pclp2014 Posted January 27, 2014 Author Posted January 27, 2014 (edited) Hmm, i get breast deformations with your latest xml file With new xml With previous xml (that comes with the v3 archive) The bouncing though is great For skeleton i use groovtama's latest modified xp32 maximum skeleton extended version ( http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ ) Also,is it possible to keep the bouncing strength as it is but strength it a bit while only going into sneaking position? With the "Just For Fun" tool you can edit the XML and adapt it for your body. Increasing the mass may be sufficient perhaps do. http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ Edit Try this one of this XMLs (Attachments) Rename the -1xml. if dont work -> Just For Fun hdtPhysicsExtensionsDefaultBBP.xml hdtPhysicsExtensionsDefaultBBP-1.xml Edited January 27, 2014 by clp2011
howareyouo Posted January 28, 2014 Posted January 28, 2014 Awesome !! But when wearing stockings the HDT Havok Object will be taking off, is that a bug or imperfect ? Could you fix that please ?
Visdagon Posted January 28, 2014 Posted January 28, 2014 Very nice That dance must have been a pain in the ass to make, but I'm glad they did that was cool, I got a kick out of it.
pclp2014 Posted January 28, 2014 Author Posted January 28, 2014 Awesome !! But when wearing stockings the HDT Havok Object will be taking off, is that a bug or imperfect ? Could you fix that please ? "HDT Havok object" used Body Partition 44. Your stockings to 100% also. I will enhance "HDT Havoc Object". 4-5 different body from Partinions should be enough? You can then choose in the forge which version you need.
Lomion Posted January 31, 2014 Posted January 31, 2014 Great mod and fine work! Unfortunately this one makes my character breasts change form (with and without XPMS modded skeleton) and they become a bit stretched to the front, when using sexy idle by red3113 this effect is very obvious. Tried 3 with xml. =( Such a shame. I even bodyslided to perfectly fit with anim, but the shape chande freaks me out...
pclp2014 Posted January 31, 2014 Author Posted January 31, 2014 Great mod and fine work! Unfortunately this one makes my character breasts change form (with and without XPMS modded skeleton) and they become a bit stretched to the front, when using sexy idle by red3113 this effect is very obvious. Tried 3 with xml. =( Such a shame. I even bodyslided to perfectly fit with anim, but the shape chande freaks me out... You are using CBBE bodyslide? I've found at CBBE bodyslide that the breasts are too far forward - have too little gravity. For standard armor CBBE it is not so. So you can adjust the armor in Bodyslide for XML - or the XML to your Body.
Sarathis Posted February 1, 2014 Posted February 1, 2014 I've seen the animations one can get with these modifications and I'd really like to get them to work in my game. Unfortunately, something seems to be wrong. I'm not getting ANY animation at all. Here's what I have: SKSE TBBP CBBE XP32 Maximum Skeleton Extended - I downloaded your all-in-one version 2 file - Placed HDT Havok Object.esp into steamapps >> common >> skyrim >> Data - Placed HDT Havok Object.nif and HDT Havok Object Male.nif into steamapps >> common >> skyrim >> Data >> Meshes >> actors >> character >> character assets - Placed hdtPhysicsExtensions.dll and hdtPhysicsExtensionsDefaultBBP.xml into steamapps >> common >> skyrim >> Data >> SKSE >> Plugins - Opened Mod Organizer and activated HDT Havok Object.esp - Ran BOSS - Logged into the game, went to a forge, made HDT Havok Object, equipped it and... Nothing happened. As far as I know I've done everything right, yes? I use Mod Organizer which keeps your skyrim Data folder clean of mods, which means I actually found skeleton_female.hkx in steamapps >> common >> skyrim >> Data >> Mod Organizer >> mods >> TBBP main >> meshes >> actors >> character >> character assets, not in the Data >> meshes folder. I still removed it but does the odd placement of mods break this? I tried placing the hdtPhysicsExtensions.dll and hdtPhysicsExtensionsDefaultBBP.xml into the TBBP main >> meshes >> actors >> character >> character assets folder as well but that didn't fix the problem, either. Any insight you can give into what the problem might be would be very much appreciated. Thank you for all the work you've done on behalf of all us mod users.
pclp2014 Posted February 1, 2014 Author Posted February 1, 2014 Mod Organizer uses its own profile directories instead of the data. You already described. But then you also have to install everything with Mod Organizer.
