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Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective


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Posted
5 hours ago, a_random_user said:

I'll check it out. Not sure how it's even possible as I included no PAHE code with this mod.

I don't get it either. is the beginner slave random or is it specific when it come to the name and NPC face used?

 

Also what was weird is that it started in PAHE( I still have PAHE and HSH installed) she is blocked on FM+ once she is xfered to Dom. but I did try another slave through enthralled, and FM+ seen them correctly. 

 

On another note, is there a way that you could add a spid/kid file that or a random Chace to get installed armors on start up? 

The only way this could happen is if you have a list of different armors on the install and it ether check or the user has to check the ones they have installed and then given a set randomly or it could be placed in breezy home or something like that. you could play it off as a "gift" from the players "mentor". Just not sure how difficult something like that would be to set up, spid/kid aren't to bad to set up, it just can be time consuming depending on the amount your putting in to the file.

Posted
2 hours ago, tonitrulupus said:

I don't get it either. is the beginner slave random or is it specific when it come to the name and NPC face used?

Nothing is randomised, face and training are always fixed per option. Which option did you pick?

Wild guess here, was the slave you got named a Nord named Ingrid? If so, she is from the PAH start mod, not from this mod.

 

2 hours ago, tonitrulupus said:

On another note, is there a way that you could add a spid/kid file that or a random Chace to get installed armors on start up? 

The only way this could happen is if you have a list of different armors on the install and it ether check or the user has to check the ones they have installed and then given a set randomly or it could be placed in breezy home or something like that. you could play it off as a "gift" from the players "mentor". Just not sure how difficult something like that would be to set up, spid/kid aren't to bad to set up, it just can be time consuming depending on the amount your putting in to the file.

Not sure how it would work. It's possible to hard code a check, but that isn't easy to add to for the user.

It might be an idea to look to Skypatcher for something like this. For one, it can directly add something to a container.

Another option on my end is that I rewrite my equip scripts to use a Formlist for each list of equipment. Users can then use either Skypatcher or xEdit to change the equipment list for themselves. Skypatcher doesn't work with chances though, so maybe I could add a levelled list somewhere.

I'll have to test how this works.

Posted

A bit of a heads up. I'm currently working on the next version and it will change the structure of this mod a fair bit.

Current plan is that it will have a file containing all NPCs. People who only want it for Enthralled will only need that.

Then there would be a patch that allows Live Another Life start, and another patch that allows Alternate Perspective start.

 

I hope that with patches instead of wholly independent versions the mod will be easier to update and maintain. And the hard dependency patches will be slightly faster than using soft dependency scripting, which can matter a lot at game start.

 

The Alternate Perspective patch will have to work a bit different from the LAL start, as AP requires a separate quest for each possible start and can't use prior choices from the decision tree. Even in the current form, there are 6 locations, 8 equipments and 12 slave starts, so 576 possible combinations. My current thinking instead is to put as much of the choices as possible in the starting cell. Putting DOM and Zaz items in the chests, and if it works out, also a way to select your starting slave there. Or maybe I could find a way to select multiple. That way this would also work with location starts from base AP or different mods.

 

As a result from all that though, updating on an existing save won't be recommended and will likely result in already captured or recruited NPCs disappearing.

 

 

Posted
On 12/28/2025 at 1:37 PM, a_random_user said:

Nothing is randomised, face and training are always fixed per option. Which option did you pick?

Wild guess here, was the slave you got named a Nord named Ingrid? If so, she is from the PAH start mod, not from this mod.

You are correct, I do still have PAHE installed, and when doing the alt start, this mods options are listed under PAHE.

 

Spoiler

 

 

image.jpeg.c3f0ec6c5eb0cf9bb7522bb1258d83f4.jpeg

 

image.jpeg.403e11ec39e990692552c39fe9510629.jpeg

 

Posted
17 hours ago, a_random_user said:

A bit of a heads up. I'm currently working on the next version and it will change the structure of this mod a fair bit.

Current plan is that it will have a file containing all NPCs. People who only want it for Enthralled will only need that.

Then there would be a patch that allows Live Another Life start, and another patch that allows Alternate Perspective start.

 

I hope that with patches instead of wholly independent versions the mod will be easier to update and maintain. And the hard dependency patches will be slightly faster than using soft dependency scripting, which can matter a lot at game start.

