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I've been trying very hard to get collision working with Mod Organizer, but it just refuses to.  I've checked the object's mesh and it's NiStringExtraData entry is pointing to the defaultBBP.XML which is in the right location for my MO install, and HDT is working fine in all other ways, just not collision. I'm totally at a loss as to why it won't work. I've done some reading and I can't seem to find anybody else with my issue.

 

Anybody come across this themselves with MO and found a solution?

 

Do you have the HDT Havok Object equipped - in inventar?

 

 I've been using your mod since it was released and before that I used the original. I was a pretty early adopter of the collision idle and using it successfully  before the havok object came out, and I've never had a problem with either method  before I switched to Mod Organizer.

 

I've tried literally every possible combination of files, file locations and file paths and nothing will get it to work for me.I've just tried your newest file for 7b etc, followed your instructions for adding (not cut and pasting) the havok path to a head nif and pointing it to the xml,  I then tried via the brow, I've tried retaining the bbp.xml in MO's overwrite folder folder, I've tried making a copy of the bbp.xml, renaming it HDT.xml and then attempted to use the havok object....literally not one single method that's been documented on these support forums has ever worked for me.

 

Oh and just to be clear, I'm writing this from memory so if you see any suspicious typos of file names or whatever, believe me when I say I've been very accurate in using correct directory switches and file names. I've double and triple checked my accuracy following any one of the prescribed methods on these forums.

 

So clearly there's a common failure and it has to be something to do with MO's virtual directory, but I'm damned if I can work out what. At this point I've tried literally everything I can on my own over the last couple of weeks, and I've all but abandoned ever being able to successfully run collision with MO. It's driving me crazy. 

 

As a last effort, I was hoping that someone who has managed to get this working in Mod Organizer specifically would come to my aid and give me a literal blow by blow account of what they did to make it work. I don't need to have the principle explained, I have that worked out, I just need a step by step idiot guide to install, by a Mod Organizer user who has collision running. Then I can mimic what they did like a parrot and see if it works for me. 

 

just to add - everything else about HDT works well for me, it's literally just collision. 

 

 

I think the best place for questions on MO is Monsto.
I know no one who is familiar with it better.

 

 
Edited: (bad tempered and bitchy response deleted.)
 
Thanks for the tip. Just wish you'd said that in your first response and saved me the bother of doing a big detailed write up and then passing me off anyway. Whatever bro. Peace.

 

 

Sorry, but I understand from what you write nothing.

My language is German.

A major part of what is written here, I have to translate.

But that's me in this case is not possible - sorry.

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I just saw this discussion between the two of you and I too use MO and I understand well what b3ast1e is on about as I have the same effect.

That it could be related to MO though is a thought that never crossed my mind.

 

b3ast1e, I tested it by copying the nifs into the actual Data\meshes... folder, hid the malebody and hand nifs in SOS to make sure that none of the mods in MO overrules the nifs of femalehead.nif and the male nifs when checking the Data tab in MO.

path used: Data\SKSE\Plugins\hdt.xml

 

What can I say... the very same nifs that never wanted to get my belly to jiggle now do... strange one, really as I never had issues. Even my HDT files are added per MO mod.

 

clp2011, I understand that this discussion should rather be moved into a separate thread rather than here as it obviously is not a problem with your instructions. Just wanted to tap in as I can confirm what b3ast1e said.

 

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I just saw this discussion between the two of you and I too use MO and I understand well what b3ast1e is on about as I have the same effect.

That it could be related to MO though is a thought that never crossed my mind.

 

b3ast1e, I tested it by copying the nifs into the actual Data\meshes... folder, hid the malebody and hand nifs in SOS to make sure that none of the mods in MO overrules the nifs of femalehead.nif and the male nifs when checking the Data tab in MO.

path used: Data\SKSE\Plugins\hdt.xml

 

What can I say... the very same nifs that never wanted to get my belly to jiggle now do... strange one, really as I never had issues. Even my HDT files are added per MO mod.

 

clp2011, I understand that this discussion should rather be moved into a separate thread rather than here as it obviously is not a problem with your instructions. Just wanted to tap in as I can confirm what b3ast1e said.

Are you talking about collision specifically? Jiggle's absolutely fine for me when installed through MO, it's just the breast caress idle that resolutely refuses to work. 

 

And sorry for being short tempered CLP (if you're still around), it was at the end of a very frustrating week struggling with MO and I was about ready to just uninstall the whole thing and go play some Demon Souls instead. Very unlike me...I'm shit at DS. 

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There are probably things that just go on forever.

