xiro8877 Posted January 10, 2012 Posted January 10, 2012 Sorry for asking this' date=' but I'm a newb. If I activate mods that use CHSBHC clothing, will the jiggling occur while the characters are wearing those clothes? [/quote']  Not unless the clothes were made for CHSBHC body. Which to my knowledge there are none yet. There are two armor sets that were released on Nexus that fit the body but the guy that released them just did Nifskope edits and even though they fit there is a good bit of clipping and such because he doesn't know how to use Blender.  So yes...there will be jiggling when clothes is being worn. But no one has really made any armor yet for the body so for now...if you're wearing armor there will be no jiggle.  So basicly...we need to start getting modders to make clothes for this body  It kinda sucks...I can port armor to fit this body but I can't use 2pac4eva7's method of importing. There's some sort of conflict Python is having with Windows 7 and I've given up trying to get it to work. Just waiting for Niftools to upgrade their Blender scripts so I can work on armor myself.
AlivEc0cK Posted January 10, 2012 Posted January 10, 2012 That's a strange bug. I also can confirm it though. It almost makes me think that the block animation uses IK for the hands to find the weapon and your extra bones disrupts that' date=' but then I'm a bit skeptical that Bethesda even know how to use IK. If that is the case though, you'll need to make a new block animation. It's no big deal really since someone will need to make all new animations for the physics to work with all of them, right? Â Well, I think is a big problem since this mod is for 3rd person view. You won't see many tits in 1st person view... Â Well, your not going to see many tits on your own character unless you walk with the camera facing backwards all the time, and then you're still only ever going to see two tits But I'll see more tits than in 1st person
AlivEc0cK Posted January 10, 2012 Posted January 10, 2012 Well unfortunately I have the same block issue. I'm using a Nord female. I've toggled on and off other mods associated with anims' date=' but to no avail. I've also had no change before or after using showracemenu. The issue seems present with both versions 2.0 and 2.1.  When you block while standing still, everything looks right, but when moving, you drop your guard and proceed to walk slowly with your weapon drawn. I hadn't noticed it before, because I typically play an assassin.  For now, I'll play regardless of the block issue - an added challenge in exchange for some jiggle seems appropriate  Edit: I think I see the issue. All the problems, such as the standing torch idle, block-walk, etc, are all when in third person. In first person, I don't see any issue with any of them. I suppose I forgot to mention that I play in 3rd person, for the view  In essence, the mod is entirely playable atm. But for important functions like blocking, you may not have the luxury of third person.  Second Edit: I feel pretty silly posting like this, but I realised that blocking still works as intended, regardless of view, only the 3rd person anims aren't synced to the action. Perhaps everyone knew this and I'm the only one who assumed lowered shield = no block. I'll learn to test this all through before I start complaining D: [/quote']  So blocking still works in 3rd person but you just dont see the animation?  I noticed that spell animations while sneaking dont animate your hands but the spells still cast etc. No, block does not work in 3rd person because I got a lot far more damage from a single Sabre cat than I used to while blocking and walking. Also, since block while walking doesn't work, it's hard to make a hit with shield (LT+RT) because the character just moves around without blocking.
Firedoom Posted January 10, 2012 Posted January 10, 2012 xiro8877' date=' I dont think your threadjacking at all. I like your ideas. I dont think you can do different body types for different races unfortunately. Theres only 2 female files that I can see in the meshes.bsa file. [/quote'] Â Found something somewhat related to this idea. I have no freaking idea how it works, and as a test case it is laughably bizzare. Eastern modders rock! Anyway, here is what I'm talking about.
polluxval Posted January 10, 2012 Posted January 10, 2012 i just tested it. Â i have to be completely honest and dont want to sound like the crash party... but i didnt liked it. the issue is that the body isnt feminine at all. the curves arent quite correct and they seem very unnatural' date=' they look "artificial", like there is a plastic surgeon lost in skyrim with the ability to make very curve bodies and replace muscle with clay. i know this is made for people that love plastic girls (something like porn stars), but unluckily this is not my taste with chicks. anw, this is just my opinion, please dont be mad at me and dont take it personally. im just wanting to let u know. still, nice job regarding the physics. [/quote'] Â You know you can use the weight slider to change the body type right? Â Â dont mind my post. i was a total morron when writing that. u made an exellent mod. i just didnt tested it very troughtly. sry and keep the nice work. Â Â
DocClox Posted January 10, 2012 Posted January 10, 2012 But I'll see more tits than in 1st person  I wonder how hard it would be to make a mirror in the game. I mean we can do reflective surfaces.  If only from an RP point of view, so my gal can check out her outfit in the mirror. Or make sure she's in combat kit before heading out to do battle.