Sarathis Posted February 1, 2014 Posted February 1, 2014 Mod Organizer uses its own profile directories instead of the data. You already described. But then you also have to install everything with Mod Organizer. I gave that a try when I read your message, uninstalling the previous mods in the default locations listed above. Mod Organizer placed all the files within it's own folder in Data >> Mod Organizer >> mods. Activated the .esp file, loaded up the game, created a new HDT Havok Object and equipped it. Sadly, still no animation on my character or any NPCs. The boobs are pretty, little unmoving torpedoes. What should I try next? Thanks for trying to help, by the way. EDIT: I'm unsure how to find a HDT log to check it. If you could tell me how to find it I'll try to upload it for you to look over, if you think it would help. EDIT 2: Found it in the Overwrite folder. I've pasted it below in /spoilers for you to look over. hdtPhysicsExtensions [02/01/14 12:36:54]INFO: Queue OK [02/01/14 12:36:54]INFO: System run with 4 threads [02/01/14 12:36:54]INFO: Havok simulated world created. [02/01/14 12:36:54]INFO: SKSEPlugin_Load [02/01/14 12:37:25]INFO: Suspending ... Mist Menu [02/01/14 12:37:38]INFO: Resuming... Cursor Menu [02/01/14 12:37:38]INFO: Suspending ... Loading Menu [02/01/14 12:37:59]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:37:59]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:38:04]INFO: Resuming... Fader Menu [02/01/14 12:38:04]INFO: Cell changed... [02/01/14 12:38:04]INFO: Add character 0003a198 [02/01/14 12:38:04]INFO: Add character 00000014 [02/01/14 12:38:04]INFO: Add character 0003a199 [02/01/14 12:38:08]INFO: Suspending ... InventoryMenu [02/01/14 12:38:15]INFO: Resuming... Cursor Menu [02/01/14 12:38:28]INFO: Suspending ... TweenMenu [02/01/14 12:38:35]INFO: Resuming... Cursor Menu [02/01/14 12:38:35]INFO: Cell changed... [02/01/14 12:38:35]INFO: Add character 0003a198 [02/01/14 12:38:35]INFO: Add character 00000014 [02/01/14 12:38:35]INFO: Add character 0003a199 [02/01/14 12:38:43]INFO: Suspending ... Fader Menu [02/01/14 12:38:43]INFO: Resuming... Fader Menu [02/01/14 12:38:43]INFO: Suspending ... Loading Menu [02/01/14 12:39:19]INFO: Resuming... Fader Menu [02/01/14 12:39:19]INFO: Cell changed... [02/01/14 12:39:19]INFO: Add character 00000014 [02/01/14 12:39:56]INFO: Resuming... Cursor Menu [02/01/14 12:39:57]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:40:24]INFO: Add character 0001981c [02/01/14 12:41:09]INFO: 0001981c no longer in cell, release it [02/01/14 12:41:33]INFO: Add character 0001981c [02/01/14 12:42:41]INFO: Suspending ... Journal Menu [02/01/14 12:42:43]INFO: Resuming... Cursor Menu [02/01/14 12:42:44]INFO: 0001981c no longer in cell, release it [02/01/14 12:43:07]INFO: Add character 0001981c [02/01/14 12:43:38]INFO: Resuming... Cursor Menu [02/01/14 12:44:12]INFO: 0001981c no longer in cell, release it [02/01/14 12:44:35]INFO: Add character 0001981c [02/01/14 12:44:50]INFO: Suspending ... Journal Menu [02/01/14 12:44:52]INFO: Resuming... Cursor Menu [02/01/14 12:45:06]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:20]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:21]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:30]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:42]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:45]INFO: 0001981c no longer in cell, release it [02/01/14 