As this ancient-mod.

 

Sorry that I answer so late, but - well - the mod is so old.

 

@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

@ JDough nad @ b3ast1e

You've made ​​your peace, Very good-I do not even know what it was.

 

@ All This mod is a bit older - not really download.

Unless there are important reasons xp32 Hairmod etc.

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

 

HDT All in One is absolutely obsolete.

 

The first version of this I have written with Notepad + +.

So it's really just for fetishists. :lol:

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I used this mod for quite some times.

 

However, I just notice that when SL start animation - most armor part are unequipped include Havoc object.  How to set SL to ignore Havoc object (espectially in agressive/victim situation)?  I disable most of SL strip except Body but all armor part still unequipped from victim.

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I used this mod for quite some times.

 

However, I just notice that when SL start animation - most armor part are unequipped include Havoc object.  How to set SL to ignore Havoc object (espectially in agressive/victim situation)?  I disable most of SL strip except Body but all armor part still unequipped from victim.

 

Havok Breast Physic used Slot 46
So it should be compatible with SOS and Devious Devices.
 
I think, HDT Havok Object used Slot 44
You can open the ESP in CK and change the Slot for Armor + Armor Addon of HDT Havok Object.
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|
You can open the ESP in CK and change the Slot for Armor + Armor Addon of HDT Havok Object.

 

I would if I want to start a new game.

 

However, for existing game I would like to keep the object in victim character but now SL (or Defeat) just remove all equiped items.

 

I don't know whether change slot will help since I don't know that which slot will be exempt by SL/Defeat.

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|
You can open the ESP in CK and change the Slot for Armor + Armor Addon of HDT Havok Object.

 

I would if I want to start a new game.

 

However, for existing game I would like to keep the object in victim character but now SL (or Defeat) just remove all equiped items.

 

I don't know whether change slot will help since I don't know that which slot will be exempt by SL/Defeat.

 

 

From memory: SOS: 52

 

Devious Devices: 44,45,48,49,50, 53,54,55,56,59

 

Note: 51 can not be set in SexLab MCM

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@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

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@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

 

 

 

The body changes, because it is part of the armor.

I have a separate texture folder for all body types and written ESP that has all Skin Texture Sets.

 

I use 7b Bombshell as default.

When I download an armor for CBBE, then I open the Armor-ESP (activ) + my ESP and choice in the Armor Addon my CBBE Skin Texture.

 

For switch armor I use SkyUI.

 

The jump animation - No idea where I downloaded.

Is a long time ago. I attached it.

 

Copy in Data \ meshes \ actors \ character \ animations.

Make a backup before.

 

jump.7z

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@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

 

 

 

The body changes, because it is part of the armor.

I have a separate texture folder for all body types and written ESP that has all Skin Texture Sets.

 

I use 7b Bombshell as default.

When I download an armor for CBBE, then I open the Armor-ESP (activ) + my ESP and choice in the Armor Addon my CBBE Skin Texture.

 

For switch armor I use SkyUI.

 

The jump animation - No idea where I downloaded.

Is a long time ago. I attached it.

 

Copy in Data \ meshes \ actors \ character \ animations.

Make a backup before.

 

attachicon.gifjump.7z

 

 

Thanks :)

 

is a Brilliant idea,,!  the ESP for automatic-change body textures for each armor, it would be a nice and very useful mod to release them to audiences, except body texture of course ^_^

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@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

 

 

 

The body changes, because it is part of the armor.

I have a separate texture folder for all body types and written ESP that has all Skin Texture Sets.

 

I use 7b Bombshell as default.

When I download an armor for CBBE, then I open the Armor-ESP (activ) + my ESP and choice in the Armor Addon my CBBE Skin Texture.

 

For switch armor I use SkyUI.

 

The jump animation - No idea where I downloaded.

Is a long time ago. I attached it.

 

Copy in Data \ meshes \ actors \ character \ animations.

Make a backup before.

 

attachicon.gifjump.7z

 

 

Thanks :)

 

is a Brilliant idea,,!  the ESP for automatic-change body textures for each armor, it would be a nice and very useful mod to release them to audiences, except body texture of course ^_^

 

 

 

Brilliant it certainly is not.
More like a patchwork.
Of course, it does not work with non-human races.
So Argonian and Kajiit.
 
Advantage is of course that the skin associated with the armor.
Even if you change the body type or NPC wearing the armor, it works.
 
I'll make it into does not Mod.
If you want I can give you via PM a tutorial - or I'll make a thread for it.
Link to comment

 

 

 

 

@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

 

 

 

The body changes, because it is part of the armor.