Blackbryre Posted January 10, 2012 Posted January 10, 2012 Well unfortunately I have the same block issue. I'm using a Nord female. I've toggled on and off other mods associated with anims' date=' but to no avail. I've also had no change before or after using showracemenu. The issue seems present with both versions 2.0 and 2.1.  When you block while standing still, everything looks right, but when moving, you drop your guard and proceed to walk slowly with your weapon drawn. I hadn't noticed it before, because I typically play an assassin.  For now, I'll play regardless of the block issue - an added challenge in exchange for some jiggle seems appropriate  Edit: I think I see the issue. All the problems, such as the standing torch idle, block-walk, etc, are all when in third person. In first person, I don't see any issue with any of them. I suppose I forgot to mention that I play in 3rd person, for the view  In essence, the mod is entirely playable atm. But for important functions like blocking, you may not have the luxury of third person.  Second Edit: I feel pretty silly posting like this, but I realised that blocking still works as intended, regardless of view, only the 3rd person anims aren't synced to the action. Perhaps everyone knew this and I'm the only one who assumed lowered shield = no block. I'll learn to test this all through before I start complaining D: [/quote']  So blocking still works in 3rd person but you just dont see the animation?  I noticed that spell animations while sneaking dont animate your hands but the spells still cast etc. No, block does not work in 3rd person because I got a lot far more damage from a single Sabre cat than I used to while blocking and walking. Also, since block while walking doesn't work, it's hard to make a hit with shield (LT+RT) because the character just moves around without blocking.  Well I ran a small test by killing the Talos crier in Whiterun and fighting the guards. To my knowlege, block works perfectly fine for me. The arrow deflection perk, which should only work while blocking, was able to deflect arrows in addition to my nearly naked character hardly taking any damage at all ( also indicating successful blocks). The only difference is that it would appear they're hitting my face, but I assume they're simply hitting where the shield should be. Also, the block sound and animation for a successful block were all present (on a power attack).  My only hypothesis is that Alivecock was getting hit in the legs, below block by the sabertooth. Anyone else have trouble with block actually triggering? Maybe I'm missing something.
AlivEc0cK Posted January 10, 2012 Posted January 10, 2012 Well unfortunately I have the same block issue. I'm using a Nord female. I've toggled on and off other mods associated with anims' date=' but to no avail. I've also had no change before or after using showracemenu. The issue seems present with both versions 2.0 and 2.1.  When you block while standing still, everything looks right, but when moving, you drop your guard and proceed to walk slowly with your weapon drawn. I hadn't noticed it before, because I typically play an assassin.  For now, I'll play regardless of the block issue - an added challenge in exchange for some jiggle seems appropriate  Edit: I think I see the issue. All the problems, such as the standing torch idle, block-walk, etc, are all when in third person. In first person, I don't see any issue with any of them. I suppose I forgot to mention that I play in 3rd person, for the view  In essence, the mod is entirely playable atm. But for important functions like blocking, you may not have the luxury of third person.  Second Edit: I feel pretty silly posting like this, but I realised that blocking still works as intended, regardless of view, only the 3rd person anims aren't synced to the action. Perhaps everyone knew this and I'm the only one who assumed lowered shield = no block. I'll learn to test this all through before I start complaining D: [/quote']  So blocking still works in 3rd person but you just dont see the animation?  I noticed that spell animations while sneaking dont animate your hands but the spells still cast etc. No, block does not work in 3rd person because I got a lot far more damage from a single Sabre cat than I used to while blocking and walking. Also, since block while walking doesn't work, it's hard to make a hit with shield (LT+RT) because the character just moves around without blocking.  Well I ran a small test by killing the Talos crier in Whiterun and fighting the guards. To my knowlege, block works perfectly fine for me. The arrow deflection perk, which should only work while blocking, was able to deflect arrows in addition to my nearly naked character hardly taking any damage at all ( also indicating successful blocks). The only difference is that it would appear they're hitting my face, but I assume they're simply hitting where the shield should be. Also, the block sound and animation for a successful block were all present (on a power attack).  My only hypothesis is that Alivecock was getting hit in the legs, below block by the sabertooth. Anyone else have trouble with block actually triggering? Maybe I'm missing something. There's somthing more. I haven't tested it as deep as you did. Also, I don't use shield, I'm two-handed warrior.  One thing is sure, animation is broken in 3rd person view and for me is impossible to know if I'm really blocking or not because I don't really see it.
