the night, sayin' prayers in Mara's light Been spendin' most their lives Livin' in a bandit's paradise Been spendin' most their lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Look at the situation they got me facing I can't live a normal life, I was raised by the wild's So I gotta be down with the caravan Too much story book readin', got me no other plan I'm a educated fool with Septims on my mind Got my blade in my hand and night sight in my eye I'm a loc'd out bandit, set trippin' banger And my Khajiit is down, so don't arouse my anger Fool, Volkihar Clan 's but a heart beat away I'm livin' life do or die, what can I say? I'm 23 now but will I live to see 24? The way things is going I don't know Tell me why are we so blind to see That the ones we hurt are you and me? Been spendin' most their lives Livin' in a bandit's paradise Been spendin' most their lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Power and the Septim, Septim and the power Minute after minute, hour after hour Everybody's runnin', but half of them ain't lookin' It's going on in the Tavern, but I don't know what's cookin' A blacksmith apprentice, but nobody's here to teach me If I can't hammer iron, how can they reach me? I guess they can't, I guess they won't I guess they front, that's why I know my life is out of luck, fool Been spendin' most their lives Livin' in a bandit's paradise Been spendin' most their lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Keep spendin' most our lives Livin' in a bandit's paradise Tell me why are we so blind to see That the ones we hurt are you and me? Tell me why are we so blind to see That the ones we hurt are you and me? Edited April 27 by Dark Watcher Fixing things that don't quite rhyme syllable count that kinda thing.
eflat01 Posted April 27 Posted April 27 2 hours ago, zaira said: No, but you should put Gron into BardAudienceExcluded faction to get rid of the bard hijacking Is there a quest stage I can trigger when I stuck? Target the dude in console addfac 0010FCB4 0 Then he should ignore any bard.
jlttsmiley30 Posted April 28 Posted April 28 7 hours ago, Donuts4me said: Thanks. I'll probably put at least Eleia and Gron in those factions since they are the ones the player has to talk to and follow around the most. They were the ones confusing me because they were just standing around when they were supposed to be leading me somewhere. Then I noticed Feradel singing was the issue. Thankfully she is only set to play from like 9AM-12PM. So, it shouldn't be a constant issue for everyone. Ever tried this, just trying to help https://www.nexusmods.com/skyrimspecialedition/mods/20226
Donuts4me Posted April 28 Author Posted April 28 (edited) 9 hours ago, zaira said: No, but you should put Gron into BardAudienceExcluded faction to get rid of the bard hijacking Is there a quest stage I can trigger when I stuck? I'll put all the important characters in that faction next update. If you are supposed to be following Gron, you should be at stage 10. He is set to travel to a particular spot from stage 10 up until stage 30. If he isn't going yet, moving the quest forward might not fix it. Although you can still try doing a setstage bpq01 20 and see if anything changes. Also, try disabling and enabling him again and see if that gets him moving. Worst case, you might need to go to stage 30. That will take you and Gron to my fort. 9 hours ago, zaira said: And WINeverFillAlias faction - so no vanilla quest can disturb you I'm not worried about vanilla quests interrupting anything. My whole quest takes place at my location and the player does not return to Skyrim until everything is done. 1 hour ago, jlttsmiley30 said: Ever tried this, just trying to help https://www.nexusmods.com/skyrimspecialedition/mods/20226 There is a mod for that? I can already ask a bard to take a break by asking to make a request and then in the list of songs there is the option to ask them to take a break. I'm pretty sure it is vanilla and not connected to any mods? Still appreciate the effort. Edited April 28 by Donuts4me
Donuts4me Posted April 28 Author Posted April 28 (edited) 10 hours ago, zaira said: Is there a quest stage I can trigger when I stuck? I tested it and had the same problem. I figured it out. I used AutoClean on this mod not too long ago and it appears it got rid of my marker and triggerbox that Gron is supposed to travel to outside the city. I just replaced them and gave it a test. It's all working again. I uploaded a fixed version. Get 1.4.2. I should have noticed this sooner, but I keep testing like I am being sent here through SS. Anyone using 1.4.0 or 1.4.1 should update to this new version if they want to get sent here through my prologue quest. People who want to get sent here through SS should still be ok on those versions. However, I still recommend updating! Edited April 28 by Donuts4me
zaira Posted April 28 Posted April 28 BardAudienceExclude and WINeverFillAlias are made to prevent NPCs from being pulled into vanilla quests - for example during a dragon attack or a vampire attack. There is no side effect using them. All my scene NPCs are using these factions.