12:45:51]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:54]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:00]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:00]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:01]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:09]INFO: Add character 0001981c [02/01/14 12:46:10]INFO: Add character 0003a199 [02/01/14 12:46:22]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:33]INFO: Resuming... Cursor Menu [02/01/14 12:46:52]INFO: Resuming... Cursor Menu [02/01/14 12:47:01]INFO: Suspending ... InventoryMenu [02/01/14 12:47:09]INFO: Resuming... Cursor Menu [02/01/14 12:47:09]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:10]INFO: Suspending ... Journal Menu [02/01/14 12:47:16]INFO: Resuming... Cursor Menu [02/01/14 12:47:19]INFO: Suspending ... InventoryMenu [02/01/14 12:47:20]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:47:22]INFO: Resuming... Cursor Menu [02/01/14 12:47:22]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:22]INFO: 0001981c no longer in cell, release it [02/01/14 12:47:27]INFO: Suspending ... InventoryMenu [02/01/14 12:47:31]INFO: Resuming... Cursor Menu [02/01/14 12:47:31]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:39]INFO: Suspending ... TweenMenu [02/01/14 12:47:44]INFO: Resuming... Cursor Menu [02/01/14 12:47:44]INFO: Cell changed... [02/01/14 12:47:44]INFO: Add character 00000014 [02/01/14 12:47:44]INFO: Add character 0003a199 [02/01/14 12:47:51]INFO: Suspending ... Journal Menu [02/01/14 12:48:36]INFO: Resuming... Fader Menu [02/01/14 12:48:36]INFO: Cell changed... [02/01/14 12:48:36]INFO: Add character 00000014 [02/01/14 12:48:36]INFO: Add character 0001981c [02/01/14 12:48:36]INFO: Add character 0003a199 [02/01/14 12:48:38]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:48:38]INFO: 0001981c no longer in cell, release it [02/01/14 12:48:40]INFO: Suspending ... InventoryMenu [02/01/14 12:48:43]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:48:46]INFO: Resuming... Cursor Menu [02/01/14 12:48:46]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:48:55]INFO: Suspending ... Journal Menu
pclp2014 Posted February 1, 2014 Author Posted February 1, 2014 The log file is created by the hdtPhysicsExtension.dll, in the same folder. HDT Object Havoc on only the breast a collision in the hdtPhysicsExtensionDefault.xml. The breast physics is automatically generated by hdtPhysicsExtension.dll, hdtPhysicsExtensionDefault.xml, SKSE and Havok. These SKSE must be installed and functioning. In the folder SKSE / Plugins must hdtPhysicsExtensionDefault.xmk and hdtPhysicsExtension.dll be present.
Bwog Posted February 1, 2014 Posted February 1, 2014 I use version 3, HDT only for female. In the Data/meshes/actors/character/character assets folder I find HDT Havok Object Male. I would expect a HDT Havok Object Female? Or is the HDT Havok Object.nif for females and should the HDT Havok Object Male.nif be deleted from the Female Only folder? Is this the right folder, because there is also character assets female folder?
pclp2014 Posted February 1, 2014 Author Posted February 1, 2014 In the folder data \ meshes \ character \ character assets 2 files must be present. 1.HDT Havok Object Male.nif 2.HDT Havok Object.nif They are always there. Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available. So you do not disable the ESP and thus make his savegame broken, only the meshes / nifs replace for change the settings or disable the mod. That was the idea of it.
