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PSQ PlayerSuccubusQuest for Sexlab


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I noticed in NifSkope you could change the height and how close to the body the animated dragon wings appear. Using the "Transform" function, I got these results at 7 clicks down and 3 clicks in after moving the wings and the skeleton. Unfortunately, they seem to touch in some places, but I'm not sure if they have always done that, or if that is just a side effect of moving the wings.

 

post-145287-0-30293000-1408820442_thumb.jpg

 

post-145287-0-22666600-1408820472_thumb.jpg

 

 

Anyway, just putting this out there.

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I am having a problem getting the torso part of my character to show via the transform function.  Whenever I transform all I get is a floating head with the gloves and boots showing.  I know the mesh works because I converted it to an armor to make sure of that but I can't get it to render in game.  Any help would be appreciated.

 

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I am having a problem getting the torso part of my character to show via the transform function.  Whenever I transform all I get is a floating head with the gloves and boots showing.  I know the mesh works because I converted it to an armor to make sure of that but I can't get it to render in game.  Any help would be appreciated.

 

It is odd for armor to have a bad slot set.

If that is the problem, you can check by doing this:post-227966-0-57365900-1408833167_thumb.png

 

Start by open the armor mesh in nifscope

then use numbers on picture to help:

1. expand the armor

2. find the actual armors branch and expand it.

(when you click on the branch the line will become blue and the armor should add a wireframe look)

3. click niDismemberSkinInstance

4. expand partitions until you see "Body Slot" and check to make sure it is slot 32.

========================

If it is set to 32 then I do not know what your issue would be without looking at the mesh directly.

If the above doesn't help, send me the armor in a pm and I will take a look.

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hi guys,
so I have a surprise for all succubus lover.
Jacques00 kindly agreed to my requests to change its "HDT kaleen tail" and make it look more demoniac..
 
I had something in mind like this...

SuccubusTail.jpg

 
this is the result

ytRMSEK.jpg

 
Thank you very much to Jacques for his skill and patience to my whims :P
 
now, I changed the kaleen-race tail textures to make them darker and desaturated (grey for my daedric succubus) and I created a PSQ package (does not work without HDT_PE - not included)
 
if you want a different color, simply edit the file femalebody_1_original.dds (with gimp or photoshop) in ..\Data\Textures\PSQ\kaleen-race\ , and raname it to femalebody_1.dds (in the same folder, overwrite my version)
 
if you like the Jacques works go in his thread http://www.loverslab.com/topic/31787-hdt-dragon-tails/?p=795164 try them all and endorse!
 
credits: 
jacques00 for the meshes and .nif integration and HDT tails
nouserhere for the base-textures of kaleen race

 

bye!

 

S.

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hi guys,
so I have a surprise for all succubus lover.
Jacques00 kindly agreed to my requests to change its "HDT kaleen tail" and make it look more demoniac..
 
I had something in mind like this...

SuccubusTail.jpg

 
this is the result

ytRMSEK.jpg

 
Thank you very much to Jacques for his skill and patience to my whims :P
 
now, I changed the kaleen-race tail textures to make them darker and desaturated (grey for my daedric succubus) and I created a PSQ package (does not work without HDT_PE - not included)
 
if you want a different color, simply edit the file femalebody_1_original.dds (with gimp or photoshop) in ..\Data\Textures\PSQ\kaleen-race\ , and raname it to femalebody_1.dds (in the same folder, overwrite my version)
 
if you like the Jacques works go in his thread http://www.loverslab.com/topic/31787-hdt-dragon-tails/?p=795164 try them all and endorse!
 
credits: 
jacques00 for the meshes and .nif integration and HDT tails
nouserhere for the base-textures of kaleen race

 

bye!

 

S.

 

 

Thanks for that.

The tail works great.

At initial install though I got a weird texture problem. the texture came out glitchy\pixelated so I regenerated the textures and they all worked fine after that.

here they are.

PSQ HDT Succubus Tail fix for textures.7z

 

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Guest john0800

Quiiiiiick question.

What are those purple wings and red wings?


Also, can we possibly have settings to change which animations are used for which settings?

Something like this

Rape Female
     Trib
     Missionary (Male)
Rape Male
     Cowgirl (Female)  
     Reverse (Female)

So we could define which animations are played during these. I've found that the animations for the rape anims cannot be changed like ever.

