tonitrulupus Posted March 19 Posted March 19 On 3/14/2026 at 8:30 PM, a_random_user said: Getting a bunch of twins isn't a bad deal. Not sure what would cause that, is the old plugin still loaded? Version 1.1 (DOMLALStart.esp) and 1.2 (DOM Slaver Start -NPC.esp + patches) have different plugin names, so if both are loaded, you'd get the npc from both plugins. Not sure if it would be harmful for the game, but I'd expect some scripts to be wonky. Ok I looked at the plugins I have, the pic shows you which one let me know which one is the currant plugin. Spoiler
a_random_user Posted March 20 Author Posted March 20 16 hours ago, tonitrulupus said: Ok I looked at the plugins I have, the pic shows you which one let me know which one is the currant plugin. Hide contents These all seem to be a part of the latest version. Older versions don't have Slaver Start in the plugin name -NPC.esp has the NPC data, the HPH patch overwrites the face data, and the LAL Patch means you can get them through Live Another Life.
tonitrulupus Posted March 20 Posted March 20 (edited) 55 minutes ago, a_random_user said: These all seem to be a part of the latest version. Older versions don't have Slaver Start in the plugin name -NPC.esp has the NPC data, the HPH patch overwrites the face data, and the LAL Patch means you can get them through Live Another Life. These are the actual mods installed that are related to atl life, let me know if one of those mods should have been removed Spoiler Edited March 20 by tonitrulupus
a_random_user Posted March 20 Author Posted March 20 6 hours ago, tonitrulupus said: These are the actual mods installed that are related to atl life, let me know if one of those mods should have been removed Hide contents The ones with DOM LAL in the name are an older version. The Extra Face presets haven't changed and can stay, but the DOM LAL Alternative start and DOM LAL HighPolyHead KSHairdo are older versions and shouldn't be used together with the DOM Slaver Start versions.
tonitrulupus Posted March 20 Posted March 20 (edited) 55 minutes ago, a_random_user said: The ones with DOM LAL in the name are an older version. The Extra Face presets haven't changed and can stay, but the DOM LAL Alternative start and DOM LAL HighPolyHead KSHairdo are older versions and shouldn't be used together with the DOM Slaver Start versions. That's where I am getting the doubles from and could possibly the reason why some features, such as hiring the slavers are not working correctly I was seeing a little bit of lag and FSP drops in some places especially if I had a NPC from this mod,, It seems have stop with those issues in the spots the issue was happening so my guess both mods may have been trying to do something in those locations for some reason, I will continues too play to besure that those issues has disappeared/been resolved and will test hiring the slavers. Edited March 21 by tonitrulupus 1
fred200 Posted May 22 Posted May 22 DOM 8 is out as of today. Where does Slaver Start stand as far as support for DOM 8?
a_random_user Posted May 22 Author Posted May 22 (edited) 15 hours ago, fred200 said: DOM 8 is out as of today. Where does Slaver Start stand as far as support for DOM 8? From what I was able to test so far, the main functionality works. There is a small correction I have to make on a script detecting capture, but that is only used on dialogues with Calden and Nireli. The idea is that if you buy Calden and Nireli from the jail in Enthralled, their dialogue will detect that and you get different options depending on whether you already bought their spouse. With the latest version of DOM, it won't correctly detect that you already bought their spouse. Edit: the function does work with DOM 8, turns out the method I used was already future proofed. Good thing that I tested it to be certain though. Edited May 23 by a_random_user did some more testing, turns out I only assumed that there was an issue. 1
a_random_user Posted May 23 Author Posted May 23 15 hours ago, fred200 said: DOM 8 is out as of today. Where does Slaver Start stand as far as support for DOM 8? 10 hours ago, a_random_user said: From what I was able to test so far, the main functionality works. There is a small correction I have to make on a script detecting capture, but that is only used on dialogues with Calden and Nireli. The idea is that if you buy Calden and Nireli from the jail in Enthralled, their dialogue will detect that and you get different options depending on whether you already bought their spouse. With the latest version of DOM, it won't correctly detect that you already bought their spouse. Update on this will come soon. So good news, turns out that I had already future proofed the script in an earlier version. An update is not needed. I have so far found no aspect of DOM 8 that requires updating for either Slaver Start or Enthralled. 1
SnakeHawk Posted May 28 Posted May 28 (edited) Canda have some facegen bug. Tryed on Diamond Skin, Botoxed textures, BnP and Fair Edited May 28 by SnakeHawk p.s.
a_random_user Posted June 25 Author Posted June 25 (edited) On 5/29/2026 at 1:10 AM, SnakeHawk said: Canda have some facegen bug. Tryed on Diamond Skin, Botoxed textures, BnP and Fair Sorry for the late response, somehow I missed the notification. This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. Edited June 25 by a_random_user
Vyefl Posted July 10 Posted July 10 I have issues with me choosing the guardian stone start with LAL start but instead of spawing near the guardian stone I spawned in whiterun bannered mare. Any help? The rest is functioning correctly including item and slaves only starting point.
a_random_user Posted July 10 Author Posted July 10 12 minutes ago, Vyefl said: I have issues with me choosing the guardian stone start with LAL start but instead of spawing near the guardian stone I spawned in whiterun bannered mare. Any help? The rest is functioning correctly including item and slaves only starting point. I haven't encountered this yet, so a couple of questions to help find the issue: Does this happen for every possible start, or only the guardian stones? Does it happen every time you select the guardian stones? Related, but there is a vanilla Skyrim bug where the dialogue menu will sometimes select the wrong option. Could this be related? Do you have a mod that changes the landscape around the guardian stones? I do recall that I set up Whiterun as a default state in case something went wrong with the dialogue selection. It might be that there was a script overflow at the beginning of the game and the dialogue selection wasn't saved by the engine, and the scripts fell back to the backup value of Whiterun. If this is the issue, the mod Papyrus Tweaks NG, with settings iMaxOpsPerFrame = 1000 (or higher) and bSpeedUpNativeCalls = true can help speed this up. I also recommend to wait a bit after starting, and then do a save and reload to let Skyrim's engine finish it's preparations.
Vyefl Posted July 11 Posted July 11 15 hours ago, a_random_user said: I haven't encountered this yet, so a couple of questions to help find the issue: Does this happen for every possible start, or only the guardian stones? Does it happen every time you select the guardian stones? Related, but there is a vanilla Skyrim bug where the dialogue menu will sometimes select the wrong option. Could this be related? Do you have a mod that changes the landscape around the guardian stones? I do recall that I set up Whiterun as a default state in case something went wrong with the dialogue selection. It might be that there was a script overflow at the beginning of the game and the dialogue selection wasn't saved by the engine, and the scripts fell back to the backup value of Whiterun. If this is the issue, the mod Papyrus Tweaks NG, with settings iMaxOpsPerFrame = 1000 (or higher) and bSpeedUpNativeCalls = true can help speed this up. I also recommend to wait a bit after starting, and then do a save and reload to let Skyrim's engine finish it's preparations. I do have the guardian stones replacer mod probably it.
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