pclp2014 Posted February 1, 2014 Author Posted February 1, 2014 Mod Organizer uses its own profile directories instead of the data. You already described. But then you also have to install everything with Mod Organizer. I gave that a try when I read your message, uninstalling the previous mods in the default locations listed above. Mod Organizer placed all the files within it's own folder in Data >> Mod Organizer >> mods. Activated the .esp file, loaded up the game, created a new HDT Havok Object and equipped it. Sadly, still no animation on my character or any NPCs. The boobs are pretty, little unmoving torpedoes. What should I try next? Thanks for trying to help, by the way. EDIT: I'm unsure how to find a HDT log to check it. If you could tell me how to find it I'll try to upload it for you to look over, if you think it would help. EDIT 2: Found it in the Overwrite folder. I've pasted it below in /spoilers for you to look over. hdtPhysicsExtensions [02/01/14 12:36:54]INFO: Queue OK [02/01/14 12:36:54]INFO: System run with 4 threads [02/01/14 12:36:54]INFO: Havok simulated world created. [02/01/14 12:36:54]INFO: SKSEPlugin_Load [02/01/14 12:37:25]INFO: Suspending ... Mist Menu [02/01/14 12:37:38]INFO: Resuming... Cursor Menu [02/01/14 12:37:38]INFO: Suspending ... Loading Menu [02/01/14 12:37:59]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:37:59]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:38:04]INFO: Resuming... Fader Menu [02/01/14 12:38:04]INFO: Cell changed... [02/01/14 12:38:04]INFO: Add character 0003a198 [02/01/14 12:38:04]INFO: Add character 00000014 [02/01/14 12:38:04]INFO: Add character 0003a199 [02/01/14 12:38:08]INFO: Suspending ... InventoryMenu [02/01/14 12:38:15]INFO: Resuming... Cursor Menu [02/01/14 12:38:28]INFO: Suspending ... TweenMenu [02/01/14 12:38:35]INFO: Resuming... Cursor Menu [02/01/14 12:38:35]INFO: Cell changed... [02/01/14 12:38:35]INFO: Add character 0003a198 [02/01/14 12:38:35]INFO: Add character 00000014 [02/01/14 12:38:35]INFO: Add character 0003a199 [02/01/14 12:38:43]INFO: Suspending ... Fader Menu [02/01/14 12:38:43]INFO: Resuming... Fader Menu [02/01/14 12:38:43]INFO: Suspending ... Loading Menu [02/01/14 12:39:19]INFO: Resuming... Fader Menu [02/01/14 12:39:19]INFO: Cell changed... [02/01/14 12:39:19]INFO: Add character 00000014 [02/01/14 12:39:56]INFO: Resuming... Cursor Menu [02/01/14 12:39:57]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:40:24]INFO: Add character 0001981c [02/01/14 12:41:09]INFO: 0001981c no longer in cell, release it [02/01/14 12:41:33]INFO: Add character 0001981c [02/01/14 12:42:41]INFO: Suspending ... Journal Menu [02/01/14 12:42:43]INFO: Resuming... Cursor Menu [02/01/14 12:42:44]INFO: 0001981c no longer in cell, release it [02/01/14 12:43:07]INFO: Add character 0001981c [02/01/14 12:43:38]INFO: Resuming... Cursor Menu [02/01/14 12:44:12]INFO: 0001981c no longer in cell, release it [02/01/14 12:44:35]INFO: Add character 0001981c [02/01/14 12:44:50]INFO: Suspending ... Journal Menu [02/01/14 12:44:52]INFO: Resuming... Cursor Menu [02/01/14 12:45:06]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:17]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:20]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:21]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:30]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:42]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:45]INFO: 0001981c no longer in cell, release it [02/01/14 12:45:51]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:45:54]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:00]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:00]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:01]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:09]INFO: Add character 0001981c [02/01/14 12:46:10]INFO: Add character 0003a199 [02/01/14 12:46:22]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:46:33]INFO: Resuming... Cursor Menu [02/01/14 12:46:52]INFO: Resuming... Cursor Menu [02/01/14 12:47:01]INFO: Suspending ... InventoryMenu [02/01/14 12:47:09]INFO: Resuming... Cursor Menu [02/01/14 12:47:09]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:10]INFO: Suspending ... Journal Menu [02/01/14 12:47:16]INFO: Resuming... Cursor Menu [02/01/14 12:47:19]INFO: Suspending ... InventoryMenu [02/01/14 12:47:20]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:47:22]INFO: Resuming... Cursor Menu [02/01/14 12:47:22]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:22]INFO: 0001981c no longer in cell, release it [02/01/14 12:47:27]INFO: Suspending ... InventoryMenu [02/01/14 12:47:31]INFO: Resuming... Cursor Menu [02/01/14 12:47:31]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:47:39]INFO: Suspending ... TweenMenu [02/01/14 12:47:44]INFO: Resuming... Cursor Menu [02/01/14 12:47:44]INFO: Cell changed... [02/01/14 12:47:44]INFO: Add character 00000014 [02/01/14 12:47:44]INFO: Add character 0003a199 [02/01/14 12:47:51]INFO: Suspending ... Journal Menu [02/01/14 12:48:36]INFO: Resuming... Fader Menu [02/01/14 12:48:36]INFO: Cell changed... [02/01/14 12:48:36]INFO: Add character 00000014 [02/01/14 12:48:36]INFO: Add character 0001981c [02/01/14 12:48:36]INFO: Add character 0003a199 [02/01/14 12:48:38]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:48:38]INFO: 0001981c no longer in cell, release it [02/01/14 12:48:40]INFO: Suspending ... InventoryMenu [02/01/14 12:48:43]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [02/01/14 12:48:46]INFO: Resuming... Cursor Menu [02/01/14 12:48:46]WARNING: Physics delta time > 0.2, lose time [02/01/14 12:48:55]INFO: Suspending ... Journal Menu Basically, there are no errors in the log. Except: Physics delta time> 0.2, time-less You are using CBBE? Customized Body with bodyslide? I attach here my current xml. However, it is optimized for LadyBody and my taste - maybe it will help you further. hdtPhysicsExtensionsDefaultBBP.xml If not, use "Just for Fun" to find the correct settings for your body. http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/
Bwog Posted February 2, 2014 Posted February 2, 2014 In the folder data \ meshes \ character \ character assets 2 files must be present. 1.HDT Havok Object Male.nif 2.HDT Havok Object.nif They are always there. Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available. So you do not disable the ESP and thus make his savegame broken, only the meshes / nifs replace for change the settings or disable the mod. That was the idea of it. So, the havok items are ok. Thank you. I asked this because I found havok items on males and not on females. I know I used the right folder from version 3 because it is named: HDT Only For Female. I installed this (with NMM) and it was placed in the right folders and the esp was activated. Should I do anything else for females only? I do not understand this: "Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available." Is this already in the HDT Only For Female mod or should I do something?
Sarathis Posted February 2, 2014 Posted February 2, 2014 Basically, there are no errors in the log. Except: Physics delta time> 0.2, time-less You are using CBBE? Customized Body with bodyslide? I attach here my current xml. However, it is optimized for LadyBody and my taste - maybe it will help you further. hdtPhysicsExtensionsDefaultBBP.xml If not, use "Just for Fun" to find the correct settings for your body. http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ Thanks, I'll try it out. Would that prevent the animation completely, though? I thought there would still be movement if the body style were wrong, it would just clip and appear strange? I'll test your .xml and let you know the results. EDIT: Tested the file out and there was no change in animation. The only thing that happened was that all female NPCs and character now have a sheathed dagger on their front hip which clips into the mesh when they move. (Fixed, not a HDT issue) I apologize that I have to keep consulting you for help. It's frustrating that it's not working when it's supposed to be very simple. EDIT 2: So, I got the animation to work... sort of. After a couple hours of fruitlessly fooling around with this I decided to reinstall the XP32 skeleton and TBBP. After doing that, the animations worked fine but only using the TBBP body meshes (femalebody_0.nif, femalebody_1.nif). It animates beautifully, very fluidly, but the body is not to my taste. I tried to replace the .nif meshes with those I'd created before using RaceMenu, which were saved in the CBBE directory. The bodies changed to the ones I wanted but the animations stopped working. The animations also do not work on the body of the custom race (Lunari) character I'd created earlier. So, the issue is that the TBBP femalebody.nif files (and possibly skeleton_female.nif and skeletonbeast_female.nif) have properties that allow them to be manipulated by HDT and my other body meshes don't. Honestly, I've only been modding for a little under a week. I'm a fast learner but I don't know how to change the properties of meshes. I'm not even sure why the TBBP ones work and the CBBE and custom ones don't. Any suggestions or advice you may have would be wonderful.