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Quiiiiiick question.

 

What are those purple wings and red wings?

 

{(0)} - I believe those are alduin wings with retextures applied. I know for a fact the red ones are. Figured that out 2 days ago myself. I assume the purple ones are the red retexture that had the hue changed to purple.

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hi guys,
so I have a surprise for all succubus lover.
Jacques00 kindly agreed to my requests to change its "HDT kaleen tail" and make it look more demoniac..
 
I had something in mind like this...

SuccubusTail.jpg

 
this is the result

ytRMSEK.jpg

 
Thank you very much to Jacques for his skill and patience to my whims :P
 
now, I changed the kaleen-race tail textures to make them darker and desaturated (grey for my daedric succubus) and I created a PSQ package (does not work without HDT_PE - not included)
 
if you want a different color, simply edit the file femalebody_1_original.dds (with gimp or photoshop) in ..\Data\Textures\PSQ\kaleen-race\ , and raname it to femalebody_1.dds (in the same folder, overwrite my version)
 
if you like the Jacques works go in his thread http://www.loverslab.com/topic/31787-hdt-dragon-tails/?p=795164 try them all and endorse!
 
credits: 
jacques00 for the meshes and .nif integration and HDT tails
nouserhere for the base-textures of kaleen race

 

bye!

 

S.

 

 

Thanks for that.

The tail works great.

At initial install though I got a weird texture problem. the texture came out glitchy\pixelated so I regenerated the textures and they all worked fine after that.

here they are.

attachicon.gifPSQ HDT Succubus Tail fix for textures.7z

 

 

 

sorry for this
I used a .dds compression (gimp)...
in my sharpen ENB I did not see much difference..sorry  :angel:
 
thanks for fix-it!
 
S.
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hi guys,
so I have a surprise for all succubus lover.
Jacques00 kindly agreed to my requests to change its "HDT kaleen tail" and make it look more demoniac..
 
I had something in mind like this...

SuccubusTail.jpg

 
this is the result

ytRMSEK.jpg

 
Thank you very much to Jacques for his skill and patience to my whims :P
 
now, I changed the kaleen-race tail textures to make them darker and desaturated (grey for my daedric succubus) and I created a PSQ package (does not work without HDT_PE - not included)
 
if you want a different color, simply edit the file femalebody_1_original.dds (with gimp or photoshop) in ..\Data\Textures\PSQ\kaleen-race\ , and raname it to femalebody_1.dds (in the same folder, overwrite my version)
 
if you like the Jacques works go in his thread http://www.loverslab.com/topic/31787-hdt-dragon-tails/?p=795164 try them all and endorse!
 
credits: 
jacques00 for the meshes and .nif integration and HDT tails
nouserhere for the base-textures of kaleen race

 

bye!

 

S.

 

 

Thanks for that.

The tail works great.

At initial install though I got a weird texture problem. the texture came out glitchy\pixelated so I regenerated the textures and they all worked fine after that.

here they are.

attachicon.gifPSQ HDT Succubus Tail fix for textures.7z
 

 

 

sorry for this
I used a .dds compression (gimp)...
in my sharpen ENB I did not see much difference..sorry  :angel:
 
thanks for fix-it!
 
S.

 

 

 

 

Gimp is bad at mip map generation and a few other things.

My fool proof way of generating images to be used as textures:

1. Do whatever is needed in gimp. Save file as a .tga <-i know, weird right?

2. load said .tga in paint.net

3. Resave as a .dds file with these settings:

****DXT5 (Interpolated Alpha)

****Cluster fit (Slow\HQ)

****Perceptual

****Weight Color By Alpha

****Generate Mip Maps

****Super Sampling

-------------------

Although to be honest, the only thing I need Gimp for is the filters for stuff like Normal Map Generation.

I can do almost everything else from Paint.net which is designed for .dds files.

And Gimp is better at upscaling without much quality loss.

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so I played a little with Gimp, Photoshop and paint.net <--(thanks Budroi ;) )
I recolored the Dramatic Alduin Wings and Jacques Demon Tail in purple (oooh, purple succubus.. love it!).
set hair color and skin color in racemenu..
 