 

The Alternate Perspective patch will have to work a bit different from the LAL start, as AP requires a separate quest for each possible start and can't use prior choices from the decision tree. Even in the current form, there are 6 locations, 8 equipments and 12 slave starts, so 576 possible combinations. My current thinking instead is to put as much of the choices as possible in the starting cell. Putting DOM and Zaz items in the chests, and if it works out, also a way to select your starting slave there. Or maybe I could find a way to select multiple. That way this would also work with location starts from base AP or different mods.

 

As a result from all that though, updating on an existing save won't be recommended and will likely result in already captured or recruited NPCs disappearing.

 

 

So a new game will be recommended? 

Posted
7 hours ago, tonitrulupus said:

You are correct, I do still have PAHE installed, and when doing the alt start, this mods options are listed under PAHE.

 

  Hide contents

 

 

image.jpeg.c3f0ec6c5eb0cf9bb7522bb1258d83f4.jpeg

 

image.jpeg.403e11ec39e990692552c39fe9510629.jpeg

 

The one from my mod don't have brackets, neither [ ] nor ( ). Mine always start with "I'm a slaver in/near ... "

The options from Slaver Start that are visible on those screenshots are

I'm a slaver in the Restless Hunter.

I'm a slaver near the Guardian Stones.

I am a slaver in Whiterun.

I'm a slaver in Raven Rock.

7 hours ago, tonitrulupus said:

So a new game will be recommended? 

Yes. There are some ways to make it work on an existing save though (probably, possibly, maybe). Basically the new mod will have a different filename so when installing it the game will recognise it as a fully new mod with fully new NPCs, the question then will be what will happen to the NPCs already existing in the save. If you remove the old file, all those will disappear. If you don't remove the old file, you will have duplicates. I'm not sure how things like scripts and dialogue will be affected.

 

Posted (edited)
19 minutes ago, a_random_user said:

Yes. There are some ways to make it work on an existing save though (probably, possibly, maybe). Basically the new mod will have a different filename so when installing it the game will recognise it as a fully new mod with fully new NPCs, the question then will be what will happen to the NPCs already existing in the save. If you remove the old file, all those will disappear. If you don't remove the old file, you will have duplicates. I'm not sure how things like scripts and dialogue will be affected.

You know ETA on it? Yeah I am pretty sure duplicate scripts will cause problems.

 

Yeah I seem them not LOL totally missed those options 

Edited by tonitrulupus
Posted

@a_random_user Did the slave market option with a Bosmer and game froze, more then likely my vid card again, lol, but I like the options you give, almost to many to choose from. Going to try that one again to see if it freezes again. though I wish you can make the PC a lord instead of just a normal vamp. You may wish to add in a werewolf option as well just not sure how many would go with that option.

Posted (edited)
35 minutes ago, tonitrulupus said:

You know ETA on it? Yeah I am pretty sure duplicate scripts will cause problems.

Not yet. I'm also not sure if I'll release it in stages or in one go. Beside the technical changes with the different versions, I'm also planning a new slave option, and I'm trying to get some interaction dialogue between the slaves. 

I know how to get slaves talking to each other, but I haven't figured out what the best method to start that is yet. Do I let the player start that conversation or should it play by itself?

If it turns out that those things will take too long I might release with only the new files done, and leave the new NPC and dialogues for an update.

 

8 minutes ago, tonitrulupus said:

@a_random_user Did the slave market option with a Bosmer and game froze, more then likely my vid card again, lol, but I like the options you give, almost to many to choose from. Going to try that one again to see if it freezes again. though I wish you can make the PC a lord instead of just a normal vamp. You may wish to add in a werewolf option as well just not sure how many would go with that option.

I've noticed that the capture mechanic puts a lot of strain on Skyrim's engine, and if the game is doing some other things in the background it might cause a freeze. I noticed this mostly with the outdoors areas. I've also noticed that if I waited a bit longer before speaking to Mara it never crashes, so I suspect that Skyrim is still working on a higher than usual load for a bit longer than the quest startups would suggest.

 

Do vampire lords work when not doing the Dawnguard quest? The only Lord start that I know is a Volkihar quest start. Which is something on my list, but I want to make sure it works as intended.

 

Same thing with the werewolf option, I want to make sure that it won't conflict with other things. I recently learned that Alternate Perspectives has a werewolf start, so I might check that out for inspiration.

