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Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective


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Posted

I gave Brend another try. He was still where I left him after DOM removed him.

I hired him - and all seems to be forgiven. He follows again.

I don't have slave aggro problems with the slaver if I tell them to not fight for me before assigning them to the slaver.

  • 3 weeks later...
Posted
36 minutes ago, Nindran said:

The khajitt why not half/khajiit

A half khajiit? Wouldn't that require a custom race or something? 

I might look into making an Ohmes or Ohmes-Raht type.

Posted

versions 1.1.0 is out.

Safe to update, but changes may only take effect on a new save. The HPH+KSHairdo's patch needs to be updated as well. Botox patch does not need updating.

Spoiler

Added choices for starting equipment. There are currently 8 choices. Vampire start was tested with vanilla vampire and with Sacrosanct.

 

Changed some of the inn starts to more interesting and more convenient starts (note: The outdoors area is noticeably heavier on the gaming engine. Make sure all your startup scripts have fully run.)

Changed Riverwood Inn start to Guardian Stones.
Changed Winterhold start to Winterhold College start, after Faralda's test. Also set up the bridge lights. Speak to Mirabelle for the tour, or skip it and go directly to Tolfdir. 
NOTE: wait until Brelyna and Onmund are in the lecture hall before approaching Tolfdir. If the lesson scene start without them present, the dialogue will be weird.

 

Zaz integration: if ZAZ is installed, each gear option will start with some Zaz restraints, if Devious Devices is also loaded, you can also get some of the "Zbf DD" items which use Devious Device textures but are simple to use on DOM slaves
Devious Devices: If Devious Devices is detected, you'll start the game with several DD keys.

 

Some conditional dialogue for a few npcs, based on DOM Events. Experimental, not all NPCs are included yet.


Further Enthralled integration, NPCs that are bought from the slaver/jail will now have a bit of dialogue to explain how they got in that situation. (This does not affect those that you started with.)
Slaves will now start with varied dispositions, usually neutral, but some friendly and hostile, instead of always starting with -2 disposition.

All female slaves now have a faction and/or class that can be detected by Bloodline - A Fertility Mode Companion Mod. Some have multiple, others have only one.


There are now three levels to the Mara dialogue: location, equipment, and slave.

 

In the previous version, 3 of the start locations were inns. Two of these were changed to a more interesting start: Riverwood now starts at the Guardian Stones, Winterhold now starts with you already having succeeded at the entrance exam at the bridge. You can either take the tour from Mirabelle, or skip it and go to Tolfdir's lecture directly. 

By the way, did you know that skipping the tour is an option in Vanilla? Because I didn't after playing this game for 10 years. You'll miss out on the college robes, but the mage equipment start gives you the same thing.

I considered putting the start further along the quest, but didn't to conserve compatibility with other mods.

 

After choosing the start location, you can select what type of equipment you want to start as. All options start with both adventuring, combat, and slaving gear. If ZAZ is installed, you'll also get some ZAZ restraints to play with. Magic starts will also have DOM spells. All spells are given as spellbooks. If you don't want certain spells, you can just discard the book.

The vampire start will make you a vampire who has just fed. I've tested this with Vanilla and with Sacrosanct, but not other vampire mods. 

 

The slaves themselves have not been changed, but some things have been added on them. If you use Bloodlines, they should now all have a faction.
If you buy them through Enthralled, they'll now have a few lines of dialogue to explain how they ended up enslaved, similar to those in Enthralled itself.

Under certain circumstances, some of the slaves will comment on what's happening. This uses DOM events. This feature isn't fully implemented yet.

What's included included:

Atia: when falling in love

Thisa: when losing virginity (vaginal or anal)

Waits-at-Attention: when ordered to clean herself

Nireli: When losing virginity (anal), when falling in love, when she's nearby when you order Calden to have sex

Calden: when falling in love, when he's nearby when you order Nireli to have sex

Some of the dialogues will depend on current training.

 

The future:

 

Of course, now that I've made one guild start, I should at least consider others:

*Thieves guild: this one does fit the slaver style, so I think I'll include it in a future update. Probably directly before or after the Taking Care of Business quest.

*Dark Brotherhood: I'm not certain of this one. It's the most evil faction in the game, but it feels weird to start in the hideout with a slave. The hideout explicitly blocks followers, so I'd have to see if it doesn't break anything as well.

*Companions: the LAL version of this puts you right after the Kodlak and Vilkas dialogue. In other words, 2 minutes of gameplay. Considering that the Whiterun Inn is already a location option and that you can use a warrior equipment start, I'm not certain what additional value this start would have.

*Dawnguard: Really not certain of this one, could make a start at the beginning of the quest, where you enter the pass. Or starting after Chasing Echoes quest with Dawnguard start. I'm not even sure this faction fits.