pclp2014 Posted February 2, 2014 Author Posted February 2, 2014 Basically, there are no errors in the log. Except: Physics delta time> 0.2, time-less You are using CBBE? Customized Body with bodyslide? I attach here my current xml. However, it is optimized for LadyBody and my taste - maybe it will help you further. hdtPhysicsExtensionsDefaultBBP.xml If not, use "Just for Fun" to find the correct settings for your body. http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ Thanks, I'll try it out. Would that prevent the animation completely, though? I thought there would still be movement if the body style were wrong, it would just clip and appear strange? I'll test your .xml and let you know the results. EDIT: Tested the file out and there was no change in animation. The only thing that happened was that all female NPCs and character now have a sheathed dagger on their front hip which clips into the mesh when they move. (Fixed, not a HDT issue) I apologize that I have to keep consulting you for help. It's frustrating that it's not working when it's supposed to be very simple. EDIT 2: So, I got the animation to work... sort of. After a couple hours of fruitlessly fooling around with this I decided to reinstall the XP32 skeleton and TBBP. After doing that, the animations worked fine but only using the TBBP body meshes (femalebody_0.nif, femalebody_1.nif). It animates beautifully, very fluidly, but the body is not to my taste. I tried to replace the .nif meshes with those I'd created before using RaceMenu, which were saved in the CBBE directory. The bodies changed to the ones I wanted but the animations stopped working. The animations also do not work on the body of the custom race (Lunari) character I'd created earlier. So, the issue is that the TBBP femalebody.nif files (and possibly skeleton_female.nif and skeletonbeast_female.nif) have properties that allow them to be manipulated by HDT and my other body meshes don't. Honestly, I've only been modding for a little under a week. I'm a fast learner but I don't know how to change the properties of meshes. I'm not even sure why the TBBP ones work and the CBBE and custom ones don't. Any suggestions or advice you may have would be wonderful. CBBE is a body type and TBBP an animated physics for breast and butt. Each Body and every armor so must support BBP / TBBP. That is, it must be present in the body meshes following bones: Minimum BBP: NPC L Breast NPC R Breast Optimal TBBP: NPC L Breast NPC L Breast01 NPC R Breast NPC R Breast01 NPC L Butt NPC R Butt These are the bones that have been added for animated Physics (HKX-file) to a skeleton. In HDT Havok physics takes over, instead of HKX file. If you create a body with BodySlide or BodySlide 2, you need to be careful to use a BBP/TBBP preset and template. For HDT, here is a modified skeleton. Thus one must not disable the HKX file - since HKX also listed in the other animations other than just breast and butt. PS: It is not necessary to make the body/armor meshes (nif) for breast physics entries manually. If you are using HDT Havok Object, this also applies to the breast collision.