 

Edited by a_random_user
Posted
3 hours ago, a_random_user said:

I've noticed that the capture mechanic puts a lot of strain on Skyrim's engine, and if the game is doing some other things in the background it might cause a freeze.

I get random freezes, my vid card is a gtx 1050  recommended gtx 1060. I think the only thing that's saving me is that I have 8 gig mem on the vid and 32 mg system mem , so I don't think it was the mods, but that being said, that is good info. I will make sure to limit during captures. 

 

3 hours ago, a_random_user said:

Do vampire lords work when not doing the Dawnguard quest? The only Lord start that I know is a Volkihar quest start.

I am sure there is a way, I have a alt tart that make you if female a daughter of coldharbor, but I think it may mess with

 

a little bit because it skips to getting the chalice at red water den, but there is a way you can do it. just not sure if it will mess to much with the dawngaurd quests.

 

3 hours ago, a_random_user said:

Same thing with the werewolf option, I want to make sure that it won't conflict with other things. I recently learned that Alternate Perspectives has a werewolf start, so I might check that out for inspiration.

They have an alt tart you start out as a werewolf with the clan from dragon born DLC and the minimoonlight tales actually makes it where you can contract the lycanthropy "disease" or that Hircine will visit you at night while you sleep. I would worry more about what it does to Serana, if found that if you do the daughter of coldharbor alt start and try to go in to dim hollow, it messes with her AI and the way she interacts. that is where I would worry about some form of conflict or causing issues.

 

As for the werewolf, I have not seen any issues if you get the "gift"

Posted

@a_random_user, When you due the new version, just be aware that when I hire a slaves still unable to do it through the dialog you set up and I am able to do it through the Dom dialog but I have also found it I don't do yours after they will start following me again and will not stay where I bases them. Really weird and this is also a new playthrough

Posted

v1.2 is out
new save required, esp names have been changed. If you do update, all old stuff will disappear.

 

*NEW: Alternate Perspective is now supported. Using the NPC without either start is now supported.
*Split mod into different parts, a file that contains the NPC, and a file that contains the alternate starts. Can be both LAL or AP. Alternate start files are both optional for those that only want the NPC for Enthralled.
*Changed esp names.

 

All versions:
*Thisa was erroneously set to always be at level 1. She is now set to scale slowly in level (80% of player level). She also starts as respectful now
*NPCs now start with a trauma counter
*general code cleanup

 

LAL:
*Equipment and inventory for each start is now loaded in a formlist and a leveleditem instead of being hardcoded. Players can use Skypatcher or xEdit to modify these to customise their starting equipment.
ZAZ and DD items are still hardcoded.


AP
*fully new patch for Alternate Perspective. It doesn't contain starts, instead it allows to select NPC in the startcell, allowing you to start as a slaver with every start. 
Be careful with starts that place you in hostile environment (Vampire, forsworn,...) as npcs might aggro before the enslavement is finalised.
*added DOM items and spellbooks to the startcell.

 

 

 

There is now the base slaver start which contains all NPC, you always want this. It has no requirements beside Diary of Mine. It also includes the Enthralled integration, so people who only want that only need this, and maybe an appearance patch.

 

There are two Alternate Start patches. One for Live Another Life, which is how the mod worked in previous versions, and one for Alternate Perspective.
The Alternate Perspective patch works different than the LAL patch.

With LAL, you select your start in the dialogue, and each start has a fixed equipment and location.

In AP, you select your equipment while in the start cell, so the AP patch allows you to select your wares there as well. In the strongbox on the table, you'll find proof of ownerships and employment contracts. If those notes are in your inventory when you walk past the door, the associated NPC will spawn with you and be automatically enslaved. You can take as many as you want (or your PC can take). This works for all AP Starts. A word of caution though, if your start places you in a dangerous position (like the AP Vampire start), then your slave might draw aggro for a few seconds before the enslavement has completed. Make sure you give the system enough time to complete the enslavement, especially if you chose multiple.

 

The appearance patches for Botox or HPH+KSHairdos have been updated to refer to the right esp files.

 

Originally, I was planning to add a new NPC to the options here, but I just didn't find inspiration for a good one. So that's for later. It will be easier to update from here on.

Posted

Nothing super dire major, but I'm sure some noob will say something about it (no offense noobs)

 

But the new DoM Slaver Start: Live Another Life patch isn't ESLified.
It can be easily flagged as one in SSEdit for those that know how.