*Volkihar: definitely fits, I'd put the start after the embrace, you have accepted Harkon's offer. I'll have to look into how that works.

*Legion/Stormcloak: Not certain of these yet.

 

I'm also thinking on adding more slave options, but a consideration here is that they have to be meaningfully different from the others. One possible option is that some of the options will start you with a small quest instead of a simple slave ownership.

For example, you had a slave, but she escaped, and when you start you get a quest to find her and take her back.

Another idea is to have some special starts. For example, if you chose the legion, you are automatically given the legion armor, and your slave is a Stormcloak rebel.

 

 

I'm also still working on the dialogue integration. It's a bit tricky, both on the technical level and to write good dialogue lines to play at logical points.

 

I'll probably won't have much time to code in the coming weeks, so new content updates might take a while. Suggestions and ideas are always welcome.

 


 

Posted
23 minutes ago, GLIVKlein said:

would an alternate perspective patch be possible?

It's on my to do list, I've already checked the basics on how AP works. It will take some work to convert it but it's certainly doable.

I want to make sure that this version is mostly done before making different versions. Mainly to make sure that I don't have to do the conversion repeatedly.

 

I'm also wondering, would it be best to put LAL and AP versions under the same mod page, or better to a separate page for each version? 

Posted
Quote

I'm also thinking on adding more slave options, but a consideration here is that they have to be meaningfully different from the others. One possible option is that some of the options will start you with a small quest instead of a simple slave ownership.

For example, you had a slave, but she escaped, and when you start you get a quest to find her and take her back.

 

Maybe one was stolen by a rival slaver and you have options on dealing with the rival upon confrontation.

 

Another scenario, you are bringing your lightly trained slave to a player home or secluded location to interrogate her into revealing the location of her mother/daughter/sister

 

Maybe a slave that knows a vanilla shout or two that was a former student of the Greybeards that was enslaved and gagged because she's been a nuisance to them either by her shouting or her sexyness distracting their practices

 

A direction could also be something like how @TrollAutokill was doing his DoM Stories but instead of Vanilla NPCs it involves finding (or re-finding if still aimed at you having the slave at the start not the initial find) a custom slave somehow involved in the quest. And the Alternate Start advances a portion of said quest and puts you at that point.

 

An example: Light's Out. It could start at the part of the Wreck of the Icerunner and Deeja was actually getting the last bit of treasure out of the ship before confronting you: A slave.

Or at the Broke Oar Grotto portion, starting you near it, and the Marauders' talk about the captain's treasure was actually a slave.

 

Or that can totally be your own spinoff of Enthralled DoM Stories and have that idea as a separate mod

Posted (edited)

When I use the High Polly head patch the slaves head is dark . The body is fine but the skin on the head is brown.

What could be going on ? I installed high Polly head 1.4

Edited by danta
Posted (edited)
6 hours ago, danta said:

When I use the High Polly head patch the slaves head is dark . The body is fine but the skin on the head is brown.

What could be going on ? I installed high Polly head 1.4

This sound like the Dark Face Bug, a well known Skyrim bug that occurs when the npc's esp record and their face mesh/texture don't match each other.

Do you also have KS Hairdos version 1.10 installed?

If you have, does the patch overwrite the main file?

Is there something overwriting the texture or mesh files from the patch?

 

It's possible there was a problem with installing. Sometimes it helps to download and install it again, even if you did everything right the first time.

 

If that doesn't solve it, does this affect every slave, or only a select few?

Edited by a_random_user
Posted

Thanks for the new update! Tried few starts with new gear and it works fine! But for some reason I ctd each time that I initiate sex with a slave now. I installed latest versions of DOM, Enthralled and Slaver Start. Never had this bug before. It only happens if I start sex scene through dialogue or wheel menu, if I use other mods to do it everything works fine, so I don't think it is a Sexlab problem.

Posted (edited)

In the update notes you wrote about Dawnguard faction not being fit for the slaver start. I have an idea about it: you start in the torture room of fort Dawnguard with a volkihar vampire slave. Your goal is to make her talk about vampires' plans. The mechanic would be like in Iniel's quest. When her fear and resignation is high enough she will tell you about Dimhollow crypt where Serana is sleeping and Dawnguard questline will start from the Awakening quest. I think you will need to somehow remove the first quest with dawnguard recruitment, I don't know how hard it will be to do that. 

Edited by Coom Nation
Posted
1 hour ago, Coom Nation said:

Thanks for the new update! Tried few starts with new gear and it works fine! But for some reason I ctd each time that I initiate sex with a slave now. I installed latest versions of DOM, Enthralled and Slaver Start. Never had this bug before. It only happens if I start sex scene through dialogue or wheel menu, if I use other mods to do it everything works fine, so I don't think it is a Sexlab problem.