zaira Posted April 28 Posted April 28 I saw for example that your grand-slave was pulled into audience quest in your slave tavern - that broke the initiation quest
Kingslayer101 Posted May 3 Posted May 3 (edited) So I was doing the escape quest after I reached the top and killed the guy, nothing progresses. Its stuck at "Face Kane" I also had to console kill Gron because he and his followers wouldnt aggro to progress through that part of the quest. I tried reviving him and killing him again but it doesnt do anything. Overall, I like this quest though I wish we couldnt actually speed run the story itself. Adding stops and tasks in the middle to progress it would make it better. Eventually giving you more options if you still would want to stay or try to escape. Edited May 3 by Kingslayer101
Donuts4me Posted May 4 Author Posted May 4 (edited) 2 hours ago, Kingslayer101 said: So I was doing the escape quest after I reached the top and killed the guy, nothing progresses. Its stuck at "Face Kane" I also had to console kill Gron because he and his followers wouldnt aggro to progress through that part of the quest. I tried reviving him and killing him again but it doesnt do anything. Sounds like certain scripts are not firing when they should. 'Time to face the captain' means he should force-greet you when you enter his quarters. After a quick conversation, the fight should start and you have the task 'Kill the captain and then talk to Aeris'. If you are still at facing part, it sounds like the scene didn't play and the real fight didn't start. Did he force-greet you and then do a certain transformation? If not, you might have somehow killed him too fast. Gron and the rest should turn hostile when you reach the stage that says 'Kill Gron and his followers'. If you got your controls back and could come out from behind the throne, they all should have turned hostile at that same time. The bandits are supposed to be all hostile when you first enter the dungeon. They become non-hostile when you get behind the throne and the scene is playing where Gron arrives and has the conversation with Aeris. As soon as Aeris says "Time to die" and the player regains controls, the bandit faction becomes hostile again. Killing Gron at any point in the quest (even before the trap) will give you the task to talk to Aeris. Reviving and killing him again would not do anything. Instead of console killing, you should just attack him. That should prompt him and all his followers to fight back. If you got the task to kill Kane, Gron's death must have been detected and the quest progressed just as it should have. Edited May 4 by Donuts4me
Kingslayer101 Posted May 4 Posted May 4 10 hours ago, Donuts4me said: Sounds like certain scripts are not firing when they should. 'Time to face the captain' means he should force-greet you when you enter his quarters. After a quick conversation, the fight should start and you have the task 'Kill the captain and then talk to Aeris'. If you are still at facing part, it sounds like the scene didn't play and the real fight didn't start. Did he force-greet you and then do a certain transformation? If not, you might have somehow killed him too fast. Gron and the rest should turn hostile when you reach the stage that says 'Kill Gron and his followers'. If you got your controls back and could come out from behind the throne, they all should have turned hostile at that same time. The bandits are supposed to be all hostile when you first enter the dungeon. They become non-hostile when you get behind the throne and the scene is playing where Gron arrives and has the conversation with Aeris. As soon as Aeris says "Time to die" and the player regains controls, the bandit faction becomes hostile again. Killing Gron at any point in the quest (even before the trap) will give you the task to talk to Aeris. Reviving and killing him again would not do anything. Instead of console killing, you should just attack him. That should prompt him and all his followers to fight back. If you got the task to kill Kane, Gron's death must have been detected and the quest progressed just as it should have. I tried attacking Gron and he kept warning me but when he turned hostile, his followers didn't do anything and walked away. Was forced to use the console at that point. As for Kane, he didn't force greet me, just walked to me and got attacked by the slaves. I'll give it another go again tonight.
Donuts4me Posted May 6 Author Posted May 6 7 hours ago, Lab Student said: Can men also be sexually harassed and raped? Yep. Male PC's can play this quest as well. Just be ready to be getting harassed and raped by both male and female bandits. 7 hours ago, Lab Student said: Can female followers also be raped? Followers just get sent to a cell until the quest is over. Nothing happens with them. I'm not sure how to set up Sexlab scripts that detect who are followers. I know it is possible, I just need to study some other mods and figure it out. Right now I only know how to get action going with the player, current speakers or specific targets.
eflat01 Posted May 6 Posted May 6 (edited) 7 hours ago, Lab Student said: Is there an NPC mod where NPCs rape other NPCs? You should ask that in the general topics, a lot of mods are themed and many of them have npc to npc and rape, but are themed towards other areas such as defeat mods, sexy adventures, jail rape, etc... Edited May 6 by eflat01 1
zaira Posted May 6 Posted May 6 BTW: WINeverFillAliasesFaction : prevents NPCs from being pulled into world events like dragon attacks, brawls, war. BardAudienceExcluded : prevents NPCs from being pulled into the BardSongQuest - aka audience. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now