I love the result
(missing only the eyes, I don't like the yellow with these colors, but I fix shortly)
 
and now some images.. :)
 
post-207275-0-46594900-1408991745_thumb.jpg
post-207275-0-23589400-1408991755_thumb.jpg
post-207275-0-65416500-1408991764_thumb.jpg
post-207275-0-21683000-1408991774_thumb.jpg
post-207275-0-73698000-1408991783_thumb.jpg
post-207275-0-67720300-1408991795_thumb.jpg
post-207275-0-32320600-1408991808_thumb.jpg
post-207275-0-12061300-1408991820_thumb.jpg
 
If anyone is interested, I can make a package for PSQ (textures)
bye!

 

S.

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so I played a little with Gimp, Photoshop and paint.net <--(thanks Budroi ;) )
I recolored the Dramatic Alduin Wings and Jacques Demon Tail in purple (oooh, purple succubus.. love it!).
set hair color and skin color in racemenu..
 
I love the result
(missing only the eyes, I don't like the yellow with these colors, but I fix shortly)
 
and now some images.. :)
 
 
If anyone is interested, I can make a package for PSQ (textures)
bye!

 

S.

 

 

Amazing...

I would love to get a hold of those textures.

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so I played a little with Gimp, Photoshop and paint.net <--(thanks Budroi ;) )
I recolored the Dramatic Alduin Wings and Jacques Demon Tail in purple (oooh, purple succubus.. love it!).
set hair color and skin color in racemenu..
 
I love the result
(missing only the eyes, I don't like the yellow with these colors, but I fix shortly)
 
and now some images.. :)
 
-snip-
 
If anyone is interested, I can make a package for PSQ (textures)
bye!

 

S.

 

 

Amazing...

I would love to get a hold of those textures.

 

 

thanks.
I have to finish retouching some small areas that have remained in red..
then with the Photoshop selection I can create all the colors I want  ;)
 
I think to load this textures tomorrow
;)
 
bye!
Link to comment

 

 

 

so I played a little with Gimp, Photoshop and paint.net <--(thanks Budroi ;) )
I recolored the Dramatic Alduin Wings and Jacques Demon Tail in purple (oooh, purple succubus.. love it!).
set hair color and skin color in racemenu..
 
I love the result
(missing only the eyes, I don't like the yellow with these colors, but I fix shortly)
 
and now some images.. :)
 
-snip-
 
If anyone is interested, I can make a package for PSQ (textures)
bye!

 

S.

 

 

Amazing...

I would love to get a hold of those textures.

 

 

thanks.
I have to finish retouching some small areas that have remained in red..
then with the Photoshop selection I can create all the colors I want  ;)
 
I think to load this textures tomorrow
;)
 
bye!

 

 

How are you going about the color change?

Using Paint.net it should take 2 seconds to blue shift the hue from red to purple. what is still remaining red?

Blue shifted my red wings and I got no remaining red spots.

 

 

SPicMrF.jpg

ZEnMh7P.jpg

9I4TEJo.jpg

 

 

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d'oh! 
I don't know how to use paint.net 
:D
 
however, with photoshop do the same thing
it's just more complex (more effect i suppose).. ^_^
 
kindly explain to me how you did it?
thanks!
 
edit: ok, nevermind, I realized...
it's really easy!
...and I lost the hours with photoshop...  :dodgy:
:smugpalm:.gif

 

..I feel stupid. :D

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tjylS7g.png

 

 

adjustments>hue and saturation>slide hue slider until desired color is visible.

Doing so will only shift Actual colors.

Black and white are not technically colors so they are exempt along with any shade between black and white (grey)

 

for the wings in the previous pictures i believe i moved the hue slider to -75.

Paint.net always considers the current color to be 0 and shift red or blue depending on which direction you move slider.

 

*edit*

Yea Paint.net is really easy. I cant do a lot that photoshop and gimp do with filters but for easy edits it is wonderful.

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tjylS7g.png

 

 

adjustments>hue and saturation>slide hue slider until desired color is visible.

Doing so will only shift Actual colors.

Black and white are not technically colors so they are exempt along with any shade between black and white (grey)

 

for the wings in the previous pictures i believe i moved the hue slider to -75.

Paint.net always considers the current color to be 0 and shift red or blue depending on which direction you move slider.

 

*edit*

Yea Paint.net is really easy. I cant do a lot that photoshop and gimp do with filters but for easy edits it is wonderful.