I don't see how Slaver Start NPCs could differ from other NPCs. The capture mechanic used is no different from the standard DOM method. TAK has made some changes in the latest version on how sex scenes work, but I've noticed no problems with the latest DOM either. You could try to get some slaves from other sources, see if they have the same issue. 

Another thing to check is if there might be some corrupted animations in your folder. Maybe see if rerunning your animation mod (FNIS, Nemesis, Pandora) works. Currently I'm using Pandora.

Posted
21 minutes ago, a_random_user said:

I don't see how Slaver Start NPCs could differ from other NPCs. The capture mechanic used is no different from the standard DOM method. TAK has made some changes in the latest version on how sex scenes work, but I've noticed no problems with the latest DOM either. You could try to get some slaves from other sources, see if they have the same issue. 

Another thing to check is if there might be some corrupted animations in your folder. Maybe see if rerunning your animation mod (FNIS, Nemesis, Pandora) works. Currently I'm using Pandora.

Yeah, this is not this mod's problem, it happened with other NPCs too. The thing is this bug is only happening if I start a scene through DOM, other ways to start a scene work fine, with slaves or other npcs, so Sexlab itself works ok. Did not have that bug on previous DOM versions. And my load order is the same except new versions of DOM, Enthralled and Slaver start so I guess it is DOM's problem.

Posted
22 hours ago, a_random_user said:

It's on my to do list, I've already checked the basics on how AP works. It will take some work to convert it but it's certainly doable.

I want to make sure that this version is mostly done before making different versions. Mainly to make sure that I don't have to do the conversion repeatedly.

 

I'm also wondering, would it be best to put LAL and AP versions under the same mod page, or better to a separate page for each version? 

amazing, thank you for confirming an AP version, i would put it in the same page just so you dont have to switch pages while uploading files

Posted (edited)
13 hours ago, Coom Nation said:

Yeah, this is not this mod's problem, it happened with other NPCs too. The thing is this bug is only happening if I start a scene through DOM, other ways to start a scene work fine, with slaves or other npcs, so Sexlab itself works ok. Did not have that bug on previous DOM versions. And my load order is the same except new versions of DOM, Enthralled and Slaver start so I guess it is DOM's problem.

 

I might have to look into this too.

 

Over the past few days I've been testing other mods, like ones related to HDT SMP, other body physics mods, and auto save mods. And have had some scenarios where trying to have sex through DoM always caused a Crash. And I was thinking it was related to those and have been messing with settings or reverting back on things that I just couldn't get to work properly. (Like the body & HDT mods were messing with breasts in a bad way, i decided it just wasn't worth breaking things over the nice settings i had before)

 

(Notifying @TrollAutokill, I'll continue the discussion over on the DoM thread if I can confirm it is an issue on my setup as I revert my stuff)

 

update: Haven't done much testing on Player on Slave DoM sex, but so far I've been crash-free

Edited by McLovin3
Posted
On 11/30/2025 at 6:43 AM, McLovin3 said:

Another scenario, you are bringing your lightly trained slave to a player home or secluded location to interrogate her into revealing the location of her mother/daughter/sister

I want to implement something like this. The story shouldn't be too complex as it should be a starting quest. Maybe both of them are outlaws, and the player gets to start with a paper that documents their misdeeds, and explicitly places them out of the protection of the law?

 

On 11/30/2025 at 6:43 AM, McLovin3 said:

Maybe a slave that knows a vanilla shout or two that was a former student of the Greybeards that was enslaved and gagged because she's been a nuisance to them either by her shouting or her sexyness distracting their practices

Can NPCs learn shouts? Now I feel the need to test this. Probably not as a start quest, thu'ums feel like a higher level, but maybe something for Enthralled down the line.

On 11/30/2025 at 6:43 AM, McLovin3 said:

Or that can totally be your own spinoff of Enthralled DoM Stories and have that idea as a separate mod

We'll see if I can manage another story quest. I definitely don't want an overlap with DOM stories, so I'll see first what the plans are there.

 

On 11/30/2025 at 8:27 PM, Coom Nation said:

In the update notes you wrote about Dawnguard faction not being fit for the slaver start. I have an idea about it: you start in the torture room of fort Dawnguard with a volkihar vampire slave. Your goal is to make her talk about vampires' plans. The mechanic would be like in Iniel's quest. When her fear and resignation is high enough she will tell you about Dimhollow crypt where Serana is sleeping and Dawnguard questline will start from the Awakening quest. I think you will need to somehow remove the first quest with dawnguard recruitment, I don't know how hard it will be to do that. 

It's interesting, but I'll have to see if it's possible. Bethesda's quest are finicky as is, and breaking the start of that quest is something I definitely don't want to risk. This is something that would need a lot of testing.