Posted

Question: Can this one be added to an existing save where you have the current version of Enthralled but have have to loaded this DOM Alteranate start mod and have the slaves it adds show up in the world?

Posted
3 hours ago, McLovin3 said:

Nothing super dire major, but I'm sure some noob will say something about it (no offense noobs)

 

But the new DoM Slaver Start: Live Another Life patch isn't ESLified.
It can be easily flagged as one in SSEdit for those that know how.

Thanks for the heads up, it's fixed now. 

 

21 minutes ago, cap_wacky said:

Question: Can this one be added to an existing save where you have the current version of Enthralled but have have to loaded this DOM Alteranate start mod and have the slaves it adds show up in the world?

It's untested but I think possible. Because the esp name has been changed, loading the new version will essentially be a fresh save for the new version, and the NPC should work.

But if you remove the old version, then all NPC from the old version will be removed as well. Including the ones that are enslaved.

 

I haven't been able to test this yet, but if you want to update, this is what I'd do. First make a fallback save in case this all crashes down.

Remove all NPC from the old version from DOM. Maybe even safest to disable them as well. Go to an indoor location away from any of the old NPCs, the dock slavers, or the jail.

Disable the old version, start up the game, and make a new save. Running a resaver might help here, not sure it's important though.

Enable the new version, make a save, and go to the dock slavers and find one of the new NPC, the slavers are probably easiest to find. See if they have working dialogue.

This should work, but I haven't tested it so I don't dare say it's a sure thing. It's Skyrim after all, and changing load orders can always do weird things to an existing save, which is why you should make that fallback save.

 

Posted
6 hours ago, tonitrulupus said:

Should I download the esl version  or can I just keep it ESL through xedit?

If you flagged it esl through xEdit, it will be the exact same as the esl version.

 

11 minutes ago, SIKguy said:

Damn, really cool mod) Is it possible to add Realm of Lorkhan support? The VR users will pray for ya)

I'll take a look at it.

  • 2 weeks later...
Posted

This may be true for all quickstart mods, but this one does not start MQ102, which means that it is impossible to purchase Breezehome.

I manually did a startquest followed by setstage 100. That fixed it for me.

Posted
1 hour ago, fred200 said:

This may be true for all quickstart mods, but this one does not start MQ102, which means that it is impossible to purchase Breezehome.

I manually did a startquest followed by setstage 100. That fixed it for me.

 

If this helps for those reading.

There's an old LE mod that makes Breezehome, and all hold homes plus hearthfires, purchasable without thanehood

https://www.nexusmods.com/skyrim/mods/32364

Posted
4 hours ago, fred200 said:

This may be true for all quickstart mods, but this one does not start MQ102, which means that it is impossible to purchase Breezehome.

I manually did a startquest followed by setstage 100. That fixed it for me.

The start of the main quest is left to the start mod. In the case of Live Another Life, the main quest starts when visiting Helgen for the first time and exploring it's dungeon. In the case of Alternate Perspective, it's hiring a room from the Helgen inn and seeing the execution and Alduin's attack.

 

And I might be wrong here, but I thought it was MQ103 (Bleak Falls Barrow) which was needed for Breezehome?

Posted
27 minutes ago, Coom Nation said:

Are SS auction and HSH Restless Hunter starts exclusive to LAL or they will work with AP too?

Currently exclusive to LAL, I'm still figuring out how conditional starts work in AP.

Posted
6 hours ago, a_random_user said:

The start of the main quest is left to the start mod. In the case of Live Another Life, the main quest starts when visiting Helgen for the first time and exploring it's dungeon. In the case of Alternate Perspective, it's hiring a room from the Helgen inn and seeing the execution and Alduin's attack.

 

And I might be wrong here, but I thought it was MQ103 (Bleak Falls Barrow) which was needed for Breezehome?

Well - MQ103 starts upon completing MQ102.

I don't know of any way to start MQ103 without MQ102.

Posted

For some reason, when I pick one of the Slaver starts (For example, i choose to be a slaver in whiterun as a heavy with the argonian maid,) once I sleep in the prison cell, I wake up naked in the same cell and mara is gone. I tried uninstalling and reinstalling the patch, setting the rule to make sure the patch loads last, and I saved, quit, and reloaded while at the beginning to see if that helped. But every time, the Slaver option does not work for me in LAL

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