 

very nice!
this give me a lot of new ideas
thnks!
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@Budroi 

The color-change method whit paint.net is fast, but turns gray colors of the alduin-wings in green shades (probably because some pixels are not completely gray)

so I decided to change a bit the wings textures with Photoshop selection and some sharpen effects (you could also do the same with paint.net and a lasso selection).

 

for those interested I put everything in one package (the color is a personal choice and can not please everyone). 


 

what it contains:

 

- replace for alduin wings from Animated Dragon Wings by Anton

...\Meshes\[Anton] mods\Animated Dragon Wings\AnimatedDragonWings_Alduin.nif 

(added sizestring textures path for missing alduin_g.dds)

 

- replace for alduin textures (blue-purple) for anton mods

...\Textures\[Anton] mods\Animated Dragon Wings\alduin.dds

...\Textures\[Anton] mods\Animated Dragon Wings\alduin_g.dds

...\Textures\[Anton] mods\Animated Dragon Wings\alduin_m.dds

...\Textures\[Anton] mods\Animated Dragon Wings\alduin_n.dds

 

- PSQ tail meshes from demon tail by jacques00

...\Meshes\PSQ\tail_0.nif

...\Meshes\PSQ\tail_1.nif

 

- PSQ tail textures from demon tail by jacques00 (kaleen race modified color--> purple)

...\Textures\PSQ\kaleen-race\femalebody_1.dds

...\Textures\PSQ\kaleen-race\femalebody_1_msn.dds

...\Textures\PSQ\kaleen-race\femalebody_1_s.dds

...\Textures\PSQ\kaleen-race\femalebody_1_sk.dds

and

...\Textures\PSQ\kaleen-race\femalebody_1_original.dds (original kaleen color textures if you want to change it to your liking, not used)

 

- HDT xml for animated demon tail

...\SKSE\Plugins\hdtPhysicsExtensions\dragon\dragon_tail.xml

 

this is the result with ENB

post-207275-0-89674200-1409078599_thumb.jpg

 

this is the result without ENB

post-207275-0-07667700-1409078613_thumb.jpg

 

I hope you enjoy it! fHMDU2D.png

bye!

 

S.

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@Budroi 
The color-change method whit paint.net is fast, but turns gray colors of the alduin-wings in green shades (probably because some pixels are not completely gray)
so I decided to change a bit the wings textures with Photoshop selection and some sharpen effects (you could also do the same with paint.net and a lasso selection).
 
S.

 

 

Yea, that can happen.

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By Default i get these

 

ugRHs8e.jpg

 

How do i change to these?

 

l2QxICF.jpg

 

 

 

You can change the .nif file for the wings. They are located in meshes\[Anton] mods\ Animated dragon wings. PSQ uses the AnimatedDragonWings.nif file. Simply rename the .nif file for the wings you like to use on your succubus into AnimatedDragonWings.nif.

 

 

Thanks, that did it

 

This solved my issue also, thankyou :)

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By Default i get these

 

ugRHs8e.jpg

 

How do i change to these?

 

l2QxICF.jpg

 

 

 

You can change the .nif file for the wings. They are located in meshes\[Anton] mods\ Animated dragon wings. PSQ uses the AnimatedDragonWings.nif file. Simply rename the .nif file for the wings you like to use on your succubus into AnimatedDragonWings.nif.

 

 

Thanks, that did it

This solved my issue also, thankyou :)

 

 

I think is not the best solution (even if it works)..
try using one of these files indicated by budroi

http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=862947

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By Default i get these

 

ugRHs8e.jpg

 

How do i change to these?

 

l2QxICF.jpg

 

 

 

You can change the .nif file for the wings. They are located in meshes\[Anton] mods\ Animated dragon wings. PSQ uses the AnimatedDragonWings.nif file. Simply rename the .nif file for the wings you like to use on your succubus into AnimatedDragonWings.nif.

 

 

Thanks, that did it

This solved my issue also, thankyou :)

 

 

I think is not the best solution (even if it works)..
try using one of these files indicated by budroi

http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=862947

 

 

One of those links is slightly old.

download most recent Animated wings on nexus.

Replace the esp with one of the ones in here (http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/page-42?do=findComment&comment=870331)

Use the esp from the folder labeled after the wings you want.

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