Sarathis Posted February 2, 2014 Posted February 2, 2014 Ah, so the animation I was seeing was actually the default TBBP animations and not HDT. I'll try the Extended skeleton you linked and see if that does the trick.
pclp2014 Posted February 2, 2014 Author Posted February 2, 2014 In the folder data \ meshes \ character \ character assets 2 files must be present. 1.HDT Havok Object Male.nif 2.HDT Havok Object.nif They are always there. Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available. So you do not disable the ESP and thus make his savegame broken, only the meshes / nifs replace for change the settings or disable the mod. That was the idea of it. So, the havok items are ok. Thank you. I asked this because I found havok items on males and not on females. I know I used the right folder from version 3 because it is named: HDT Only For Female. I installed this (with NMM) and it was placed in the right folders and the esp was activated. Should I do anything else for females only? I do not understand this: "Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available." Is this already in the HDT Only For Female mod or should I do something? You have to do nothing. I try to explain it (from memory). There is the ESP. In the ESP is an Object named "HDT Havok object". In this object a mesh is linked for males and females for. Males: meshes\actors\character\character assest\HDT Havok Object Male.nif. Females: meshes\actors\character\character assest\HDT Havok Object.nif. For Example: Does a male bandit this Object, "HDT Havok Object Male.nif" will be automatically used. Are you a female character and kill the bandit, taking his object is automatically "HDT Havok Object.nif" used. The difference is thus only the Nif-Files: Peculiarity of this object is that every human NPC (ie not a werewolf, etc) be used. Each player has his own preferences. That's why I tried these scenarios to be considered. Scenario 1 - Only Females. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData Scenario 2 - Females AND Males. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 3 - Only Males. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 4 - Disabled. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData So this can be ESP always remain active - no Error on load a Savegame. To enable/disable of single options/scenario or completely enable/disable must only be replaced by the meshes. I hope I could explain it understandable.
Sarathis Posted February 2, 2014 Posted February 2, 2014 IT WORKS!! It took all bloody day but it finally works, thanks to your help! It turns out the problem was all my fault. I was creating characters simply using the Race Menu and CharGen Extension mods and applying them to a regular CBBE body. All I needed to do was install the XP32 Maximum Skeleton Extended that you linked to me then create TBBP capable meshes using bodyslide. I replaced the meshes in the CBBE and TBBP directories (saving the defaults elsewhere), loaded up the game, and it worked beautifully! I even replaced the meshes on my custom Lunari character and it worked for her, too. You're a genius, clp2011. Thank you so much for sticking with me and answering all of my silly questions. Your work is very much appreciated.
Bwog Posted February 2, 2014 Posted February 2, 2014 In the folder data \ meshes \ character \ character assets 2 files must be present. 1.HDT Havok Object Male.nif 2.HDT Havok Object.nif They are always there. Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available. So you do not disable the ESP and thus make his savegame broken, only the meshes / nifs replace for change the settings or disable the mod. That was the idea of it. So, the havok items are ok. Thank you. I asked this because I found havok items on males and not on females. I know I used the right folder from version 3 because it is named: HDT Only For Female. I installed this (with NMM) and it was placed in the right folders and the esp was activated. Should I do anything else for females only? I do not understand this: "Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available." Is this already in the HDT Only For Female mod or should I do something? You have to do nothing. I try to explain it (from memory). There is the ESP. In the ESP is an Object named "HDT Havok object". In this object a mesh is linked for males and females for. Males: meshes\actors\character\character assest\HDT Havok Object Male.nif. Females: meshes\actors\character\character assest\HDT Havok Object.nif. For Example: Does a male bandit this Object, "HDT Havok Object Male.nif" will be automatically used. Are you a female character and kill the bandit, taking his object is automatically "HDT Havok Object.nif" used. The difference is thus only the Nif-Files: Peculiarity of this object is that every human NPC (ie not a werewolf, etc) be used. Each player has his own preferences. That's why I tried these scenarios to be considered. Scenario 1 - Only Females. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData Scenario 2 - Females AND Males. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 3 - Only Males. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 4 - Disabled. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData So this can be ESP always remain active - no Error on load a Savegame. To enable/disable of single options/scenario or completely enable/disable must only be replaced by the meshes. I hope I could explain it understandable. Thank you for the explanation clp2011, I understand this. There is one thing I do not understand: I did find the havok object on dead males, this is ok, no problem. However, the females did not have a havok object. (I installed HDT Only for Female, version 3, see my quoted post above).