Still, it gives a good reason on why an open slaver would be in the Dawnguard, and it's a lot more interesting that the standard start.

 

4 hours ago, danta said:

Fixed it.  I had to reinstall everything 

Good to hear. If you have more questions, feel free to ask.

Posted

I downloaded the mod, spoke to the statue and picked what i wanted but when i go to the bed to teleport away, it fades to black and nothing happens, the screen comes back and I am still in the LAL area, any fixes?

Posted
2 minutes ago, Scrxmss said:

I downloaded the mod, spoke to the statue and picked what i wanted but when i go to the bed to teleport away, it fades to black and nothing happens, the screen comes back and I am still in the LAL area, any fixes?

A few questions, which hopefully narrows down the problem.

Which options did you pick?

Is there some quest update from Live Another Life?

Did your character change equipment?

Did you get any notifications from DOM about the slave you picked?

 

The screen turning black is a sign that the first part did start, but the moving to the start location failed.

 

If the quest updated and the gear updated, it might be that there was some flaw in the setting of the location. This could be because some mod changed the vanilla references that my mod uses. Or it could be a sign that there were still quests starting and Skyrim's engine got overwhelmed.

 

I would try going back to the save you made before speaking to the statue, letting the game rest for a while, and then trying again, maybe with a different option.

 

Or if it's only the location that failed, you can try to use the console. Type

COC Riverwood

Once there, fast travel to the village again to make sure that the location changes properly registered. This should also bring the slave/slaver you picked to you. If not, use DOM's MCM to teleport them to you.

 

Let me know if the problem persists or if you manage to solve it.

Posted
On 12/7/2025 at 10:00 PM, a_random_user said:

A few questions, which hopefully narrows down the problem.

Which options did you pick?

Is there some quest update from Live Another Life?

Did your character change equipment?

Did you get any notifications from DOM about the slave you picked?

 

The screen turning black is a sign that the first part did start, but the moving to the start location failed.

 

If the quest updated and the gear updated, it might be that there was some flaw in the setting of the location. This could be because some mod changed the vanilla references that my mod uses. Or it could be a sign that there were still quests starting and Skyrim's engine got overwhelmed.

 

I would try going back to the save you made before speaking to the statue, letting the game rest for a while, and then trying again, maybe with a different option.

 

Or if it's only the location that failed, you can try to use the console. Type

COC Riverwood

Once there, fast travel to the village again to make sure that the location changes properly registered. This should also bring the slave/slaver you picked to you. If not, use DOM's MCM to teleport them to you.

 

Let me know if the problem persists or if you manage to solve it.

sorry for the late reply, to answer your questions:
I picked a slaver in whiterun with an imperial slave, and the warrior class. I have picked different ones too just in case it was what i picked being the issue.
There was no quest update at all.
My character did not change equipment.
There was also no notification from DOM so i am unsure what is going on.

Posted
38 minutes ago, Scrxmss said:

sorry for the late reply, to answer your questions:
I picked a slaver in whiterun with an imperial slave, and the warrior class. I have picked different ones too just in case it was what i picked being the issue.
There was no quest update at all.
My character did not change equipment.
There was also no notification from DOM so i am unsure what is going on.

So we can rule out it being tied to a specific start location/slave.

 

Have you tried making a fully new character and seeing if the problem repeats? Sometimes Skyrim just fails to properly start some startup quests, this hasn't happened to me yet but you never know.

 

You can also check if the quest is properly running, type in the console (I recommend More Informative Console for easier reading)

sqv LALDOMQuestStart

This should give some information:

First, it will show every property assigned to three scripts: LALDOMScript, QF_LALDOMQuestStart_08000800, and LALDOMLocStartScript. There are a lot, check if any of them are None.

Then, it will show 2 Aliases, check if any of them are None

 

After that, you'll get information on the Quest State. Enabled? should be Yes. State should be Running.

Current stage should be 0 before you speak to the statue, and from 10-120 depending on which slave you chose. Priority should be 60.

 

There are a few possible causes. It could be that Skyrim didn't load the quest properties correctly, the sqv command will detect this. It's also possible that there was a problem with the installation, sometimes redownloading and reinstalling fixes weird problems like this.

Posted (edited)
16 hours ago, Vhaluus said:

Would it be possible to have a version that just adds the new characters to enthralled without needing a specific alternate start mod?

It's on my list. I'm not sure when I can get it done, but it's certainly possible.

Edited by a_random_user
  • 2 weeks later...
Posted
2 hours ago, tonitrulupus said:

@a_random_user, I started a new playthrough, using this mod, the first slave was placed under PAHE instead of Dom, not sure if you was aware, I do have PAHE and HSH still installed, just not sure if that is playing a part in this.

I'll check it out. Not sure how it's even possible as I included no PAHE code with this mod.

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