CherryHotaling Posted January 10, 2012 Author Posted January 10, 2012 Well unfortunately I have the same block issue. I'm using a Nord female. I've toggled on and off other mods associated with anims' date=' but to no avail. I've also had no change before or after using showracemenu. The issue seems present with both versions 2.0 and 2.1.  When you block while standing still, everything looks right, but when moving, you drop your guard and proceed to walk slowly with your weapon drawn. I hadn't noticed it before, because I typically play an assassin.  For now, I'll play regardless of the block issue - an added challenge in exchange for some jiggle seems appropriate  Edit: I think I see the issue. All the problems, such as the standing torch idle, block-walk, etc, are all when in third person. In first person, I don't see any issue with any of them. I suppose I forgot to mention that I play in 3rd person, for the view  In essence, the mod is entirely playable atm. But for important functions like blocking, you may not have the luxury of third person.  Second Edit: I feel pretty silly posting like this, but I realised that blocking still works as intended, regardless of view, only the 3rd person anims aren't synced to the action. Perhaps everyone knew this and I'm the only one who assumed lowered shield = no block. I'll learn to test this all through before I start complaining D: [/quote']  So blocking still works in 3rd person but you just dont see the animation?  I noticed that spell animations while sneaking dont animate your hands but the spells still cast etc. No, block does not work in 3rd person because I got a lot far more damage from a single Sabre cat than I used to while blocking and walking. Also, since block while walking doesn't work, it's hard to make a hit with shield (LT+RT) because the character just moves around without blocking.  Well I ran a small test by killing the Talos crier in Whiterun and fighting the guards. To my knowlege, block works perfectly fine for me. The arrow deflection perk, which should only work while blocking, was able to deflect arrows in addition to my nearly naked character hardly taking any damage at all ( also indicating successful blocks). The only difference is that it would appear they're hitting my face, but I assume they're simply hitting where the shield should be. Also, the block sound and animation for a successful block were all present (on a power attack).  My only hypothesis is that Alivecock was getting hit in the legs, below block by the sabertooth. Anyone else have trouble with block actually triggering? Maybe I'm missing something.  Others reporting the same. Block working etc but animation not working. I am not sure this is fixable until the content pack comes out. I will find out by tonight. I will be doing a full writeup after some test on everything tonight. Â
cefwyn Posted January 11, 2012 Posted January 11, 2012 I wonder how hard it would be to make a mirror in the game. I mean we can do reflective surfaces. Â If only from an RP point of view' date=' so my gal can check out her outfit in the mirror. Or make sure she's in combat kit before heading out to do battle. [/quote'] Â It wouldn't be that hard to make a mirror. It would just be some mesh with a custom shader applied to it. I've always wondered why Bethesda havn't done anything even resembling a mirror in either Oblivion or Skyrim. It'll be really easy once the CK comes out since there'll be more support for applying custom shaders. Â Others reporting the same. Block working etc but animation not working. I am not sure this is fixable until the content pack comes out. I will find out by tonight. I will be doing a full writeup after some test on everything tonight. Â Â Hopefully you'll figure something out. If I had 3dsmax I would look more into Havok. It's unfortunate that none of the commercial physics engines have Blender support.
Mana Yakushima Posted January 11, 2012 Posted January 11, 2012 Is anyone working on a complete armor replacer? D:
Atreyu Posted January 11, 2012 Posted January 11, 2012 Like perhaps CHSBHC BBJ replacer? Optional skimpy version would be nice too. Perhaps even easier given less mesh to have to mess with.
Tafa100 Posted January 11, 2012 Posted January 11, 2012 Just Realized I have no side shots of the butt. I will probably do a video once I get the sliders working without any weird polygons. Â The nude Video cant be posted on youtube though so if anyone has any suggestions where I can post a video showing the character nude so pople can see I would appreciate it. Â Thanks Hello' date=' you can post video with adult content in Bologspot.com, for this you must subscribe and create a blog stating that it contains adult content. Here's an example you can see on my Blog. Â The quality is not very good but there is no advertising and people can get an idea of the results of your mods. Â Â Â
MayerCheater Posted January 11, 2012 Posted January 11, 2012 So the new version (CHSBHC-Body-Physics-ModV2.1) has a pleasant change. Block works. But the animation does not work in motion. It is not fatal. but there is something to work. Finally (!!!) working properly breast animation. Thank you for the excellent work!