I have a separate texture folder for all body types and written ESP that has all Skin Texture Sets.

 

I use 7b Bombshell as default.

When I download an armor for CBBE, then I open the Armor-ESP (activ) + my ESP and choice in the Armor Addon my CBBE Skin Texture.

 

For switch armor I use SkyUI.

 

The jump animation - No idea where I downloaded.

Is a long time ago. I attached it.

 

Copy in Data \ meshes \ actors \ character \ animations.

Make a backup before.

 

attachicon.gifjump.7z

 

 

Thanks :)

 

is a Brilliant idea,,!  the ESP for automatic-change body textures for each armor, it would be a nice and very useful mod to release them to audiences, except body texture of course ^_^

 

 

 

Brilliant it certainly is not.

More like a patchwork.

Of course, it does not work with non-human races.

So Argonian and Kajiit.

 

Advantage is of course that the skin associated with the armor.

Even if you change the body type or NPC wearing the armor, it works.

 

I'll make it into does not Mod.

If you want I can give you via PM a tutorial - or I'll make a thread for it.

 

 

a dedicated thread, would not be a bad idea..! ^_^

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I still cannot figure out how.

 

All NPC except PC will strip Havoc object (both from All-in-One and clp latest Brest Physics Obj).  I already uncheck all SL setting of stripping in extra slots (43 up).

 

Cannot check that for sure in live NPC but when I do necrophillia with dead bandit, they were stripped from all equipped equipments.

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I still cannot figure out how.

 

All NPC except PC will strip Havoc object (both from All-in-One and clp latest Brest Physics Obj).  I already uncheck all SL setting of stripping in extra slots (43 up).

 

Cannot check that for sure in live NPC but when I do necrophillia with dead bandit, they were stripped from all equipped equipments.

 

I do not know what it could be.

Perhaps a reinstall of SexLab or Re-registration of options.

 

No solution, but would correct the result:

Entries into the body and femalebody meshes HDT Havok Path.

Then HDT PE works even if the NPC are naked.

 

Is not very good, but the desired result would cause.

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@ Iuki I do not know. I do not know what you have installed. In the worst case, the breasts beat the head off. If you have a backup, you can possibly recover the head.  :lol:

 

Otherwise there is a newer version:

http://www.loverslab.com/topic/28922-hdt-breast-physic-and-collision-for-sevenbase-unpunpb-cbbe-and-topmodel/

 

or here:

 

http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners-video-addet/

How do you change the type of body in just one click in this video ? http://www.dailymotion.com/video/x19y8i0_different-bodies-and-hdt-all-in-one_videogames

 

how do you change in just one click the whole outfit and where can I find the animation of rotating jump on this video ? http://www.dailymotion.com/video/x1n9vyv_hdtphysicsextensionsdefaultbbp-for-beginners_videogames

 

 

 

The body changes, because it is part of the armor.

I have a separate texture folder for all body types and written ESP that has all Skin Texture Sets.

 

I use 7b Bombshell as default.

When I download an armor for CBBE, then I open the Armor-ESP (activ) + my ESP and choice in the Armor Addon my CBBE Skin Texture.

 

For switch armor I use SkyUI.

 

The jump animation - No idea where I downloaded.

Is a long time ago. I attached it.

 

Copy in Data \ meshes \ actors \ character \ animations.

Make a backup before.

 

attachicon.gifjump.7z

 

 

Thanks :)

 

is a Brilliant idea,,!  the ESP for automatic-change body textures for each armor, it would be a nice and very useful mod to release them to audiences, except body texture of course ^_^

 

 

 

Brilliant it certainly is not.

More like a patchwork.

Of course, it does not work with non-human races.

So Argonian and Kajiit.

 

Advantage is of course that the skin associated with the armor.

Even if you change the body type or NPC wearing the armor, it works.

 

I'll make it into does not Mod.

If you want I can give you via PM a tutorial - or I'll make a thread for it.

 

 

a dedicated thread, would not be a bad idea..! ^_^

 

 

I hope you can use it as a base.

http://www.loverslab.com/topic/30234-bodyskin-by-armor-how-to-make-it/?p=754364

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  • 1 month later...

Can you provide me with the proper links please ??

And if possible, providing the steps to do it would be extremely helpful  :)

 

 

 

Here is an excellent tutorial about outfit studio.

Link to Body Slide 2 / Outfit Studio is there in the description.

 

http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/?hl=%20outfit%20%20studio

 

PS: Search is top right   ;)

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