pclp2014 Posted February 2, 2014 Author Posted February 2, 2014 In the folder data \ meshes \ character \ character assets 2 files must be present. 1.HDT Havok Object Male.nif 2.HDT Havok Object.nif They are always there. Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available. So you do not disable the ESP and thus make his savegame broken, only the meshes / nifs replace for change the settings or disable the mod. That was the idea of it. So, the havok items are ok. Thank you. I asked this because I found havok items on males and not on females. I know I used the right folder from version 3 because it is named: HDT Only For Female. I installed this (with NMM) and it was placed in the right folders and the esp was activated. Should I do anything else for females only? I do not understand this: "Depending on what you install, for example, for your case, in the HDT Havok Object Male.nif no NiStringExtraData available." Is this already in the HDT Only For Female mod or should I do something? You have to do nothing. I try to explain it (from memory). There is the ESP. In the ESP is an Object named "HDT Havok object". In this object a mesh is linked for males and females for. Males: meshes\actors\character\character assest\HDT Havok Object Male.nif. Females: meshes\actors\character\character assest\HDT Havok Object.nif. For Example: Does a male bandit this Object, "HDT Havok Object Male.nif" will be automatically used. Are you a female character and kill the bandit, taking his object is automatically "HDT Havok Object.nif" used. The difference is thus only the Nif-Files: Peculiarity of this object is that every human NPC (ie not a werewolf, etc) be used. Each player has his own preferences. That's why I tried these scenarios to be considered. Scenario 1 - Only Females. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData Scenario 2 - Females AND Males. HDT Havok Object.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtPhysicsExtensionsDefault.xml" HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 3 - Only Males. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NiStringExtraData -> "HDT Havok Path" -> "skse\plugins\hdtm.xml" Scenario 4 - Disabled. HDT Havok Object.nif - Contains NOT A NiStringExtraData HDT Havoc Object Male.nif - Contains NOT A NiStringExtraData So this can be ESP always remain active - no Error on load a Savegame. To enable/disable of single options/scenario or completely enable/disable must only be replaced by the meshes. I hope I could explain it understandable. Thank you for the explanation clp2011, I understand this. There is one thing I do not understand: I did find the havok object on dead males, this is ok, no problem. However, the females did not have a havok object. (I installed HDT Only for Female, version 3, see my quoted post above). Is that so general, or only on Custom Races Females?
Bwog Posted February 2, 2014 Posted February 2, 2014 "Is that so general, or only on Custom Races Females?" It is general (I remember killing female bandits).
pclp2014 Posted February 2, 2014 Author Posted February 2, 2014 "Is that so general, or only on Custom Races Females?" It is general (I remember killing female bandits). I take a look.
Bwog Posted February 5, 2014 Posted February 5, 2014 "Is that so general, or only on Custom Races Females?" It is general (I remember killing female bandits). I take a look. Hi clp2011, did you also get no havok object for females in your game? (I am just curious if it was only in my game or not.)
pclp2014 Posted February 6, 2014 Author Posted February 6, 2014 "Is that so general, or only on Custom Races Females?" It is general (I remember killing female bandits). I take a look. Hi clp2011, did you also get no havok object for females in your game? (I am just curious if it was only in my game or not.) Sorry, I find the reason for it not. Neither the load order of the esp, nor the Body Partition or keywords have been changed somewhat. I have found that the object does not have female bandits with fur armor. Female bandit with iron armor have the object. I'm looking for reasons. Edit: I think I've found the reason. But is working somewhat. So please be patient.
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