CherryHotaling Posted January 12, 2012 Author Posted January 12, 2012 Seems that someone was able to weight paint the breasts as a test and the Elf Races worked but I am unable to do so. I believe it has something to do with the nif importer/exporter for 3ds max. Â If I take the working file that was painted into max and then export it with NO changes then the game will crash on the elf races. But If I take the original 1 body file they sent me and directly copy it, it works.
xiro8877 Posted January 12, 2012 Posted January 12, 2012 I believe it has something to do with the nif importer/exporter for 3ds max. Â Ewww. Well I'll wait until it's all sorted to use the most recent body version. My main female character is an elf so I don't want the game to be crashing on me all the time. Â Thanks again for all your hard work Cherry. Bugs or no bugs you're still making leaps and bounds in progress for the modders of Skyrim.
CherryHotaling Posted January 15, 2012 Author Posted January 15, 2012 Hmmmmmm, Â I might be getting somewhere I was able to successfully export a scene without crashing on the elf race this time. Not going to cheer yet though because it seems to be working ................. So far. Â I will keep everyone updated.
Silvist Posted January 15, 2012 Posted January 15, 2012 Glad to hear Cherry! I lucked out in the fact that it didn't effect my Dunmer lol. I'm still very pleased with what you've been able to do so far, and despite the glitches I enjoy using your mod . Â I just can't wait for armors to be created for this body type. I'm amazed no one has taken up the opportunity of doing so. If I didn't have poor sculpting skills I would try to re-rig the armor to fit your body type. Â Sad part is I know what's required, I just can't pull it off lol. Either case best of luck to you Cherry, and thanks again for all the hard work!
xiro8877 Posted January 15, 2012 Posted January 15, 2012 Awesome awesome! Thanks for all your time Cherry!
CherryHotaling Posted January 15, 2012 Author Posted January 15, 2012 Things that may be fixed: -Looks like the Breast melting on NPC death will be fixed. (Found some transition data that would leap to zero on raggdoll death, This needs some further testing) -I have to do some more havok file editing in order to hopefully get the Butt working properly with the Elf Races. (Hopefully I wont have to ditch the Butt effort) -Working some small Automatic movement to the Pre Breast bones. This will allow a small amount of automatic movement with animations and movement. I still have to decide if this will hit the final version. (!!Big thanks to Twiggy for the LagBone effect research and implementation!!) -Elf Race crash will be fixed. (The butt is proving an issue and hopefully i can edit the havok files enough to include it for the elf Race, If not I might have to take the butt out all together.) -Orc female uses male animations so they do not have physics, However because I am applying the bones and havok edits to the male and female bones then you can animate the Breasts and butt and there will be no effect on the male characters as their mesh doesnt have anything weighted to those new bones, so Orc females WILL have Physics! Â Things that may not be able to be corrected until the Developer Content Pack release: -Some minor animation glitches which include (None of them have any effect on gameplay as you still hit/block/etc its just the animations that do not play): --Sneaking and holding a 2 handed weapon holds it in one hand. --Casting spells and sneaking doesnt cause your hands to animate. --Running and blocking raises your sword but does not play the shield block animation (But yes you still block and you will hear the block sound) Â Not animated related: -Butt weighting on mesh causes elf race to crash now (I am going to try really hard to see if I can fix this as the Breasts are working in my tests now, but if I cant get it then I may have to shelve it until the CK) -Seam issues have creeped up again, I will be adjusting the arms, legs and neck to fit the Vanilla mesh again after I complete my other testing. But this will need to be tested as well. -First person (while nude) sometimes shows your breasts, while some people might think this is a bonus, it was unintended, which means that something needs to be corrected to either leave this feature in the right way, or remove it (whichever is more stable). Â Thats it, that my list of things to do. I hope to have a new release with the bug fixes by this weekend. I will let everyone know! But now its 4:00AM and I have been working on this all night almost into the sunrise. Goodnight all, look for an update soon! Â
Xgriel Posted January 15, 2012 Posted January 15, 2012 I seem the crash every time i unequip my chest armour... Is this a known issue?
Jarlax Posted January 15, 2012 Posted January 15, 2012 I seem the crash every time i unequip my chest armour... Is this a known issue? Â It is for elves. Other races work fine.
DangerMouse Posted January 15, 2012 Posted January 15, 2012 SWEET CHERRY!! GOOD LUCK with your results! I hope everything works out before the CK release. Can't wait for the next release!
Vitriks Posted January 15, 2012 Posted January 15, 2012 So okay, I'm just wondering. For example you have running animation and you need to add jiggle physics, right? So you open animation file and make some sort of copy-past operation? Or it's more complicated and you need to reconfigure the whole animation?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now